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Team Avatar and the future of our prototype

First post First post First post
Author
Lipbite
Express Hauler
#2581 - 2013-10-16 18:42:54 UTC  |  Edited by: Lipbite
ISD Ezwal wrote:
19. All posts must be related to EVE Online.

Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.



Maybe just move this thread to "Out of Pod" section? OoP looks alive while GD is half-dead with all those locked and moved topics + lately it's nearly impossible to discuss WiS without comparing EVE to other game(s).
Crasniya
The Aussienauts
#2582 - 2013-10-16 19:58:31 UTC
Lipbite wrote:
ISD Ezwal wrote:
19. All posts must be related to EVE Online.

Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.



Maybe just move this thread to "Out of Pod" section? OoP looks alive while GD is half-dead with all those locked and moved topics + lately it's nearly impossible to discuss WiS without comparing EVE to other game(s).


I disagree. As soon as it moves out of General, it starts becoming a question of whether or not WiS pertains to EVE. And I argue that it most certainly does. I kinda disagree with Ezwal's notion that an intellectual discussion of how EVE competes from a business standpoint with other products isn't relevant to EVE, and good feedback for CCP, but it is what it is.

We should be able to fill another 100 pages or so in here on reasons WiS would strongly benefit EVE without mentioning other products in too much detail.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Sura Sadiva
Entropic Tactical Crew
#2583 - 2013-10-16 21:32:46 UTC

I agree with almost everything. Only few notes:

Jen Takhesis wrote:
Third, CCP, shocked by the vehemence of outrage, stepped back from WiS and avatars, refocused on space-pew and relegated WiS to the dustbin of history.


CCP didn't really refocused on spaceship gameplay: even in that area there's no meaningfull development since years, it's only a ship stats shuffling, and some re-textures (they're not even doing new models, only swaping the existing ones).
They re-focuse on Dust (just a case an avatar based FPS) and other external projects. They used (and I think managed in a direction usefull ofr them) the player rage as an excuse to put EVE in mantainence mode while working on something else (and firing some employees).

The argument "we do not develop cause players don't want developments, we learned the lesson" they used and keep using is laughable and I marvel how someone could fall for it.

The whole CQ thing only needed (and need) a limited multiavatar ennvinroment to be a good starting point. Also the whole NEX mall projects that was suposed to bring them some cash, had some sense only with a multiavar setting. People ready to spend real money for avatar clothing and outfits do not find any sense in it if nobody see those outfits anyway.



Nadia Barsrallah
Nerbles
#2584 - 2013-10-17 18:01:01 UTC
i would buy CQ props/clothes for real money. Even if it was just a ammo box with a belt half hanging out of it, painted military green and had the words "FUSION S" on it. i wouldnt mind paying a few $ for it.

i could spend an hour or two in photoshop or 3DS/Maya / unity making a decent model, a CCP artist could do it in a coffee break...


the whole idea of WiS (walking in stations) is self-destroying. No one wants to just walk in station, thats boring. People want to fight in station, scam in station, grief in station, troll in station etc.

I bought a PS3 for DUST 514 exclusivly, and its just a press of the INPUT button on my remote to switch to it while playing eve.

I'd love for my dust 514 avatar and capsuleers to be able to interact. It be great to use a dust character to exercise in station kill rights on someone, i mean.... how cool would it be to tea bag Chribba?

The real bottleneck of all of it is time and money.

CCP has a working proto-type of exploration with multi avatar gameplay, there is a vid of them demo'ing it at a russian fan meet or something.

In station gameplay cannot be planned up or conceptualized in one forum thread or post. There are way too many unknowns and much QA, testing, and number crunching to be done.

Incarna teasers

http://www.youtube.com/watch?v=9yCcRMNT-WI
http://www.youtube.com/watch?v=dooGJy1B9SA


i would love to be the lady with the red hair, well more specifically, i'd love for it to be my dust 514 character. even the concept for kill right transfer and bounty hunting in station are awesome.

just the notion of more PvP and removing station games / meta's make station gameplay worth it.

even one "gameplay" station per NPC region isn't even unrealistic . Too many and it becomes just more wasted space and time and money.

Even 4 racial capital walkable stations is something to think about, and would be a realistic test drive before more gameplays layers are added.

CCP is nervous, and doesnt want to touch in station gameplay out of fear it won't live up to its community high standards and criticism.

Exploration is a perfect logical step.

Walking around an abandoned station with gravity flucuations, no atmosphere, and rogue drones and baddies lurking around the corner, hacking lock doors, power generators and computers, trying to find or access a hidden BPO or snazzy item...

then you get a update from your tethered covert ops frigate that someone new entered in local. its a red and you know you have 5 minutes tops before they scan down your site and destroy your un-attended ship, and then come in the station looking for you.

so you need to decide to back track through the maze, or hunker down and wait?


ejecting from a ship to explore creates Risk/Reward gameplay, killing people in station creates PvP, snazzy items creates economic incentive. easily modeled and created skins / CQ props creates revenue.

pretty sure if there was prop for enslaved minmatar, a prop for an exotic dancer, a prop for a turret / missle etc sold for $2, people would buy it.

Risk and reward gameplay
More PvP
Economy layers
Revenue for CCP
Tea-bagging Chribba

all the reasons needed to continue in station development.

its all there..... we as a community are too uncertain and too divided for CCP to confidently allocate resources to something like this. No one just wants walking in stations, and no one just wants props. the whole "EVE is spaceships" camp need to get over themselves, eve was originally conceived to be the complete sci-fi expierience. Read any old docs, articles, lore or even the game manual from the Atari orange box. EVE is supposed to be a whole sci-fi univserse.

Why would CCP license authors to make 400 page novels about their univserse? way more than half of the books takes place in stations.......
Jen Takhesis
The Scope
Gallente Federation
#2585 - 2013-10-17 18:30:42 UTC  |  Edited by: Jen Takhesis
Nadia Barsrallah wrote:

its all there..... we as a community are too uncertain and too divided for CCP to confidently allocate resources to something like this. No one just wants walking in stations, and no one just wants props. the whole "EVE is spaceships" camp need to get over themselves, eve was originally conceived to be the complete sci-fi expierience. Read any old docs, articles, lore or even the game manual from the Atari orange box. EVE is supposed to be a whole sci-fi univserse.

Why would CCP license authors to make 400 page novels about their univserse? way more than half of the books takes place in stations.......


I don't agree with all of your points, but I do with some.

If CCP were to implement "content" in stations, then what I'd like to see is the system security, uh, system applied to different parts of the station. Not because I was want to mimic EvE's current nullsec vs highsec animosities, but because it actually would reflect popular sciene fiction. For example, from Star Wars the bar on Tatooine is obviously a nullsec bar within a low sec town -- the presence of government forces means that there is at least some kind of law enforcement, but obviously they don't care a whit about what goes on in that bar. More apt to stations, is Babylon 5. The Babylon station is mostly highsec, but the downbelow section was populated by criminals, transients and homeless, where much bad activity went on unnoticed. Yet again, the Star Trek Deep Space 9 station, another high sec station, had Quark's bar -- while not equivalent to nullsec, illegal activities and shady happenings occurred there.

I think that kind of setup could actually be used to good effect in EvE stations, should CCP ever decide to add PvE or PvP to stations. It would also allow the use of various underutilized social skills for getting around in the station. Need to sneak onto the station because of a low security status, or into a dangerous area but you're not a criminal? Hey, your criminal connections can help you get in. Need to look around the brig? Your security connections or fast talk. I'm sure a number of hacking skills could be used around a station, too.

At some level, CCP, or least elements within CCP, understands that EvE is about relationships. There is no betrayal without a trust relationship in the first place. People like to be in corporations because of relationships with other pilots. People enjoy EvE lore and books because they get involved in the relationships within the stories. It's the way we are as human beings, even for extreme introverts like me. Avatars are both the logical and emotional giant next step for improving relationships within Eve. It's sad that so few realize it.
Jen Takhesis
The Scope
Gallente Federation
#2586 - 2013-10-17 18:39:17 UTC  |  Edited by: Jen Takhesis
Hmm, double posted somehow.
Arduemont
Rotten Legion
#2587 - 2013-10-17 18:52:50 UTC  |  Edited by: Arduemont
Jen Takhesis wrote:

If CCP were to implement "content" in stations, then what I'd like to see is the system security, uh, system applied to different parts of the station. Not because I was want to mimic EvE's current nullsec vs highsec animosities, but because it actually would reflect popular sciene fiction. For example, from Star Wars the bar on Tatooine is obviously a nullsec bar within a low sec town -- the presence of government forces means that there is at least some kind of law enforcement, but obviously they don't care a whit about what goes on in that bar. More apt to stations, is Babylon 5. The Babylon station is mostly highsec, but the downbelow section was populated by criminals, transients and homeless, where much bad activity went on unnoticed. Yet again, the Star Trek Deep Space 9 station, another high sec station, had Quark's bar -- while not equivalent to nullsec, illegal activities and shady happenings occurred there.

I think that kind of setup could actually be used to good effect in EvE stations, should CCP ever decide to add PvE or PvP to stations. It would also allow the use of various underutilized social skills for getting around in the station. Need to sneak onto the station because of a low security status, or into a dangerous area but you're not a criminal? Hey, your criminal connections can help you get in. Need to look around the brig? Your security connections or fast talk. I'm sure a number of hacking skills could be used around a station, too.

At some level, CCP, or least elements within CCP, understands that EvE is about relationships. There is no betrayal without a trust relationship in the first place. People like to be in corporations because of relationships with other pilots. People enjoy EvE lore and books because they get involved in the relationships within the stories. It's the way we are as human beings, even for extreme introverts like me. Avatars are both the logical and emotional giant next step for improving relationships within Eve. It's sad that so few realize it.


I love the idea that high security space systems could have low sec areas in stations. It would mean you wouldn't necessarily have to travel too far to ruin someone's day. Low sec stations could be low security with some no security areas, and null sec could have some small areas of alliance defined security with large portions of no security or player organised security.

If POSes were ever allowed to have Walking in Stations, they should be entirely player organised security. So if your daft enough to let someone un-trust worthy in and you don't bring someone to defend yourself, you will get shot and have your stuff stolen.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Flamespar
WarRavens
#2588 - 2013-10-18 04:05:45 UTC
I quite like the idea of being able to infiltrate a POS and take it down or otherwise disrupt its operations from the inside if their security is lax.

Activating the self destruct sequence on abandonded POS's would also be fun for the lols.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#2589 - 2013-10-18 04:08:51 UTC
I would like to see an ability to STEAL an abandoned POS. That would be glorious.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Flamespar
WarRavens
#2590 - 2013-10-18 04:12:28 UTC
As long as there is a trash compactor that intruders can fall into I'm fine that that.
Ishtanchuk Fazmarai
#2591 - 2013-10-19 07:46:10 UTC  |  Edited by: Ishtanchuk Fazmarai
Arduemont wrote:

I love the idea that high security space systems could have low sec areas in stations. It would mean you wouldn't necessarily have to travel too far to ruin someone's day. Low sec stations could be low security with some no security areas, and null sec could have some small areas of alliance defined security with large portions of no security or player organised security.

If POSes were ever allowed to have Walking in Stations, they should be entirely player organised security. So if your daft enough to let someone un-trust worthy in and you don't bring someone to defend yourself, you will get shot and have your stuff stolen.


Frankly, I don't see the use of having the most unpopulated section ever seen in a station, aka "lowsec in stations". Why should it work any more than "lowsec in space" works? Actually, provided the stornger bond to a humanoid avatar, players would be even more risk averse than they are with their ships...

So yes, maybe would be fun to ruin someone's day... but experience says that players will have their day ruined once and will not try any more, even when the only thing in stakes is a silly ship avatar and not "themselves", and that leads to a notorious lack of prey and population.

On the opposite, consensual PvP could find a niche in avatar gameplay. I personally would fancy to hold 1v1 gladiator combats via drone clones... sort of the Arena at Oblivion, but PvP. Being consensual, the rewards should be akin to those in the "duel" mechanic... that is, none directly supplied by the mechanic. I recall that at some point I worked out the details for a PvP league in space, before understanding that any kind of PvP arenas in space would kill the game. But then, avatar gameplay is a blank sheet and could be shaped into things never done before in EVE... like, actual fun and mostly unconsequential content.

(Yay, that's crazy stuff. Swordfighting in EVE with 50 million iSK mortal clones, lol. Consensual PvP in your EVE, jesusholychrist. But provided how we aren't going to get not even some clothes that look like they belong to a SF game rather than the nearest Zara, why not dream at large? Blink)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vaju Enki
Secular Wisdom
#2592 - 2013-10-19 07:57:15 UTC
Ishtanchuk Fazmarai wrote:
Arduemont wrote:

I love the idea that high security space systems could have low sec areas in stations. It would mean you wouldn't necessarily have to travel too far to ruin someone's day. Low sec stations could be low security with some no security areas, and null sec could have some small areas of alliance defined security with large portions of no security or player organised security.

If POSes were ever allowed to have Walking in Stations, they should be entirely player organised security. So if your daft enough to let someone un-trust worthy in and you don't bring someone to defend yourself, you will get shot and have your stuff stolen.


Frankly, I don't see the use of having the most unpopulated section ever seen in a station, aka "lowsec in stations". Why should it work any more than "lowsec in space" works? Actually, provided the stornger bond to a humanoid avatar, players would be even more risk averse than they are with their ships...

So yes, maybe would be fun to ruin someone's day... but experience says that players will have their day ruined once and will not try any more, even when the only thing in stakes is a silly ship avatar and not "themselves", and that leads to a notorious lack of prey and population.

On the opposite, consensual PvP could find a niche in avatar gameplay. I personally would fancy to hold 1v1 gladiator combats via drone clones... sort of the Arena at Oblivion, but PvP. Being consensual, the rewards should be akin to those in the "duel" mechanic... that is, none directly supplied by the mechanic. I recall that at some point I worked out the details for a PvP league
in space, before understanding that any kind of PvP arenas in space would kill the game. But then, avatar gameplay is a blank sheet and could be shaped into things never done before in EVE... like, actual fun and mostly unconsequential content.

(Yay, that's crazy stuff. Swordfighting in EVE with 50 million iSK mortal clones, lol. Consensual PvP in your EVE, jesusholychrist. But provided how we aren't going to get not even some clothes that look like they belong to a SF game rather than the nearest Zara, why not dream at large? Blink)


In a sandbox mmo-rpg's, their is no such thing as non-consensual PvP, you make it consensual when you login.

The Tears Must Flow

Arduemont
Rotten Legion
#2593 - 2013-10-19 09:58:13 UTC  |  Edited by: Arduemont
Vaju Enki wrote:

In a sandbox mmo-rpg's, their is no such thing as non-consensual PvP, you make it consensual when you login.


Actually, you consent when you undock and if you don't want to consent, you don't have to. And a great many of the most powerful players in Eve never need to undock. This needs to change. You should consent when you login, not when you undock. If we could PvP docked up this wouldn't be an issue.

Ishtanchuk Fazmarai wrote:

Frankly, I don't see the use of having the most unpopulated section ever seen in a station, aka "lowsec in stations". Why should it work any more than "lowsec in space" works? Actually, provided the stornger bond to a humanoid avatar, players would be even more risk averse than they are with their ships...

...

On the opposite, consensual PvP could find a niche in avatar gameplay. I personally would fancy to hold 1v1 gladiator combats via drone clones... sort of the Arena at Oblivion, but PvP. Being consensual, the rewards should be akin to those in the "duel" mechanic... that is, none directly supplied by the mechanic. I recall that at some point I worked out the details for a PvP league in space, before understanding that any kind of PvP arenas in space would kill the game. But then, avatar gameplay is a blank sheet and could be shaped into things never done before in EVE... like, actual fun and mostly unconsequential content.


Lowsec works fine. Better than sov space if you ask me. As for actual consensual PvP in stations, sure... If WiS is going to be accepted though, it needs to reflect Eve is it is now. The duelling system was a step in the direction of truly consensual PvP in Eve. Implementing something similar in Avatar forum wouldn't go against the grain.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ishtanchuk Fazmarai
#2594 - 2013-10-19 11:29:45 UTC
Arduemont wrote:
Vaju Enki wrote:

In a sandbox mmo-rpg's, their is no such thing as non-consensual PvP, you make it consensual when you login.


Actually, you consent when you undock and if you don't want to consent, you don't have to. And a great many of the most powerful players in Eve never need to undock. This needs to change. You should consent when you login, not when you undock. If we could PvP docked up this wouldn't be an issue.

Ishtanchuk Fazmarai wrote:

Frankly, I don't see the use of having the most unpopulated section ever seen in a station, aka "lowsec in stations". Why should it work any more than "lowsec in space" works? Actually, provided the stornger bond to a humanoid avatar, players would be even more risk averse than they are with their ships...

...

On the opposite, consensual PvP could find a niche in avatar gameplay. I personally would fancy to hold 1v1 gladiator combats via drone clones... sort of the Arena at Oblivion, but PvP. Being consensual, the rewards should be akin to those in the "duel" mechanic... that is, none directly supplied by the mechanic. I recall that at some point I worked out the details for a PvP league in space, before understanding that any kind of PvP arenas in space would kill the game. But then, avatar gameplay is a blank sheet and could be shaped into things never done before in EVE... like, actual fun and mostly unconsequential content.


Lowsec works fine. Better than sov space if you ask me. As for actual consensual PvP in stations, sure... If WiS is going to be accepted though, it needs to reflect Eve is it is now. The duelling system was a step in the direction of truly consensual PvP in Eve. Implementing something similar in Avatar forum wouldn't go against the grain.


"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?"

Yes/No?

Yes

Player spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7.

"You died. Do you want to activate a new clone?"

Players would be making lines to enjoy that, sure. Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vaju Enki
Secular Wisdom
#2595 - 2013-10-19 11:42:22 UTC
Ishtanchuk Fazmarai wrote:
Arduemont wrote:
Vaju Enki wrote:

In a sandbox mmo-rpg's, their is no such thing as non-consensual PvP, you make it consensual when you login.


Actually, you consent when you undock and if you don't want to consent, you don't have to. And a great many of the most powerful players in Eve never need to undock. This needs to change. You should consent when you login, not when you undock. If we could PvP docked up this wouldn't be an issue.

Ishtanchuk Fazmarai wrote:

Frankly, I don't see the use of having the most unpopulated section ever seen in a station, aka "lowsec in stations". Why should it work any more than "lowsec in space" works? Actually, provided the stornger bond to a humanoid avatar, players would be even more risk averse than they are with their ships...

...

On the opposite, consensual PvP could find a niche in avatar gameplay. I personally would fancy to hold 1v1 gladiator combats via drone clones... sort of the Arena at Oblivion, but PvP. Being consensual, the rewards should be akin to those in the "duel" mechanic... that is, none directly supplied by the mechanic. I recall that at some point I worked out the details for a PvP league in space, before understanding that any kind of PvP arenas in space would kill the game. But then, avatar gameplay is a blank sheet and could be shaped into things never done before in EVE... like, actual fun and mostly unconsequential content.


Lowsec works fine. Better than sov space if you ask me. As for actual consensual PvP in stations, sure... If WiS is going to be accepted though, it needs to reflect Eve is it is now. The duelling system was a step in the direction of truly consensual PvP in Eve. Implementing something similar in Avatar forum wouldn't go against the grain.


"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?"

Yes/No?

Yes

Player spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7.

"You died. Do you want to activate a new clone?"

Players would be making lines to enjoy that, sure. Lol


If they don't like it, then they don't enjoy sandbox mmo-rpg's and should leave.

The Tears Must Flow

Arduemont
Rotten Legion
#2596 - 2013-10-19 11:43:59 UTC  |  Edited by: Arduemont
Ishtanchuk Fazmarai wrote:

"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?"

Yes/No?

Yes

Player spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7.

"You died. Do you want to activate a new clone?"

Players would be making lines to enjoy that, sure. Lol


Except it doesn't make any sense to use the same system that spaceships use. It wouldn't have to be even vaguely similar.

Vaju Enki wrote:

If they don't like it, then they don't enjoy sandbox mmo-rpg's and should leave.


Isn't he cute. If you don't like people's opinions, then you don't enjoy forums and should leave.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ishtanchuk Fazmarai
#2597 - 2013-10-19 12:04:19 UTC
Arduemont wrote:
Ishtanchuk Fazmarai wrote:

"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?"

Yes/No?

Yes

Player spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7.

"You died. Do you want to activate a new clone?"

Players would be making lines to enjoy that, sure. Lol


Except it doesn't make any sense to use the same system that spaceships use. It wouldn't have to be even vaguely similar.


There are only so many ways to spawn into a non-consensual PvP zone, and all of them can either be camped or griefed, specially when you haven't got endless cubic AU of space but a rather limited map.

Most abuses will come from "hunters", but also there are spawn methods that allow abuse by "prey". And all in all, non-consensual PvP is a feature guaranteed to kill itself; CCP should rather save themselves the trouble and not make yet another game about it.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vaju Enki
Secular Wisdom
#2598 - 2013-10-19 12:10:51 UTC  |  Edited by: Vaju Enki
Arduemont wrote:
Ishtanchuk Fazmarai wrote:

"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?"

Yes/No?

Yes

Player spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7.

"You died. Do you want to activate a new clone?"

Players would be making lines to enjoy that, sure. Lol


Except it doesn't make any sense to use the same system that spaceships use. It wouldn't have to be even vaguely similar.

Vaju Enki wrote:

If they don't like it, then they don't enjoy sandbox mmo-rpg's and should leave.


Isn't he cute. If you don't like people's opinions, then you don't enjoy forums and should leave.


It's not a matter of liking/not liking other people's opinions, it's a matter of facts, EvE Online is a sandbox mmo-rpg's, if you don't like the genre, don't play it.

The Tears Must Flow

Vaju Enki
Secular Wisdom
#2599 - 2013-10-19 12:15:15 UTC
Ishtanchuk Fazmarai wrote:
Arduemont wrote:
Ishtanchuk Fazmarai wrote:

"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?"

Yes/No?

Yes

Player spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7.

"You died. Do you want to activate a new clone?"

Players would be making lines to enjoy that, sure. Lol


Except it doesn't make any sense to use the same system that spaceships use. It wouldn't have to be even vaguely similar.


There are only so many ways to spawn into a non-consensual PvP zone, and all of them can either be camped or griefed, specially when you haven't got endless cubic AU of space but a rather limited map.

Most abuses will come from "hunters", but also there are spawn methods that allow abuse by "prey". And all in all, non-consensual PvP is a feature guaranteed to kill itself; CCP should rather save themselves the trouble and not make yet another game about it.



Yes because CCP biggest success is not a game that resolves around non-consensual PvP. I think CCP should do a kindergarten themepark avatar game and attach it to a sandbox game, makes perfect sense.

The Tears Must Flow

Little Dragon Khamez
Guardians of the Underworld
#2600 - 2013-10-19 12:37:44 UTC
for WIS to have any validity, it has to be a dangerous and a lucrative thing to do. Which is why I think there should be avatar based pvp in stations, fist fights, knife fights, gun battles, you name it. Ok you might have law enforcement but they should be like faction/corporate police where they are easily overpowered as they are ordinary humans not enhanced posthumans like capsuleers and dust bunnies.

Also as per the trailer thing should happen 'off grid' away from the network like buying boosters direct, paying for hits on people or sneaking into medical to **** up someone else's clone. They thing they've got a good quality clone than can handle all of their sp, but you've replaced it with a clone grade alpha... I wouldn't want to be that person the next time they get podded.

What about stealing equipment and loot from someone's hanger. Lifting a ship out from underneath them.

That's enough from me, but WIS is worthless unless it's dangerous, has consequences and makes you wonder even if you should unlink from the pod, because once your out of that pod, you are just a human, an enhanced one but human nonetheless with all of the vulnerabilities and frailities that come from that. Plus 0.5 stations should be the most dangerous around, filled with the high pressure scum of highsec and the seasoned criminals of low and the psychopaths of null....

Dumbing down of Eve Online will result in it's destruction...