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What does the Phantasm even do?

First post
Author
Diesel47
Deep Core Mining Inc.
Caldari State
#1 - 2013-02-10 10:35:27 UTC
What exactly is this ship suppose to excel at? I've gone over many fits and I haven't found anything that it does particularly well compared to other (Mostly Cheaper) hulls. Now that I think of it .. The succubus really sucks too.

Whats the reason anybody would want to fly these ships? I can see why Cynabal is so good, or why somebody would fly a Vigilant.. But Phantasm? :\
yer mammy
Federal Defense Union
Gallente Federation
#2 - 2013-02-10 10:40:59 UTC
LaZorZ!



and SpikeZ!
Tolkenmoon
Hogan's Heroes
#3 - 2013-02-10 11:03:10 UTC
They used to have a wicked shield tank many years ago, but alas like everthing else that was good at something they nerfed it and now it is just a ship to own and not use.
Belthazor4011
Battle BV Redux
#4 - 2013-02-10 11:20:01 UTC
Tolkenmoon wrote:
They used to have a wicked shield tank many years ago, but alas like everthing else that was good at something they nerfed it and now it is just a ship to own and not use.


Thats longer ago then I've played, how was its shield tank better then? Different bonuses?
Merin Ryskin
Peregrine Industries
#5 - 2013-02-10 12:17:09 UTC
The Phantasm used to be awesome. It had HAC-level firepower with a nice buffer tank and very reasonable cost, and effectively replaced the Zealot. The problem was that it was the first faction cruiser to be updated, so when CCP released the faction ship boost patch they assumed the Phantasm was already good enough since it had been updated more recently than the others. Unfortunately they were wrong, and the Phantasm is now a terrible ship since everything else around it has been made so much better.
Savnire Jacitu
Abysmal Gentlemen
We Didn't Mean It
#6 - 2013-02-10 14:07:36 UTC
Ever sense it fell out of my ball sack it just floats around space.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-02-10 14:08:38 UTC
Its really really pretty thats what!




And fozzie has promised to fix it.

BYDI recruitment closed-ish

Glathull
Warlock Assassins
#8 - 2013-02-10 16:30:20 UTC
Part of the fix needs to include the ability to mount corpses on the spikes.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Almighty Narshe
The Zetetic Elench
#9 - 2013-02-10 20:42:45 UTC
Glathull wrote:
Part of the fix needs to include the ability to mount corpses on the spikes.


+1 :D
Darius Brinn
The Scope
Gallente Federation
#10 - 2013-02-10 21:54:50 UTC
Glathull wrote:
Part of the fix needs to include the ability to mount corpses on the spikes.


*wipes out his training queue and puts Amarr cruiser V*
Liang Nuren
No Salvation
Top Belt for Fun
#11 - 2013-02-10 23:39:42 UTC
One of the cool things about the Phantasm is that it has its crewed by one of the lesser known races, called "capacitor vampires". You'll notice their handiwork when you undock and activate any module and your capacitor instantly empties. I can't wait until they extend WIS to include the bridge of your ship! I really want to see what they have conceptualized these beings to look like!

-Liang

I'm an idiot, don't mind me.

Glathull
Warlock Assassins
#12 - 2013-02-11 00:11:09 UTC
Liang Nuren wrote:
One of the cool things about the Phantasm is that it has its crewed by one of the lesser known races, called "capacitor vampires". You'll notice their handiwork when you undock and activate any module and your capacitor instantly empties. I can't wait until they extend WIS to include the bridge of your ship! I really want to see what they have conceptualized these beings to look like!

-Liang



Then the fix is simple. Put the vampires on the spikes.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Cute E
Royal Amarr Institute
Amarr Empire
#13 - 2013-02-11 00:56:32 UTC
[Phantasm, pvp]
Damage Control II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Disruptor II
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Pulse Laser II, Scorch M
[empty high slot]
Heavy Pulse Laser II, Scorch M
[empty high slot]
Heavy Pulse Laser II, Scorch M

Medium Energy Burst Aerator I
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I


Hornet EC-300 x3


Try this if it looks solid to you. Stats look p. good. I`m flying a Cynabal, not this, but this should be p. decent by comparison.
Liang Nuren
No Salvation
Top Belt for Fun
#14 - 2013-02-11 01:21:07 UTC
I'm currently flying a pulse Phantasm, but I've found that beams will frequently outperform it. Getting into position even for Scorch is really quite brutal on it's limited capacitor. That's why I tend to shy away from active tanking, invulns, and even Aerators (in favor of Accelerators or Locus). I've run some Phantasm gangs in the past and the amount of cap weakness the ship has just cannot be overstated.

-Liang

I'm an idiot, don't mind me.

Cute E
Royal Amarr Institute
Amarr Empire
#15 - 2013-02-11 02:34:49 UTC
Maybe cap inject it? Maybe with a small cap booster will be able to fit some neuts as well.

Beams have mediocre DPS and tracking compared to pulses imho. Above fit was meant for solo stuff, not gang work.
Liang Nuren
No Salvation
Top Belt for Fun
#16 - 2013-02-11 02:42:39 UTC
I think you should go try the Phantasm out some before we continue this conversation. It's obvious that you don't understand how crippling the cap problems it has are.

-Liang

I'm an idiot, don't mind me.

Cute E
Royal Amarr Institute
Amarr Empire
#17 - 2013-02-11 03:20:05 UTC
I will try it on SiSi tbh (not in the mood to throw away ISKies), but I sincerely think you are exagerrating with the analysis. Hint: the ship isn't amarrian*.


*To clarify -> it has submediocre capacitor and no laser usage bonus. Beams could be the way, since it has a tracking bonus.
Merin Ryskin
Peregrine Industries
#18 - 2013-02-11 03:41:56 UTC  |  Edited by: Merin Ryskin
Cute E wrote:
Maybe cap inject it? Maybe with a small cap booster will be able to fit some neuts as well.


Except it's a kiting ship, so you're perma-running the MWD, using lasers with no cap bonus, and possibly trying to use neuts in your spare high slots. You can make it work with a cap booster, but you're throwing 800s in as fast as you can load them and that gives you really limited endurance before your whole cargo of them is gone and you have to go home to restock.

Now, this was worth it back in the good old days before the faction ship boost. ACs and blasters hadn't been fixed yet, pulses with scorch dominated, and none of the other faction cruisers were worth undocking. But now the game has moved on and left the Phantasm behind. There's no reason to put up with the Phantasm's huge cap problems when there are better ships to fly.
Zhilia Mann
Tide Way Out Productions
#19 - 2013-02-11 04:07:44 UTC
Merin Ryskin wrote:
Cute E wrote:
Maybe cap inject it? Maybe with a small cap booster will be able to fit some neuts as well.


Except it's a kiting ship, so you're perma-running the MWD, using lasers with no cap bonus, and possibly trying to use neuts in your spare high slots. You can make it work with a cap booster, but you're throwing 800s in as fast as you can load them and that gives you really limited endurance before your whole cargo of them is gone and you have to go home to restock.

Now, this was worth it back in the good old days before the faction ship boost. ACs and blasters hadn't been fixed yet, pulses with scorch dominated, and none of the other faction cruisers were worth undocking. But now the game has moved on and left the Phantasm behind. There's no reason to put up with the Phantasm's huge cap problems when there are better ships to fly.


Just to throw in for those who weren't around to remember, Merin used to make extensive use of the ship. I'd listen to this advice.
Liang Nuren
No Salvation
Top Belt for Fun
#20 - 2013-02-11 04:17:17 UTC
Merin Ryskin wrote:
Cute E wrote:
Maybe cap inject it? Maybe with a small cap booster will be able to fit some neuts as well.


Except it's a kiting ship, so you're perma-running the MWD, using lasers with no cap bonus, and possibly trying to use neuts in your spare high slots. You can make it work with a cap booster, but you're throwing 800s in as fast as you can load them and that gives you really limited endurance before your whole cargo of them is gone and you have to go home to restock.

Now, this was worth it back in the good old days before the faction ship boost. ACs and blasters hadn't been fixed yet, pulses with scorch dominated, and none of the other faction cruisers were worth undocking. But now the game has moved on and left the Phantasm behind. There's no reason to put up with the Phantasm's huge cap problems when there are better ships to fly.


Heh, I briefly considered dual injecting before realizing I was just looking for a way to make the Phantasm not suck.

-Liang

I'm an idiot, don't mind me.

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