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POSes: I am a small portion of the community

First post First post
Author
ArmEagle Kusoni
Knights of Nii
The 20 Minuters
#101 - 2013-01-17 06:29:56 UTC  |  Edited by: ArmEagle Kusoni
I live in a POS and I have a problem.


Now, I took the first step. It's up to CCP to take the next.
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#102 - 2013-01-17 06:32:18 UTC
I dont think pos's are really that important... I'd rather see a whole expansion dedicated to ring mining.

NOT!... Seriously Unifex... I hope at least a few of the more astute devs are looking at this thread right now and muttering under their breath "I told you so..."

Usually threads like this are full of nay sayers, trolls and people agreeing with ccp... But not here... Five pages in and there's unilateral agreement that this is something that needs sorting sooner, rather than later. You're going back on your word for absolutely no good reason.
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#103 - 2013-01-17 06:33:52 UTC
ArmEagle Kusoni wrote:
I live in a POS and I have a problem.


Now, I took the first step. It's up to CCP to take the next.


Now ccp needs to take... Two... Step...
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#104 - 2013-01-17 06:36:50 UTC
Dorn Val wrote:
First I'd like to say that I understand where CCP is coming from, but that doesn't make the knife in my back feel any better. We were PROMISED a POS revamp, and living out of POSes is one of the shittiest parts of the game.

I agree with Ripard Teg -give us the ability to plant station eggs in W space.


What is it that you understand about ccps standpoint on this? Not trolling... Genuinely curious
Hellynx84
Nemesis Logistics
Goonswarm Federation
#105 - 2013-01-17 06:36:58 UTC
Fix the POS's. Its one of the things all regions and playstyles share in common. That cant be a small part of the player base surely?

..

Alek Spline
University of Caille
Gallente Federation
#106 - 2013-01-17 06:37:26 UTC
Please fix pos's... then perhaps wormhole corps won't require a blood sample to recruit you.
Winthorp
#107 - 2013-01-17 06:39:50 UTC
Alek Spline wrote:
Please fix pos's... then perhaps wormhole corps won't require a blood sample to recruit you.


Only a blood sample, you got off light.
Mortal Haxin
Blackwater USA Inc.
Pandemic Horde
#108 - 2013-01-17 06:42:50 UTC
Yawp, fix POS's they are a huge pain to interface with no matter what you happen to be trying to do with them.
Sauron Bauglir
Z Special
#109 - 2013-01-17 06:43:09 UTC
Make POSes less POSey.

Pretty please.

At least get the ball rolling with some tweaks... A total POS revamp has untold potential awesomeness, but a few little tweaks here and there would be a bonzer start.
Marrakech Olivia Minter
Sebiestor Tribe
Minmatar Republic
#110 - 2013-01-17 06:44:02 UTC
Confirming that I would really like POS's fixed.
Intex Encapor
#111 - 2013-01-17 06:47:29 UTC
yeah lets ignore one of the most broken things in eve. because of "effort"

Mocam
Aliastra
Gallente Federation
#112 - 2013-01-17 06:48:43 UTC
Thinking about it a little more, I did come up with some potential problems but they would be with implementing changes yet are concerns players would need to think about.

If changes to security are implemented, the players would need to adjust such settings:

- What "time window" would be involved in adjusting them?
- What time windows would be involved in learning how to adjust them properly?
- What state would these be in until adjustments were made? "Default" security being ... upon implementation?

If changes to the structure/layout were made:

- What happens to the now defunct structural layouts that *ARE* deployed?
- What happens with layout changes needed to support a stronger configuration when the nearest base is ... far away?

So on and so forth.

The idea of changes do make sense and would be of benefit and value but getting there might cause mass nightmares for many outfits depending on how radical the changes are.

*YOU* might find it workable but how many owners might not be available "on demand" for when a server comes back up with changes implemented to adjust, repair and/or replace modules and such? How many of them might find themselves in untenable situations - robbed, blocked access to or unable to work with a long-standing POS that they own/operate?

As such, I can see this part of fixing them as potentially being a nightmare and causing CCP some serious grief. Those using them *ARE* "active players" to various degrees and changes that required revamp of security and/or layout/deployment of existing structures might prove very vexing.



IMO - it doesn't mean that changes should be shelved or pushed away. It does mean that the players would need to have *VERY* strong communications on how it progresses made available to them so they can properly prepare; potentially to the point where they can gain access to "replacement modules" or the like, prior to full implementation so they can have the stuff "in place" prior to final release of all changes.

That's a bit of a daunting challenge for CCP to look at but just something to keep in mind during design changes, not an excuse for not going forward with something this valuable.
StrydeTaz
Theoretical Mass
Fraternity.
#113 - 2013-01-17 06:50:31 UTC
Klokvarg wrote:
"Two Step" wrote:
Wormholers have been very patient with CCP during the last couple years while other supposedly higher priority issues have been addressed.


This is a massive understatement.

In the nearly 4 years since the introduction of wormhole space content, there has been virtually ZERO development or progression of wormhole space content or mechanics, except two exceptions.

First, was the anticipated storyline content that CCP Dropbear was working on, that we all hoped would lead to in game wormhole/sleeper development. But, any hope for further wormhole space content development seems to have packed up and left with Dropbear when he boarded the plane.

Second, was the one change that actually made a difference in our lives. I bet when this change was being requested a statement to the effect of "inclusion of corp bookmarks by itself would only affect a small portion of the community" was uttered more than once by a developer. Thankfully, corp bookmarks ACTUALLY were finally implemented and it was a GAME CHANGER for wormhole residents, even though it benefited all of Eve, much like POS rework would. Finally, some of the bureaucratic and artificial inefficient barriers were removed so we could actually start enjoying (and actually playing) the game more.

As pointed out by many, POS improvements are beneficial to everyone, but specifically would be a game changer for wspace residents. Unlike null, low, and high sec people we don't have any other options other than to live out of the very broken and poorly designed system that is Player Owned Structures. This unnecessary complexity and difficulty is forced upon us.

We're tired of being overlooked and taken for granted. This is why wspace residents banded together and voted Two Step into CSM. We're significant enough to have CSM representation. You've neglected us for 4 years now. CCP it's time you give us a little respect and attention.


o7 Klokvarg
[ADHC Director who is constantly confused and frustrated by the POS interface]


I couldn't say it better.
Balder Verdandi
Wormhole Sterilization Crew
#114 - 2013-01-17 06:52:10 UTC
I cannot see why CCP would do this, especially after last years FanFest announcement of a POS revamp and so close to the FanFest coming up in a couple months .... they will have very unhappy customers coming, and I don't think they will be friendly.

I've been managing several towers since this announcement, and even as a noob POS manager my first thought was "This could be better. Much better.".

You guys need to fix the towers .... not only management, but access as well.


Unless this is an extension of the "We can't fix the Orca corp hangar, so we removed it from the game" bullsh*t excuse for not fixing it. I expect a similar excuse for POS's now, too.

As an industrailist, I have labs running research. I have players in my corp wanting to do the same. There is no reason why you can't fix this issue unless you 1.) Don't want to; or 2.) You have something to replace it.


And when I say "replace" lets make sure it's not like the "replacement" of drone mineral drops with those stupid officer drops we had to wait 6 months for release.




Arronicus
State War Academy
Caldari State
#115 - 2013-01-17 06:55:01 UTC
Hello, my name is Arronicus,
and I am a small portion of the economy.

I am used to hearing that things will take a long time. Balancing will take a long time. Redoing ship models will take a long time. Reworking faction warfare will take a long time. WiS will take a long time.

Well, we got new ship models, many of which are unpopular (the new vaga for instance).
We got new faction warfare reworked.
We got a lot of ships rebalanced, including an incoming buff to black ops battleships.
Hell, we even got WiS.

But POS'es? No. Poses are just a small part of the community. Because there aren't more people active running control towers, than there are people in faction warfare... ... or are there? I would absolutely love to see the numbers, that stated a couple years ago, before faction warfare took off as a new player isk printing press, that there was more activity done in FW, than there was with control towers.

Don't give us such a lame excuse, we don't believe it. POSes do not affect a 'small' portion of the eve community, and the only reason they dont affect a far vaster portion than they already do, is because you, CCP, have kept them as lame ducks, for such an incredibly long period.

They SHOULD have been fixed when wormhole space was released. You know, when a part of the game came out reliant on... control towers, for habitation.

Sincerely, Used to things taking a long time, but no patience for fake excuses.
Icanya
State War Academy
Caldari State
#116 - 2013-01-17 06:55:10 UTC
I know that me, my 60 man corp and all several hundred members of our alliance would be overjoyed to see *any& improvements to the POS system, as POSs are the thing we interact with daily, constantly, and the mechanics around POSs effect us more than any other factor in the game.

Shoddy POS security mechanics especially force us to be paranoid, intrusive and generally anti new player in our recruiting methods (or lack thereof).

In short, all of wormhole is the way it is (sneaky, rarefied, closed door, cloak and dagger, high skill previously organized groups only) because of POS mechanics. If we could ensure that our **** is safe on a basic intrinsic level we'd do so much more toward building a community. As it is it feels more like we're constantly on the move, never out of ship, always separated by a thin shield bubble from everything.

I like it, but I still admit it sucks, and there's a serious disincentive for me to hire new people or groom players I meet to join me, because again, POS mechanics are so dodgy.

Also, I live the other half of my life living out of a carrier in low/null. Why? Because there isn't a small stealthy pirate base type POS that I could use to store my stuff and move around in. POS could do so much more for the community, but right now all it does is allow for thefts and grief.
Borlag Crendraven
The Scope
Gallente Federation
#117 - 2013-01-17 06:57:13 UTC
What we learn from this is that apparently a fringe feature, such as faction warfare, deserved more attention than a major feature like POS's that affect literally everyone either directly or indirectly. I'm seriously hoping that the dev who blurted out that brainfart that it only affects a minor portion of the playerbase is either getting sacked entirely or moved to handle something where they can't harm the game any further than already has been done. Might I suggest one of the "oh so vital and needed" features such as renaming the modules? Seriously, a comment like that can either be a brainfart of epic proportions or the sign of a completely clueless dev in the works.
Durros1
Chainfire Inc
#118 - 2013-01-17 06:58:21 UTC
for the love of god, YES! Big smile
Snow Axe
Republic Military School
Minmatar Republic
#119 - 2013-01-17 07:01:08 UTC
Borlag Crendraven wrote:
I'm seriously hoping that the dev who blurted out that brainfart that it only affects a minor portion of the playerbase is either getting sacked entirely or moved to handle something where they can't harm the game any further than already has been done. .


The dev that said that was CCP Unifex, the Senior Producer.

Yeah. We're that screwed.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#120 - 2013-01-17 07:02:08 UTC
CCP, you have admitted that POS's in it's current state is a problem. You have also stated that the legacy coding behind the current POS's is a problem. Problems only grow worse over time. Period.

W-space dwellers, as previously stated, are NOT the only folks affected by the sh**-poor current POS mechanics; all POS owners/dwellers in all areas of EVE are affected. Yes, I said dwellers, meaning those that live inside of POS's, but do not have roles granted to manage (cough, cough) said POS.

This problem is not going to go away or magically disappear into the ether.....I challenge you, CCP, to tackle the POS revamp ASAP. Granted, it may take a while to solve this, perhaps over a couple expansions....but start it NOW!

Winthorp wrote:
Alek Spline wrote:
Please fix pos's... then perhaps wormhole corps won't require a blood sample to recruit you.


Only a blood sample, you got off light.


Hehehe perhaps Exhale would be willing to post the image in their in-game public channel???