These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

What does the Phantasm even do?

First post
Author
Reppyk
The Black Shell
#101 - 2013-02-21 14:41:40 UTC
goldiiee wrote:
So you want to turn it into a maelstrom?
With 150% of the EHP, more drones, more speed, more agility, more scanres, more range, more DPS, more alpha, and enough slots to armor tank it ? Why not.
And you can fit a smartbomb/neut on a mael, you know.

DHB WildCat wrote:
Nightmare - its fine, best ship in game if you are man enough to brawl.
The nightmare is fine if you have tengu links, crystals, improved blue pills and a 6b fit (have you seen Burn Eden ? I saw some good footages in it. Oh w---)
Once the offgrid ganglinks will get removed... Not better than the average XASB mael.

On a side note, I would like to see a duel between you and Fon. A forum war, I mean. :3

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Jenn aSide
Worthless Carebears
The Initiative.
#102 - 2013-02-21 15:03:04 UTC
On thing that must be remembered is that we're talking about PIRATE faction ships, the bpcs for which come almost exclusively from exploration.

They are supposed to be awesome as they are among the most expensive sub caps in the game, even a bit "unbalanced" compared to damn near everything else. While I accept that my beloved mach is going to get "modified" (grumbles) i hope CCP understands they're dealing with many players favorite ships.
Jenn aSide
Worthless Carebears
The Initiative.
#103 - 2013-02-21 15:10:08 UTC
Also, a word about the pirate faction ships and pve. i'd like to see a situation evolve where each pirate factions ship is given an edge concerning PVE on it's own faction.

In other words it would be nice if , for example, the Bhaalgorn was a better PVE ship in Blood Raider space than other pirate faction ships.

As it is now, I've had a better time using Rattlesnakes, Navy Ravens and Machariels against Bloods than their own ship. The pirate faction's own sub-capital ships should be better against that faction than anything save Marauders and maybe in some cases Tech3.

I don't have any specific suggestions, just putting this out there.
Reppyk
The Black Shell
#104 - 2013-02-21 16:36:40 UTC
Jenn aSide wrote:
On thing that must be remembered is that we're talking about PIRATE faction ships, the bpcs for which come almost exclusively from exploration.
The Initiative has been farming like bots (oops) last year to get these cynabal BPCs.

You're wrong.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Jenn aSide
Worthless Carebears
The Initiative.
#105 - 2013-02-21 19:11:06 UTC
Reppyk wrote:
Jenn aSide wrote:
On thing that must be remembered is that we're talking about PIRATE faction ships, the bpcs for which come almost exclusively from exploration.
The Initiative has been farming like bots (oops) last year to get these cynabal BPCs.

You're wrong.


Do you know the definition of the word "almost"? Maybe not, so let me rephrase. The bpcs come from exploration and null sec missions.

Better?
Huttan Funaila
Caldari Provisions
Caldari State
#106 - 2013-02-21 23:25:56 UTC
They also come from loyalty point store:
http://www.ellatha.com/eve/LPSearch/phantasm/
Reppyk
The Black Shell
#107 - 2013-02-22 03:27:57 UTC
Jenn aSide wrote:
Do you know the definition of the word "almost"? Maybe not, so let me rephrase. The bpcs come from exploration and null sec missions.
And do you know the definition of "almost exclusively" ? Because a ****-ton of BPCs are coming from this LP store.
Unless you're going to explain me that "almost exclusively" means in fact "well, only about half of it, anyway I WAS RIGHT AND I KNEW IT AND YOU'RE WRONG AH AH AH".

This way. Arrow

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Liang Nuren
No Salvation
Divine Damnation
#108 - 2013-02-22 04:58:25 UTC  |  Edited by: Liang Nuren
Huttan Funaila wrote:
They also come from loyalty point store:
http://www.ellatha.com/eve/LPSearch/phantasm/


Reppyk wrote:
Jenn aSide wrote:
Do you know the definition of the word "almost"? Maybe not, so let me rephrase. The bpcs come from exploration and null sec missions.
And do you know the definition of "almost exclusively" ? Because a ****-ton of BPCs are coming from this LP store.
Unless you're going to explain me that "almost exclusively" means in fact "well, only about half of it, anyway I WAS RIGHT AND I KNEW IT AND YOU'RE WRONG AH AH AH".

This way. Arrow


You're better off doing plexes or running high sec missions. Yes, really.

-Liang

Ed: I just took a look at the Phantasm. Looks like ~1k ISK/LP to cash out on Phantasms. Looks like 1 Phantasm sells on average per day in a major market hub. I'm calling bullshit.

I'm an idiot, don't mind me.

PaNtHeeRa
Brutor Tribe
Minmatar Republic
#109 - 2013-02-22 08:21:04 UTC
CCP Ytterbium wrote:
Merin Ryskin wrote:
The Phantasm used to be awesome. It had HAC-level firepower with a nice buffer tank and very reasonable cost, and effectively replaced the Zealot. The problem was that it was the first faction cruiser to be updated, so when CCP released the faction ship boost patch they assumed the Phantasm was already good enough since it had been updated more recently than the others. Unfortunately they were wrong, and the Phantasm is now a terrible ship since everything else around it has been made so much better.


Ah yes, this dates back to 2009, and you're looking at the one responsible for that (along with the Dramiel, Cynabal and Machariel uberness)Oops

Considering I was the one breaking this ship in the first place, the least I can do is to post here what we think of pirate ships at the moment.


  • Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.

  • Sansha's Nation: Nightmare is very good, Phantasm and Succubus also need some love. Probably going to need to have a look at their mobility and EHP. Open to ideas however, so this thread will be watched.

  • Guristas: Rattlesnake and Gila we are happy with, not so much with the Worm.

  • Serpentis: we are quite pleased with all the ships in this line.

  • Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should.


  • So, when would this be coming out? Not for a while, we have a lot of more urgent rebalancing to go through, mainly with Tech1 and 2 hulls, but this definately is on our to-do list.



Skip the nerfing of any of these ships. The Angel ships are fine as they are... A VERY expensive and VERY skill intensive line up of ships. Buff the ships that need it and bring them all into line with each other. If that means raising the bar on all the pirate faction ships to the level of the Angel ships... SO BE IT!!!

That is the point of these pirate ships. To out perform all other T1 ships and equal or barely beat out T2 ships. Thats why we pay the ISK and skill time to fly them. They hurt to lose.
Diesel47
Deep Core Mining Inc.
Caldari State
#110 - 2013-02-22 08:53:44 UTC
Sure angel ships are "OP" when you pimp fit them with faction goodies.
To mare
Advanced Technology
#111 - 2013-02-22 10:13:16 UTC
CCP Ytterbium wrote:


Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should.


i never use it because im a cheapo but i think the mach should get back the 6 turrets layout that would bring the ship inline cutting the dps a bit but keeping the speed agility advantage, a change like that would keep the ship viable for pvp and a bit less for pve, a agi speed nerf would totally cripple the thing for pvp and still keep its OPness in pve.

the cyna sometime i use it yeah its good but its very balanced imho with the vigilant which apparently need no tweakings its OP compared to the vaga and the share the same niche but that is a vaga proble and i hope it will be fixed on the T2 rebalance
Barrogh Habalu
Imperial Shipment
Amarr Empire
#112 - 2013-02-22 10:31:03 UTC
PaNtHeeRa wrote:
Skip the nerfing of any of these ships. The Angel ships are fine as they are... A VERY expensive and VERY skill intensive line up of ships. Buff the ships that need it and bring them all into line with each other. If that means raising the bar on all the pirate faction ships to the level of the Angel ships... SO BE IT!!!

That is the point of these pirate ships. To out perform all other T1 ships and equal or barely beat out T2 ships. Thats why we pay the ISK and skill time to fly them. They hurt to lose.

Angel ships are expensive exactly because they perform very well and in style that is favoured these days by many. It's not like supplying Cynabals is much harder than Phantasms, but the former are sold like hot pies unlike latter.

I'm not sure if nerfing their defining trait is a good idea though.
Diesel47
Deep Core Mining Inc.
Caldari State
#113 - 2013-02-22 10:36:18 UTC  |  Edited by: Diesel47
Barrogh Habalu wrote:
PaNtHeeRa wrote:
Skip the nerfing of any of these ships. The Angel ships are fine as they are... A VERY expensive and VERY skill intensive line up of ships. Buff the ships that need it and bring them all into line with each other. If that means raising the bar on all the pirate faction ships to the level of the Angel ships... SO BE IT!!!

That is the point of these pirate ships. To out perform all other T1 ships and equal or barely beat out T2 ships. Thats why we pay the ISK and skill time to fly them. They hurt to lose.

Angel ships are expensive exactly because they perform very well and in style that is favoured these days by many. It's not like supplying Cynabals is much harder than Phantasms, but the former are sold like hot pies unlike latter.

I'm not sure if nerfing their defining trait is a good idea though.


I don't understand why CCP even thinks the cynabal needs nerfing.

Its just a little bit better vagabond. Big deal?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#114 - 2013-02-22 10:54:32 UTC
Barrogh Habalu wrote:
PaNtHeeRa wrote:
Skip the nerfing of any of these ships. The Angel ships are fine as they are... A VERY expensive and VERY skill intensive line up of ships. Buff the ships that need it and bring them all into line with each other. If that means raising the bar on all the pirate faction ships to the level of the Angel ships... SO BE IT!!!

That is the point of these pirate ships. To out perform all other T1 ships and equal or barely beat out T2 ships. Thats why we pay the ISK and skill time to fly them. They hurt to lose.

Angel ships are expensive exactly because they perform very well and in style that is favoured these days by many. It's not like supplying Cynabals is much harder than Phantasms, but the former are sold like hot pies unlike latter.

I'm not sure if nerfing their defining trait is a good idea though.


The CCP comments in this very thread suggest that they're happy with its defining feature of mobility. They suggest the problem lies in damage projection and EHP. Sounds reasonable enough to me. What?

On a different note, one reason why the Angel ships are expensive is because of high demand. You're at liberty to argue that they're balanced because they're expensive, but just cast your mind back to CCP's responses to that line of reasoning in the past... Blink
Hulasikaly Wada
DO.IT
I.N.D.E.P.E.N.D.E.N.T
#115 - 2013-02-22 12:37:35 UTC  |  Edited by: Hulasikaly Wada
In my opinion Sansha ships must be brute base shield EHP+ brute laser DPS , with 1 of the worst agility/speed
ATM Nightmares only shine on laser dps because of 2 secondary effects ( shield tanking free up low slot and the ability to fit tachyons without mods ) and all Sansha ships are lacking effective turrets compared to other laser boats ( 10 for Nm as for Oracle and for Abaddon, and those last 2 can effectively fit a dps t2 rig with the cheapest not having cap problems ) . True 2 utility hi-slots are really a lot, my suggestion is less base DMG mod ( 75-80% ) and an extra turret hard point making more effective turrets ( around 11 for NM , to give some direct special advantage over t1 amar hulls ) plus a cap saving effect like in almost good amarr ships ( ok , was already built-in into the 100% dmg bonus , fix somehow )

Hula
Tarsas Phage
Sniggerdly
#116 - 2013-02-22 15:51:17 UTC
CCP Ytterbium wrote:

  • Sansha's Nation: Nightmare is very good, Phantasm and Succubus also need some love. Probably going to need to have a look at their mobility and EHP. Open to ideas however, so this thread will be watched.


  • The problem with the Nightmare rears its head when you're putting it in a PVP context. In the age of ASBs, there's no compelling reason to choose it over something else (say, a Maelstrom) simply because you'll want to dual X-L ASB it, but you still need a cap booster to run your guns.

    Why not just use a ship that has a shield boost bonus and its guns don't need capacitor to run... trade the spikes in for sails.
    Reppyk
    The Black Shell
    #117 - 2013-02-22 15:55:30 UTC
    Liang Nuren wrote:
    Ed: I just took a look at the Phantasm. Looks like ~1k ISK/LP to cash out on Phantasms. Looks like 1 Phantasm sells on average per day in a major market hub. I'm calling bullshit.
    I was talking about the cynabal, bro. o/

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !

    Lord Zek
    Abnormal Experience
    #118 - 2013-02-22 16:25:58 UTC
    Give Sansha TD bonus :)
    (if you check forum they seem to have that thing on every ship they fly Twisted)

    Seriously if i was hell bent to make Amarr miserable (Sansha Pirate)). Id put together armor tanked (em/therm top) missle boats with TD bonus. thehehe
    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #119 - 2013-02-22 16:52:22 UTC
    CCP Ytterbium wrote:
  • Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
  • How unique are they/the bonus allowed to be? Neuts and lasers are as already stated an iffy concept so the main hurdle is capacitor .. we currently have two primary capacitor booster systems, so why not slap a role bonus on them.
    1. Superior conduit designs and layouts allow for 50% more energy to be gained when expending cap booster charges, or
    2. Superior conduit designs and layouts doubles the effects of using batteries (neut feedback and raw cap).
    CCP Ytterbium wrote:
    Sansha's Nation: Nightmare is very good, Phantasm and Succubus also need some love. Probably going to need to have a look at their mobility and EHP. Open to ideas however, so this thread will be watched.

    Again, how unique do you want them? Obvious solution is to give them the Amarr TD bonus, when/if TDs are changed to work on missiles it would enhance the kiting friendliless (dependent on TE changes) ..
    Another way to achieve (sort of) the same is to give them partial eWar immunity, say 10%/lvl decrease in effectiveness of eWar used against them and make the tracking a static role bonus .. again, when/if TDs are changed. Should give them a leg up when used for the much-blown-horn of small-gang harassing/killing a larger.
    CCP Ytterbium wrote:
    Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should.

    Hit them with the current tier3 BC spreadsheet: Fast, nimble but flimsier than wet cardboard boxes .. afford them enough fittings to let people do (almost) what they want with available slots and let 'er rip.

    You (CCP, not you specifically although you might have had a hand in them Smile) did a bang-up job with the tournament prize ships and their bonuses. As RP focused, I have always thought of the pirate factions as being outside of society finding their own paths so is a little disheartening to see their ships being nothing more than souped up family sedans and would love for them to have truly unique attributes.
    In short: Don the tourny prize ship thinking cap when re-evaluating the pirate ships!

    Note: I consider the Angel line the poster boys of the Winmatar era and my hate for that dictate that I do not give them much thought, hence the bland tier3 BC suggestion.
    HazeInADaze
    Safari Hunt Club
    #120 - 2013-02-22 17:37:29 UTC  |  Edited by: HazeInADaze
    Sansha ships could make NOS always work. No range buff. Give it some resist bonuses and lean the fit to active rep supported by nos instead of ASB or cap boosters. A close range, high DMG, brawler with a large active tank.