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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Shalua Rui
Rui Freelance Mining
#81 - 2012-08-03 11:01:10 UTC  |  Edited by: Shalua Rui
Malcanis wrote:
It's absurdly easy and safe to travel through lo-sec these days. I moved a god damb Noctis through Rancer this wee for christ's sake.


Ok, sorry if I gave you the impression that I know abso-fing-lutely nothing about this game...

My point beeing: A few years back, I didn*t have to take extra precautions if I had to make a quick trip to 0.4 to shortcut for a mission, or to pickup some merchandise. Not that there where no gate camps back then, mind you, they just didn't pop any T1 frig our hauler back then, just for the heck of it... same with suicide gankers... what shee-niou practice is that?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

TheGunslinger42
All Web Investigations
#82 - 2012-08-03 11:02:08 UTC
Kaeda Maxwell wrote:
Sorry for the x-post but;

Ok just to clarify;

'suspect' is a new thing introduced under the new crimewatch it's not the same as being below -5.0.

From what I understood (at fanfest) 'suspect' is a flag that occurs when you do something that would currently give somebody else aggression on you (like you loot their can).

Under the new crimewatch as explained at fanfest you will be one of three states at all times;

* neutral (done nothing)
* suspect (theft, neutral repping)
* criminal (anything that currently incurs GCC)

Which is not related to security status. So you might want to hold off on the wild speculation till you read up on the new crimewatch system.


Loot from a wreck and then die from overpowered gate guns. Welcome to New Eve. Any none fluffeh bunnies in space actions will not be tolerated.
Eugene Kerner
TunDraGon
Goonswarm Federation
#83 - 2012-08-03 11:04:53 UTC
TheGunslinger42 wrote:


Loot from a wreck and then die from overpowered gate guns. Welcome to New Eve. Any none fluffeh unicorns in space actions will not be tolerated.


fixed that for you

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Misanth
RABBLE RABBLE RABBLE
#84 - 2012-08-03 11:06:43 UTC
Irony. When I wanted to increase my smallscale PvP activity, I went with an alt and popped as many cyno/pods as I could to drop to -10 ASAP. When I was low enough security, people would actually start engage me on the gates and I'd get great smallscale fights.

So with Greyscales changes, that door is completely closed. Now it's actually bad to be -10, and all those opportunity fights you'd get will be gone. In fact, you rather would not be -10 so you could travel under guns, while looking for.. well what? People that drop cans in belts? Travel to null? Join FW? Wardec people in low? The only summary I can come forward with when thinking about this, is that it's a major combat nerf, nothing else. It just makes it harder to fight.

AFK-cloaking in a system near you.

Keno Skir
#85 - 2012-08-03 11:08:30 UTC
Signed.

Why not just have concord slowly upgrade or downgrade the police / deffensive structures over time depending on number of kills on that gate each day or week Shocked

Gates that were permacamped would be eventually re-inforced and the camps would be forced to roam. Hmm, i actually think thats an idea that could work Bear
Shalua Rui
Rui Freelance Mining
#86 - 2012-08-03 11:10:55 UTC
Keno Skir wrote:
Why not just have concord slowly upgrade or downgrade the police / deffensive structures over time depending on number of kills on that gate each day or week Shocked


Uh, now that's a shiny idea there... problem is, EVE is not that flexible.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Keno Skir
#87 - 2012-08-03 11:17:43 UTC  |  Edited by: Keno Skir
Cyprus Black wrote:
I would like to start a petition that cancels out this petition. A game change that's actually an improvement to lowsec is a good thing and these morons want to keep the currently broken status quo?

Nay I say. Give a like and quote this post to show that common sense triumphs over stupid lowsec morons who are just in it for easy kills (I'm also a like *****).


Isn't you blog all about cheap hisec corp kills Cyprus? I actually liked your blog a lot, especially about the mining corps who's orca's you killed right after you joined them Pirate

But really now, you've not got a leg to stand on as far as PvP integrity :P
Orthan
Zor's Club
B.E.A.R.S.
#88 - 2012-08-03 11:18:00 UTC
SIGNED

I have been playing eve since 2003 with all its changes, some good - some bad ...
I also call Low-Sec my 'Home' - I am not interested in any High-Sec or Null-Sec activity.

So ...
If this modification to sentry-mechanics comes I will unsubscribe my 5 accounts and selfdestruct my titan, fraps it and put it to u-tube with the proper comment to this sentry-modification.

If CCP wants to modify Eve to get more like WOW - do it - but without me and without my money for it.
Misanth
RABBLE RABBLE RABBLE
#89 - 2012-08-03 11:19:48 UTC
Kuehnelt wrote:
Are tutorials really that hard to write?


CCP want players to teach players, they want corporations to do that job for them, simply put. Unfortunately, there are entire alliances of people who still don't know how to move around in low- or null, even when they live there, so one could argue that CCP at this time should've learned.. but nopes, they keep promote the 'people teach people'-way.

I have to say tho, I think I learned alot in my early years from my corp, but I learned even more from going out and exploring/learning by my mistakes. People now seems so damn afraid of dying tho, not sure what is up with that. *cough* crappy mentality. P

Good post tho, rest of your stuff, gave you +1.

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#90 - 2012-08-03 11:23:58 UTC
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


Start by bookmarking this thread, already some excellent feedback. P

AFK-cloaking in a system near you.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#91 - 2012-08-03 11:46:35 UTC
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.

I do like the 'escalating' dps idea, but would you consider making it 'escalate' to its current level of damage, thereby allowing small ships to get tackle and remainin on grid long enough for slower locking ships to take over

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Harvey James
The Sengoku Legacy
#92 - 2012-08-03 11:49:09 UTC  |  Edited by: Harvey James
so will this remote repping suspect flagging happen in HS or does this only affect lowsec?
lets get rid of neut reps pls

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

SenshiMaru
State War Academy
Caldari State
#93 - 2012-08-03 11:52:56 UTC  |  Edited by: SenshiMaru
At this rate, null-sec will have GCC, gate guns, and Concord by next June. You're ******* stupid, CCP.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#94 - 2012-08-03 11:57:02 UTC
Misanth wrote:
Tara Read wrote:
What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.


CCP want to force all lowsec inhibitants into FW. Welcome to Blob Online, where smallscale gameplay is hated by the devs.


Blob Online has always been around since the days of BoB and even before Capitals. The sad underlying fact is that there is hardly anything that drives players TO low sec. Unless you're a dirty, greedy old salt who desires the dangers of low sec it's pretty much moot.

Let me ask everyone here. IF these were to be implemented what then? There still would be little desire for players to head to low sec for any permanent basis besides maybe missions or sites. Yet even those are lack luster compared to the profits to be had in Null.

Yet we all know who's hands are always in the cookie jar when it comes to dominance over the resources that drive New Eden and why the market remains terribly inflated. 80 Million isk Drakes? Anyone remember when they were 30 by chance?

Low Sec NEEDS to bring something worth while to players. It needs to be appealing for either minerals, or sites. Something that Null sec doesn't have. This will inspire growth and interest. It will bring forth better combat as well!

Think about it. New corps or operations vying for control over new minerals or something of value all the while dealing with the risk of those willing to haunt said systems.

The problem simply is there IS no reward for the risk. CCP needs to change that. Not because we want juicer targets But because Low Sec now provides an opportunity to break the monopoly on the markets and give others a chance to stake their own claim without dealing with G00NS or Nulli Secunda or TEST etc.

And even then we take no sides with said people. We fight em all. Hell we even provide protection (for a price). Point being is Low Sec could be the breath of fresh air people have been waiting for....

Instead of tinkering with gates to keep people out of Low Sec we need to reinvigorate reasons to bring people in.

Cameron Cahill
Deaths Consortium
Pandemic Horde
#95 - 2012-08-03 11:59:23 UTC
The escalating damage thing is a good idea. The amount of damage is whats stupid. with the increasing damage and the amount you are proposing it do, the guns will start alphaing battleships in about two minutes not including previous damage/player agression. This is thoroughly stupid. And don't be stupid and try and do sig related damage on that kind of level. An mwding bs (as all are) has roughly the same sig as a carrier.

There is nothing wrong with the current damage levels, just make it so the guns have tracking issues with frigates if you really want to bring them in to gate combat.
Medarr
Viziam
Amarr Empire
#96 - 2012-08-03 12:01:57 UTC
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


Uhhh so what you want is for us pirates to not only be shot in highsec by navy and other players but also by sentry guns in lowsec.. our NATURAL habitat?... Did you get ganked by pirates or something?

Seriously.. worst idea since WiS... wanna have riots on your hands again... do this...
Aranial
Empyrean Warriors
#97 - 2012-08-03 12:02:22 UTC
/signed

I like my bit of low-sec pew pew, be it on a gate or at an asteriod field. This will just kill all small roaming gangs and solo pvp on gates. I thought CCP wanted more PvP not less? Wouldn't this change be rather counter productive?

Here's hoping it doesn't come to pass.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#98 - 2012-08-03 12:07:31 UTC
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


Before finalizing anything (and I'm sure I speak for everyone here) we'd like more details on this "escalation" feature that's to replace the current system. Will this system penalize you for being a negative sec status without aggression? Will it time out once you warp away like GCC or remain there under certain conditions?

See there is just no details provided which creates confusion and sadly negativity off the bat even if the concept may in the end be good.

As far as this scaling damage up to 5 minutes it just won't work. You will end up killing off any sort of decent fights to be had in Low Sec if you do this. NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways.

Again if you want to invigorate and drive people into Low Sec make it unique. Give it something Null or High Sec doesn't have. Make the reward worth the risk. Give players opportunity. Shutting out the people that make it interesting will only escalate the problem instead of enhancing the experience.





SenshiMaru
State War Academy
Caldari State
#99 - 2012-08-03 12:09:57 UTC  |  Edited by: SenshiMaru
Tara Read wrote:
NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways.


As a Triage pilot, I disagree. Triage goes where the fleet needs it.

But I agreed with everything else in your post.

Yes, gate guns are a necessary evil in low-sec, and in my opinion their DPS was pretty laughable in anything larger than a battlecruiser. The scaling damage is an interesting idea to try and solve the issue, but the damage does not need to scale to the extreme that CCP have stated in the CSM meeting.
Ahura Dracul
Republic Military School
Minmatar Republic
#100 - 2012-08-03 12:11:29 UTC
In eve people need stations and gates and for a majority of time nothing else from a solar system and at the sametime people hate gatecamp and station games mechanics. Real fix isn't changing those mechanics but to introduce a reason for players to go anywhere else in a system and thus bringing the pvp out of gates and stations. If you wanna see other players you have maybe 10000 times better chance finding them at station/gate than at a belt for example. but thenagain we could rename eve online to gatecamp online... maybe it's such a key component in eve gameplay we really can't change it without too many tears.