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Team Avatar and the future of our prototype

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Author
Ghazu
#481 - 2012-12-30 11:58:43 UTC
Flamespar wrote:
CCP should enable the multiplayer establishments as an opt in beta in preparation for this awesome exploration stuff

Dude's emoting each other in a pretend-bar is frivolous, useless and generally a stupid way to squander resources, you don't even need to test it lol.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Flamespar
WarRavens
#482 - 2012-12-30 12:21:12 UTC  |  Edited by: Flamespar
Nah. They need to test the games ability to render multiple avatars in the same environment. I suggested the multiuser establishments as an easy first step as I remember a Dev saying they were almost ready to go (during Incarna anyway)
Nessa Aldeen
First Among Equals
#483 - 2012-12-30 13:10:41 UTC
In its current form, Incarna is clearly pointless. Apart from the impressive avatar sculpting part, there is no reason to even load CQ as it doe However, this does not mean that CCP should put it on ice like what is being mentioned. Promising thousands of players the ability to interact in stations and then getting cold feet after the debacle of the NEX is certainly not the way to go.

Though EVA and exploration gaming is a step in making it more meaningful, WiS feature would have provided several psychological attachment effects to the player. One, is the ability to actually explore the station and its inhabitants. Since the station themselves are massive, empire based stations could in fact be divided into multiple categories either in low or hi sec. This can be further broken down into secure areas or seedy areas. In secure areas, should trouble occur or you cause trouble well you know. While in seedier areas, i.e. brothels, drug dealers, gun runners, anything goes. This could be expanded into missions, sub-games, gambling etc. Establishment of shops, recruitment offices etc can further be made via Aurum or more isk sink models. WIS should NEVER be like the standard MMO we see everywhere (yes, no stupid emoting crap). Attachment to the avatar would be far more than a golden dildo in space or poo goo in a pod.

Two, by re-imagining WiS you could further establish links (taking a shuttle down) to planetary cities and of course the ship themselves when it is in the bay. This would expand EVE into further avatar driven gameplay. Again, the scale of that would really be indeed impressive. A breathing living EVE on multiple levels with a humanoid will always take preference to ship avatars in space from a humanist perspective.

I have seen EVE grow from strength to strength since 2004 and seen it stagnate for quite a while now, it needs to go in another direction while keeping spacefaring pew pew alive if it wants to rival the big boys. Evolution of space gaming.

Eve will always be a space game simulator first and foremost and so perhaps there is a need to balance the resources and doing things without skipping or stopping what was PROMISED earlier on i.e. WiS. Of course, there is much to do yet in the scheme of things that doesn't make quite sense or broken. Same old missions for years on end (where are the dynamics?), broken COSMOS, static null sec interaction and mechanics, horrid sounds, and of course my biggest gripe, FIX THE MOA.

So in short, CCP must deliver Incarna 2.0 and not go off on another tangent (useless 1000USD apparell) unless the tangent includes even newer directions in gaming as a part of it. I am aware that it will take ages but EvE has no rival like it, many tried and many more will try but wont come close therefore the spaceballs is in your station!
Claudia Ishtar
Sebiestor Tribe
Minmatar Republic
#484 - 2012-12-30 14:36:06 UTC
My concern is that im a capsuleer. Id not mind being able to leave the cq and go meet agents in stations but to leave my ship and poke around in dangerous space when I've never held a gun ? No. however that's why I'd hire dust Mercs.
Anne-Louise Chasse
Center for Advanced Studies
Gallente Federation
#485 - 2012-12-30 15:04:00 UTC  |  Edited by: Anne-Louise Chasse
Ghazu wrote:
Flamespar wrote:
CCP should enable the multiplayer establishments as an opt in beta in preparation for this awesome exploration stuff

Dude's emoting each other in a pretend-bar is frivolous, useless and generally a stupid way to squander resources, you don't even need to test it lol.


Well there are lots of MMO with avatars and where everything goes. Surely among hundreds of video games could be a few game mechanics that are compatible with the spirit of EVE and are neither Second Life or World of Warcraft or Planetside 2. In fact, certain that CCP has people thinking this kind of thing for WoD, I do not think that they lack human resources to come up with something better than a FPS.

And if new game mechanics fails, you can always take existing mechanics and transfer them to the avatars.

There are mechanics running through the ships and mechanics running through a GUI, you can use the avatars as a very sophisticated GUI or provide them with their own mechanics, or anything in between.

And preferably without trying to make us believe that garbage about immortal guys go out of their capsule and their powrful ships to shoot like assholes to get a couple of trophies in an abandoned station. There's no way that would work, if the reward is high have all the DUST fans camping sites and taking everything, and if is not as good as what you can do on a ship no one will use it.
Feyd Rautha Harkonnen
Doomheim
#486 - 2013-01-08 21:19:52 UTC
Ghazu wrote:
Flamespar wrote:
CCP should enable the multiplayer establishments as an opt in beta in preparation for this awesome exploration stuff

Dude's emoting each other in a pretend-bar is frivolous, useless and generally a stupid way to squander resources, you don't even need to test it lol.


I actually envision a lot of compelling in-station avatar interactions...

'Throwing down the gauntlet':

Walking up to someone in a station, slapping them with a '1v1 gauntlet' you purchased, and dropping it on the floor for him to pick up. Only he can pick it up, resulting in a 15 minute limited engagement being activated

OR

'Tea isn't just for breakfast anymore':

Being able to tea-bag someones medical clone laying in a stasis tray for 1 minute after he has just been podded by you...

OR

......




Aulus Marius Azaph
Ministry of War
Amarr Empire
#487 - 2013-01-08 21:32:43 UTC
Claudia Ishtar wrote:
My concern is that im a capsuleer. Id not mind being able to leave the cq and go meet agents in stations but to leave my ship and poke around in dangerous space when I've never held a gun ? No. however that's why I'd hire dust Mercs.


I'd love to see this type of exploration as a DUST 514 option.

Jane Schereau
#488 - 2013-01-08 21:59:47 UTC
We are capsuleers, CCP. We pilot spaceships better than any crew can. Our power is our minds, not our bodies.

That said, while the concept is interesting, it goes against capsuleers' natural abilities. Abilities which go away when we are not in our ships.

WiS could have been a nice concept purely for the fun of socializing, but there could have been no gameplay value to it. That is why it failed. This will go the same way, as surely, we would have to learn EVA skills (combat and otherwise). It just won't work, not only for the difficulty of integrating it into the game, but also because it is not going to be well received by the playerbase.

Now, DUST mercs living in your ship and being able to do this, that would be cool. As would be dust mercs boarding other players' ships and killing their clone (but fighting other mercs in that ship before getting to it). Have a merc clone bay module that could be added to our ships.
Beta Miner
COBRA Logistics
#489 - 2013-01-09 06:16:18 UTC
Jane Schereau wrote:
... but also because it is not going to be well received by the playerbase.


I'll have to challenge you there, at the time of my post this thread has received 487 replies (primarily positive) 18,889 views and 1208 likes ... i think the player base would receive avatar gameplay very well. I know I will.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Joe Skellington
Sarz'na Khumatari
#490 - 2013-01-18 17:12:06 UTC
I hope this becomes reality, I think leaving the ship in a environmental suit in ancient ruins or derelict space craft would be fun. Keep working on this, I will love it at least.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Nick Asir
Doomheim
#491 - 2013-01-18 19:46:52 UTC
I am very curious as to how many shots it will take to down someone on average. Does the eve universe have personal shields?
Dersen Lowery
The Scope
#492 - 2013-01-18 20:08:23 UTC
Jane Schereau wrote:
WiS could have been a nice concept purely for the fun of socializing, but there could have been no gameplay value to it. That is why it failed.


Actually, it failed because they didn't even deliver that.

One of the things that perpetually amuses me about these discussions is that when ships are concerned, everyone cries "sandbox! player-driven! metagame!" with calls to keep the non-player-driven aspects of the game as background and scorn for PVE. But as soon as you start talking about avatars, the same social interaction that has reshaped nullsec suddenly becomes "emoting barbies" and PVE becomes the great savior of the game play.

If you don't know what social PVP is, or if you think it's funny, talk to a diplomat or a politician. You don't need weapons to topple aliances. Just ask the CFC. Just putting avatars together helps bring the metagame into the game. Since any bittervet will tell you that there is no game in EVE, only metagame, I don't see why this is such a hard thing for people to understand. Maybe it's because the metagame has always taken place in third-party software and the game client is only fired up at the implementation stage (if then), and it's hard to get past that paradigm? Or maybe socials are so deeply distrusted (in a massively multiplayer anything, that's hilarious) that the instinct is to deny them free play on the grounds that it will offend someone else's sensibilities?

I'm not pooh-poohing the idea of explicit gameplay, but it should be a backdrop, a pretense, for actual players to interact in a sandbox. I don't need ~ruins~ to have a tense negotiation with a pirate. I can do that anywhere, though the seedier and more dangerous the environment, the better. On the other side of the coin, I'd also prefer a virtual environment to chat, or out-of-game voice comms, whenever possible.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#493 - 2013-01-18 20:27:19 UTC  |  Edited by: Hakan MacTrew
Nick Asir wrote:
I am very curious as to how many shots it will take to down someone on average. Does the eve universe have personal shields?

Yes, and armour reppers. The DUST suits work like the ships in that sense.

I really want to see where all this can lead. Imagine if part of Jove space gets opened up and we can harvest implant parts from their derelict labs...

(edit: corrected my phones stupid auto correction)
Tarvos Telesto
Blood Fanatics
#494 - 2013-01-18 20:55:39 UTC  |  Edited by: Tarvos Telesto
Guys from CCP i wish you all best i hope you do somthing big a big extended feature that people enyoj for years, not like somthing caled wis, you promise a lot to us... and nothing was done, i hope you wont fail like with WIS.

TO much talk ;( i cant resist to this therads, a lot of talk, no progres, do somthing, i know its prototype but ... eh i spent to much time in EvE, im exousted from promises.

less people want more they happy, less promises less disappointed, dont promise to us somthing that is big unknow.

EvE isn't game, its style of living.

Nick Asir
Doomheim
#495 - 2013-01-18 21:11:41 UTC
Hakan MacTrew wrote:

Yes, and armour reports. The DUST suits work like the ships in that sense.


I hope that when you are unarmored in stations you can kill with one or two shots. Lots of possibilities. Of course concord would disarm in most places.
DeMichael Crimson
Republic University
Minmatar Republic
#496 - 2013-01-18 22:42:53 UTC
Not this thread topic again.

WiS / Avatar gameplay developement - First it's on, then it's off, then it's on again, then it's back off again, etc, etc. WTF?

It's like watching the Energizer Bunny, it just keeps going..........and going..........and going..........

CCP starts this thread praising their ideas and concepts for Avatar gameplay, does quite a bit of replies within the first few pages which slows down to their last post on page 10 without actually showing or divulging any detailed information.

How ironic albeit typical.

Just some more 'Promises In The Dark'.



DMC
Flamespar
WarRavens
#497 - 2013-01-19 00:54:36 UTC
Hey everyone

The CSM is asking for input for the theme of the next expansion.
Link

I suggest that those of you who would like to see something happen in the avatar realm should go over there and make your voice heard.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#498 - 2013-01-19 01:03:29 UTC
Sounds interesting. Some concerns I have:

1) The OP reads as if there might be some limiting factors to how players gain access to abandoned structures. I'm specifically thinking of the idea that "a second team" might get in. What about some lone wolf guy who has been sitting in a dark corner for an hour, waiting for a team to come wandering through so that he can gank them?

2) Walk in station...if my enemy leaves his CQ, can I hunt and kill him in the station? I'm very concerned that CCP might make this into the first "safe place" in Eve, or have it behave too much like instances in other games. Neither is a good thing.

3) What happens to the ships of the guys I killed in the exploration site? Do I get to load them up into my orca and fly away?

Founding member of the Belligerent Undesirables movement.

Rek Seven
University of Caille
Gallente Federation
#499 - 2013-01-19 01:11:06 UTC
Be mindful that this is a very old thread guys. CCP have already stated that they have stopped all prototype work on avatar gamplay.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#500 - 2013-01-19 01:22:05 UTC
Rek Seven wrote:
Be mindful that this is a very old thread guys. CCP have already stated that they have stopped all prototype work on avatar gamplay.

Death to the mecromancer who revived it!

I'd like to see more avatar content, but only if it presents me with new and creative ways to kill people.

Founding member of the Belligerent Undesirables movement.