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Faction Warfare: Moving Forward.....

First post First post
Author
S810 Jr
Lowlife.
Snuffed Out
#181 - 2011-10-21 09:10:21 UTC  |  Edited by: S810 Jr
Hans Jagerblitzen wrote:
Bengal Bob wrote:
Guys, Soundwave has already gone from thread.

Guess they are going to remove hi sec npc to spread out the fight and make long term standings less of an issue.

Usual CCP fix - remove something rather than fixing and adding new content.

FFS, can we have an actual FW dev assigned to start planning out changes in discussion with players - preferably one that isn't going to go to Russia and hide for months instead of answering questions. Maybe even one that PLAYS eve and is involved in FW.

Unless of course they have all unsubbed in protest.


Seriously? We don't need this kind of doomsday buillshit here. Rabble rabble rabble, why not just be glad that there's some people reading and sharing ideas, just because Soundwave's not posting every minutes does not mean he's not taking our feedback into consideration - we're throwing a lot at him here, and there is a diverse array of viewpoints on the topic being presented.

Last time I checked there wasn't a "doctor is in" sign that indicates whether a dev is present or not. Give it some time - we have a long way to go but theres no need to throw in the towel yet.

Lets keep this respectful and not resort to CCP trolling like the rest of the forums, the militia community could set an example for others in how to have some constructive dialogue without things breaking down into cynical naysaying.


It's been under 24 hours since CCP Soundwave's last post, so a crazy idea maybe that he's gone to do some work with the rest of the people in his team about things that have come up in this thread and then maybe... I don't know, gone home to bed?
Lugalzagezi666
#182 - 2011-10-21 09:36:48 UTC
Finally some people realized, that removing faction navy in hisec wont bring anything good to fw. Only less pvp opportunities to people, who do hisec raids now. In w&t theres a thread about one - loren galen for example, amarr militia has a guy from wbr, minnies have jalmon ...and there is alot of people who randomly go to enemy hisec with arty canes/trashers and pop haulers or miners - and get poped by people hunting them. Some people from tried used to do this. I even remember "loty granat" from amarr militia, who got the most of his kills in minmatar hisec. If ccp removes faction navy, it will remove all targets too...

Plex mechanics - i will leave that discussion to plexing vets, since i never did many plexes. Mainly because they are really boring. With exception of post dt plexing some time ago, where both sides regularly fought on frig/cruiser/bc level for about 2 hours after dt. But being able to get good plex fights only for people that can play in this short time frame is broken - as have been pointed many times.

Also if someone with good overview of all opinions about "quick fixes" for fw could create some list of them, it would be much appreciated by many people here. Not fundamental changes like plexing or occupancy, keep in mind that its almost end of october, if devs tried to do some bigger change to please the people, it could as well end in big mess.

For example quick fixes like :
1. fix dt plex spawning
2. fix fw mission farming, making them unable to be soloed and blitzed in uncatchable ships
3. remove faction/pirate frigs from minor plexes and create new "unrestricted" minor for them, same with meds
4. balance faction npcs
...
- this is just a few things already mentioned 9000 times

Then people could discuss the points at one place and not just randomly posting ideas all over eveo, where they will gather dust. And devs can come look - and be inspired - and dont do "we might easily be able to..." thing again. I know some people already did their lists /cearain, veshta.../, but now try to avoid all big changes there isnt consensus about - and that dont really have a chance to be done in winter exapansion.

@ supercaps in lowsec and pl guy : you are biased and uninformed, hisec capitals cannot be used to get ANY advantage over other people - doing this may lead to 2 week ban and removing cap from hisec - if this were the rules for supercaps in lowsec, id be ok with that.
Vordak Kallager
Descendance.
GoonSwarm.
#183 - 2011-10-21 09:43:54 UTC
@ CCP SOUNDWAVE

1) Fix Plexing. There are a lot of broken mechanics about Plexing currently, the Pirate Faction bullshit I mentioned earlier, the fact that it is pointless, the fact it gives no LP Reward, etc. Fixing Plexes is the key to fixing FW, this should be your priority objective. When we go back to fighting in Plexes as opposed to fighting at gates and stations, it'll fix a lot of the complaints about Blobbing, Hot - Drops, outside interference that people have with the current state of FW.

2) You proclaim that FW is a place for "people to dip their toes in the world of PvP" but that is not the way it is at all. The NPC Corps are completely broken. New players have a terrible experience in them and don't learn how to PvP because they don't get to PvP with the main fleets of Militia except for a few brave FCs who pick up Xs in General Militia. You need to change the way new players are introduced into Militia (eliminate NPC Corp and force them into Player Corps is a decent idea) or you need to change the label of FW as being a place for new players.

3) Don't give us new zones to fight in, fix the zones that we have. Expanding HighSec to standard FW Combat will simply thin the crowd out even more. Part of the reason I love FW is because the whole front is contained in a single region, a few constellations, a few key systems. There is no 30 jump roams going on, if you want a fight, you go one or two jumps over to the enemy's main systems and find them there.

@ The Rest of Us in this Thread

Ignore Pandemic Legion's attempts to troll. This isn't about Pandemic Legion. This is about Faction Warfare; about us. If he wants to provide actual ideas, thats fine, but giving his trolling recognition in the thread is detracting from the purpose of the thread and making it harder for CCP Soundwave to pick out the good ideas.

my 2cents.

Sa souvraya niende misain ye.

Bengal Bob
Slymsloot Enterprises
#184 - 2011-10-21 10:31:22 UTC
S810 Jr wrote:
Hans Jagerblitzen wrote:
Bengal Bob wrote:
Guys, Soundwave has already gone from thread.

Guess they are going to remove hi sec npc to spread out the fight and make long term standings less of an issue.

Usual CCP fix - remove something rather than fixing and adding new content.

FFS, can we have an actual FW dev assigned to start planning out changes in discussion with players - preferably one that isn't going to go to Russia and hide for months instead of answering questions. Maybe even one that PLAYS eve and is involved in FW.

Unless of course they have all unsubbed in protest.


Seriously? We don't need this kind of doomsday buillshit here. Rabble rabble rabble, why not just be glad that there's some people reading and sharing ideas, just because Soundwave's not posting every minutes does not mean he's not taking our feedback into consideration - we're throwing a lot at him here, and there is a diverse array of viewpoints on the topic being presented.

Last time I checked there wasn't a "doctor is in" sign that indicates whether a dev is present or not. Give it some time - we have a long way to go but theres no need to throw in the towel yet.

Lets keep this respectful and not resort to CCP trolling like the rest of the forums, the militia community could set an example for others in how to have some constructive dialogue without things breaking down into cynical naysaying.


It's been under 24 hours since CCP Soundwave's last post, so a crazy idea maybe that he's gone to do some work with the rest of the people in his team about things that have come up in this thread and then maybe... I don't know, gone home to bed?


It has been 2 years since CCP have made any improvements on FW.

For those of you that think kissing arse wil get you anywhere, you should think again. The ONLY reason CCP is looking at FW again is because activity levels and subs have dropped across EVE. The panic button has been hit and they are now working on damage control.

Being pathetically grateful for a few posts that have addressed none of the concerns of the FW community is sad.

The only comment from CCP is "Lets remove NPC from high sec" This is a sign of someone that has been sent out to shut us up, and wants to do it quickly with the least effort. He has completely ignored all of the many many good suggestions offered over the last two years. Too lazy to read up on FW and find out the real problems and issues experienced by players.

I am more than happy to have constructive dialogue with CCP, should there actually be dialogue. All I see is Soundwave is completely out of touch with FW. Do we really want to settle for being fobbed off again? Or should we be saying now that CCP needs to take seriously the FW players that have been very patient?

Is it too much to ask for an active eve player from CCP to be engaging the FW community in "dialogue"
Maybe even one that is involved in FW? Or prepared to take the time to read up on FW and find out what are the mopst common problems?

Stop being grateful for scraps, that is what got us to where we are.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#185 - 2011-10-21 10:53:12 UTC
On the PL front, hasn't changed W-BR game play at all. Not really changed any of the player corps. They have a right to be their, so what if the warp 6 Titans in to kill a Dram. It should have taken any good player about 30 seconds to see Amamake = Super blob. Enter at ones own risk and expect to see the Supers coming in.


As for FW. Pretty much all be said so I will just toss out the Highlights once again to add another voice to them.


  • Removal of all FW Missions. Turn the plexing system into the LP rewards. Currently a skilled up toon can get 30K LP for 1 mission that takes them about 90 seconds to complete. This is stupid. Turn Major plexes into 40K LP rewards for 30 minutes orbiting that timer and hopefully killing the wts. Scale down according.

  • Removal of standings hits for repping FW members who are for their own reasons Pirates. Its just dumb and every GM returns standing anyway so leaving it as is just makes work for GMs.

  • Fliping systems should reward players involved with HUGE LP rewards. Like wise, should a bunker be attacked and saved. said saving pilots should get rewarded. This would mean moving Bunkers into some sort of gated area So only those on grid and involved get the LPs.

  • The high sec thing, Players in FW can already enter enermy high sec, dealing with the Navy is just the cost of said trips. Ask Bobamelius Two or Loren Gallon if its hard. They both get more then enough kills in enermy high sec.

  • Cal/Amarr Gal/Min NEED to see each other as Friendly. If I see minnies and Gals as WTs then my brothers in arms should damn well be blue, or purple as it is.

  • FW is not really noob friendly. Sure any **** can join the Militia but unless you're in a player based corp, you're likely to go unheard.


Also please stop thinking or FW as a steping stone. FW is not a half way house into Null Sec. My own corp are GAINING members from null. Low sec is a hell of a lot more fun then Sov warfare, we won't be moving to null to take part in the boring "End Game".

Currently FW has 3 kinds of people. PVP'ers, Mission Farming alts, People no longer playing but still listed. Remove the missions, and kick out any member of the militia that hasn't logged in for 3 months and is in the NPC corp. This will leave FW with 1 type of person, The PVP'er

Don't ask about Italics, just tilt your head.

Karl Planck
Perkone
Caldari State
#186 - 2011-10-21 11:41:23 UTC
sYnc Vir wrote:
On the PL front, hasn't changed W-BR game play at all. Not really changed any of the player corps. They have a right to be their, so what if the warp 6 Titans in to kill a Dram. It should have taken any good player about 30 seconds to see Amamake = Super blob. Enter at ones own risk and expect to see the Supers coming in.


As for FW. Pretty much all be said so I will just toss out the Highlights once again to add another voice to them.


  • Removal of all FW Missions. Turn the plexing system into the LP rewards. Currently a skilled up toon can get 30K LP for 1 mission that takes them about 90 seconds to complete. This is stupid. Turn Major plexes into 40K LP rewards for 30 minutes orbiting that timer and hopefully killing the wts. Scale down according.

  • Removal of standings hits for repping FW members who are for their own reasons Pirates. Its just dumb and every GM returns standing anyway so leaving it as is just makes work for GMs.

  • Fliping systems should reward players involved with HUGE LP rewards. Like wise, should a bunker be attacked and saved. said saving pilots should get rewarded. This would mean moving Bunkers into some sort of gated area So only those on grid and involved get the LPs.

  • The high sec thing, Players in FW can already enter enermy high sec, dealing with the Navy is just the cost of said trips. Ask Bobamelius Two or Loren Gallon if its hard. They both get more then enough kills in enermy high sec.

  • Cal/Amarr Gal/Min NEED to see each other as Friendly. If I see minnies and Gals as WTs then my brothers in arms should damn well be blue, or purple as it is.

  • FW is not really noob friendly. Sure any **** can join the Militia but unless you're in a player based corp, you're likely to go unheard.


Also please stop thinking or FW as a steping stone. FW is not a half way house into Null Sec. My own corp are GAINING members from null. Low sec is a hell of a lot more fun then Sov warfare, we won't be moving to null to take part in the boring "End Game".

Currently FW has 3 kinds of people. PVP'ers, Mission Farming alts, People no longer playing but still listed. Remove the missions, and kick out any member of the militia that hasn't logged in for 3 months and is in the NPC corp. This will leave FW with 1 type of person, The PVP'er


Forgot fixing the plex spawn mechanics. Any sov mech change needs that.

As far as seeing cal/amarr and gal/min friendly NO NO NO NO NO NO NOEvil
1 of two things will happen. 1) Standing hits won't change and you will see people that are "friendly" shooting you. 2) Standing hits WILL change for shooting the allied faction. This would be lame, because i like to jump fences every so often and shoot everyone.

I has all the eve inactivity

DQuijote
Sebiestor Tribe
Minmatar Republic
#187 - 2011-10-21 13:00:38 UTC
1. Highg-sec navy should stay or else high sec trade hubs will be camped. New militia members ganked in they newly fitted t1 frigs and they will leave militia. Its pretty easy to fight in enemy high sec now if u know how to do it but the NPC navy prevents gate and station camping which imo is good.

2. No need to ban supers from low-sec. I think EVE doesnt need any restricions of that kind. It should be as "open" as possible (u may laugh at my english :) ). PL presence in Ama area is great. They deliver more targets and prevent FW blobing. FW is great arena of small gang solo now. Thank u PL.

3. Faction NPC corp station guns in militia "owned" systems (TLF for example) should open fire at enemy militia but they should allow them to dock with 50% shield 50% cap penalty at undock. That would mean less staion camping. Im sure every1 saw what was happaning at Auga 3rd which was camped 23/7 (Huola 24 imperial is capmed as well, i know that ). Fresh unexperienced militia members ganked in their frigs got frustrated and left. That would allow to make such stations safer allowing them to grow into low-sec trade hubs for militia members.

4. Faction frigs leveled with AF. No more drams in minor plexes.

5. If u look at militia kb ull recognize that there are less then 100 pilot names. Rest of militia members just farms LP from FW lv4 missions. I make ISK not in FW missions so it easy for me to say it but lower the LP income from FW missions or get rid of the missions. Give more LP for 1.killing enemy militia, 2. taking plexes, 3.defending plexes, 4.taking over a system.

6. Plexes may be more diverse. Minor-1 , Minor-5, Minor-unrestriced, would allow to enter 1 pilot from both sides, up to 5, or unlimited number on both sides. I like the idea of alarm visible to militia membres in constelation/system informing about a plex being taken.

7. Minor plexes have to be doable solo. Spy-paranoia prevented new militia members from getting into a good corp. They have to have a chance of making ISK/LP from plexing solo, work for their name and look for a corp.

X Gallentius
Black Eagle1
#188 - 2011-10-21 13:36:33 UTC
sYnc Vir wrote:


[list]
  • Removal of all FW Missions. Turn the plexing system into the LP rewards. Currently a skilled up toon can get 30K LP for 1 mission that takes them about 90 seconds to complete. This is stupid. Turn Major plexes into 40K LP rewards for 30 minutes orbiting that timer and hopefully killing the wts. Scale down according.

  • ...
    Currently FW has 3 kinds of people. PVP'ers, Mission Farming alts, People no longer playing but still listed. Remove the missions, and kick out any member of the militia that hasn't logged in for 3 months and is in the NPC corp. This will leave FW with 1 type of person, The PVP'er[/i]
    How about make missions work instead (see poison pill suggestion)? Nobody likes the plexing mechanic, so why force them into it to make isk? Your suggestion won't stop the alt farmers from making their isk. They'll simply run plexes 23/7 instead. Kicking inactives from militia would at least give us an accurate count on how many people are active in FW.

    X Gallentius
    Black Eagle1
    #189 - 2011-10-21 13:46:54 UTC
    Grath Telkin wrote:
    I'm all about opening up where they can be built, but unfortunately EVE has never been about a level playing field

    Of course EvE isn't a level playing field, and I'm glad you agree that you ought to be able to build Super Caps where they can be used.
    Hirana Yoshida
    Behavioral Affront
    #190 - 2011-10-21 14:13:00 UTC
    X Gallentius wrote:
    Of course EvE isn't a level playing field, and I'm glad you agree that you ought to be able to build Super Caps where they can be used.

    Add "ones own sovereignty" as a requirement for the super immunity and it sorts itself out.

    Sure a "mercenary" blob like PL will be risking more than the average alliance since they will be in some other guys sov more often than not but they are on the other hand pretty damn good at what they do so wouldn't be majorly inconvenienced.
    Does of solve the supers in low-sec issue as crews like militia rabble fleets would no longer have to be able to spam HICs at a moments notice (thus making dropping LS a lot riskier) and should reduce the overall super-blob size that has been a big part of breaking null (read: clean their corner of sandbox and they'll bugger off from ours \o/).
    Creat Posudol
    German Oldies
    #191 - 2011-10-21 14:18:31 UTC
    I haven't read the entire thread yet, so apologies for any double-posting or no not including previously made arguments. I'll catch up soon though and will post again...

    Disclaimer: I have been in FW for a relatively short time pretty soon after it launched. Back then there were mostly medium-sized blobs (50 players or so) and it was entertaining for a while, but got old pretty fast. Missed any incentive to engange in small numbers to have an actual fight develop instead of others jumping into us, lag lag, shoot a couple shots, lag lag, dead. (yes I know, lags with fleets that size won't happen anymore, but you also wouldn't get fleets of that size in FW together nowadays from what I read)

    CCP Soundwave wrote:
    Hey guys

    Great feedback in this thread. I'm taking a few notes and getting a few ideas.

    One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


    This would have a pretty huge impact! It would change FW to be basically a normal war. It would most likely stop being about low-sec (if the rest stays the same at least, let's hope it doesn't!) and move more to Hubs and the like, be more about station games there trying to catch people unprepared instead of trying to find others also looking for a fight in the "designated areas".

    Outside of FW I'm very much in favor of this though. The current standing/navy mechanic is quite unfair to Gallente/Minmatar for those that want to do normal missions against other facions (or have done so in the past before they knew any better). Why? Because Jita happens to be Caldari space. Most people have to (or at least want to) go there every once in a while.

    So this is a dilemma now, and it would just turn to a different dilemma if this was changed.
    Now/Before change: Joining FW means it's impossible to go to jita for any market activity, because of navy. Even after leaving FW my standing with caldari will probably be low enough that they'd shoot me then too.
    After change: I can always go there, but joining FW means I can be shot by the opposing side pretty much everywhere, including in my home system while doing something carebar-y.
    So in both there are pretty strong incentives not to join FW (which I assume we're trying to get rid of I presume), but all in all removing the navies will be the better solution in my opinion.
    Karl Planck
    Perkone
    Caldari State
    #192 - 2011-10-21 14:22:32 UTC
    X Gallentius wrote:
    How about make missions work instead (see poison pill suggestion)? Nobody likes the plexing mechanic, so why force them into it to make isk? Your suggestion won't stop the alt farmers from making their isk. They'll simply run plexes 23/7 instead. Kicking inactives from militia would at least give us an accurate count on how many people are active in FW.



    Your presumption is slanted. Yes, most ppl on the cal/gal front don't care for plexes. The minnies are crazy about them and amarr does them here and there.

    However, you are neglecting WHY no one likes to do them. There is no point and they are imbalanced. FW missions are incredible similar to plexing, especially using the farm ships. Use alt or another player to draw fire, other player does damage -> use alt to draw fire, other player flips the plex.

    In all honesty though, FW really does need to be a place where isk is made via pvp, in some way shape or form. It would be one hell of a selling point.

    I has all the eve inactivity

    X Gallentius
    Black Eagle1
    #193 - 2011-10-21 14:29:34 UTC
    On a different note: FW item Requests: I want my militia to roll out onto the field completely pimped out in Faction Navy Gear!

    Improve some gear.
    1. Make lower tier navy faction cruisers worth owning. (Exeqeror Navy Issue, etc..).
    2. Increase speed of faction navy drones to their T2 counterparts.

    Add some gear.
    3. Create a Faction Navy Destroyer and Battlecruiser (yes I'm dreaming).
    4. Seed the FW LP store with cheap meta-4 mods (Fed navy equivalent of modal light neutron blasters for example) of all mods. You want T2=0.0, meta-level = low sec? This is how you do it!
    5. Create Fed Navy Drone Link Augmentors, Drone Navigation Computers, etc... You know drones need some love.

    Make existing gear affordable enough so I can use it in combat.
    6. Reduce the tag requirements of the current empire faction navy mods. I want to roll into a fight with Fed Navy Heavy Nuetron Blasters fitted with Fed Navy Mag Stabs!



    X Gallentius
    Black Eagle1
    #194 - 2011-10-21 14:39:37 UTC
    Karl Planck wrote:


    Your presumption is slanted. Yes, most ppl on the cal/gal front don't care for plexes. The minnies are crazy about them and amarr does them here and there.

    However, you are neglecting WHY no one likes to do them. There is no point and they are imbalanced. FW missions are incredible similar to plexing, especially using the farm ships. Use alt or another player to draw fire, other player does damage -> use alt to draw fire, other player flips the plex.

    In all honesty though, FW really does need to be a place where isk is made via pvp, in some way shape or form. It would be one hell of a selling point.

    I disagree. My presumption is not slanted.

    IMO, people don't like to do plexes because orbiting a button is boring when there is no opposition. They'd rather go hunt for WTs with their free time. Missions are better n that respect because if nobody opposes you, you complete the task and are done. Put a poison pill into missions and you'll allow griefers to upset them.

    In any case, your reason to get rid of missions is "because of farmers", but we all know that they will simply farm plexes instead. So all you're doing is replacing a great mission running system (you actually have to travel many jumps with associated risk along the way) that needs one minor adjustment to make it great (ability to grief mission runner), for something that is relatively boring most of the time.
    Hans Jagerblitzen
    Ice Fire Warriors
    #195 - 2011-10-21 15:03:03 UTC
    X Gallentius wrote:

    In any case, your reason to get rid of missions is "because of farmers", but we all know that they will simply farm plexes instead. So all you're doing is replacing a great mission running system (you actually have to travel many jumps with associated risk along the way) that needs one minor adjustment to make it great (ability to grief mission runner), for something that is relatively boring most of the time.


    Agreed.

    I think the important thing to remember about farming is that we're all going to do it as long as there's isk and its still fun. I am more than willing to say I farm faction warfare missions, because they are the most lucrative form of income I have access to, and they offset the cost of PvP.

    The reason I have no shame in saying this is that there isn't a single time that I've set out to do a round of missions that I haven't engaged in PvP along the way, even if its purely games of cat and mouse, outrunning, evading, and sometimes confronting your attackers.

    Bombers have always been my ship of choice (anyone can see my lossmails to know this, no secrets there), though I don't use an Inty, I just speed tank the aggro myself. Even if I'm solo farming, the fun for me is the challenge of fighting an NPC fleet in the most fragile ship in the game, while being chased by sometimes groups of war targets. It's dangerous, you'll lose ships every time you make a single mistake, but there is great satisfaction in knowing that you've managed to survive against the odds, complete your objectives, and come home with a pocket full of cash.

    There is great fun when you're in a system full of WT's chasing you, you have three missions to do, and you can cloak past accel gates, get in there, complete the mission, and get out before they realize that you've snuck past them. And than do it again. And again, taunting the dramiels and slicers with a kill thats forever just out of reach. When they finally get me, they've earned it.

    To me, this is a form of PvP even though I'm engaging in what is considered whoring/farming missions. I'm entertained, the WT's are entertained, there is real risk as the offset for the rewards.

    All this to say, I dont see missions as necessarily broken, there has to be a substantial income source for militia pilots if we are expected to pew pew daily in support of our factions.

    The pilots who actually PvP on the frontlines are not getting absurdly rich off this, we burn through this isk as fast as we make it. The problem are the huge number of alts that fill up the NPC militia corps and farm missions while refusing to plug in to a player corp who they can fleet with as well.

    TL: DR - Its not the money that can be made off the missions (or plexes if the rewards are shifted there), or the fact that they can be done solo, its the lack of oversight over those who join general militia with an alt, farm faction gear which should be the unique reward for the militia pilots, flood the market and hurt the only viable living most milita PvPers have, but never actually contribute to the PvP scene.



    CPM0 Chairman / CSM7 Vice Secretary

    Cearain
    Plus 10 NV
    #196 - 2011-10-21 15:30:41 UTC
    X Gallentius wrote:
    Karl Planck wrote:


    Your presumption is slanted. Yes, most ppl on the cal/gal front don't care for plexes. The minnies are crazy about them and amarr does them here and there.

    However, you are neglecting WHY no one likes to do them. There is no point and they are imbalanced. FW missions are incredible similar to plexing, especially using the farm ships. Use alt or another player to draw fire, other player does damage -> use alt to draw fire, other player flips the plex.

    In all honesty though, FW really does need to be a place where isk is made via pvp, in some way shape or form. It would be one hell of a selling point.

    I disagree. My presumption is not slanted.

    IMO, people don't like to do plexes because orbiting a button is boring when there is no opposition. .


    Then increase the chance there will be opposition. Give a notification to the enemy militias.


    X Gallentius wrote:

    They'd rather go hunt for WTs with their free time. Missions are better n that respect because if nobody opposes you, you complete the task and are done. Put a poison pill into missions and you'll allow griefers to upset them.




    The whole poison pill is a bad idea. Its too easy to grief mission runners. Mission runners have rats doing dps and ewar on them. Half the time all the griefer needs is a way to prevent them from warping off and they have a kill. Not to mention if the griefer brings ammo that is not what the rats shoot so the person isn't tanked for them. This is the case even if you are doing FW missions for amarr in a bc or a bs.

    I think you are trying to force pvp were it will not fit. PVE and PVP do not fit well together. CCP needs to learn this lesson and give us some mechanics for pvp. They then need to resist the urge to puke npcs all over it.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Lord Meriak
    State Naval Academy
    #197 - 2011-10-21 16:00:08 UTC
    Re move the bunker bash, and make all the faction station conquerable.

    This would give a system meaning allowing only owner's of sytem to dock. + agents loss / gained

    If alliance are allowed to join fw. then dont remove fw navy in high sec. make them think more about who they side with ie jita / amarr hubs.

    Fw navy needs balance.. ie amarr navy shud have neuts. tracking and hit harder then it does.

    Use Fw missions to differnace rather then sitting at aplex for 15 + mins. This would spread the warfare out more then just lets sit in 1 system.
    This get rid of the spawn at dt.

    Tear Miner
    Doomheim
    #198 - 2011-10-21 16:04:16 UTC
    Grath Telkin wrote:
    Silence iKillYouu wrote:
    Keep the thread about FW.

    Not everything has to be about PL and supercaps


    Hey I didn't start it, they did.

    I got into FW at its launch, stayed with it for 2 months, once we realized that the ability to take systems was completely broken we bailed.

    3 years later its still broken.


    3 years later and you're still bitter.
    X Gallentius
    Black Eagle1
    #199 - 2011-10-21 16:05:15 UTC  |  Edited by: X Gallentius
    Cearain wrote:
    The whole poison pill is a bad idea. Its too easy to grief mission runners. Mission runners have rats doing dps and ewar on them. Half the time all the griefer needs is a way to prevent them from warping off and they have a kill. Not to mention if the griefer brings ammo that is not what the rats shoot so the person isn't tanked for them. This is the case even if you are doing FW missions for amarr in a bc or a bs.

    I think you are trying to force pvp were it will not fit. PVE and PVP do not fit well together. CCP needs to learn this lesson and give us some mechanics for pvp. They then need to resist the urge to puke npcs all over it.


    The poison pill is a great idea, and here's why. The main thing a poison pill does is force a resolution to the conflict. Either you complete mission with no opposition, fight and win, fight and die, or leave in defeat. If you don't want to get griefed while running your 10 missions for the day, then call for backup, or run them with a PvP gang that can fight off whoever is trying to grief you (which will lead to nice gang fights in the end).

    Edit: BTW forcing a resolution to a conflict inside FW plexes is the main challenge to FW as well. Oftentimes the winner of the conflict has to sit on the button for 27+ minutes to secure his victory. Fortunately for all militias have guys with alts who like doing that stuff. Ugh

    It will be easier to grief mission running alts, but they'll have some defence: 1) They will wait to open up a mission until you are long gone, 2) They will ship up to Tengus or other OP ships that can easily cap a mission (This is good. More shinies roaming low sec is good) or 3) leave and go complete the 10 other missions he has taken (which is what many people do already).

    The regular pvp crew will also have many counters: 1) they can wait to open the mission when you leave, 2) they can ship up to OP ships, or 3) they can have their gang waiting next door so when the griefer warps in on you, you can point him and then nail him, 4) they can fly a pvp-fit ship and not enter the mission (griefer lands on gate and dies), etc...

    BTW, I've lost over 50 HACs in missions because the fights in and near them are fun and challenging (yes I suck). But we've also used the missions as bait on occasion: open it up, get point on griefer at mission entrance, and call in support. I've even gotten some solo kills against griefers who have tried to kill me inside the mission because you don't need to go full PvE to complete them. Also, L1 through L3 missions can easily be solo'd by PvP ships (if you want ship limited combat).

    I've also had 80+ kills of mission running stealth bomber alts (mostly because they were surfing the web while completing their mission afk). I would like to force them into a more pvp-like posture if CCP were to give me the tools.
    Hans Jagerblitzen
    Ice Fire Warriors
    #200 - 2011-10-21 16:13:36 UTC
    Sorry, I must have missed something here - what is this "poison pill" thats being talked about?

    CPM0 Chairman / CSM7 Vice Secretary