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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#381 - 2012-08-07 03:48:41 UTC  |  Edited by: Soldarius
Sentry guns in losec makes for very few small-gang (ship-size) fights. Every time I've fought on a gate in losec in a frigate, I've gotten insta-popped by the damn sentries. It's completely ********.

Just get rid of the damn gate-guns. I'm sure the various empire treasury officials will love it.

http://youtu.be/YVkUvmDQ3HY

Attica
The Scope
Gallente Federation
#382 - 2012-08-07 03:53:50 UTC
Tara Read wrote:
Attica wrote:
Pipa Porto wrote:
Attica wrote:
/not signed :)

You cant be a pirate and expect to pretty much go where you please with impunity. You play you pay, if you're going to be an azs and gank ppl then more power to you. There must be consequences however to piracy, yes even more than is currently in the game, which is nothing really. It's one thing to be a pvp oriented game, it's another to let players ruin hours of play time of other players 'just cause' with no real consequences. Pirate tears are yummier than carebear tears for they come from the deeper well of anguish.


The only reason pirates can roam around with impunity is because other players don't kill them. There are no repercussions whatsoever to killing a pirate. It's a PvP game, you want pirates to have a rough time of it, nothing's stopping you from making it so, Mr. Sulu.



Aye but there is an npc police force in the game for a reason.


Ahahahaha.... Oh plz concord save me!



For the love... I thought I was going to get a logical/intellectual debate going with you but you had to ruin it with elitist bullshite. Ah well, mayhap the next subject we meet up on things will work out differently. Cheers to you for what logic and intellect you did show though. There is hope ! Blink

Pirate tears are yummier than carebear tears for they come from the deeper well of anguish.

Nerf Burger
Doomheim
#383 - 2012-08-07 04:48:48 UTC
Attica wrote:
Tara Read wrote:
Attica wrote:
Pipa Porto wrote:
Attica wrote:
/not signed :)

You cant be a pirate and expect to pretty much go where you please with impunity. You play you pay, if you're going to be an azs and gank ppl then more power to you. There must be consequences however to piracy, yes even more than is currently in the game, which is nothing really. It's one thing to be a pvp oriented game, it's another to let players ruin hours of play time of other players 'just cause' with no real consequences. Pirate tears are yummier than carebear tears for they come from the deeper well of anguish.


The only reason pirates can roam around with impunity is because other players don't kill them. There are no repercussions whatsoever to killing a pirate. It's a PvP game, you want pirates to have a rough time of it, nothing's stopping you from making it so, Mr. Sulu.



Aye but there is an npc police force in the game for a reason.


Ahahahaha.... Oh plz concord save me!



For the love... I thought I was going to get a logical/intellectual debate going with you but you had to ruin it with elitist bullshite. Ah well, mayhap the next subject we meet up on things will work out differently. Cheers to you for what logic and intellect you did show though. There is hope ! Blink



you can't expect a logical argument comming from these awful crybaby pirates who are afraid to lose their easymode. They are even trying to say this is a buff to gate camping while wet tears simultaneously gush down their cheeks.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#384 - 2012-08-07 05:36:46 UTC
Attica wrote:
Tara Read wrote:
Attica wrote:
Pipa Porto wrote:
Attica wrote:
/not signed :)

You cant be a pirate and expect to pretty much go where you please with impunity. You play you pay, if you're going to be an azs and gank ppl then more power to you. There must be consequences however to piracy, yes even more than is currently in the game, which is nothing really. It's one thing to be a pvp oriented game, it's another to let players ruin hours of play time of other players 'just cause' with no real consequences. Pirate tears are yummier than carebear tears for they come from the deeper well of anguish.


The only reason pirates can roam around with impunity is because other players don't kill them. There are no repercussions whatsoever to killing a pirate. It's a PvP game, you want pirates to have a rough time of it, nothing's stopping you from making it so, Mr. Sulu.



Aye but there is an npc police force in the game for a reason.


Ahahahaha.... Oh plz concord save me!



For the love... I thought I was going to get a logical/intellectual debate going with you but you had to ruin it with elitist bullshite. Ah well, mayhap the next subject we meet up on things will work out differently. Cheers to you for what logic and intellect you did show though. There is hope ! Blink


Oh jeez. Now this turns into some "intellectual debate?" We all know why CONCORD is there in the first place. To keep high sec "secure" so all the missioners and carebears can go about their daily lives untouched by the chaos that reins in other regions.

Then once these people take their first baby steps into low sec or null they cry foul because their perfect little world is shattered by that false sense of security.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#385 - 2012-08-07 05:41:38 UTC
Nerf Burger wrote:


you can't expect a logical argument comming from these awful crybaby pirates who are afraid to lose their easymode. They are even trying to say this is a buff to gate camping while wet tears simultaneously gush down their cheeks.


Who's they? BTW not all us Pirates are "crybabies" and not all our fights are due to camps. Have a look for yourself. Tonight was quite fun Pirate

http://eve.battleclinic.com/killboard/killmail.php?id=17162838 (yummy)

http://eve.battleclinic.com/killboard/killmail.php?id=17161887 (meh)

http://eve.battleclinic.com/killboard/killmail.php?id=17162189 (juicy!)

Nerf Burger
Doomheim
#386 - 2012-08-07 06:48:50 UTC  |  Edited by: Nerf Burger
Tara Read wrote:
Nerf Burger wrote:


you can't expect a logical argument comming from these awful crybaby pirates who are afraid to lose their easymode. They are even trying to say this is a buff to gate camping while wet tears simultaneously gush down their cheeks.


Who's they? BTW not all us Pirates are "crybabies" and not all our fights are due to camps. Have a look for yourself. Tonight was quite fun Pirate

http://eve.battleclinic.com/killboard/killmail.php?id=17162838 (yummy)

http://eve.battleclinic.com/killboard/killmail.php?id=17161887 (meh)

http://eve.battleclinic.com/killboard/killmail.php?id=17162189 (juicy!)



of course im not saying all pirates are awful terribad crybabies who throw their hands up when CCP decides to nerf easymode pvp, just anyone who is crying about sentry guns. Real pvpers adapt and would welcome this change.

Why are you linking unimpressive gangbang killmails where the victim didn't stand a chance? You might as well be gloating over a bug you stepped on.

I'm really not surprised how all these awful pvpers are tearing their hair out over this change. Gatecamping for kills was waaay too easy and part of why pvp in eve is considered to be such a joke. So many terribad pvpers had found sancturary in EVE where their player skills didn't play a factor. I'm glad CCP is finally making piracy a little bit more challenging, even if just a little. The game is discouraging enough for competitive pvpers in that CCP allows terribads compete with the best via low skill ceilings, equalized progression and a super simplified combat interface that, in all seriousness, a monkey could operate.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#387 - 2012-08-07 07:12:49 UTC  |  Edited by: Tara Read
Nerf Burger wrote:
Tara Read wrote:
Nerf Burger wrote:


you can't expect a logical argument comming from these awful crybaby pirates who are afraid to lose their easymode. They are even trying to say this is a buff to gate camping while wet tears simultaneously gush down their cheeks.


Who's they? BTW not all us Pirates are "crybabies" and not all our fights are due to camps. Have a look for yourself. Tonight was quite fun Pirate

http://eve.battleclinic.com/killboard/killmail.php?id=17162838 (yummy)

http://eve.battleclinic.com/killboard/killmail.php?id=17161887 (meh)

http://eve.battleclinic.com/killboard/killmail.php?id=17162189 (juicy!)



of course im not saying all pirates are awful terribad crybabies who throw their hands up when CCP decides to nerf easymode pvp, just anyone who is crying about sentry guns. Real pvpers adapt and would welcome this change.

Why are you linking unimpressive gangbang killmails where the victim didn't stand a chance? You might as well be gloating over a bug you stepped on.

I'm really not surprised how all these awful pvpers are tearing their hair out over this change. Gatecamping for kills was waaay too easy and part of why pvp in eve is considered to be such a joke. So many terribad pvpers had found sancturary in EVE where their player skills didn't play a factor. I'm glad CCP is finally making piracy a little bit more challenging, even if just a little. The game is discouraging enough for competitive pvpers in that CCP has let terribads compete with the best via low skill ceilings, equalized progression and a super simplified combat interface that, in all seriousness, a monkey could operate.



Nothing pleases you does it? Eve is about tact and taking advantage of opportunities my friend. we were initially roaming (not camping gates so this should please you) looking for a fight. We eventually poked around a huge battle going on with TEST involved with over 1100 people in local (and time dilation to a wonderful 30%).

We decided to head back but not before using their own bubbles to our advantage. I only posted the major kills we got as people became trapped and helpless in their poor little pods. So sad...

What I find ironic is you claim these killmails "gangbangs" when you have over a THOUSAND pilots gang banging each other less than 5 jumps over! Are you really this dense and stupid?

And how more EZ mode do you have to get with being told who to primary, alpha, rinse and repeat? How much more EZ mode is that? Please show me! These pilots get hundreds upon hundreds of kills simply by lining up and being a damned lemming.

Oh and the Malestrom. Initially they had more people yet failed to come to his aide when the hunter became the hunted. It still was a decent kill with a loot drop of over 200 mil. Not bad for a nights end.

So here. I've shown you these major points. Lets see you bullshit your way outta this one.

1. Real pvp players go TO the fights. We actively seek out targets and opportunity.

2. Real pvp players realize how horrible these changes would be simply because fights are now limited to under 5 minutes.

3. You assume every pirate is a sensor boosting lark popping whatever comes their way.

4. You assume we'd rather sit on a gate than explore the vast regions of Eve.

5. Despite evidence stated BY CCP Greyscale himself you fail to see how detrimental these changes are to players whom I quote "player skills play a factor" in.

6. With these changes you would have more of these "EZ mode kills" due to tackle frigs locking down anything that moves while having a fleet of alpha Tornado's sitting comfortably outside sentry range popping whatever and whomever comes through said gate.

7. These changes and the EZ mode kills created by such fleet comps (since now we cannot risk committing to fights due to new said sentry changes) will instead hamper Low Sec growth rather than promote it.

8. All of your counter points have tried to paint myself and others as the very people you despise. If we sought only cheap kills instead of good fights I would have wrote a thread praising CCP Greyscale instead of criticizing him.
Alavaria Fera
GoonWaffe
#388 - 2012-08-07 07:47:37 UTC
Tara Read wrote:
And how more EZ mode do you have to get with being told who to primary, alpha, rinse and repeat? How much more EZ mode is that? Please show me! These pilots get hundreds upon hundreds of kills simply by lining up and being a damned lemming.

If they were getting hundreds of kills, I doubt they were jumping through gates when the FC said not to.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xen Solarus
Furious Destruction and Salvage
#389 - 2012-08-07 08:10:44 UTC  |  Edited by: Xen Solarus
Tara Read wrote:
Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.

Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.


You forgot that all your gate-camping, and general "shoot-everything-that-moves" policies. Carebears have kept well away from low-sec for ages, and will continue to do so if something isn't changed.

Tara Read wrote:

I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.


Thats great! Low-sec would quickly become populated by high-sec people looking to take advantage of the lack of risk! I'm sure that would bring you all back in droves.

Tara Read wrote:

I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.


With this change, you wouldn't be fighting on the gates anymore. People could come into low-sec with significantly decreased chances of immediate face-raping. It would be people in system, running sites or mining that you'd be looking for (or other gangs looking for the same thing). All those that have spent far too much time at gates, they'll have to adapt or fail.

Tara Read wrote:

With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.

Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".

I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.

If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing. .


Though i don't believe you would actually unsubscribe, its an unforunate truth that doing so would improve the game. You guys have been the architects of your own downfall. Low-sec is dead because you've made it a wasteland. The rewards for going there are nothing when compared to the massive risks. I think its one of, if not the biggest, reasons why high-sec players never make the natural move from high to low and null. From their perspective, certain death awaits, generally in the form of a gatecamp.

A change to gate-guns, as well as improving low-sec resources, will give rise to more people in low-sec. More people, means more targets, means more isk. Literally a win win!

People threating to unsubscribe are basicly saying "i don't know how to look for targets!"

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Eugene Kerner
TunDraGon
Goonswarm Federation
#390 - 2012-08-07 08:17:53 UTC
Alavaria Fera wrote:
Tara Read wrote:
And how more EZ mode do you have to get with being told who to primary, alpha, rinse and repeat? How much more EZ mode is that? Please show me! These pilots get hundreds upon hundreds of kills simply by lining up and being a damned lemming.

If they were getting hundreds of kills, I doubt they were jumping through gates when the FC said not to.


didn´t someone say "Jump"?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Tippia
Sunshine and Lollipops
#391 - 2012-08-07 08:19:43 UTC
Xen Solarus wrote:
[You forgot that all your gate-camping, and general "shoot-everything-that-moves" policies. Carebears have kept well away from low-sec for ages, and will continue to do so if something isn't changed.
…and that change has to do with earning potential, not with camps. Camps are just an excuse based on ignorance and widespread panic-mongering since they are 1) easy to bypass with the current mechanics, and 2) quite rare.

Quote:
Thats great! Low-sec would quickly become populated by high-sec people looking to take advantage of the lack of risk! I'm sure that would bring you all back in droves.
No. Highsec people would still be subject to the same panic-mongering, only now, it would actually be correct: the camps would be the only thing out there since there's little left for anyone else. The campers can do their thing better than before, and roaming gangs will be quite rare.

Quote:
With this change, you wouldn't be fighting on the gates anymore.
…and that's why there would be nothing left but campers. People wouldn't be able to get into lowsec since the camps have become far more powerful and since their primary predator is gone.

Quote:
A change to gate-guns, as well as improving low-sec resources, will give rise to more people in low-sec.
…or you could just do the latter since the former won't do much difference (other than, as in this case, make camps much worse).
Neon Tetra
Sex Pistols
#392 - 2012-08-07 10:02:11 UTC
/signed
Lexmana
#393 - 2012-08-07 10:58:33 UTC
Nerf Burger wrote:

you can't expect a logical argument comming from these awful crybaby pirates who are afraid to lose their easymode. They are even trying to say this is a buff to gate camping while wet tears simultaneously gush down their cheeks.

Before acting like an idiot you should try inform yourself about the game you are criticizing.

Fighting pirates at gates is fun and you have the advantage of gate guns helping you out if you let them agress first. This is working as intended. It adds to the lowsec experience. Many of us living there have no problem with this mechanic and would not like gate guns removed.

The changes would completely remove those fights from lowsec. No pirate will ever agress at a gate unless they are put on tackling duty in an interceptor and the fleet of tornadoes are warping in to alpha the poor bastard tackled at the gate. With these changes that is all you will ever see at lowsec gates. Tackle and alpha.

I bet you don't care though because you will probably just stay in highsec running mission until you get bored and quit anyway.




LawlSTi
24th Imperial Crusade
Amarr Empire
#394 - 2012-08-07 11:15:35 UTC
/Signed
AndromacheDarkstar
Caldari Provisions
Caldari State
#395 - 2012-08-07 13:18:50 UTC
signed
Nerf Burger
Doomheim
#396 - 2012-08-07 15:48:28 UTC  |  Edited by: Nerf Burger
Xen Solarus wrote:
Tara Read wrote:
Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.

Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.


You forgot that all your gate-camping, and general "shoot-everything-that-moves" policies. Carebears have kept well away from low-sec for ages, and will continue to do so if something isn't changed.

Tara Read wrote:

I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.


Thats great! Low-sec would quickly become populated by high-sec people looking to take advantage of the lack of risk! I'm sure that would bring you all back in droves.

Tara Read wrote:

I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.


With this change, you wouldn't be fighting on the gates anymore. People could come into low-sec with significantly decreased chances of immediate face-raping. It would be people in system, running sites or mining that you'd be looking for (or other gangs looking for the same thing). All those that have spent far too much time at gates, they'll have to adapt or fail.

Tara Read wrote:

With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.

Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".

I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.

If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing. .


Though i don't believe you would actually unsubscribe, its an unforunate truth that doing so would improve the game. You guys have been the architects of your own downfall. Low-sec is dead because you've made it a wasteland. The rewards for going there are nothing when compared to the massive risks. I think its one of, if not the biggest, reasons why high-sec players never make the natural move from high to low and null. From their perspective, certain death awaits, generally in the form of a gatecamp.

A change to gate-guns, as well as improving low-sec resources, will give rise to more people in low-sec. More people, means more targets, means more isk. Literally a win win!

People threating to unsubscribe are basicly saying "i don't know how to look for targets!"


exactly! well said. Its amazing how many are throwing their hands up pretending like they wont be able to find pvp anymore, taking things to extremes and desperately pretending like this is a huge buff to gate camping. Fortunately the devs are smarter than them.

Easymode pvp got taken away and the game got a little more challenging. A great change, F the crybabies. L2adapt like real pvpers, scrubs.
Benjamin Eastwood
#397 - 2012-08-07 16:08:32 UTC
Boo hoo, now the pirate blobs have to work for their scraps.

"Endless ISK, the sinews of war"

Tippia
Sunshine and Lollipops
#398 - 2012-08-07 16:13:11 UTC  |  Edited by: Tippia
Nerf Burger wrote:
Its amazing how many are throwing their hands up pretending like they wont be able to find pvp anymore, taking things to extremes and desperately pretending like this is a huge buff to gate camping.
Explain how having interceptors will not be a huge buff to gate camping.
Explain how not being able to engage fleet vs. fleet in the one spot where fleets meet will not reduce the amount of fights happening.

Quote:
Fortunately the devs are smarter than them.
Fortunately, they're smart enough to already starting to backpedal on this hugely counter-productive idea.

Benjamin Eastwood wrote:
Boo hoo, now the pirate blobs have to work for their scraps.
…and that's a good thing, why, exactly? Oh and by “work” I assume you mean “resort to gate camping”, which seems quite disingenuous…
Alavaria Fera
GoonWaffe
#399 - 2012-08-07 16:48:02 UTC
Tippia wrote:
Quote:
Fortunately the devs are smarter than them.

Fortunately, they're smart enough to already starting to backpedal on this hugely counter-productive idea.

Hmm, let's see what will happen... it would be funny if instead of instapopping frigates, they just instapopped everything.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sven Ragnaroeg
Necrotic Dancer Cartel
#400 - 2012-08-07 17:24:58 UTC
Eugene Kerner wrote:
/signed

Ps.: I have no problem spending my money on another Game CCP.


I support this statement, DON´T CHANGE THE SENTRY´S