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EVE Online: Retribution 1.0 Feedback

First post
Author
Mars Theran
Foreign Interloper
#41 - 2012-12-04 13:40:24 UTC
That was about the fastest patch I've ever seen. ..are you sure you included the game? ShockedSmile

I think it took maybe 10 minutes or slightly more. Excellent. I didn't get any pop-ups for legal agreements, EULA, etc.. though; not sure I was supposed to, but I recall it being the norm.

Not having left station, I can't say more than that it looks smooth so far. Smile I'll have another look when I get home from work.
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Siigari Kitawa
New Eden Archery Club
#42 - 2012-12-04 13:41:30 UTC
I am not a fan of the new pulse laser sounds. They're really underwhelming and I think they are deserving of a bit more pizzazz.

https://forums.eveonline.com/default.aspx?g=posts&t=178470

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Trinity Windu
Imperial Commandos
#43 - 2012-12-04 13:43:27 UTC
New "crimewatch" sucks.

I shoot rats, takes me 5 minutes to log off? WTF? Hell I even killed them.

I like the feature since it shows how long, but 5 minutes, damn. Try a minute.
Endo Scrote
xLegion of the dammedx.
Moose Alliance
#44 - 2012-12-04 13:44:40 UTC
Has scanning changed to make it harder I'm sure it been made a lot worse for my wormhole alt
Tippia
Sunshine and Lollipops
#45 - 2012-12-04 13:45:13 UTC
My only feedback so far is that you need to get the web team on to put some EVE Gate integration of the new bounty system in place: “wanted” overlays on the forums, bounty information on the profile pages etc. Oh, and maybe a “place bounty” button to finally create a proper EVE-style “dislike” button. Blink
Remiel Pollard
Aliastra
Gallente Federation
#46 - 2012-12-04 13:49:30 UTC
Silver Coon wrote:
CCP Arrow wrote:

It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.

At least for the market guys this is hell.
LE: How many people need to complain?


OH NOES!! You have to move your mouse around from window to window!! What a tragedy. Too bad you can't move windows right next to each other and pin them..... oh wait...

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#47 - 2012-12-04 13:52:21 UTC
I just want to say, regarding the window-scroll changes, job well done - I was sick of hovering the mouse on one window to scroll and having another one entirely scroll instead. One of the handiest UI adjustments you've made.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Steijn
Quay Industries
#48 - 2012-12-04 13:52:52 UTC
1 - the combat log on screen that continually scrolls is distracting and increasingly annoying. How do i turn it off?

2 - the targfet lock buzz is annoying as hell, as a sparkie its a sound that to me means something is shorting out and is not the kind of sound i would want to hear coming from a PC as you dont know if its in game or an electrical fault.
Remiel Pollard
Aliastra
Gallente Federation
#49 - 2012-12-04 13:53:13 UTC
Tippia wrote:
Oh, and maybe a “place bounty” button to finally create a proper EVE-style “dislike” button. Blink


This needs to be a thing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rytell Tybat
Doomheim
#50 - 2012-12-04 13:54:22 UTC
Overall, the UI improvements are great. But the target damage mini HUDs, while they look nice individually, need to change.

Too much detail! This level of detail (segmented bands) is unnecessary and adds little to no functionality. What's more it adds to the visual noise/clutter on the screen. There is already a lot of detail on the screen, adding more for the sake of having it look like the HUD does not help. The existing HUD works (?) because there's only one of them on the screen. Adding multiple targets with these multiple mini-huds is creating a more visually cluttered and confused UI. The previous version, with a more simplified look are more appropriate. It's really not that big a deal, when you've only got 1 or 2 targets, but anything more than that is headache inducing.

Hope you guys reconsider this and change it in an upcoming patch.

(posted this in the UI thread as well)
Terrorfrodo
Interbus Universal
#51 - 2012-12-04 13:58:49 UTC
Quote:
Blockade Runners are now immune to cargo scanners.

Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable?

.

Mistress Sindall
Safety Set To Red
Train Wreck.
#52 - 2012-12-04 14:00:48 UTC  |  Edited by: Mistress Sindall
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..
Steijn
Quay Industries
#53 - 2012-12-04 14:01:37 UTC
Terrorfrodo wrote:
Quote:
Blockade Runners are now immune to cargo scanners.

Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable?


Viator IS a blockade runner.
Shokre O'Corwi
The Squid Squad
#54 - 2012-12-04 14:01:38 UTC  |  Edited by: Shokre O'Corwi
Terrorfrodo wrote:
Quote:
Blockade Runners are now immune to cargo scanners.

Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable?

There is only one kind of Blockade Runners. Read the description of those ships. The cloaky one is the Blockade Runners, the +2 warp strength one is a Deep Space Transport.


Mistress Sindall wrote:
Tnx for f#$%ing the game i love up, way to go CCP..

Thank you for a very constructive and insightful comment :)
Tippia
Sunshine and Lollipops
#55 - 2012-12-04 14:02:54 UTC  |  Edited by: Tippia
Terrorfrodo wrote:
Quote:
Blockade Runners are now immune to cargo scanners.

Does this apply to both kinds of transport ships? When I think of 'blockade runners' I have the variants with +2 warp strength in mind, eg the Occator. Will the 'cloaky hauler' variant (like Viator) also be unscannable?

The cloaky ones are the blockade runners. The other transport ships are Deep Space Transports. Check the ship descriptions if you're unsure since they will tell you which is which.

edit: Note to self — don't queue up threads to answer, it takes too long. Lol

Mistress Sindall wrote:
Tnx for f#$%ing the game i love up, way to go CCP..
How did this happen?
Terrorfrodo
Interbus Universal
#56 - 2012-12-04 14:04:54 UTC
Mhkay. So only the Viator then, NOT the Occator.

.

JC Anderson
RED ROSE THORN
#57 - 2012-12-04 14:07:43 UTC  |  Edited by: JC Anderson
Tippia wrote:
Mistress Sindall wrote:
Tnx for f#$%ing the game i love up, way to go CCP..
How did this happen?


Re-check. They edited post.

Was funny because I went to reply to it, and the new edit was in my quote field even though the post itself still showed as the original text. :P
Remiel Pollard
Aliastra
Gallente Federation
#58 - 2012-12-04 14:12:20 UTC
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..


Can I have your stuff?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

JC Anderson
RED ROSE THORN
#59 - 2012-12-04 14:13:52 UTC
Remiel wrote:

Can I have your stuff?


No, they lost everything when they flipped a rookies can and got blown up and podded.
Tippia
Sunshine and Lollipops
#60 - 2012-12-04 14:14:39 UTC
JC Anderson wrote:
Re-check. They edited post.
Yeah, I noticed. I feel the question still stands, though.

Canflipping can still happen — it just requires new tactics. Ship improvements to make obsolete stuff more relevant. I'm not entirely sure this qualifies as “f#$%ing up the game”, unless that's some new colloquialism for making the game better on the whole… P