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Team Avatar and the future of our prototype

First post First post First post
Author
Goldnut Sachs
#681 - 2013-03-06 15:21:30 UTC
Indahmawar Fazmarai wrote:
Goldnut Sachs wrote:
is it like botting?


The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.

I don't understand that. You know how many characters exist? That would be a terrible waste of server resources to keep all them avatars running ingame, even if you take only the subbed ones, and 1 character per account.
Goldnut Sachs
#682 - 2013-03-06 15:26:00 UTC
oldbutfeelingyoung wrote:
Goldnut Sachs wrote:

you will never find a better forum portrait maker as good as eve,



not for long

http://www.robertsspaceindustries.com/base-head-model/

CCP has made a new standard in avatar making,too bad other companies are actually going to use them.

we will see how they will render say 50 avatars of that level on decent $600 gaming pcs.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#683 - 2013-03-06 15:29:47 UTC
Arduemont wrote:
Indahmawar Fazmarai wrote:
Goldnut Sachs wrote:
is it like botting?


The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.


I cringe at some of the things fellow WiS supporters say in this thread quite regularly. Its difficult enough to be taken seriously with people talking about wanting more make up options, and wanting tea parties...

Asking for The Sims in space is really not helping our case.



Tbf I want the Whole Exiting Ship and Exploring an Abandon Station Etc etc

But I also Want all that 'Barbie' Stuff...

Even if the door just opens to a Poker table would be good enough.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Ranger 1
Ranger Corp
Vae. Victis.
#684 - 2013-03-06 15:50:27 UTC  |  Edited by: Ranger 1
Yes, there are many interesting ways this could be made unique to EvE.

However I'd be happy with what would basically amount to a port of the game engine (etc.) and basic game play of DUST from PS to PC, with wrecks, stations, and ships for the maps. Obviously equipment and game play options would be tweaked to more appropriately fit the EvE environment.

When you go EVA at a ruined station facility (for example) your EvE client would then fire up the appropriate game engine and your game play would then be transfered to it instead after a few seconds of load time. Pertinent details of equipment, location, etc. would be handed over from the EvE client just as information is handed over from your PS when playing DUST.

Do the EVA thing, then when you go to board your ship again the appropriate information is sent back to EvE and the FPS client is shut back down.

The only downside is that technically you would be going from the famous non-instanced client of EvE to the instanced environment used in DUST, and PR wise that could cause some issues. It depends on how this aspect of game play is presented to the public I suppose.

I'm not advocating DUST be released on PC (at least not unless it is in the cards for the future anyway, which is likely). Rather using much of the same tech to achieve a similar environment for EvE Avatars. Of course, the eventual goal will be for more and more cross over between EvE Avatar game play and DUST game play, and between players on PS and players of PC's.

I'm sure there are good reasons why this route was not taken, I'm not trying to second guess CCP, but it would have been nice if things had gone this way.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Goldnut Sachs
#685 - 2013-03-06 16:20:55 UTC
Alice Saki wrote:
Arduemont wrote:
Indahmawar Fazmarai wrote:
Goldnut Sachs wrote:
is it like botting?


The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.


I cringe at some of the things fellow WiS supporters say in this thread quite regularly. Its difficult enough to be taken seriously with people talking about wanting more make up options, and wanting tea parties...

Asking for The Sims in space is really not helping our case.



Tbf I want the Whole Exiting Ship and Exploring an Abandon Station Etc etc

But I also Want all that 'Barbie' Stuff...

Even if the door just opens to a Poker table would be good enough.

Didn't somebody claim that the barbie lover trollers were only fighting their own shadow or something? Take that back.
Arduemont
Rotten Legion
#686 - 2013-03-06 17:20:41 UTC  |  Edited by: Arduemont
Goldnut Sachs wrote:

Didn't somebody claim that the barbie lover trollers were only fighting their own shadow or something? Take that back.


To be fair, they really are fighting their own shadow. Why come onto threads where CCP have specifically said they never want to introduce emotes, and threads devoted to space exploration, and combat and say "No Barbie stuff!!!! WiS Stations is bad! So there!". Besides, what the person you quoted means by barbie stuff and what everyone else means, I think, is actually quite different.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Vincent Athena
Photosynth
#687 - 2013-03-06 17:22:12 UTC
Ive been wondering about this entire "uprising" thing CCP is doing. Quite a bit of it seems to be taking place in stations. Protesters, troops containing protesters, executives quitting, and so on. At the moment its all a "Live event cutscene", not something we can interact with. We got to wait for it to spill out into space.

It seems like we should be able to interact and influence the events that are happening in the station. For that to happen, we got to be able to actually get out that door and into the station.

Know a Frozen fan? Check this out

Frozen fanfiction

oldbutfeelingyoung
Perkone
Caldari State
#688 - 2013-03-06 17:49:34 UTC
Arduemont wrote:
Goldnut Sachs wrote:

Didn't somebody claim that the barbie lover trollers were only fighting their own shadow or something? Take that back.


To be fair, they really are fighting their own shadow. Why come onto threads where CCP have specifically said they never want to introduce emotes, and threads devoted to space exploration, and combat and say "No Barbie stuff!!!! WiS Stations is bad! So there!". Besides, what the person you quoted means by barbie stuff and what everyone else means, I think, is actually quite different.




i don,t care if there will be emoting ,but like i said before ,everybody has different ideas about WIS after all this time and all these promises of blogs and content CCP made .
Having a different idea does not make them a troll , the only ones who is are trolling are the devs that promised so much about WIS.

R.S.I2014

Calathorn Virpio
Caldari Provisions
Caldari State
#689 - 2013-03-06 17:52:27 UTC
CCP Bayesian wrote:
Back at the end of February CCP t0rfifrans announced Team Avatar and that one of our priorities was prototyping, specifically to:

"...create playable gameplay prototypes of gameplay features and try them out within the team, and within the company... The purpose of all this prototyping is to make sure we provide a strong vision for avatar gameplay, have a good demonstrable idea of why it is engaging and better understand the technology we will need to create in order to make it a reality."

The prototype itself has been finished and has been presented internally to the company stakeholders, the CSM and finally to the company as a whole. The feedback from that was overwhelmingly positive. So on to the information!

Extra-Vehicular Activity, Wrecks and Exploration

There has been an idea kicking around CCP for a long time now about an ideal starting point for avatar gameplay. That is exploring hazardous environments in order to get awesome stuff. Think scanning down a site before entering it in order to find and salvage artifacts, technology and other goodies. Sounds straightforward and it would be but for the dangerous nature of delving into long lost places where time has taken its toll on the structure and the previous owners may not have left things in a benign state. In true EVE style throw in the added dangers of lurking competition and things have a chance to go south fast. The inspiration for this comes from a lot of different places, back to the original Aliens films, Event Horizon, the cleanup of Chernobyl, high-altitude mountaineering, games such as Space Hulk, Minecraft and Moonbase Alpha, to name just a few.

Over three months we concentrated on the minute by minute gameplay of actually being inside a long abandoned structure, the hazards that it would contain and how the players might deal with them and any uninvited guests. We used the Unity engine which is a great game engine for prototyping in as it lets us create environments and gameplay very, very fast and iterate on it equally quickly. A lot of our art is much more abstract (a "grey box") than you’d see in a final game. This is due to us concentrating on the gameplay first and foremost whilst also recognizing that ambience plays an important role in how a game feels. We do throw in the occasional EVE asset here and there for flavor but those are not descriptive of any final theming or style.

The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment. Some of us are enthusiastically and maliciously killing teammates for personal gain. We’ve even allowed two teams into the environment to really let all hell break loose.

It’s a part of the EVE Universe

There have been a lot of questions on the forums about how this integrates with EVE. Whilst this isn’t the core focus for us at the moment it is something we are thinking about long and hard. Like DUST514, this part of EVE should contribute to the overall economy as well as supporting its own ecosystem. Right now we’re thinking that these abandoned structures are so dangerous, radioactive and toxic, that they can only be entered with special suits. Obviously with access to clones you aren’t worried about radiation and long term health effects of hazardous lifestyles. You probably all smoke and eat lots of bacon as well and besides robots won’t survive the violent EM fields. Robot electronics would toast, thus only teams using gear that involves crude electronics, like found in EM resistant military hardware can go in and recover the technology that lies within.
One example of a link with EVE gameplay we’re thinking of would be to put implant manufacture into the hands of players and making avatar gameplay part of the resource gathering chain it has. We want to make Avatar gameplay a viable and vibrant part of the Universe without forcing anyone that doesn’t want to use it from having to use it.

A benefit from the EVA game is that a lot of the technology that would need to be developed to properly deliver the EVA experience would be directly useful in providing social areas and tools in stations.

That just sounds like one idea...

We decided to concentrate in depth on the one idea that has kept resurfacing from lots of different places within the company. We’ve had several others and collected a lot both internally and from the forums. One example would be a Station based espionage system. The beauty of the EVE Universe is that these ideas aren’t mutually exclusive for the most part. So whilst I think we are fairly sure of the initial gameplay direction there is lots of scope for expansion.



YAY!! this would rock

might i suggest using the slow burn lore as an excuse to randomize these rooms everytime someone dies or returns?
if your clone didn't remember what killed them, you can get away with changing it every timeTwisted

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

oldbutfeelingyoung
Perkone
Caldari State
#690 - 2013-03-06 17:58:31 UTC
Goldnut Sachs wrote:
oldbutfeelingyoung wrote:
Goldnut Sachs wrote:

you will never find a better forum portrait maker as good as eve,



not for long

http://www.robertsspaceindustries.com/base-head-model/

CCP has made a new standard in avatar making,too bad other companies are actually going to use them.

we will see how they will render say 50 avatars of that level on decent $600 gaming pcs.


Not all of the gaming companies will mess up their gamingsoftware

R.S.I2014

Indahmawar Fazmarai
#691 - 2013-03-06 20:50:03 UTC
Arduemont wrote:
Indahmawar Fazmarai wrote:
Goldnut Sachs wrote:
is it like botting?


The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.


I cringe at some of the things fellow WiS supporters say in this thread quite regularly. Its difficult enough to be taken seriously with people talking about wanting more make up options, and wanting tea parties...

Asking for The Sims in space is really not helping our case.


Yay, The Sims, exactly, add that to the bucket of mischaracterizations, like i needed any more... Roll

If i was thinking about the Sims, i would be talking about the Sims. I don't know what features are in the Sims, but I bet that they don't rely on blackboxed offline social interactions to spawn potential pawns for their use in political strategy games against other players in a single shard persistent universe.
Ditra Vorthran
Caldari Imports and Exports
#692 - 2013-03-06 23:09:50 UTC
CCP t0rfifrans wrote:
one thing about EVE is that you are only ever fully safe when docked or logged off.


Or AFK cloaked.

Seriously though, sounds awesome. Big smile

"Miners mine so I don't have to." ~Metal Icarus

Flamespar
WarRavens
#693 - 2013-04-04 02:59:45 UTC
So as many of you know, CCP is hosting a number of Q&A sessions as outlined in this dev blog

I really encourage all those who are wanting more compelling avatar gameplay to log into the livestream and ask CCP for some answers.
Calathorn Virpio
Caldari Provisions
Caldari State
#694 - 2013-04-04 04:06:12 UTC
well, the dust forums have nothing on y'all for creating a threadnought

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Arduemont
Rotten Legion
#695 - 2013-04-04 05:02:36 UTC
Calathorn Virpio wrote:
well, the dust forums have nothing on y'all for creating a threadnought


Most thought through OPs on the topic of WiS seed threadnaughts. Testament to the popularity and the appeal of the idea.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Nariya Kentaya
Ministry of War
Amarr Empire
#696 - 2013-04-04 07:38:35 UTC
Arduemont wrote:
Calathorn Virpio wrote:
well, the dust forums have nothing on y'all for creating a threadnought


Most thought through OPs on the topic of WiS seed threadnaughts. Testament to the popularity and the appeal of the idea.

to be fair, 35 pages is hardly a "threadnaught", maybe a baby-battlestar, but not a full-fledged self-sustaining monolith of excruciating opinion yet. once we hit 50-60 pages, THEN were entering capital territory.
Solhild
Doomheim
#697 - 2013-04-04 08:40:29 UTC
OK, so we don't want SIMS in space - how about SIM Spacestation?
Debora Tsung
Perkone
Caldari State
#698 - 2013-04-04 09:23:55 UTC
Nariya Kentaya wrote:
to be fair, 35 pages is hardly a "threadnaught", maybe a baby-battlestar, but not a full-fledged self-sustaining monolith of excruciating opinion yet. once we hit 50-60 pages, THEN were entering capital territory.


That was awesome, "self-sustaining monolith of excruciating opinion " hat me in tears Big smile Thanks, for that, You saved my day. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Demica Diaz
SE-1
#699 - 2013-04-04 11:29:30 UTC
Yes please! Exploring not just from spaceship point of view always intrigued me. Bear
Indahmawar Fazmarai
#700 - 2013-04-04 12:56:57 UTC
Nariya Kentaya wrote:
Arduemont wrote:
Calathorn Virpio wrote:
well, the dust forums have nothing on y'all for creating a threadnought


Most thought through OPs on the topic of WiS seed threadnaughts. Testament to the popularity and the appeal of the idea.

to be fair, 35 pages is hardly a "threadnaught", maybe a baby-battlestar, but not a full-fledged self-sustaining monolith of excruciating opinion yet. once we hit 50-60 pages, THEN were entering capital territory.


Are 221 pages enough for you?

And how about 29 pages at Features & Ideas?

Or 33 pages devoted to improving the CQ?

You bet we did much enough to tell CCP. My only consolation is to see that holy cow features are being delayed too: Modular POSes? HAH! Nullsec fixes? HAH-HAH!!

Misery loves company... Roll