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Team Avatar and the future of our prototype

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Author
Indahmawar Fazmarai
#821 - 2013-04-24 14:01:26 UTC
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014.


Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.

Indahmawar Fazmarai wrote:
Also would point that waiting until all FiS is sorted means that there will not be anyone left to worry about WiS. Unlike Faction Warfare, Bounty Hunting, Planetary Interaction and the other underdogs, we don't have a feature to use in its "non-iterated" release form until you "iterate" it.


I don't think anyone has said that we're waiting for all FiS to be sorted. Clearly the evolution of EVE has to continue in the space game as much as it needs to continue broadening out into adding depth to other potential areas of the game universe. With limited resources hard choices need to be made about what is and isn't considered as a priority. Currently the internet spaceship side of EVE has priority as do DUST and WOD. I'd very much like to get the greenlight to add breadth and depth to the EVE universe in other areas like Avatar gameplay but that is a business level decision that our Executive Producer needs to make. Customer "noise" in that regard is important.


Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.

We can build a big cart (the Prototype) and wait to find a horse to drag it, or we can agree that all that's left in the farm is a dog so better we make a smaller cart for starters.

That's my gripe, some players would be happy just having 2 avatars in our prison cells (maybe even 3), and yet we must wait until you can afford to build a whole space station -quite litherally- to kill each other -that original, never seen before activity in EVE- and then maybe we're allowed to create our own content w/o waiting for you to hand it in a platter.

"Meaningful gameplay" are such loaded words. "Meaningful" to whom? To the FW PvPrs who got a whole bunch of clothes for their exclusive use? Or to the people who wrote 10,000 posts about rating the avatar above?

Don't be mistaken: I also would like to see "meaningful gameplay" instead of a glorified chat, but, what's "meaningful" again? How "meaningful" is the Prototype to soloers and casuals? How "meaningful" to hiseccers, carebears or PvErs? Why should someone stop doing FiS PvP to start doing WiS PvP?

I already suggested a way to allow players to trigger events through NPCs (as much as nullsec is about blowing structures), whose assets could be escalable (it could start litherally with the existing CQ) and evolve into something quite sophisticate through mechanics alone. A "meaningful gameplay" that involved people and not ships.

It's not about finding time and a horse to drag that big Prototype cart. Maybe we could just build a dog-sized cart...
Ghazu
#822 - 2013-04-24 14:37:38 UTC
dear ccp i really want to emote with a bunch of dudes like asap, even if its just a three some.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lors Dornick
Kallisti Industries
#823 - 2013-04-24 14:40:02 UTC
Jame Jarl Retief wrote:
Lors Dornick wrote:
Jame Jarl Retief wrote:


Don't forget the YEARS during which the rest of EVE was heavily neglected while they worked on the Carbon and character creator. If WiS is abandoned, that entire effort is utterly wasted. What good is that "cutting edge" character creation if nobody will ever see it? Time not-too-well wasted, if you ask me.


CARBON is about updating old and horrid code to something that they can continue to work on and at the same time making it as EvE independent as possible.

WoD is the first target outside of EvE to share as much as possible of this new code.

The character character and the rest of the WiS part is just a fraction of CARBON.


Problem with this way of looking at things is that this stuff gets outdated fairly quick. When CCP was still hinting at ambulation, and showing those short videos and whatnot, that stuff was absolutely bleeding cutting edge. Even when they released Inarna it was arguably the best character creator (I say arguably because a lot of games had comparable or better in some areas stuff, like APB). However, bare-bones Incarna came out two years ago. Another two to three years, and that stuff will be obsolete. And when is WoD coming out? My magic 8-ball says "Not anytime soon".

Bottom line, making all that stuff and then not making any reasonable use of it, while the content is getting older and getting closer to being outdated year after year, is not a very smart move.


There's a huge difference between code that is written on a shoestring budget and quite often in semi-panic mode to get it to solve a single issue and code that is written to be maintainable and reusable.

The latter stands the test of time quite well.

And that is what Carbon is all about, getting rid of old yucky code and bit by bit turning a hard-coded game into a generic game engine.

The avatar part of Carbon wasn't mainly created to solve anything within EvE. It was created because WoD needed it.
But in line with the Carbonification of EvE it was (at least initially) coded to be part of the generic engine.

If CQ was intended as a nice way to use the shared code or if it just was a blatant attempt to use EvE-players to alpha test it is up to everyone to judge for them self.

But keep in mind that it's a tiny little bit of Carbon, the majority of the effort they've invested is stuff that we use every single day no matter what we do.

It's recoded database handling and structure, new UI framework, client/server communication, huge amounts of optimising performance and tons of other "invisible" stuff.

So the effort isn't wasted in any way shape or form.

If the limited CQ/Avatar part of it is still used in WoD or if it's wasted will remain unknown outside of CCP until we get the first demos of WoD.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

CCP Bayesian
#824 - 2013-04-24 15:11:47 UTC
Indahmawar Fazmarai wrote:
Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.


Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.

Indahmawar Fazmarai wrote:
We can build a big cart (the Prototype) and wait to find a horse to drag it, or we can agree that all that's left in the farm is a dog so better we make a smaller cart for starters.

That's my gripe, some players would be happy just having 2 avatars in our prison cells (maybe even 3), and yet we must wait until you can afford to build a whole space station -quite litherally- to kill each other -that original, never seen before activity in EVE- and then maybe we're allowed to create our own content w/o waiting for you to hand it in a platter.

"Meaningful gameplay" are such loaded words. "Meaningful" to whom? To the FW PvPrs who got a whole bunch of clothes for their exclusive use? Or to the people who wrote 10,000 posts about rating the avatar above?

Don't be mistaken: I also would like to see "meaningful gameplay" instead of a glorified chat, but, what's "meaningful" again? How "meaningful" is the Prototype to soloers and casuals? How "meaningful" to hiseccers, carebears or PvErs? Why should someone stop doing FiS PvP to start doing WiS PvP?


Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!

EVE Software Engineer Team Space Glitter

Lipbite
Express Hauler
#825 - 2013-04-24 15:58:23 UTC
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014.


Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.


Overcomplicated goals. I'll be more than happy to be able to just walk in common station halls along with other players, see through station windows (ships and battles outside) and interact with basic station services. And I'd pay for such expansion.
Arduemont
Rotten Legion
#826 - 2013-04-24 16:39:49 UTC
I too would be happy to just walk around in a common area like a corporate quarters with some small content drivers such as gambling, betting, or the sale of some kind of boosters.

However, I understand the need of the general player base to see some kind of PvE/PvP content and some degree of exciting/violence based gameplay. So if that's what it takes to see WiS realised then I am in support of it.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

fukier
Gallente Federation
#827 - 2013-04-24 17:02:23 UTC
the problem as i see it with avatar gameplay is the tech was so advanced and most eve players use old xp comps and they would not be compatible with avatar gameplay...

so untill the average eve player upgrades thier comps it would be superflous to take the time to make meaningfull avatar gameplay...

but yes i would love to see this done in the future...
At the end of the game both the pawn and the Queen go in the same box.
Sarah Lagrange
Pegusus Rising
#828 - 2013-04-24 17:19:47 UTC  |  Edited by: Sarah Lagrange
Why not do an interactive web cast, just like all those video dev blogs we get.. that way we all get to see the idea, can all give feedback, ask questions and it's in a controlled environment. Maybe after FanFest so you keep the "look at what we did" factor. ???
Ranger 1
Ranger Corp
Vae. Victis.
#829 - 2013-04-24 17:26:09 UTC  |  Edited by: Ranger 1
Lipbite wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014.


Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.


Overcomplicated goals. I'll be more than happy to be able to just walk in common station halls along with other players, see through station windows (ships and battles outside) and interact with basic station services. And I'd pay for such expansion.

I think his point was that to go anywhere beyond the current state is going to require significant resources to develop/impliment... even if it were kept relatively basic. It seems doubtful they will get those resources put at their disposal unless they have a plan to make that investment in time and resources meaningful to the game, as it likely would involve almost as much to develop something relatively trivial.

I know what you are saying, anything is better than nothing, but truthfully any investment of significant resources will bear intense scruitiny from the players... and anything created that isn't somewhat meaningful will be ripped apart by the rest of the player base. We'd be pretty much right back where we started, making sacrifices to the rest of the game with no worthwhile payoff for the effort.

I really hate to say I'd rather wait, but I'd prefer it gets the attention it deserves... and I'd MUCH prefer that when all is said and done that CCP receives praise for their efforts instead of flames.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Deborah Bat-Zeev
Brutor Tribe
Minmatar Republic
#830 - 2013-04-24 19:00:19 UTC  |  Edited by: Deborah Bat-Zeev
Ranger 1 wrote:
and I'd MUCH prefer that when all is said and done that CCP receives praise for their efforts instead of flames.


Well, currently there are no efforts. Zero. Zilch. Nada. The last remnants of avatar development have been shelved half a year ago and it's obvious CCP won't change anything about that in the forseeable future. Why would they if there are enough players happy with the little they get and piling up alt accounts like they're going to be sold out tomorrow. I do believe that CCP Bayesian is honest about his enthusiasm for avatars in Eve and his assessment of the situation but what he basically says is that DUST and WOD gobble up most of CCP's resources and what's left is barely enough to get a few fixes and tweaks done for existing Eve gameplay. Given that DUST will still require several years of focused attention after its release to become an at least somewhat competitive game and that WOD isn't even anywhere near beta stage, when will CCP have the spare resources to actually continue working on avatars? 2020? 2025?
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#831 - 2013-04-24 19:16:14 UTC
What Deborah said. I'd really love it if EVE got more support and more iteration out of the subscriptions paying for it. I know that's not 100% possible? But surely if that WoD/DUST avatar stuff is Carbonized...?

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Indahmawar Fazmarai
#832 - 2013-04-24 19:52:01 UTC
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.


Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.


Well, the feedback that the Prototype is NOT what we were waiting for 5 years hasn't been much useful yet, has it? We're stuck waiting for a massive feature with lots of assets and which esentially is more of the same as FiS. I shall repeat, what's the use of the Prototype for soloers? None. Casuals? None. Lowsec? None. PvE? None. Why should anyone stop doing whatever he does in FiS to start doing the same old drill on WiS?

CCP Bayesian wrote:

Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!


Can players kill each other? Yes. And that's exactly what they will do, first and most, and as often as they can. That's very original, has never been seen before in EVE. Roll

I wanted/hped/wished/expected WiS to provide what EVE lacks: meaningful soloable, casual friendly, hisec endgame content. The Prototype serves nothing of that, and anyway it's not going to be delivered for at least two years.

Now I am so stupid that I am hoping to see meaningful soloable, casual friendly, hisec endgame FiS content, just because a couple lines in the CSM meeting minutes apparently hinted that CCP just noticed that a majority of players don't play EVE the way they are supposed to. Roll
Ranger 1
Ranger Corp
Vae. Victis.
#833 - 2013-04-24 19:54:52 UTC
Deborah Bat-Zeev wrote:
Ranger 1 wrote:
and I'd MUCH prefer that when all is said and done that CCP receives praise for their efforts instead of flames.


Well, currently there are no efforts. Zero. Zilch. Nada. The last remnants of avatar development have been shelved half a year ago and it's obvious CCP won't change anything about that in the forseeable future. Why would they if there are enough players happy with the little they get and piling up alt accounts like they're going to be sold out tomorrow. I do believe that CCP Bayesian is honest about his enthusiasm for avatars in Eve and his assessment of the situation but what he basically says is that DUST and WOD gobble up most of CCP's resources and what's left is barely enough to get a few fixes and tweaks done for existing Eve gameplay. Given that DUST will still require several years of focused attention after its release to become an at least somewhat competitive game and that WOD isn't even anywhere near beta stage, when will CCP have the spare resources to actually continue working on avatars? 2020? 2025?

Point being, aside from some mostly completed tidbits like clothing, there isn't anything that CAN be developed until some significant resources are devoted to it.

Not to make too big a point of this, but I'd hardly call the last few expansions we have seen "a few fixes and tweaks".

Hopefully Fanfest will provide a clearer picture of the likely time table for this work.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#834 - 2013-04-24 19:59:53 UTC
Indahmawar Fazmarai wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.


Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.


Well, the feedback that the Prototype is NOT what we were waiting for 5 years hasn't been much useful yet, has it? We're stuck waiting for a massive feature with lots of assets and which esentially is more of the same as FiS. I shall repeat, what's the use of the Prototype for soloers? None. Casuals? None. Lowsec? None. PvE? None. Why should anyone stop doing whatever he does in FiS to start doing the same old drill on WiS?

CCP Bayesian wrote:

Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!


Can players kill each other? Yes. And that's exactly what they will do, first and most, and as often as they can. That's very original, has never been seen before in EVE. Roll

I wanted/hped/wished/expected WiS to provide what EVE lacks: meaningful soloable, casual friendly, hisec endgame content. The Prototype serves nothing of that, and anyway it's not going to be delivered for at least two years.

Now I am so stupid that I am hoping to see meaningful soloable, casual friendly, hisec endgame FiS content, just because a couple lines in the CSM meeting minutes apparently hinted that CCP just noticed that a majority of players don't play EVE the way they are supposed to. Roll


I don't see why a lot of this content could not be made doable by solo players, perhaps with some area's inaccessable unless you have a team assisting you (as is logical).

However, if you don't include some element of danger, PVP, and rewards for interacting with others, this whole concept will go no where and be abandoned permanently.

I'm not saying that is a good or a bad thing, I'm just saying that those are the facts of the matter.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Indahmawar Fazmarai
#835 - 2013-04-24 20:00:39 UTC
Ranger 1 wrote:
Lipbite wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014.


Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.


Overcomplicated goals. I'll be more than happy to be able to just walk in common station halls along with other players, see through station windows (ships and battles outside) and interact with basic station services. And I'd pay for such expansion.

I think his point was that to go anywhere beyond the current state is going to require significant resources to develop/impliment... even if it were kept relatively basic. It seems doubtful they will get those resources put at their disposal unless they have a plan to make that investment in time and resources meaningful to the game, as it likely would involve almost as much to develop something relatively trivial.

I know what you are saying, anything is better than nothing, but truthfully any investment of significant resources will bear intense scruitiny from the players... and anything created that isn't somewhat meaningful will be ripped apart by the rest of the player base. We'd be pretty much right back where we started, making sacrifices to the rest of the game with no worthwhile payoff for the effort.

I really hate to say I'd rather wait, but I'd prefer it gets the attention it deserves... and I'd MUCH prefer that when all is said and done that CCP receives praise for their efforts instead of flames.


Well, WiS as "new gameplay" faces a serious trhreat of being blown to smitherens by nullsec opposition, roughly as happeend with Incursions, if it as much as is "meaningful" to FiS.

The obvious solution is to not make it compete with FiS, but hey, that would be truly original (= "not meaningful"). Setting goals that don't end up asploding a ship? Heh. Go play something else.
Doc Fury
Furious Enterprises
#836 - 2013-04-24 20:03:30 UTC
Indahmawar Fazmarai wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.


Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.


Well, the feedback that the Prototype is NOT what we were waiting for 5 years hasn't been much useful yet, has it? We're stuck waiting for a massive feature with lots of assets and which esentially is more of the same as FiS. I shall repeat, what's the use of the Prototype for soloers? None. Casuals? None. Lowsec? None. PvE? None. Why should anyone stop doing whatever he does in FiS to start doing the same old drill on WiS?

CCP Bayesian wrote:

Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!


Can players kill each other? Yes. And that's exactly what they will do, first and most, and as often as they can. That's very original, has never been seen before in EVE. Roll

I wanted/hped/wished/expected WiS to provide what EVE lacks: meaningful soloable, casual friendly, hisec endgame content. The Prototype serves nothing of that, and anyway it's not going to be delivered for at least two years.

Now I am so stupid that I am hoping to see meaningful soloable, casual friendly, hisec endgame FiS content, just because a couple lines in the CSM meeting minutes apparently hinted that CCP just noticed that a majority of players don't play EVE the way they are supposed to. Roll



tl; dr:

She expected WIS to be a theme park extension to EVE, and she wants it NAOW!!! She knows how to allocate resources better than CCP, and you should be listening to her!!!.

/Otherwise she'll probably threaten to quit again.

There's a million angry citizens looking down their tubes..at me.

Ranger 1
Ranger Corp
Vae. Victis.
#837 - 2013-04-24 20:06:37 UTC
Indahmawar Fazmarai wrote:
Ranger 1 wrote:
Lipbite wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014.


Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.


Overcomplicated goals. I'll be more than happy to be able to just walk in common station halls along with other players, see through station windows (ships and battles outside) and interact with basic station services. And I'd pay for such expansion.

I think his point was that to go anywhere beyond the current state is going to require significant resources to develop/impliment... even if it were kept relatively basic. It seems doubtful they will get those resources put at their disposal unless they have a plan to make that investment in time and resources meaningful to the game, as it likely would involve almost as much to develop something relatively trivial.

I know what you are saying, anything is better than nothing, but truthfully any investment of significant resources will bear intense scruitiny from the players... and anything created that isn't somewhat meaningful will be ripped apart by the rest of the player base. We'd be pretty much right back where we started, making sacrifices to the rest of the game with no worthwhile payoff for the effort.

I really hate to say I'd rather wait, but I'd prefer it gets the attention it deserves... and I'd MUCH prefer that when all is said and done that CCP receives praise for their efforts instead of flames.


Well, WiS as "new gameplay" faces a serious trhreat of being blown to smitherens by nullsec opposition, roughly as happeend with Incursions, if it as much as is "meaningful" to FiS.

The obvious solution is to not make it compete with FiS, but hey, that would be truly original (= "not meaningful"). Setting goals that don't end up asploding a ship? Heh. Go play something else.

I kind of doubt wreck diving combat would involve losing a ship, unless it was the ship you arrived in if left vulnerable. Instead I imagine the only thing at risk would be your clone, implants and equipment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Indahmawar Fazmarai
#838 - 2013-04-24 20:11:21 UTC
Ranger 1 wrote:
Indahmawar Fazmarai wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.


Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.


Well, the feedback that the Prototype is NOT what we were waiting for 5 years hasn't been much useful yet, has it? We're stuck waiting for a massive feature with lots of assets and which esentially is more of the same as FiS. I shall repeat, what's the use of the Prototype for soloers? None. Casuals? None. Lowsec? None. PvE? None. Why should anyone stop doing whatever he does in FiS to start doing the same old drill on WiS?

CCP Bayesian wrote:

Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!


Can players kill each other? Yes. And that's exactly what they will do, first and most, and as often as they can. That's very original, has never been seen before in EVE. Roll

I wanted/hped/wished/expected WiS to provide what EVE lacks: meaningful soloable, casual friendly, hisec endgame content. The Prototype serves nothing of that, and anyway it's not going to be delivered for at least two years.

Now I am so stupid that I am hoping to see meaningful soloable, casual friendly, hisec endgame FiS content, just because a couple lines in the CSM meeting minutes apparently hinted that CCP just noticed that a majority of players don't play EVE the way they are supposed to. Roll


I don't see why a lot of this content could not be made doable by solo players, perhaps with some area's inaccessable unless you have a team assisting you (as is logical).

However, if you don't include some element of danger, PVP, and rewards for interacting with others, this whole concept will go no where and be abandoned permanently.

I'm not saying that is a good or a bad thing, I'm just saying that those are the facts of the matter.


The fiercest PvP in EVE is not related at all with locking someone in a radioactive room until he dies, haw haw, how funny. It involves spreadsheets and selling and buying.

PvP and danger take many forms. And put bluntly, I didn't RP my characters for years to have them murdered by some jerk while exploring some dungeon in search for some treasure chest.
Indahmawar Fazmarai
#839 - 2013-04-24 20:36:35 UTC
Doc Fury wrote:
Indahmawar Fazmarai wrote:
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.

Other is in a humbler way, better fit to the actual resources.


Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.


Well, the feedback that the Prototype is NOT what we were waiting for 5 years hasn't been much useful yet, has it? We're stuck waiting for a massive feature with lots of assets and which esentially is more of the same as FiS. I shall repeat, what's the use of the Prototype for soloers? None. Casuals? None. Lowsec? None. PvE? None. Why should anyone stop doing whatever he does in FiS to start doing the same old drill on WiS?

CCP Bayesian wrote:

Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!


Can players kill each other? Yes. And that's exactly what they will do, first and most, and as often as they can. That's very original, has never been seen before in EVE. Roll

I wanted/hped/wished/expected WiS to provide what EVE lacks: meaningful soloable, casual friendly, hisec endgame content. The Prototype serves nothing of that, and anyway it's not going to be delivered for at least two years.

Now I am so stupid that I am hoping to see meaningful soloable, casual friendly, hisec endgame FiS content, just because a couple lines in the CSM meeting minutes apparently hinted that CCP just noticed that a majority of players don't play EVE the way they are supposed to. Roll



tl; dr:

She expected WIS to be a theme park extension to EVE, and she wants it NAOW!!! She knows how to allocate resources better than CCP, and you should be listening to her!!!.

/Otherwise she'll probably threaten to quit again.



I'm not subbed, in case you wonder. CCP has been devaluating the cost of subcription to a point where having a recurring sub is a waste, I can just wait for offers to come and play for 10 euros a month.Lol

So no, I'm not quitting, as I already did that on October. Now, there's a couple games I want to give a try when I grow tired with EVE again so probably i'll be around until Odyssey or the new EP.
Ranger 1
Ranger Corp
Vae. Victis.
#840 - 2013-04-24 20:42:35 UTC
I know what you are saying, but I still don't think you are going to get a lot of support from the community for a first person element in EvE unless there is the potential for combat.

My personal emphasis for first person game play is that it be meaningful and immersive, and contain unique elements that set it apart from from yet still compliment current EvE game play... and I'm likely not the only one. So in that you and I don't differ a great deal.

However without a combat element resistance to the idea from the community as a whole is going to get a lot more wide spread.

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