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Team Avatar and the future of our prototype

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Author
Rhes
Brutor Tribe
Minmatar Republic
#2281 - 2013-09-30 20:34:39 UTC
Ishtanchuk Fazmarai wrote:
It is quite interesting how they claim to be thrilled about getting more of the same (go there, conquer it, lose it, conquer it again, rinse and repeat) and yet fail to understand or respect what other players ask from CCP.


The game has evolved and changed a lot since Incarna. You just don't care because the change didn't include more outfits for your space Barbie.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Shalua Rui
Rui Freelance Mining
#2282 - 2013-09-30 21:03:22 UTC
Ishtanchuk Fazmarai wrote:
When CCP Seagull was appointed as Senior Producer under CCP Unifex's wing, I asked her publicly to not leave behind the "lurkers". But now the "Hallelujah plan" is all about "enablers" and "instigators", and we the humble, silent, neglected lurkers have been left behind. Wether this is a smart move or the second point in which historians will look back at the demise of EVE and say "that was the second fatal blow", time will tell.


That sums it up pretty nicely...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Cypherdog
Pator Tech School
Minmatar Republic
#2283 - 2013-09-30 21:40:23 UTC  |  Edited by: Cypherdog
Rhes wrote:

Probably because it's difficult to respect people who want to ruin a perfectly fine spaceship game with wizard robes and dance emotes.


Geez, stop already the WoW innuendos. If EVE developed avatar gameplay, it would be mature. AS mature and dark as GTA V gameplay. Noone is saying anything about Wizards. Didn't you watch the Incarna development videos? NO you didn't. BUt you might have have a point, because CCP have proven that they're only good for designing a 3rd person spaceship game and Game Trailers. They have no experience whatsoever in avatar gameplay, Vampire games and very little -if negative- in First Person Shooters.
Rhes
Brutor Tribe
Minmatar Republic
#2284 - 2013-09-30 22:23:24 UTC
Cypherdog wrote:
Didn't you watch the Incarna development videos?


Compare what was in those videos to what was actually released.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Arduemont
Rotten Legion
#2285 - 2013-09-30 22:26:29 UTC
Rhes wrote:
Cypherdog wrote:
Didn't you watch the Incarna development videos?


Compare what was in those videos to what was actually released.


Exactly, dumb ass. We never got any of that.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rhes
Brutor Tribe
Minmatar Republic
#2286 - 2013-09-30 22:50:07 UTC
Arduemont wrote:
Rhes wrote:
Cypherdog wrote:
Didn't you watch the Incarna development videos?


Compare what was in those videos to what was actually released.


Exactly, dumb ass. We never got any of that.


So we had two years of wasted development time and we got a room with a couch and a microtransaction store and you want them to waste even *more* time on it? I just want to be clear that that is really what you are advocating for.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Eli Green
The Arrow Project
#2287 - 2013-09-30 23:06:39 UTC
Personally I hope at some point CCP does go back to creating solid content for WiS and fulfill EVE's role as a full sci-fi simulation. However it is reasonable to assume that WiS will not be worked on in great detail until some of the issues that have been sitting on the backlog have been dealt with.

It should also be noted that arguing that X group that believes X about WiS is correct as CCP has never released any data on the player interest in the subject for quite some time. This goes for those arguing both for and against WiS, devolving the discussion into personal attacks and jibes does nothing to help either side.

In conclusion I'm looking forward to see what the suture of EVE will hold regardless of CCP's decisions relating to the development of WiS.

wumbo

Rhes
Brutor Tribe
Minmatar Republic
#2288 - 2013-09-30 23:22:24 UTC
Eli Green wrote:
It should also be noted that arguing that X group that believes X about WiS is correct as CCP has never released any data on the player interest in the subject for quite some time. This goes for those arguing both for and against WiS, devolving the discussion into personal attacks and jibes does nothing to help either side.


Subscribers have gone up every quarter since the summer of rage (since CCP put WiS nonsense on the back burner) and that is the only data that is needed.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

raven666wings
Cyber Chaos Crew
#2289 - 2013-09-30 23:47:25 UTC  |  Edited by: raven666wings
Rhes wrote:
Subscribers have gone up every quarter since the summer of rage (since CCP put WiS nonsense on the back burner) and that is the only data that is needed.


Non sense. I unsubbed after WiS development stop. So did many people. Matter of fact, avatar gameplay was what attracted me to the game in the first place (check my character's creation date). The fact that EVE has gained some numbers is more related to the alt accounts created by established players than by newcomer accounts. Plus, the number of active accounts does not tell directly how many of them are actually paying a subscription and not using PLEX bought by someone else.Take a look at the PLEX isk value inflation in the last 2 years. Practically doubled from 300m to 600m isk. Need I write a conclusion or are you able to take it by yourself? Probably not.
Shalua Rui
Rui Freelance Mining
#2290 - 2013-09-30 23:49:40 UTC  |  Edited by: Shalua Rui
raven666wings wrote:
Probably not.

Scratch the "probably". Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Rhes
Brutor Tribe
Minmatar Republic
#2291 - 2013-10-01 00:11:05 UTC
raven666wings wrote:
Non sense. I unsubbed after WiS development stop. So did many people.


Not enough to make a difference. During the summer of rage so many people canceled that CCP flew the entire CSM to Iceland for an emergency summit to try and stem the flow of people leaving the game. After CCP apologized and made a commitment to refocus on real Eve content subs started going up again.

The fact that you canceled your subscription and it didn't make CCP change course means not enough people agree with you. Apparently the number of people who can't live without space Barbie is less than the usual monthly subscription churn numbers.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

raven666wings
Cyber Chaos Crew
#2292 - 2013-10-01 00:17:56 UTC  |  Edited by: raven666wings
Rhes wrote:

The fact that you canceled your subscription and it didn't make CCP change course means not enough people agree with you.


Nope. It just means that those people either don't unsub or do it quietly without throwing tantrums at CCP and shooting pixel statuesWhat?
Rhes
Brutor Tribe
Minmatar Republic
#2293 - 2013-10-01 00:26:46 UTC
raven666wings wrote:
Rhes wrote:

The fact that you canceled your subscription and it didn't make CCP change course means not enough people agree with you.


Nope. It just means that those people either don't unsub or do it quietly without throwing tantrums at CCP and shooting pixel statuesWhat?


Either way there still aren't enough to make CCP change the course of the game again. If subscriptions weren't going up every quarter you'd have an argument but they are so you don't.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

raven666wings
Cyber Chaos Crew
#2294 - 2013-10-01 00:40:05 UTC  |  Edited by: raven666wings
Rhes wrote:

Either way there still aren't enough to make CCP change the course of the game again. If subscriptions weren't going up every quarter you'd have an argument but they are so you don't.


Make CCP change the couse of the game??? What are we now? Dellusional fanbois who think they own the game and force CCP to fire a whole dev team so they stop whining? Nope, we're all adults here.

Personally couldn't care less about the course of the game. If the developers give me what I want, I'll pay for it. If they don't well, no dough from me. Simple as that. You think I didn't know EVE before 2011? Seen it around since it came out in 2003, the "meh" factor was strong in this one when compared to other subcription based sci-fi mmorpg's like Anarchy Online or Star Wars Galaxies, and will be even stronger when compared to Star Citizen. Incarna (if delivered properly, which wasn't what happened in 2011) is the best thing could happen to this game to make it gain newcomers who like myself were never attracted enough to pay a subscription on a tactical spaceship & economic warfare simulator lacking avatar gameplay.
Doc Fury
Furious Enterprises
#2295 - 2013-10-01 00:55:14 UTC
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
When CCP Seagull was appointed as Senior Producer under CCP Unifex's wing, I asked her publicly to not leave behind the "lurkers". But now the "Hallelujah plan" is all about "enablers" and "instigators", and we the humble, silent, neglected lurkers have been left behind. Wether this is a smart move or the second point in which historians will look back at the demise of EVE and say "that was the second fatal blow", time will tell.


That sums it up pretty nicely...


Tinfoil much?

There's a million angry citizens looking down their tubes..at me.

Flamespar
WarRavens
#2296 - 2013-10-01 01:05:00 UTC
It's interesting when I post pics of Incarna (and EVE in general) on facebook and compare them to the cartoonish crap from other MMOs. EVE looks amazing.

It's a real shame that they have the engine for avatar game play already in place, but are refusing to use it.

Maybe we should get CCP to release the art assets from the existing CQs and get players to design a new space using them. Could be a fun competition.
raven666wings
Cyber Chaos Crew
#2297 - 2013-10-01 01:14:21 UTC  |  Edited by: raven666wings
CCPeen got pumped too much and exploded. Old avatars' style was better suited to the game's setting imo. I think they woulda made a better job to keep them and create an avatar gameplay engine based on that older graphic technology. Carbon was too hi-tech. They launched it half-baked and f*cked up.
Rhes
Brutor Tribe
Minmatar Republic
#2298 - 2013-10-01 02:11:43 UTC
raven666wings wrote:
Rhes wrote:

Either way there still aren't enough to make CCP change the course of the game again. If subscriptions weren't going up every quarter you'd have an argument but they are so you don't.


Make CCP change the couse of the game??? What are we now? Dellusional fanbois who think they own the game and force CCP to fire a whole dev team so they stop whining? Nope, we're all adults here


Yes, we changed the course of the game when thousands of people canceled their subscriptions after Incarna was released. You guys keep bleating about the "total sci-fi emulator" that CCP was preparing in the years leading up to WiS being released...what do you think made them change direction?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#2299 - 2013-10-01 02:13:08 UTC
Flamespar wrote:
It's interesting when I post pics of Incarna (and EVE in general) on facebook and compare them to the cartoonish crap from other MMOs. EVE looks amazing.

It's a real shame that they have the engine for avatar game play already in place, but are refusing to use it.

Maybe we should get CCP to release the art assets from the existing CQs and get players to design a new space using them. Could be a fun competition.


They don't have the engine for avatar gameplay already in place. The engine developed for Incarna can't even support more than one person in a room.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Crasniya
The Aussienauts
#2300 - 2013-10-01 02:15:31 UTC
Rhes wrote:
They don't have the engine for avatar gameplay already in place. The engine developed for Incarna can't even support more than one person in a room.


You have no evidence for this. The fact they haven't done it is not proof they can't.

Rhes wrote:
Subscribers have gone up every quarter since the summer of rage (since CCP put WiS nonsense on the back burner) and that is the only data that is needed.


Funny thing: Look where Second Life is on there. And that's with like... no "meaningful gameplay" whatsoever. And every game on the chart with over a million subs... has at least something avatar gameplay related.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net