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Team Avatar and the future of our prototype

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Ghazu
#1021 - 2013-06-12 19:09:52 UTC
a certain bunch of vocal dudes want to dress up and emote each other in a pretend space bar and call it gameplay.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Naomi Hale
#1022 - 2013-06-12 19:20:03 UTC
Ghazu wrote:
a certain bunch of vocal dudes want to dress up and emote each other in a pretend space bar and call it gameplay.

A certain bunch of vocal dudes want to sit mining rocks for hours on end and call it industry,
a certain bunch of vocal dudes want to explore a universe of spewing cans and call it exploration,
a certain bunch of vocal dudes want to gank other players flying ships with no offencive capabilities and call it pvp...

EVE's weird like that. But it is an MMO so there should really be a more social aspect.

I'm Naomi Hale and this is my favourite thread on the forums.

Sister Sophia
Doomheim
#1023 - 2013-06-12 19:36:33 UTC  |  Edited by: Sister Sophia
ugh. all that typing and it got deleted in the posting. oh well. What?

bottom line: i don't think the spaceships part of the game has been exhausted. there's so much left to do. and i worry that by trying to expand the number of subscriptions, ccp may sacrifice what keeps the loyal players coming back. A game is cool with the kids one year and uncool the next. Once the inevitable crunch comes, there may not be enough of the old core eve left to maintain the game. The investors won't care since they will just move on to invest in the next big project. But this lovely sandbox will be gone.

anyway, sorry to sound like a wet blanket. but this is my worry.
Dersen Lowery
The Scope
#1024 - 2013-06-12 20:27:41 UTC  |  Edited by: Dersen Lowery
Sister Sophia wrote:
ugh. all that typing and it got deleted in the posting. oh well. What?

bottom line: i don't think the spaceships part of the game has been exhausted. there's so much left to do. and i worry that by trying to expand the number of subscriptions, ccp may sacrifice what keeps the loyal players coming back. A game is cool with the kids one year and uncool the next. Once the inevitable crunch comes, there may not be enough of the old core eve left to maintain the game. The investors won't care since they will just move on to invest in the next big project. But this lovely sandbox will be gone.

anyway, sorry to sound like a wet blanket. but this is my worry.


Enh, CCP seems to be doing pretty well at bringing lapsed players back. PCU is up consistently now. I'm not worried about that.

If I'm worried about anything, it's the focus on avatar gameplay, which has always been somewhat unfocused in EVE. Take clothing: The reason we customize the features on our avatars and then put clothing on them is to express individuality, to communicate. Who are we communicating with, and how? Well, mostly forum-dwellers, through our portraits. That hardly counts. I mean, Dersen could be nude from the waist down, or he could be wearing ~$1,000 jeans~, and no one would be the wiser. So while I would like more clothing options--not necessarily in the NeX store, either, because I wouldn't shed a tear if AURUM died in a fire--that's a side effect of my wanting a reason to have those options communicate something in game. You know, the whole idea that you go on an MMO to be social? That. If CCP ships their exploration-style avatar gameplay, and puts us all in lookalike hazmat suits, guess what? Clothing is still pointless, even with avatar gameplay. You have to have interaction between avatars as they currently are before anything beyond the current levels of customization make any sense at all.

Right now, ship customization makes a lot more sense as an option, because you won't see Dersen in game. You'll see his ship, his pod, or his sexy, sexy corpse--unclothed, genericized, and Ken-dolled, but nevertheless. I doubt we'll see anything like it until CCP gets the "brain in a box" project completed, but at least it would add something to the game that is currently shipping.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Vincent Athena
Photosynth
#1025 - 2013-06-12 20:43:04 UTC  |  Edited by: Vincent Athena
I still say CCP should judge the interest of the player base for various forms of avatar based play by asking them. With a poll. That will help separate the rage due to "Greed is good" from that of a weak expansion. With that information, allocating development resources can be based on data, not guesswork derived form events over two years old.

As for Barbie, I do not want Barbie. I want this.

Know a Frozen fan? Check this out

Frozen fanfiction

Khira Kitamatsu
#1026 - 2013-06-12 20:54:08 UTC
I think CCP should start small. Allow players to open lounges, corp offices, and maybe clothing and accessories stores. Surely this can be done and is not over doing it. Then after that - expand it further. Maybe allow for player ran gaming casinos. Be cool to drop a few ISK into a slot machine. :)

Add EVA derelict ship game play - take exploration to the next level. Even add FPS type game play on ships we board. Be so cool to be able to board a ship and take it - instead of just blowing it to bits. Pirate

Ponies!  We need more ponies!

Sister Sophia
Doomheim
#1027 - 2013-06-12 21:07:07 UTC  |  Edited by: Sister Sophia
Dersen Lowery wrote:
Who are we communicating with, and how? Well, mostly forum-dwellers, through our portraits. That hardly counts. I mean, Dersen could be nude from the waist down, or he could be wearing ~$1,000 jeans~, and no one would be the wiser. ... You know, the whole idea that you go on an MMO to be social? That. If CCP ships their exploration-style avatar gameplay, and puts us all in lookalike hazmat suits, guess what? Clothing is still pointless, even with avatar gameplay.


Interesting. So you're looking to include status symbols. Other MMOs have wizards running around in fancy robes. And I suppose it might be nice from one point of view to have us running around in fancy admiral suits in like a casino or whatever.

From my point of view there is already a status-measure in EVE: the killboard. You can be sure I behave differently in system towards players depending on what I see. Monocles and grim scowls on avatars don't seem to bother me much.

Anyway, that's cool. Honestly to each his own. It's a sandbox and we all play differently. Smile
Flamespar
WarRavens
#1028 - 2013-06-13 00:27:39 UTC
I think it's time that CCP starts talking about a roadmap to get the exploration with avatars gameplay into the game. Maybe start with allowing players to invite others to their cq as a technology preview/beta, then move onto interior environments as part of the pos revamp, then the exploration stuff.

I guess the point is, it doesn't have to happen all at once, but some movement and a sense of direction would be nice.
Silivar Karkun
Doomheim
#1029 - 2013-06-13 18:15:46 UTC
gonna make a copy paste of something i replied in the suggestion forum:

i have some concepts about it:

1. allow us to see the inside of our ships:

this would mean a complete designing of every ship in the game, something really big, specially for titans, now, when in space we cannot do this, cause we have to keep piloting the ship, we cannot go out of the capsule while inside the ship. so it would be locked to see the inside and outside of the ship while docked. maybe allow us to ask for repairs or allow us to repair ourselves the damages in the ship via repair tool kits and that stuff.

2. station interiors:

outside of the CQ we could have a main hall where we could interact with other players, every service in the station would have its own room in the structure, maybe requiring to use elevators and that stuff, agents would have their own rooms and offices so we could go and ask mission directly with them.

3. player owned stores:

another type of "POS", inside stations or maybe in space structures (habitational modules?, anyone?), these could serve as a mean for players to put products on the market, and as places to buy things form it too, so i can see these little locals on the stations and players putting their own shops in them, some of them for vanity items, some others for character equipment (i'll explain it later) and those intended to ships would just show holographic catalogs of the modules (cause we cannot just put the turrets of a BS inside the station).

4. player equipment:

pretty much like what was done with DUST514, capsuleers could use their own equipment, clothes then would act as the first example of it, players could buy suits for different functionas and use a configuration like those of the drop suit.

5. ruins and hacking structures:

while some sites in space would require just the modules used by the ship, players sometimes would get into exploration sites which require to get into the playe in order to retrieve important objects, these ruins and hacking structures (sleeper buildings for example) would require to be force opened using the ship equipment, and after being opened, players would be able to get into them, this would mean the ship would have to dock in the structures, several players could dock in these sites, and explore the place, maybe you would find another explorer which doesnt want to share the rewards so it becomes a matter of killing or getting killed inside the structure.

6. planet interaction, REAL interaction:

right now the method used for planet interaction is lame, why?, well its just a new view with a game of putting structures and connecting them. this new way would shake the whole system. first, implementing a new structure the planet terminal, this orbital structure would allow players to dock their ships and use a shuttle or elevator to get down on the planet, while making seamless transitions between planet and space would be interesting, i dont think the server could deal with that, so it would be instanced.

instead of putting the structures while in orbit, players would be able to organize the management with their feet in the planet surface, via a new planet interface, which would use a map of the current region, new structures could be added, so players could build not only structures for industry, but this could open the door for player housing, planetary vehicles and real planet warfare, now its not only for a bunch of districts, it's also for the whole control of the planet resources, while capsuleer wouldnt be the ones doing it, it would be the DUST514 players acting as the planet militia.

using vehicles, players would be able to explore and scan the best places to build outposts and cities, certain planets, like those in high sec, those who have cities, would require empire permisions and taxes for being used in industry, maybe players would have to pay an isk fine for buying an apartment in Dam Torsad for example, or how about visiting the city of Caille, have you ever wondered how's to walk in the planet Pator?, this could be a possibility.

vehicles would have the same system as those used by DUST also.

7. starbases and outpost: they would have a system similar to those of the stations too.

8. character combat:

dont want to risk your ship in a duel?, but you want to actually ***** slap that guy?, well it should be possible, extending the dueling system for having fights with other players in the station, you died?, who cares, you have a clone for it. use the fists or get a weapon for it, a gentlemens duel, 10 steps and bang with your gun. this could also be extended for FWs, rats and other stuff, how about fighting some angels when trying to hack their outpost in the inside?, hey, this structure is infested with drones, looks like i'll need to take a gun for this.

(it continues)
Silivar Karkun
Doomheim
#1030 - 2013-06-13 18:16:29 UTC
9. interacting with your professions:

-manufacturers could explore and manage their own production lines in the factory, maybe allow them to see the production of the ships

-mission runners could explore certain mission structures for certain missions, they would also be able to talk with the agents and of course, certain mission would require infiltrating and killing criminals inside these places.

- pirates and criminals could use their structures as traps for unwary travellers, hey the guy docked right?, well you kill him there and get the pass to the ship room, he's travelling on a planet without escort?, too late, give me your isk or else, you know what?, you have a clone for it, bang! >:)

-miners could put their feet on huge asteroids and plant structures there, more convenient than leaving the strip miners all day, maybe revamping the whole moon mining system, its not about a gigantic laser anymore, you have to build an actual base there.

-factional warfarers could fight for the space structures in enemy territory, your ihub is in danger, grab your guns and a suit, the enemy breached the structure defenses and are leaking inside.

-explorers would be able to breach certain sites and use equipment for analisis and hacking, maybe you'll have to fight some things inside before doing anything, maybe the security system requires a password to open certain places.

-marketeers would be able to use isk to buy their own stores, put their things to sell in them and players could go and trade there, maybe you could see the price of the others and start changing your prices.

10. a new approach to the CQ:

allow us to improve the size of it, not just a room with a television, how about having an actual apartment, with a good bed, a library to see the skill books i have completed to learn, maybe i could invite other players to my humble room, put some items i get in my space travels. allow me to use a computer or something like that to manage the stations services so i dont have to actually travel (for the lazy players)

11. corporate and alliance meeting places:

corporations could fit and manage the appearance of their offices in the stations, allow players to interact with the sov structures inside them.

12. companions?:

for security, as vanity things, i dunno, but have for example, drones that protect you while in a planet, or how about having an slaver hound as pet. you got some militants in a mission? what about contracting them to serve you?, exotic dancers?, pay them for a nice show in your CQ.
Silivar Karkun
Doomheim
#1031 - 2013-06-13 19:02:01 UTC  |  Edited by: Silivar Karkun
13. EVE and DUST in the same place:

right now we only interact via chat channels and orbital bombardment, but with the planet system we could allow DUST players to live in the same places as capsuleer, we could chat and interact with mercenaries in the same planets. and allow mercs to own properties and buy things for their main halls while out of service.

the next installment would be allow mercenaries to go to space structures, using the planet terminals and other players to ferry them to stations, maybe have a new NPC service for quick travel between stations, since mercs cannot manage a ship or capsule, or allow them to be fighter pilots? so they travel in their fighters as both planet and space mercenaries.

this way capsuleers and mercenaries would be able to have direct meetings in the corporate and alliance offices and sov structures, mercs would be able to buy the same stuff as capsuleers, and maybe one day, CCP could fuse both games, and then capsuleers and mercs could use the same vehicles, suits, and equipment. so we could interact and kill each other on the same universe.
Arduemont
Rotten Legion
#1032 - 2013-06-13 19:55:11 UTC
Too ambitious. It would take many years of dedicated development to do half of that stuff. You might want to keep your suggestions a little more realistic for the time being.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Naomi Hale
#1033 - 2013-06-13 19:59:32 UTC
Avatar gameplay is full of amazing ideas and potential but seems to be held back by resources, practicality and people 'demanding' other things take priority. Why can't we take baby steps though, small easy additions each expansion that won't annoy some players and would give those that like the avatar stuff something?

But no, if it doesn't make high isk/hr, involve pvp or alliances and null sec then most (vocal) players don't care or support it. Sigh... poor EVE Online, they treat you like a one trick pony or a sitcom character endlessly repeating the same tired catchphrase for years, but you want to be more than that, don't you, a fully rounded individual with depth and character, and when you try they slap you across the face and shout "No! Just say the catchphrase again, that's all we care about."

But back to Team Avatar's prototype of exploring derelicts and ruins, that would be a great feature and something that I can't remember seeing in any other games or mmos.

I'm Naomi Hale and this is my favourite thread on the forums.

Ghazu
#1034 - 2013-06-13 20:14:45 UTC
problem is the frivolous useless requests.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Silivar Karkun
Doomheim
#1035 - 2013-06-13 20:24:33 UTC
Naomi Hale wrote:
Avatar gameplay is full of amazing ideas and potential but seems to be held back by resources, practicality and people 'demanding' other things take priority. Why can't we take baby steps though, small easy additions each expansion that won't annoy some players and would give those that like the avatar stuff something?

But no, if it doesn't make high isk/hr, involve pvp or alliances and null sec then most (vocal) players don't care or support it. Sigh... poor EVE Online, they treat you like a one trick pony or a sitcom character endlessly repeating the same tired catchphrase for years, but you want to be more than that, don't you, a fully rounded individual with depth and character, and when you try they slap you across the face and shout "No! Just say the catchphrase again, that's all we care about."

But back to Team Avatar's prototype of exploring derelicts and ruins, that would be a great feature and something that I can't remember seeing in any other games or mmos.


^this, the game is getting stagnant in its own content, eventually someone will take the features that EVE has and the content is missing and then people will see that internet spaceships could have been a better game. there's people already saying that Star Citizen for example could take some subscribers out of EVE.

not gonna jump in that bandwagon but i can say that this game is getting in the same problems like WoW, yeah, while Blizzard keeps adding more expansion content they dont fix what they have, same happens in EVE but its the oposite, they keep fixing what they have and dont actually pull enough new content.

navy versions of the battlecruisers, changes in exploration and some new rigs and modules arent enough for an expansion, what was the last time the universe got more systems?, no new real content since Apocrypha came out as some people like to say in this forums.

Incarna came when, like more than 2 years ago?, since then we have seen only spaceship content. what it could have been a good adition to EVE was converted in another different game, yeah, DUST514 should have been part of EVE Online, instead of being a separated game.

now people say "this game shouldnt have been for the PS3, i want a PC version", well, it could have been. but people preferred to keep the content oriented in their lifeless ships instead of the characters who pilot them.

DUST514 have all the content that could've been implemented to WiS, it was just that it could have been applied to capsuleers and extended in some other parts (like in the ideas i proposed). the failure of Incarna was the product of both parties, the playerbase and CCP. but it could have been fixed, now that DUST514 is out, i can only see it possible unless CCP makes a complete new game or a completelly revamp of the whole game, as it was Crucible.....


Silivar Karkun
Doomheim
#1036 - 2013-06-13 20:49:26 UTC
Ghazu wrote:
problem is the frivolous useless requests.


the immature trolling replies are too ;)
Ghazu
#1037 - 2013-06-14 07:56:00 UTC
like durhurrdurr i get off on watching pixel exotic dancers

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

HabeousCorpus
BurgerkingTM
#1038 - 2013-06-14 08:33:42 UTC
I resubbed to say "so is this EVER happening or what?"
Jowen Datloran
Science and Trade Institute
Caldari State
#1039 - 2013-06-14 08:58:45 UTC
This prototype is a decoy; it is far too massive to ever be implemented without eating up all of CCPs resources for at least a year or two (which is of course a no-no) and it is even missing the persistent aspect of a sandbox game (these are instanced battles).

The prototype is for CCP to point at, instead of actually delivering any WiS content at all, even small and trivial stuff.

Mr. Science & Trade Institute, EVE Online Lorebook 

space submarine
#1040 - 2013-06-14 09:14:46 UTC
HabeousCorpus wrote:
I resubbed to say "so is this EVER happening or what?"


When/after DUST goes away hopefully CCP uses EVE as a testing ground for WoD stuff.