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AFK Cloaking Collection Thread

First post First post
Author
Azrael Dinn
Imperial Mechanics
#41 - 2013-03-26 11:31:28 UTC
TheGunslinger42 wrote:

......

Maybe the people screaming they're broken and need fixing should justify their points of view. They're the ones making claims of it being broke, after all.

But just for fun, cloaks are balanced because the ships that fit them have built in nerfs, targeting delays, paper thin tanks, pitiful dps, etc. Cloaked vessels are also literally incapable of doing anything to anyone. As for AFK cloaked players, they are not even worth talking about, anyone who is AFK - whether they're docked, cloaked, or in an unscannable or super fast inty burning off into nowhere - are nothing. They can't hurt anyone, they can't help anyone, they can't anything. The minute they do something they're not AFK, so can we stop bloody including "AFK" in these kinds of topics? Anyway, the only thing accomplished by sitting cloaked in a system is to reduce the ridiculously beneficial intel provided by local (for literally zero effort or risk) from 100% perfect to only 99% perfect.

Your turn.


Humb humb... oh wait I was supose justify my point of view.

So the ships that are made specialy for cloaking and as you said do not suit well into combat. But is that realy their role... no. Their role is to gather intel, find targets, plan attacks entry points, psychological warfare (noted that it's caused by local mainly) etc. So the cloaked vessels them selfs might not do any form of attacks while they are cloaked but that doesn't mean they cannot do anything. They have a huge variety of things they can do and in most cases it leads to an chaos and mayhem. Now with the current game mechanics I have literaly no way of stopping from doing all that. I might have a slight chance to get you at the gates if I have a huge large fleet agains a small tiny ship that can do what he wants. So is this balanced? You can do all that and I need to have a huge fleet or insane luck so I can catch you.

Now AFK or not, empire, lowsec or null the ship is still present in the system I get to him even if I wanted. This is why I complain. I do not care if hes afk or not or what ship is he in. If hes there I feel there should be a way to get to him. As most pvp players say that there should not be something in space what they can't get to. Well this is something.

So your saying in your arguments that cloaked vessels cannot do anything anymore. No offence it sounds alot like bs.

Also I'm not typing this cause I want everything feel totaly safe cause I had a blast last night when hostiles where around and there was a terror in the air cause no one wanted to attack the other and it felt good Twisted

After centuries of debating and justifying... Break Cloaks tm

Sura Sadiva
Entropic Tactical Crew
#42 - 2013-03-26 14:02:04 UTC
Azrael Dinn wrote:
Also I'm not typing this cause I want everything feel totaly safe cause I had a blast last night when hostiles
where around and there was a terror in the air cause no one wanted to attack the other and it felt good Twisted


wow, you experienced the terror of having some hostile around, I'm creeping. Where did this happened, in null? I can only imagine the frantic excitment for this new experience.

Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2013-03-26 16:55:19 UTC
Kirimeena D'Zbrkesbris wrote:
Omnathious Deninard wrote:
How did you did all these, almost everyone who started them said they searched and found nothing.

My best guess will be: special highly advanced forum magic.


No, not magic. I am an expert in forum-fu can google-fu. It is amazing what you can turn up with a search like:

+afk +cloak site:eve-search.com

I know...the intertubes...is there anything they can't do? Or wait, was that donuts?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mire Stoude
S0utherN Comfort
Test Alliance Please Ignore
#44 - 2013-03-26 19:34:01 UTC
People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue.
Mag's
Azn Empire
#45 - 2013-03-26 19:34:54 UTC
Mire Stoude wrote:
People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue.
What are they gaining whilst AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Buzzy Warstl
Quantum Flux Foundry
#46 - 2013-03-26 19:56:43 UTC  |  Edited by: Buzzy Warstl
Mag's wrote:
Mire Stoude wrote:
People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue.
What are they gaining whilst AFK?

Tears.

They collect in the chat logs and forums to be collected later.

I guess they get a bunch of whine, too, but it's usually a noveau vintage and lacks any interesting flavor.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Teckos Pech
Hogyoku
Goonswarm Federation
#47 - 2013-03-26 20:56:50 UTC
Buzzy Warstl wrote:
Mag's wrote:
Mire Stoude wrote:
People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue.
What are they gaining whilst AFK?

Tears.

They collect in the chat logs and forums to be collected later.

I guess they get a bunch of whine, too, but it's usually a noveau vintage and lacks any interesting flavor.


So an obvious solution would be STHU in local if you have an AFK cloaky.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#48 - 2013-03-26 21:51:28 UTC
From waaaaayyyyy back...in 2009....

Introduce skill to probe out cloakships
Magnetic Pulse Module--basically a module that will decloak all ships on grid.
Cloak Breakers. Basically an ECM like module that will cause a cloak to "blink" or some such nonsense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#49 - 2013-03-26 23:55:37 UTC  |  Edited by: Teckos Pech
Wow...so, there is a new anti AFK cloaking thread. And this thread is still on the front page. And this new thread, discusses...yes a POS module. Not like there aren't at least 2 previous threads (at least, going by the thread titles) that discuss this very idea, and as an honorable mention a TCU/IHUB like structure that also will do some sort of decloaking.

So...back to the top....

Query...can I get in trouble for creating a macro that bumps this thread every 15 minutes? [/sarcasm]

Also, added more links to the "anti-afk cloak pos module" type arguments....there are at least 5-6 now.

Please, for the love of God, read those first.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mallak Azaria
Caldari Provisions
Caldari State
#50 - 2013-03-27 00:15:37 UTC
The only problem with AFK cloaking is that the minority complaining about AFK cloaking aren't willing to use the tactics employeed by the people that don't complain.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Teckos Pech
Hogyoku
Goonswarm Federation
#51 - 2013-03-27 00:18:06 UTC
Mallak Azaria wrote:
The only problem with AFK cloaking is that the minority complaining about AFK cloaking aren't willing to use the tactics employeed by the people that don't complain.


Cause, all I'd do is move over a system to rat (if he didn't follow me) and log (if he did).

Most of us know that rudimentary solution. Never mind more involved solutions such as laying a trap, ratting with a few buddies with more PvP oriented fits, etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mallak Azaria
Caldari Provisions
Caldari State
#52 - 2013-03-27 00:23:42 UTC
Teckos Pech wrote:
Mallak Azaria wrote:
The only problem with AFK cloaking is that the minority complaining about AFK cloaking aren't willing to use the tactics employeed by the people that don't complain.


Cause, all I'd do is move over a system to rat (if he didn't follow me) and log (if he did).

Most of us know that rudimentary solution. Never mind more involved solutions such as laying a trap, ratting with a few buddies with more PvP oriented fits, etc.


You don't have to directly rat with people, but being in fleet is a great counter to AFK cloakers as if they attack someone, they tend to bail as soon as they see more ships on d-scan. If people aren't willing to use the counters available then they deserve to be victimised for choosing to be victims to an easily countered tactic.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Teckos Pech
Hogyoku
Goonswarm Federation
#53 - 2013-03-27 13:00:13 UTC
Bump...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#54 - 2013-03-27 17:24:37 UTC
Since this thread is attempting to collect data on this unending debate, let's get some more perspective on this.

I am talking about Game Push, for lack of a better term.

Game Push, or GP for short, is about which direction people are trying to push the game towards.
We can use terms like cloaking, local chat intel, cynos and such, but these are really game play mechanics that represent styles of play.

So, what IS really going on then?

The group pushing for cloaks to be reduced in function. They want simplified game play, and while they appear to some to want zero risk, they are actually just seeking control over it.
They need risk to feel good about playing, at least the perception of it. They simply don't often want to deal with it when it is not convenient for them.
And Null sec is the cool part of town, where all the really awesome stuff happens.
So, they do want PvP, but ONLY when it suits them. And in exchange for what PvP they do perform, they expect to be able to PvE with the ability to reliably avoid any conflict with minimal effort.

The group pushing for Local Chat to be reduced in function, often hand in hand with some compromise towards cloaked operation. These players are looking at the designated areas, High / Low and Null security space, and trying to remove part time efforts they see being used. Specifically, they do not see any reason for anyone PvE playing outside of high sec to be able to avoid them with such reliable degrees of success.
It frustrates these players even more to see complaints appear on forums from the very same PvE pilots, who complain about stalemate situations that sometimes occur because of these conflicts.
They view the existing game as compromised in an attempt to satisfy low effort players, and let them into 'dumbed down' aspects of play rather than remain in high sec space where this play is often considered acceptable.

The group pushing for no changes. These players see balance already existing, and find their play needs met well enough to need no changes. They understand why both sides are frustrated, and often side with those offering a compromise rather than an unbalancing one sided solution.
Again, they see no need for change, but if one is demanded they at least want balance to be maintained.
Teckos Pech
Hogyoku
Goonswarm Federation
#55 - 2013-03-28 13:54:57 UTC
Bump...

Nice classification system Nikk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#56 - 2013-03-28 20:11:27 UTC
Bump

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#57 - 2013-03-29 13:41:29 UTC
Bump....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#58 - 2013-03-29 13:44:54 UTC
I think it might be working.... the artificial complaints department has been slowed at least.

Have not seen a new cloaking thread in a bit.
DataRunner Attor
Doomheim
#59 - 2013-03-29 14:06:53 UTC
Nikk Narrel wrote:
I think it might be working.... the artificial complaints department has been slowed at least.

Have not seen a new cloaking thread in a bit.



don't jinks it Pirate

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2013-03-29 14:25:01 UTC
DataRunner Attor wrote:
Nikk Narrel wrote:
I think it might be working.... the artificial complaints department has been slowed at least.

Have not seen a new cloaking thread in a bit.



don't jinks it Pirate



Right!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online