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Team Avatar and the future of our prototype

First post First post First post
Author
Indahmawar Fazmarai
#621 - 2013-02-27 20:52:49 UTC
Hakan MacTrew wrote:
Indahmawar Fazmarai wrote:
RAP ACTION HERO wrote:
and i am not saying that people can just gank where ever willy nilly, there still needs to be some consequences, as in npc reprisal, sec hit; equivalent to fis.


The only consequences that matter are the ones that incentivate to stop the behavior that led to them. And in that sense, EVE's consequences to agressors are laughable.

That's open to debate. I think its about right as is. I don't have expectations for anyone/anything to stop a Gank all the time, but the CONCORD'esque 'vengence' policy works well. As long as its more costly to gank something than it is profitable, it's pretty much covered.

Security status loss, fiscal fines, corporate standings loss, bannings from stations for a set periods. There are several options. Risk free activities, of all varieties, are anathema to the EvE sandbox IMO.


Have you ever seen a ganker quit over the consequences of ganking? Not. Whereas players who quit over a gank are part of the EVE folklore.

I don't object that, as other "designer choices" in EVE, but I can't take seriously those who talk about "risk version" and "risk/consequence" from behind the designer choices that shelter their uncivil behavior.
Gogela
Epic Ganking Time
CODE.
#622 - 2013-02-27 21:33:25 UTC
This is the thread that doesn't end...
It just goes on and on my friend...
Some people started posting, not knowing what it was,
and we'll keep right on posting forever just because:
This is the thread that doesn't end...
It just goes on and on my friend...
Some people started posting, not knowing what it was,
and we'll keep right on posting forever just because:
This is the thread that doesn't end...
It just goes on and on my friend...
Some people started posting, not knowing what it was,
and we'll keep right on posting forever just because...

Lol

Signatures should be used responsibly...

Mars Theran
Foreign Interloper
#623 - 2013-02-28 01:36:13 UTC
Whim Aqayn wrote:
Well since the necro apparently is okay, I'll give my opinion.

I don't want them to put WiS in any part of the game outside of stations. If I can't explore in a ship, I don't want to do it. If I have to walk around in some kind of space hulk to complete a mission, I don't want to do it.

I can see the merit of walking in stations. But the moment it spills over to anywhere else I will be done.


I think the simple answer is, "then don't."

Profound isn't it. Pirate

But really, if all there is, is walking around in stations, then CCP would be better devoting there time elsewhere. We already know that avatar gameplay in the EVE client--on TQ--is rather lacking, what with slow-pacing, hover-view-over-the-shoulder-cam, and ..actually, there isn't much else really. The interactive objects are fine as far as I am concerned.

Just slow, poor character movement and control, and I don't think TQ is capable of providing better, or they'd likely be doing it in Dust. The War Barges are on TQ, have zero interaction between players, and the same movement mode as CQ in EVE and the MQ in Dust.

That tells me the limit is set for TQ, and I really don't see any reason to change it.

Using a Dust Battle-server-like connection to enhance Avatar gameplay and provide, real content for it, is the only way I see forward. Anything less is a waste of time and resources.

zubzubzubzubzubzubzubzub
Johan Civire
Caldari Provisions
Caldari State
#624 - 2013-02-28 01:44:43 UTC
Its over there will be no wis project or any avatar game. The spend to long on this project and what do we get. A avatar thats stuck in a room with some basic tools that we already have. You can walk sure. But you can also spin your ship. Dont see the point to work on this. I was fan of the project but let us be real, is that what eve online realy needs? for the world of warcraft people yah the need it but for the x1,2,3 players we dont need it.

So do we realy want a startrek online in eve online? Realy?
Incindir Mauser
Caldari Provisions
Caldari State
#625 - 2013-02-28 04:05:35 UTC
Johan Civire wrote:
So do we realy want a startrek online in eve online? Realy?


The Avatar project is effectively dead.

So all this emotional chestbeating and wearing-of-sackcloth-and-ashes is pointless.
Lors Dornick
Kallisti Industries
#626 - 2013-02-28 06:06:00 UTC  |  Edited by: Lors Dornick
Arduemont wrote:
Lors Dornick wrote:
Sheep stuff...



Errr.. In a strange kind of way, that is what I was saying.... I think... I'm not really 100% sure what the point of that post was, lol.


Ok, was a bored enough to track down CCP Unifex's devblog where he describes what Carbon(tm) is.
http://community.eveonline.com/devblog.asp?a=blog&bid=788

It seems that people was so blown away by the video that they never actually read the actual text in the blog.

Or to quote CCP Orion in Inventory corification part 2 - creation of carbon inventory
Quote:

The purpose of CARBON has been discussed in other dev blogs, but in short the goal is to separate game specific code and game agnostic code, the benefit of which will be simpler maintenance and better use of development resources.


The part of Carbon that is the 3D engine that drives CQ was created because they needed a game agnostic engine that could be used for avatar based gameplay that could be shared with other CCP projects.

That other project was of course WoD.

And with WoD taking the biggest hit when they had to reduce staff and is reported to be "ongoing and showing progress" but at a very reduced rate and minimal staff it means that the "CQ Engine" isn't a very prioritised project.

Things might change if/when the Atlanta team pulls a rabbit out of a hat and CCP finds resources to ramp up WoD.

Or someone gets a real brainwave and dreams up a "killer app" for it (within EvE or standalone).

But until then I think we will only get maintenance work done on CQ.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Indahmawar Fazmarai
#627 - 2013-02-28 07:29:00 UTC
Lors Dornick wrote:
Arduemont wrote:
Lors Dornick wrote:
Sheep stuff...



Errr.. In a strange kind of way, that is what I was saying.... I think... I'm not really 100% sure what the point of that post was, lol.


Ok, was a bored enough to track down CCP Unifex's devblog where he describes what Carbon(tm) is.
http://community.eveonline.com/devblog.asp?a=blog&bid=788

It seems that people was so blown away by the video that they never actually read the actual text in the blog.

Or to quote CCP Orion in Inventory corification part 2 - creation of carbon inventory
Quote:

The purpose of CARBON has been discussed in other dev blogs, but in short the goal is to separate game specific code and game agnostic code, the benefit of which will be simpler maintenance and better use of development resources.


The part of Carbon that is the 3D engine that drives CQ was created because they needed a game agnostic engine that could be used for avatar based gameplay that could be shared with other CCP projects.

That other project was of course WoD.

And with WoD taking the biggest hit when they had to reduce staff and is reported to be "ongoing and showing progress" but at a very reduced rate and minimal staff it means that the "CQ Engine" isn't a very prioritised project.

Things might change if/when the Atlanta team pulls a rabbit out of a hat and CCP finds resources to ramp up WoD.

Or someone gets a real brainwave and dreams up a "killer app" for it (within EvE or standalone).

But until then I think we will only get maintenance work done on CQ.


Concerning WoD, CCP is hiring content makers for it (well, actually they are for the Atlanta office but then, EVE no longer is being worked in Atlanta).
oldbutfeelingyoung
Perkone
Caldari State
#628 - 2013-02-28 16:43:30 UTC
Mars Theran wrote:
[quote=Whim Aqayn]

But really, if all there is, is walking around in stations, then CCP would be better devoting there time elsewhere.




Yes lets devote it to planetshooting and console kids ,way to goRoll

R.S.I2014

Soulpirate
Caldari Provisions
Caldari State
#629 - 2013-02-28 17:21:24 UTC  |  Edited by: Soulpirate
oldbutfeelingyoung wrote:
Mars Theran wrote:
[quote=Whim Aqayn]

But really, if all there is, is walking around in stations, then CCP would be better devoting there time elsewhere.




Yes lets devote it to planetshooting and console kids ,way to goRoll
In an ironic twist, those console kids are asking for WiS. Quite a few of them. They were somehow under the impression that the two games would be connected, if even only social areas to begin with. Some of them are using the PS lounge as a resort because CCP hasn't given them the space within the EVE universe to do such things. If you ask me that allows them to get one foot out the door, if I was CCP I would be making sure they have everything they need to keep them immersed in the EVE verse.
Vincent Athena
Photosynth
#630 - 2013-02-28 17:25:24 UTC
Soulpirate
Caldari Provisions
Caldari State
#631 - 2013-02-28 17:34:14 UTC

WoD is a bad idea imo, never should have tried to jump on the vampire fad with the length of time it takes to produce an MMO.
Vincent Athena
Photosynth
#632 - 2013-02-28 17:40:13 UTC
Soulpirate wrote:

WoD is a bad idea imo, never should have tried to jump on the vampire fad with the length of time it takes to produce an MMO.

LOL! Someone on TS last night said "Have you been to a bookstore recently? There is a section called "Paranormal teen romance". Its a not one, but two sets of selves". That fad is far from over.

Know a Frozen fan? Check this out

Frozen fanfiction

Soulpirate
Caldari Provisions
Caldari State
#633 - 2013-02-28 17:47:43 UTC
Vincent Athena wrote:
Soulpirate wrote:

WoD is a bad idea imo, never should have tried to jump on the vampire fad with the length of time it takes to produce an MMO.

LOL! Someone on TS last night said "Have you been to a bookstore recently? There is a section called "Paranormal teen romance". Its a not one, but two sets of selves". That fad is far from over.

OMG, I really didn't want to hear that.
oldbutfeelingyoung
Perkone
Caldari State
#634 - 2013-02-28 20:02:13 UTC  |  Edited by: oldbutfeelingyoung
Soulpirate wrote:
oldbutfeelingyoung wrote:
Mars Theran wrote:
[quote=Whim Aqayn]

But really, if all there is, is walking around in stations, then CCP would be better devoting there time elsewhere.




Yes lets devote it to planetshooting and console kids ,way to goRoll
In an ironic twist, those console kids are asking for WiS. Quite a few of them. They were somehow under the impression that the two games would be connected, if even only social areas to begin with. Some of them are using the PS lounge as a resort because CCP hasn't given them the space within the EVE universe to do such things. If you ask me that allows them to get one foot out the door, if I was CCP I would be making sure they have everything they need to keep them immersed in the EVE verse.



There is the failure of the interaction to begin with ,for EvE we can only shoot at planets nothing more ,nothing less ,Planetshooters are some sort of new miners shooting at planets ,instead of rocks.
For the Dust players we are nothing more then ammo to their battlefield.( So much for the overlords in space)



edit: there is nothing more to that ,this is it ,this is your platform interaction

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#635 - 2013-02-28 20:47:20 UTC
So we don,t want resources on a feature for EvE like WIS ,but we want to be ammo for the console kids.

R.S.I2014

Jada Maroo
Native Freshfood
Minmatar Republic
#636 - 2013-02-28 20:49:21 UTC
CCP Eterne wrote:
I've removed some trolling from this thread.


Thread no longer worth reading.
oldbutfeelingyoung
Perkone
Caldari State
#637 - 2013-02-28 20:57:21 UTC
Jada Maroo wrote:
CCP Eterne wrote:
I've removed some trolling from this thread.


Thread no longer worth reading.



i wonder why? just for the removal or the subject of this thread?

R.S.I2014

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#638 - 2013-02-28 21:09:00 UTC
Last I checked this was a WiS prototype thread.

Oh, and world of darkness, yeah, that's not exactly New. It's based on the RPG that's been going for decades...
It's not even.close to.the first videogame version.
Indahmawar Fazmarai
#639 - 2013-02-28 21:10:37 UTC
Vincent Athena wrote:
Soulpirate wrote:

WoD is a bad idea imo, never should have tried to jump on the vampire fad with the length of time it takes to produce an MMO.

LOL! Someone on TS last night said "Have you been to a bookstore recently? There is a section called "Paranormal teen romance". Its a not one, but two sets of selves". That fad is far from over.


World of Darkness is not part of a "vampire fad", rather a respected RPG franchise. CCP is developing the MMO based upon the classical ruleset of WoD, which already was used (slightly modified) to develop the little jewel known as "Vampire the Masquerade: Bloodlines".
oldbutfeelingyoung
Perkone
Caldari State
#640 - 2013-02-28 21:18:22 UTC
Hakan MacTrew wrote:
Last I checked this was a WiS prototype thread.

Oh, and world of darkness, yeah, that's not exactly New. It's based on the RPG that's been going for decades...
It's not even.close to.the first videogame version.



WOD was ome of CCP,s ideas .
But hey ,CCP got a ton of ideas and promises

R.S.I2014