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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
Yeep
The Scope
Gallente Federation
#581 - 2013-08-30 11:48:05 UTC
Mashie Saldana wrote:
One way wormholes.


Make all smuggler gates one way
ASadOldGit
Doomheim
#582 - 2013-08-30 12:06:30 UTC
Once in a while, stargates backfire and shoot you out the other end.

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ASadOldGit
Doomheim
#583 - 2013-08-30 12:07:31 UTC
Put a massive vacuum cleaner on the front of the Hulk, because (wait for it), mining sucks! Big smileBig smileBig smile

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EmVeKay
Aliastra
Gallente Federation
#584 - 2013-08-30 12:24:58 UTC
Full Body Spin Counter
Jacob Holland
Weyland-Vulcan Industries
#585 - 2013-08-30 12:26:44 UTC
Replace "Home Field Advantage" sov structure grind with more open system... Featuring many times the structure HP to grind through.

Oh wait...

Blink
VVarp Out
Mind Games.
Suddenly Spaceships.
#586 - 2013-08-30 12:29:08 UTC
Buff Moros.
VVarp Out
Mind Games.
Suddenly Spaceships.
#587 - 2013-08-30 12:30:30 UTC
Also:

Tier 3 BCs
Andrea Griffin
#588 - 2013-08-30 12:42:24 UTC
Stasis webifiers should work by increasing the target's mass instead of simply reducing speed.
Andrea Griffin
#589 - 2013-08-30 12:43:42 UTC
To compensate for low speed, high sig, and low EHP, electronic attack frigates should be immune to EWar.
Andrea Griffin
#590 - 2013-08-30 12:46:12 UTC
The cost of sovereignty should scale exponentially so that owning more than a half dozen systems is prohibitively expensive.
Andrea Griffin
#591 - 2013-08-30 12:47:38 UTC
A ship with a cyno should only be allowed to jump in ships of the same hull size or smaller.
Andrea Griffin
#592 - 2013-08-30 12:50:15 UTC
Pirate NPCs should not shoot at players flying a pirate ship of the same faction, and should come to their aid if attacked.
Andrea Griffin
#593 - 2013-08-30 12:53:30 UTC
Players should be allowed to ignite the ammo in their cargo bay during self destruct, causing a smartbomb-like explosion with the size and damage depending on the amount of ammunition in the ship's hold.
Agelina Jolie
Royal Amarr Institute
Amarr Empire
#594 - 2013-08-30 12:53:51 UTC
Rename every player in EvE as "SirMolle" Lol
Andrea Griffin
#595 - 2013-08-30 12:55:27 UTC
Ships should damage each other when they collide, and ships with lances and/or spikes should have a bonus to this damage.
Andrea Griffin
#596 - 2013-08-30 12:56:38 UTC
System security should be dynamic based on the number of NPCs killed, so that quiet systems gradually drop to low and null while busy mission systems stay high.
Andrea Griffin
#597 - 2013-08-30 12:57:49 UTC
Allow me to cross my arms while taking a photo of my character so that you can actually see that nifty sleeve tattoo on my arm!
Agelina Jolie
Royal Amarr Institute
Amarr Empire
#598 - 2013-08-30 13:04:46 UTC
Andrea Griffin wrote:
System security should be dynamic based on the number of NPCs killed, so that quiet systems gradually drop to low and null while busy mission systems stay high.


So same goes for 0.0 if you kill too many NPC's it will become high sec system and you loose SOV and it becomes NPC owned system until you kill enough miners (and only miners with mining ships counts)
Jowen Datloran
Science and Trade Institute
Caldari State
#599 - 2013-08-30 13:06:20 UTC
Data Analyzers can be used on other peoples ships. In case of successfully completing the puzzle, the pod will be forcefully ejected.

Mr. Science & Trade Institute, EVE Online Lorebook 

Andrea Griffin
#600 - 2013-08-30 13:08:34 UTC
Appoint one new subscriber each day to be "Hilmar for the Day" and be in charge of making a single game change that must be done by the development team - after all a fresh perspective is valuable.