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Team Avatar and the future of our prototype

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Rhes
Brutor Tribe
Minmatar Republic
#1361 - 2013-09-08 15:51:27 UTC
David Kir wrote:
PS: Read the patch notes.


I have a counter challenge: go through those patch notes and find something that was released un-broken or even something that was released broken but fixed before Incarna.

Go ahead....I'll wait.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1362 - 2013-09-08 15:53:49 UTC
Bagrat Skalski wrote:
In fact most rage was about the nex store and supposed "monocle madness".


Guys this isn't Fox News. You can't just keep repeating the same lie and hope it magically becomes true.

The rage was because Eve got ignored for two years while Space Barbie was being worked on. The monocole was just the match that lit the fuse.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Shalua Rui
Rui Freelance Mining
#1363 - 2013-09-08 16:08:51 UTC
Funny, repeating derogatory terms again and again is another halmark of FOX news...

Rhes wrote:
The rage was because Eve got ignored for two years while Space Barbie was being worked on. The monocole was just the match that lit the fuse.


...yea, it's ok, you don't have to fear the evil "space barbies" at the moment, all's well. Roll

My reasoning stands, though... avatar gameplay will make a comeback sooner or later, if CCP hopes to keep EVE relevant alongside other, upcoming titles like SC and Elite Dangerous.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Rhes
Brutor Tribe
Minmatar Republic
#1364 - 2013-09-08 16:16:01 UTC
Shalua Rui wrote:
Funny, repeating derogatory terms again and again is another halmark of FOX news...


Except in this case the derogatory term rings true. WiS is never going to add meaningful content to the actual game. Having poker night in a station bar or going to a dance party isn't going to change the course of New Eden.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Shalua Rui
Rui Freelance Mining
#1365 - 2013-09-08 16:39:16 UTC
Rhes wrote:
Having poker night in a station bar or going to a dance party isn't going to change the course of New Eden.


That maybe, but boarding enemy ships/space stations would... and should there by one there could be the other aswell. Besides, the ability to own your own bar or shop on a station (POS or NPC) would open up a whole new venue for players to engage in a) business and b) social interaction... CCP has stated time and time again that they would like EVE to become a fully fledged scifie simulation, not "just" a spaceship game...

...and, besides: By your logic, any PvE content aside from, maybe mining, is also useless, since running the same missions again and again, or having any, not player centered story in the game doesn't do much to "change New Eden" either, right? Wrong... everything in EVE (even said poker nights and dance parties) adds something to the game as a whole.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

David Kir
Hotbirds
#1366 - 2013-09-08 17:01:25 UTC  |  Edited by: David Kir
Rhes wrote:
David Kir wrote:
PS: Read the patch notes.


I have a counter challenge: go through those patch notes and find something that was released un-broken or even something that was released broken but fixed before Incarna.

Go ahead....I'll wait.


Selective quoting and reading, eh?

A myriad of small fixes and changes to the Neocom, Hangars, general UI/usability, ship models, turret models/effects, new ships, learning skills removal, incursions, PI, POCOs, the ingame calendar, etc.
I'd copy/paste the notes here, but you're better off reading them.
As said, regular EvE gameplay was not neglected.

Most of the development effort went into Carbon (not WiS), in a massive effort aimed at rewriting a great part of the existing codebase, which is why this game's spaghetti code isn't falling apart. Yet.

WiS does not equate to "space barbies", the community feedback on future WiS development is "overwhelmingly positive", your arguments are still lacking, your logic is still flawed.

PS: keep posting, gotta keep this thread up.

Friends are like cows: if you eat them, they die.

Rhes
Brutor Tribe
Minmatar Republic
#1367 - 2013-09-08 17:02:10 UTC
Shalua Rui wrote:
That maybe, but boarding enemy ships/space stations would... and should there by one there could be the other aswell. Besides, the ability to own your own bar or shop on a station (POS or NPC) would open up a whole new venue for players to engage in a) business and b) social interaction... CCP has stated time and time again that they would like EVE to become a fully fledged scifie simulation, not "just" a spaceship game..


Well let's see...based on DUST it doesn't look like CCP has the ability to create a viable shooter/fps game where your avatar could "board stations" and the bar and shop is just more RP nonsense. CCP can state whatever they want but when it comes down to the one thing they care about (subscription numbers) they saw what happened when they tried to cater to people like you.

Eve is spaceships and the industry that supports them.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1368 - 2013-09-08 17:04:03 UTC
David Kir wrote:
PS: keep posting, gotta keep this thread up.


Considering that Team Avatar doesn't even exist anymore that's fine with me.


EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1369 - 2013-09-08 17:08:05 UTC
David Kir wrote:
A myriad of small fixes and changes to the Neocom, Hangars, general UI/usability, ship models, turret models/effects, new ships, learning skills removal, incursions, PI, POCOs, the ingame calendar, etc.


Thanks for proving my point. Two years of nothing but cosmetic changes and all we had to show for it was a room with a couch and a monocle.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

David Kir
Hotbirds
#1370 - 2013-09-08 17:15:44 UTC  |  Edited by: David Kir
Rhes wrote:

Well let's see...based on DUST it doesn't look like CCP has the ability to create a viable shooter/fps game where your avatar could "board stations" and the bar and shop is just more RP nonsense. CCP can state whatever they want but when it comes down to the one thing they care about (subscription numbers) they saw what happened when they tried to cater to people like you.

Eve is spaceships and the industry that supports them.


CCP saw what happens when you cater to WiS lovers while:

a) introducing vanity items and microtransactions (again, the main reason of the unrest)

b) delivering poorly made, gameplay-less WiS content.

DUST may be a dying project, but it is a source of avatar-related experience, which can easily be implemented into EvE.

Had they decided to develop it on PC, it would have been another story.

The PS3:
a) is a difficult platform to develop games for (as Sony admitted)

b) has plenty of small-scale FPSs competition.

See thos As and Bs?
You keep ignoring them, which is stupid.

If Team Avatar "is dead", why do you keep posting here?
Get back to your nullbearing.
You've got nothing to fear, obviously.

The thread hasn't been locked, you know, which is enough of a reason, to me.

Friends are like cows: if you eat them, they die.

Shalua Rui
Rui Freelance Mining
#1371 - 2013-09-08 17:17:04 UTC  |  Edited by: Shalua Rui
David Kir wrote:
Selective quoting and reading, eh?


That's what some people here are best at... good thing most of them have no real valid arguments... well, other then that EVE doesn't need "space barbies" and "RP nonsense"...time will prove them wrong. *shrugs*

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

handbanana
State War Academy
Caldari State
#1372 - 2013-09-08 17:37:56 UTC
I think it's funny that there are toons in this thread that hadn't been created yet, trying to lecture why Incarna was such a failure insisting why people un-subbed and/or shot at a statue.

If any of you think you can speak for all of us, or even just those who un-subbed because of Incarna, I suggest you start including citations. I'll start by pointing out what Hilmar said in his apology letter.

Hilmar Pétursson wrote:

"You have spoken, loudly and clearly, with your words and with your actions."

In the threadnaught that followed Incarna (where us players spoke), there were many issues raised, from expensive pants, wasting 18months building a closet, MT, pay to win, and CCP's hubris toward us as exposed in "Fearless". This is not an exhaustive list. The general consensus however was that CCP was not listening and players were feeling estranged and taken advantage of. It was also clear that iteration on EVE (FIS) content had been all but abandoned in favor of 2 other games while most of the focus on EVE was directed at new avatar-based "game play" including microtransactions that was overly-publicized and delivered incomplete that should not have been released as-is.
Hilmar Pétursson wrote:

"The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors..."

CCP had to lay off 20% of their staff afterwards citing a lack of resources after losing approx 10% of subscriptions. That's how overextended they were doing other things that were not making money or advancing existing game play. I can only speak for myself even though I know many others who did the same, but I un-subbed my accounts because CCP was wasting my time trying to be like other MMOs while making compound bad decisions that affected my enjoyment of the game. The lack of iteration and neglect of unfinished and buggy features introduced previously was the last straw, un-subbing was the only way to send a message that would be heard. I am glad doing that helped result in CCPs return to sanity, and the shelving of Avatar game play until something meaningful and usable can be developed.

CCPGAMES wrote:

CCP presents a future vision of EVE: where your choices always have an impact...and consequences.


I don't see how dressing-up an avatar to go out to a space bar to socialize or play some mini-game fits in with the above future. Having this ability and doing so must have an impact on the game and consequences, not just because you can do it in other games.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

oldbutfeelingyoung
Perkone
Caldari State
#1373 - 2013-09-08 17:41:27 UTC
Shalua Rui wrote:
David Kir wrote:
Selective quoting and reading, eh?


That's what some people here are best at... good thing most of them have no real valid arguments... well, other then that EVE doesn't need "space barbies" and "RP nonsense"...time will prove them wrong. *shrugs*



Time will prove them wrong ,but we will not see WIS in any form in EvE.


R.S.I2014

Shalua Rui
Rui Freelance Mining
#1374 - 2013-09-08 17:51:43 UTC
oldbutfeelingyoung wrote:
Time will prove them wrong ,but we will not see WIS in any form in EvE.


I didn't say that we will, but we will see meaningful avatar gameplay in one capacity or the other... who knows? Maybe DUST (after pretty much failing on consoles) will be portet to PC, extended to boarding stations/cap ships, and somewhere down the line, even be combined with EVE and Valkyrie? ...that sounds like a pretty complete scifie simulation to me.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

oldbutfeelingyoung
Perkone
Caldari State
#1375 - 2013-09-08 17:54:46 UTC
handbanana wrote:

I don't see how dressing-up an avatar to go out to a space bar to socialize or play some mini-game fits in with the above future. Having this ability and doing so must have an impact on the game and consequences, not just because you can do it in other games.


maybe not for the few that rage quited back then and besides, there are more possibilities then mini games with WIS

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1376 - 2013-09-08 18:00:09 UTC
Shalua Rui wrote:
oldbutfeelingyoung wrote:
Time will prove them wrong ,but we will not see WIS in any form in EvE.


I didn't say that we will, but we will see meaningful avatar gameplay in one capacity or the other... who knows? Maybe DUST (after pretty much failing on consoles) will be portet to PC, extended to boarding stations/cap ships, and somewhere down the line, even be combined with EVE and Valkyrie? ...that sounds like a pretty complete scifie simulation to me.



Dust is a failure and on another game engine
Valkerie is vapor ware and a desperate attempt to keep up with new tech.

R.S.I2014

David Kir
Hotbirds
#1377 - 2013-09-08 18:07:18 UTC
handbanana wrote:
I think it's funny that there are toons in this thread that hadn't been created yet, trying to lecture why Incarna was such a failure insisting why people un-subbed and/or shot at a statue.



Many of us have more than one character/account; I do.

As you and I both said, the Incarna unrest was not caused by WiS itself.

It was caused by:

a) the way WiS was implemented (overpromising and underdelivering isn't a good idea)

b) pay-to-win

c) unreasonably expensive vanity content

d) CCP's "hubris", as you call it.

...and many other reasons.

WiS isn't the only thing responsible for what happened.
Incarna didn't fail because of WiS lovers, it failed because of CCP

Besides, no one is saying "WiS NOW": most of those who would like it to be developed agree on the fact that Incarna was very lacking, and new WiS development should be delayed until CCP is ready for it.

Believe me, none of us want more rushed WiS attempts.

Dressing up an avatar may not have an impact, yet arming a hundred of them to the teeth and taking a station from the inside could. The potential is massive.

Friends are like cows: if you eat them, they die.

Shalua Rui
Rui Freelance Mining
#1378 - 2013-09-08 18:15:40 UTC  |  Edited by: Shalua Rui
oldbutfeelingyoung wrote:
Dust is a failure and on another game engine
Valkerie is vapor ware and a desperate attempt to keep up with new tech.


I know I know, but the ideas behind ithose "games" are promising... CCP "just" has to figure out how to make them work, and incorporate them into the one game they have that already is successful... given, that's something they haven't been very good at that up until now... Straight

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

handbanana
State War Academy
Caldari State
#1379 - 2013-09-08 18:38:15 UTC
oldbutfeelingyoung wrote:
handbanana wrote:

I don't see how dressing-up an avatar to go out to a space bar to socialize or play some mini-game fits in with the above future. Having this ability and doing so must have an impact on the game and consequences, not just because you can do it in other games.


maybe not for the few that rage quited back then and besides, there are more possibilities then mini games with WIS


Of course there are more possibilities, but most of what I see in this thread revolves around players demanding more clothes, bars, and mini games, and wanting that stuff to be done now/first, because somehow "EVE will die without this", and "other games are doing it". The drama is pretty thick.

In the meantime while CCP figures this out, I am perfectly happy to wait, because I've played those other games, all of which are pretty terrible unless you lack social skills or RL interaction and want to role-play, or gamble with real money under the guise of "crafting" or "hunting". SC is not coming anytime soon, and if it does get released it will take a very long time to achieve anywhere near the kind of depth and scope EVE has now. I look forward to trying it.

oldbutfeelingyoung wrote:

Dust is a failure and on another game engine


And it has avatar-based game play too. I've heard it's pretty bad/broken like EVE was when it was new, but I did not know anything so dramatic had occurred such as CCP or the media announcing DUST was a failure.

oldbutfeelingyoung wrote:

Valkerie is vapor ware and a desperate attempt to keep up with new tech.


Playable demo = vaporware? I would think it has more potential than DUST, but that's my opinion, and not stated as a fact for dramatic flavor.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Bagrat Skalski
Koinuun Kotei
#1380 - 2013-09-08 18:42:17 UTC  |  Edited by: Bagrat Skalski
Valkyrie is arcade game and you can't even brake while in space. It would ruin whole experience in VR. It is like uridium on commodore 64.