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AFK Cloaking Collection Thread

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Author
Dracvlad
Taishi Combine
Astral Alliance
#81 - 2013-04-03 06:24:28 UTC  |  Edited by: Dracvlad
Nikk Narrel wrote:
Dracvlad wrote:
That is in game information, and the effort required is clicking systems in Dotlan or looking at blobs for NPC kills on the Eve star map, wow that was hard, no need to actually enter a system and look for some one using D-scan, its there, ratter operating in system and all you have to hope is that he does not have scouts watching the gates or that he can D-scan the gate where you come in with your Rapier. With that free intel without local it becomes so easy, its like taking candy from a baby!

When the term free intel is batted around, the context is often 'free from effort' entirely.

A history report, even one updated recently, won't warn you about impending events. Just that an area has a reputation or not for them.

Add to that the effort required to click anything, be it d-scan or a map for history, etc.


Lets try again, I have local set up so I can see people come in system, how is that different to clicking on the map and have it pre-set to Pirate and Police Ships destroyed in the last 24 hours, then I have number of pilots currently docked and active, average pilots in space in the last 30 minutes, and look at that active cyno fields, burn straight there for a sure kill. From that I can see what systems have active people in for the hunt, now if I go to Dotlan which I have open all the time, I can see just how active that system is around now

So there is no way I can hide my activity, because the same systems that give local give this data, if people want space to be big and unknown again then do it properly, not just make is really easy to catch someone who is solo ratting, at that point I have to have multiple accounts to have scouts on gates, because I know that people will find out that there is someone ratting in a system with a few clicks. Come on get your head out of your rear end and ask yourself do you really want it served up fresh and steaming on a plate or do you want to go out and earn that kill, I repeat, I play this game because its supposed to be hard, so if you remove local, the other stuff should go in 0.0. This is why so many people fall down in game design, they refuse to look at game balance due to their own play style.

That Cyno one is active cyno's which directly contradicts what you said earlier, there is no delay, I have died due to that intel a couple of times. One very old player who has since left the game, told me that too many people just want quick fix kills, no hunting required, so if that is your cup of tea, head over to DUST! And I can tell you now, if local is removed and these other intel items are not then I for one will give up on Eve, dumbed down for the PS generation...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

DataRunner Attor
Doomheim
#82 - 2013-04-03 10:09:38 UTC
Dracvlad wrote:
Nikk Narrel wrote:
Dracvlad wrote:
That is in game information, and the effort required is clicking systems in Dotlan or looking at blobs for NPC kills on the Eve star map, wow that was hard, no need to actually enter a system and look for some one using D-scan, its there, ratter operating in system and all you have to hope is that he does not have scouts watching the gates or that he can D-scan the gate where you come in with your Rapier. With that free intel without local it becomes so easy, its like taking candy from a baby!

When the term free intel is batted around, the context is often 'free from effort' entirely.

A history report, even one updated recently, won't warn you about impending events. Just that an area has a reputation or not for them.

Add to that the effort required to click anything, be it d-scan or a map for history, etc.


Lets try again, I have local set up so I can see people come in system, how is that different to clicking on the map and have it pre-set to Pirate and Police Ships destroyed in the last 24 hours, then I have number of pilots currently docked and active, average pilots in space in the last 30 minutes, and look at that active cyno fields, burn straight there for a sure kill. From that I can see what systems have active people in for the hunt, now if I go to Dotlan which I have open all the time, I can see just how active that system is around now

So there is no way I can hide my activity, because the same systems that give local give this data, if people want space to be big and unknown again then do it properly, not just make is really easy to catch someone who is solo ratting, at that point I have to have multiple accounts to have scouts on gates, because I know that people will find out that there is someone ratting in a system with a few clicks. Come on get your head out of your rear end and ask yourself do you really want it served up fresh and steaming on a plate or do you want to go out and earn that kill, I repeat, I play this game because its supposed to be hard, so if you remove local, the other stuff should go in 0.0. This is why so many people fall down in game design, they refuse to look at game balance due to their own play style.

That Cyno one is active cyno's which directly contradicts what you said earlier, there is no delay, I have died due to that intel a couple of times. One very old player who has since left the game, told me that too many people just want quick fix kills, no hunting required, so if that is your cup of tea, head over to DUST! And I can tell you now, if local is removed and these other intel items are not then I for one will give up on Eve, dumbed down for the PS generation...



you are forgetting one important factor. Map doesn't show who blue, and who not.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Dracvlad
Taishi Combine
Astral Alliance
#83 - 2013-04-03 10:51:03 UTC
DataRunner Attor wrote:
You are forgetting one important factor. Map doesn't show who blue, and who not.


Well it depends how many blues the gank bear has, but fair point in terms of NPC 0.0 and Sov 0.0 close to entry points and in naff systems, less relevent the deeper you go in and the better the system is. But still that gank bear can just home in with little real work.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#84 - 2013-04-03 13:35:02 UTC
Dracvlad wrote:
DataRunner Attor wrote:
You are forgetting one important factor. Map doesn't show who blue, and who not.


Well it depends how many blues the gank bear has, but fair point in terms of NPC 0.0 and Sov 0.0 close to entry points and in naff systems, less relevent the deeper you go in and the better the system is. But still that gank bear can just home in with little real work.

And there is the heart of it all.

We want him to be able to do this, with little real work, or a lot.
And frankly, you aren't describing little.

Check statistics, and recent events, know the target is actually a target because of how deep they are in opposing sov space.
Is this the part where you sneak into enemy space or lead a small fleet to it?

You are describing effort to learn this, and to follow up on it. This is trivial effort to your view... GOOD.
Now we need more people who agree on that point.

Since effort below a certain level is bad, and all agree zero effort is the worst, let's eliminate the part we all seem to agree is the worst. We can debate the merits of the next step once this is done.

Lose Local.
Dracvlad
Taishi Combine
Astral Alliance
#85 - 2013-04-03 14:26:46 UTC
Nikk Narrel wrote:
Dracvlad wrote:
DataRunner Attor wrote:
You are forgetting one important factor. Map doesn't show who blue, and who not.


Well it depends how many blues the gank bear has, but fair point in terms of NPC 0.0 and Sov 0.0 close to entry points and in naff systems, less relevent the deeper you go in and the better the system is. But still that gank bear can just home in with little real work.

And there is the heart of it all.

We want him to be able to do this, with little real work, or a lot.
And frankly, you aren't describing little.

Check statistics, and recent events, know the target is actually a target because of how deep they are in opposing sov space.
Is this the part where you sneak into enemy space or lead a small fleet to it?

You are describing effort to learn this, and to follow up on it. This is trivial effort to your view... GOOD.
Now we need more people who agree on that point.

Since effort below a certain level is bad, and all agree zero effort is the worst, let's eliminate the part we all seem to agree is the worst. We can debate the merits of the next step once this is done.

Lose Local.


No, the trival effort is finding activity using the Eve client tools and Dotlan.

Sneaking up them is very easy if you have a recon or anything cloaky and a BLOPS fleet or Titan bridge, less so in terms of a small fleet without such abilities. I can tell you now that people like me who like the thrill of operating in dangerous areas would just look at the level of risk and say nope and the only time you will see me in null is when I am looking for something to kill and all I am likely to find is another gang
or T3's working scanned sites.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#86 - 2013-04-03 14:32:01 UTC
Dracvlad wrote:
Nikk Narrel wrote:
Since effort below a certain level is bad, and all agree zero effort is the worst, let's eliminate the part we all seem to agree is the worst. We can debate the merits of the next step once this is done.

Lose Local.


No, the trival effort is finding activity using the Eve client tools and Dotlan.

Sneaking up them is very easy if you have a recon or anything cloaky and a BLOPS fleet or Titan bridge, less so in terms of a small fleet without such abilities. I can tell you now that people like me who like the thrill of operating in dangerous areas would just look at the level of risk and say nope and the only time you will see me in null is when I am looking for something to kill and all I am likely to find is another gang
or T3's working scanned sites.

Trivial is still more than zero.

Take baby steps before giant leaps are considered.

You may be surprised to learn a great many players have no idea what you are talking about, and believe the game is intended to be zero effort.
DataRunner Attor
Doomheim
#87 - 2013-04-03 14:38:43 UTC
Dracvlad wrote:
Nikk Narrel wrote:
Dracvlad wrote:
DataRunner Attor wrote:
You are forgetting one important factor. Map doesn't show who blue, and who not.


Well it depends how many blues the gank bear has, but fair point in terms of NPC 0.0 and Sov 0.0 close to entry points and in naff systems, less relevent the deeper you go in and the better the system is. But still that gank bear can just home in with little real work.

And there is the heart of it all.

We want him to be able to do this, with little real work, or a lot.
And frankly, you aren't describing little.

Check statistics, and recent events, know the target is actually a target because of how deep they are in opposing sov space.
Is this the part where you sneak into enemy space or lead a small fleet to it?

You are describing effort to learn this, and to follow up on it. This is trivial effort to your view... GOOD.
Now we need more people who agree on that point.

Since effort below a certain level is bad, and all agree zero effort is the worst, let's eliminate the part we all seem to agree is the worst. We can debate the merits of the next step once this is done.

Lose Local.


No, the trival effort is finding activity using the Eve client tools and Dotlan.

Sneaking up them is very easy if you have a recon or anything cloaky and a BLOPS fleet or Titan bridge, less so in terms of a small fleet without such abilities. I can tell you now that people like me who like the thrill of operating in dangerous areas would just look at the level of risk and say nope and the only time you will see me in null is when I am looking for something to kill and all I am likely to find is another gang
or T3's working scanned sites.


Dotlan is still set up by players, thus~This calls upon some kind of player effort, without local, you jump into a system and on map, you know someone been around there in the last 30 minutes. You must think to yourself. "Do I want to say something in my Intel alliance channel and possible start a panic?" For all you know it could of been a blue person going right through and not even remembering it. You can look for the number of pods killed sure, but how do you know that it not a friendly alliance fighting off some small gang?

You say this work is trival, but without local, intel channels will suddenly have it much harder as~Someone can't poke their head in real fast and call out. "They are all blues, we are fine." You must actually find them so you can find out who they are, and what they are doing here.

Trivial? Ever been in null sec? Ever been part of null sec alliance intel chats? If you understand the workings of those chats, you will understand that 90% of them call out hostiles based on LOCAL.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Dracvlad
Taishi Combine
Astral Alliance
#88 - 2013-04-03 15:03:45 UTC
Nikk Narrel wrote:
Trivial is still more than zero.

Take baby steps before giant leaps are considered.

You may be surprised to learn a great many players have no idea what you are talking about, and believe the game is intended to be zero effort.


The instant gratification crowd, lol, well funny enough watching local is not trival, for example I was leadership level, so had to deal with other corpies, then I was ratting in the carrier, supported by another toon on Frigate killing duties, so was assigning fighters, repping when needed, replying to corpies in chat and on TS. While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration. So in terms of playing Eve that is not trival. Of course the carrier is aligned to a POS and as soon as something arrives in local I fleet warp, but at times I have not picked up the neut in local immediately, but as I was aligned it still resulted in a frustrated ganker. Sometimes of course I have my other toon on a gate, and of course I have to check channels, intel being the most urgent one. You say no effort, well keeping an eye on local is actually more difficult then sitting there using Dotlan and the in game map for target selection, I bet your fully focussed on that unlike my partial eye on local...

I guess I am splitting hairs, but at the end of the say, if we remove Eve to make its a big dark place go the entire hog, not half hearted that will result in no carebear targets at all, or only stupid ones...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#89 - 2013-04-03 15:19:33 UTC
DataRunner Attor wrote:
Dotlan is still set up by players, thus~This calls upon some kind of player effort, without local, you jump into a system and on map, you know someone been around there in the last 30 minutes. You must think to yourself. "Do I want to say something in my Intel alliance channel and possible start a panic?" For all you know it could of been a blue person going right through and not even remembering it. You can look for the number of pods killed sure, but how do you know that it not a friendly alliance fighting off some small gang?

You say this work is trival, but without local, intel channels will suddenly have it much harder as~Someone can't poke their head in real fast and call out. "They are all blues, we are fine." You must actually find them so you can find out who they are, and what they are doing here.

Trivial? Ever been in null sec? Ever been part of null sec alliance intel chats? If you understand the workings of those chats, you will understand that 90% of them call out hostiles based on LOCAL.


Dotlan is actually using the API linking to the data I refer to, I used to be in the same alliance as the person who runs Dotlan!

I have spent the majority of my game time in Null Sec and know intel very well, and yes they use local, though there was of course some hard nosed buggers like me sitting on key gates getting details on what they were flying, which is what intel would develop into. So without local you have to create a dedicated network of people watching key gates, big alliances can possibly do that, but what about the smaller entities, or individuals with a couple of accounts?

Without the removal of the tools detailed it would group people up in 0.0, which may be a good thing, but still the only lone operators will be those in T3's doing scanned out sites.

And of course in this discussion I have only briefly touched on the biggest issue about removing local , force projection using cyno's..., in other words you have no chance and take that from someone who carrier ratted with a cyno toon in local because I knew he did not have enough to take my carrier!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Neal Altol
What Shall We Call It
#90 - 2013-04-03 16:49:59 UTC
Dracvlad wrote:
Nikk Narrel wrote:
Trivial is still more than zero.

Take baby steps before giant leaps are considered.

You may be surprised to learn a great many players have no idea what you are talking about, and believe the game is intended to be zero effort.


The instant gratification crowd, lol, well funny enough watching local is not trival, for example I was leadership level, so had to deal with other corpies, then I was ratting in the carrier, supported by another toon on Frigate killing duties, so was assigning fighters, repping when needed, replying to corpies in chat and on TS. While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration. So in terms of playing Eve that is not trival. Of course the carrier is aligned to a POS and as soon as something arrives in local I fleet warp, but at times I have not picked up the neut in local immediately, but as I was aligned it still resulted in a frustrated ganker. Sometimes of course I have my other toon on a gate, and of course I have to check channels, intel being the most urgent one. You say no effort, well keeping an eye on local is actually more difficult then sitting there using Dotlan and the in game map for target selection, I bet your fully focussed on that unlike my partial eye on local...

I guess I am splitting hairs, but at the end of the say, if we remove Eve to make its a big dark place go the entire hog, not half hearted that will result in no carebear targets at all, or only stupid ones...



first time I've heard the argument that keeping an eye on local is hard. the thing flashes when it changes sounds like a fail at multitasking.
Nikk Narrel
Moonlit Bonsai
#91 - 2013-04-03 17:08:26 UTC
Dracvlad wrote:
Nikk Narrel wrote:
Trivial is still more than zero.

Take baby steps before giant leaps are considered.

You may be surprised to learn a great many players have no idea what you are talking about, and believe the game is intended to be zero effort.


The instant gratification crowd, lol, well funny enough watching local is not trival, for example I was leadership level, so had to deal with other corpies, then I was ratting in the carrier, supported by another toon on Frigate killing duties, so was assigning fighters, repping when needed, replying to corpies in chat and on TS. While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration. So in terms of playing Eve that is not trival. Of course the carrier is aligned to a POS and as soon as something arrives in local I fleet warp, but at times I have not picked up the neut in local immediately, but as I was aligned it still resulted in a frustrated ganker. Sometimes of course I have my other toon on a gate, and of course I have to check channels, intel being the most urgent one. You say no effort, well keeping an eye on local is actually more difficult then sitting there using Dotlan and the in game map for target selection, I bet your fully focussed on that unlike my partial eye on local...

I guess I am splitting hairs, but at the end of the say, if we remove Eve to make its a big dark place go the entire hog, not half hearted that will result in no carebear targets at all, or only stupid ones...

I am a miner.

Because I am hunted by those who use local to easily spot me in system, I need to use it to counter their use of it.
This is basically dumbing it down, since any effort I might be willing to make can never compare with the ease and flawless nature of local.

I want to compete, and have the guy in the next system die horribly because he did not go to the same effort I did. The hunters pass me by simply because he is easier to find, and I am not worth the effort by comparison.
That is competition in PvE.
Dracvlad
Taishi Combine
Astral Alliance
#92 - 2013-04-03 18:51:46 UTC
Neal Altol wrote:
Dracvlad wrote:
Nikk Narrel wrote:
Trivial is still more than zero.

Take baby steps before giant leaps are considered.

You may be surprised to learn a great many players have no idea what you are talking about, and believe the game is intended to be zero effort.


The instant gratification crowd, lol, well funny enough watching local is not trival, for example I was leadership level, so had to deal with other corpies, then I was ratting in the carrier, supported by another toon on Frigate killing duties, so was assigning fighters, repping when needed, replying to corpies in chat and on TS. While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration. So in terms of playing Eve that is not trival. Of course the carrier is aligned to a POS and as soon as something arrives in local I fleet warp, but at times I have not picked up the neut in local immediately, but as I was aligned it still resulted in a frustrated ganker. Sometimes of course I have my other toon on a gate, and of course I have to check channels, intel being the most urgent one. You say no effort, well keeping an eye on local is actually more difficult then sitting there using Dotlan and the in game map for target selection, I bet your fully focussed on that unlike my partial eye on local...

I guess I am splitting hairs, but at the end of the say, if we remove Eve to make its a big dark place go the entire hog, not half hearted that will result in no carebear targets at all, or only stupid ones...



first time I've heard the argument that keeping an eye on local is hard. the thing flashes when it changes sounds like a fail at multitasking.


Perhaps you should read it again, I was comparing it to checking for targets using Dotlan and the in game map, -1 for reading comprehension...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Neal Altol
What Shall We Call It
#93 - 2013-04-03 20:41:49 UTC
Dracvlad wrote:


watching local is not trival,


While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration.


You say no effort, well keeping an eye on local is actually more difficult then sitting there using Dotlan and the in game map for target selection,





um you fail at multitasking and think watching local is hard and not trivial

Teckos Pech
Hogyoku
Goonswarm Federation
#94 - 2013-04-04 06:46:54 UTC
Bump....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#95 - 2013-04-04 08:42:00 UTC
Neal Altol wrote:
Dracvlad wrote:


watching local is not trival,


While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration.


You say no effort, well keeping an eye on local is actually more difficult then sitting there using Dotlan and the in game map for target selection,




um you fail at multitasking and think watching local is hard and not trivial



Still think you fail at reading and comprehension, it was a comparison between the two tasks and highlighting the effect of multi-tasking, but if you want to take it that way be my guest!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

TheGunslinger42
All Web Investigations
#96 - 2013-04-04 10:50:28 UTC  |  Edited by: TheGunslinger42
Dracvlad wrote:
well funny enough watching local is not trival


started laughing at this

by the time I got to the part where you said it was more difficult than using other intel tools, including dotlan, to figure out whether there is activity in other systems (let alone who specifically - dotlan isn't instant, doesn't flash, doesn't show the nice blue and red squares, doesn't show character names, etc) my sides were so split you could mistake them for the eve gate
Neal Altol
What Shall We Call It
#97 - 2013-04-04 17:25:00 UTC
TheGunslinger42 wrote:
Dracvlad wrote:
well funny enough watching local is not trival


started laughing at this

by the time I got to the part where you said it was more difficult than using other intel tools, including dotlan, to figure out whether there is activity in other systems (let alone who specifically - dotlan isn't instant, doesn't flash, doesn't show the nice blue and red squares, doesn't show character names, etc) my sides were so split you could mistake them for the eve gate



This 100 times this.

also bump
Teckos Pech
Hogyoku
Goonswarm Federation
#98 - 2013-04-05 17:56:27 UTC
Egads...3 pages down.

Bump!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#99 - 2013-04-06 18:55:06 UTC
back up on top....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alvatore DiMarco
Capricious Endeavours Ltd
#100 - 2013-04-07 00:42:30 UTC
This thread is about to dip to Page 2. I have a suggestion for a new idea:

A post at the end of this thread to bump it back to the top.

I think I'll implement this idea myself. Immediately.