These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Tara Read
Blackwater USA Inc.
Pandemic Horde
#321 - 2012-08-06 18:06:25 UTC
Lilianna Star wrote:
In my experience, Low sec is always the most dangerous place. Even more so than nullsec. I avoid it unless I absolutely need to travel through it. And even then I plan the shortest route through it.

With this change, I'll actually consider going through low sec again. This won't kill low sec, it'll liven it up.


No it'll make you think Sentries will hold your hand through each jump through low sec. "Livening up" low sec does not mean making it easier for you to pass through the system to your destination.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#322 - 2012-08-06 18:09:48 UTC
Patrakele wrote:
Delicious tears - seriously - best harvest ever? DRINK FOR TONIGHT WE DINE IN HELL.


Oh boy. Last kill was in 2010 I see.... http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Patrakele
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#323 - 2012-08-06 18:21:25 UTC
I wonder if the gate gun damage will be consistent in all of lowsec or be stronger in the 0.4 systems compared to 0.2 as the security status goes closer to no security space. To me that would at least make a bit more sense. At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT.

Doesn't really matter to me if it becomes harder to camp a gate as long as it is still going to be possible. We'll just have to adapt and come up with new tactics. I'm curious how long the guns will be at full damage. Will they return to normal after a minute or willIit be like the aggression timers and last over ten minutes? Will the damage be the same on anyone who shows up at the gate after the guns are full damage? Or will the damage be specific per pilot bases on their actions?
Alavaria Fera
GoonWaffe
#324 - 2012-08-06 18:27:47 UTC
XxRTEKxX wrote:
At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT.

So 5 titans to clear the gate for easy camping action?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#325 - 2012-08-06 18:33:59 UTC
Alavaria Fera wrote:
XxRTEKxX wrote:
At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT.

So 5 titans to clear the gate for easy camping action?


Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#326 - 2012-08-06 19:00:02 UTC
XxRTEKxX wrote:
Alavaria Fera wrote:
XxRTEKxX wrote:
At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT.

So 5 titans to clear the gate for easy camping action?


Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns.


Or....just do as we do now and refrain from using capital period?
Ranger 1
Ranger Corp
Vae. Victis.
#327 - 2012-08-06 19:00:09 UTC  |  Edited by: Ranger 1
Quote:
Having the sentries from stations and gates fire on you because of negative security status? Beware of what you wish for on that one.


I may have missed something admittedly, but at no point have a I seen a statement that negative security status = suspicion.

It was my understanding that "suspicion" equals events like can flipping, possibly remote repping/boosting a ship in combat, etc. Events that under the new system would make you shootable by anyone (and apparently gate guns) but not a concordable offense if you were in high sec.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#328 - 2012-08-06 19:13:16 UTC  |  Edited by: XxRTEKxX
Tara Read wrote:
XxRTEKxX wrote:
Alavaria Fera wrote:
XxRTEKxX wrote:
At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT.

So 5 titans to clear the gate for easy camping action?


Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns.


Or....just do as we do now and refrain from using capital period?


Looks like ccp doesn't want it as it is now. They seem to what they want and compromise after.

Look at the inventory window. I liked how it was before. Most said they didn't want change but ccp did it anyways. Its only after they change something that they make any compromise.
Alavaria Fera
GoonWaffe
#329 - 2012-08-06 19:37:03 UTC
XxRTEKxX wrote:
Tara Read wrote:
XxRTEKxX wrote:
Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns.

Or....just do as we do now and refrain from using capital period?

Looks like ccp doesn't want it as it is now. They seem to what they want and compromise after.

Just use supercarriers and titans.

Waiting for the devblog about the need for gate guns to threaten a titan within 5 minutes.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dimitri Zaitsev
Tellurium Fighters
#330 - 2012-08-06 20:26:43 UTC
/ signed.

Not a lowsec roamer but this is really stupid.

CCP likes to change rules during the game match just to make things easier to the new players.

If you want a safe space, just stay in hisec and do something against those sweet water pirates camping hisec stations with logistics support.

But losec is losec. If you don't know how to survive there, just don't go there.
Lin-Young Borovskova
Doomheim
#331 - 2012-08-06 20:29:36 UTC
Keep Gate/Station camping, go ahead do it, smartbomb everything blahblahblah. This is how low sec is supposed to be (in some people's mind)

brb

Ranger 1
Ranger Corp
Vae. Victis.
#332 - 2012-08-06 20:31:10 UTC  |  Edited by: Ranger 1
This simply puts a time limit on how long you can sit on the gates after drawing sentry gun attention, it even allows you the use of frigates to get the inital tackle long enough for tankier ships to get a point.

If you are worried about picking up the wrecks afterwards simply put your looting alt into a deep space transport. It should be able to tank the guns with ease for more than long enough, although if your wrecks are scattered you may have to warp out and then back in to get the next one.

Again, as far as I know, a low security status has nothing to do with this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alavaria Fera
GoonWaffe
#333 - 2012-08-06 20:42:23 UTC
Tara Read wrote:
Takeshi Yamato wrote:
If capitals on gates is a problem (personally I've never seen any capitals camping lowsec gates) then the most logical step would be to add citadel torpedo launchers that only target capitals.


I've only seen a Moros once off a Low Sec gate and we just about killed it. No serious Pirate is going to risk a capital off a gate with titan bridge's and the like around.

Officer smartbombing titans ahoy.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Yabba Addict
Perkone
Caldari State
#334 - 2012-08-06 21:08:39 UTC
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.



Been totally reassured that what you're doing isn't a huge fuckup. Totally.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#335 - 2012-08-06 21:19:23 UTC
Alavaria Fera wrote:
Tara Read wrote:
Takeshi Yamato wrote:
If capitals on gates is a problem (personally I've never seen any capitals camping lowsec gates) then the most logical step would be to add citadel torpedo launchers that only target capitals.


I've only seen a Moros once off a Low Sec gate and we just about killed it. No serious Pirate is going to risk a capital off a gate with titan bridge's and the like around.

Officer smartbombing titans ahoy.


Get out of my Low Sec.... Damned kids with your Titans and loud music...
Tara Read
Blackwater USA Inc.
Pandemic Horde
#336 - 2012-08-06 21:20:24 UTC
XxRTEKxX wrote:
Tara Read wrote:
XxRTEKxX wrote:
Alavaria Fera wrote:
XxRTEKxX wrote:
At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT.

So 5 titans to clear the gate for easy camping action?


Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns.


Or....just do as we do now and refrain from using capital period?


Looks like ccp doesn't want it as it is now. They seem to what they want and compromise after.

Look at the inventory window. I liked how it was before. Most said they didn't want change but ccp did it anyways. Its only after they change something that they make any compromise.


That's fine. Guild Wars 2 is on my agenda anyways.
Johan Civire
Caldari Provisions
Caldari State
#337 - 2012-08-06 22:17:54 UTC
Tara Read wrote:
Alright I normally don't get involved in the gripe fests that surround game mechanics. Personally I've played Eve off and on since 2004 with a few breaks here and there and seen many changes come to New Eden. Some for the better some for worse, but overall I must hand it to CCP they've kept me coming back for more with new opportunities and changes.

Eve to me has always basically been be whatever you want. Want to fight for a faction? Done. Want to make billions or risk losing it all in a Wormhole? Done. Research? Done. Be part of some conglomerate of null sec knuckleheads (grin) Done.

Myself Piracy has always been a dark lust. Preying upon those fool enough to step into the depths of unlawful space has been one of the main reasons why I love this game. Low sec to me has always been home. It's also where I have made some very good friends and seen some of the brightest players in Eve come and go over the years.

Yet today the announcement by CCP Greyscale stating Sentry Gun changes has me more than worried. This move could potentially destroy what is left of any activity in Low Sec. We all know the saying: Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.

Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.

Here is what was quoted by CCP Greyscale in the minutes released yesterday:

CSM minutes wrote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.

This also means that while traveling through Low Sec even without GCC someone would potentially be fired upon. This also means that Sentries will simply be untankable even with different persons sharing the aggression during a fight.

It effectively stops any combat after 5 minutes for the aggressor and further kills any sort of decent fight that may be had off a gate except for a quick gank and run which really isn't a decent fight anyways,

I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.

I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.

With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.

Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".

I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.

If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing.

Please sign below if you agree.


And a other QQ post about this USING your alt is a scaring act off a noob. Get over it. I can also say i played sinds orginal beta close beta and play the 2D game at start.... This is not trusting thats just ignoring like a troll.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#338 - 2012-08-06 22:40:47 UTC
Johan Civire wrote:
Tara Read wrote:
Alright I normally don't get involved in the gripe fests that surround game mechanics. Personally I've played Eve off and on since 2004 with a few breaks here and there and seen many changes come to New Eden. Some for the better some for worse, but overall I must hand it to CCP they've kept me coming back for more with new opportunities and changes.

Eve to me has always basically been be whatever you want. Want to fight for a faction? Done. Want to make billions or risk losing it all in a Wormhole? Done. Research? Done. Be part of some conglomerate of null sec knuckleheads (grin) Done.

Myself Piracy has always been a dark lust. Preying upon those fool enough to step into the depths of unlawful space has been one of the main reasons why I love this game. Low sec to me has always been home. It's also where I have made some very good friends and seen some of the brightest players in Eve come and go over the years.

Yet today the announcement by CCP Greyscale stating Sentry Gun changes has me more than worried. This move could potentially destroy what is left of any activity in Low Sec. We all know the saying: Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.

Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.

Here is what was quoted by CCP Greyscale in the minutes released yesterday:

CSM minutes wrote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.

This also means that while traveling through Low Sec even without GCC someone would potentially be fired upon. This also means that Sentries will simply be untankable even with different persons sharing the aggression during a fight.

It effectively stops any combat after 5 minutes for the aggressor and further kills any sort of decent fight that may be had off a gate except for a quick gank and run which really isn't a decent fight anyways,

I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.

I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.

With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.

Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".

I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.

If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing.

Please sign below if you agree.


And a other QQ post about this USING your alt is a scaring act off a noob. Get over it. I can also say i played sinds orginal beta close beta and play the 2D game at start.... This is not trusting thats just ignoring like a troll.


Proper English and sentence structure goes a LONG way...
Minmatar Citizen160812
The LGBT Last Supper
#339 - 2012-08-06 22:49:20 UTC  |  Edited by: Minmatar Citizen160812
Johan Civire wrote:

And a other QQ post about this USING your alt is a scaring act off a noob. Get over it. I can also say i played sinds orginal beta close beta and play the 2D game at start.... This is not trusting thats just ignoring like a troll.


Proper English? How about just English because I have no idea what that is supposed to mean. Maybe smoke signals would work better next time.
Ranger 1
Ranger Corp
Vae. Victis.
#340 - 2012-08-06 23:41:28 UTC  |  Edited by: Ranger 1
Still waiting to see the part that I apparently missed that says that a low sec status has anything at all to do with being "Suspect".

Edit:
In fact, I quickly found an example of what DOES constitute becoming a "suspect".

Quote:
CCP Greyscale illustrates with an example: He and CCP Masterplan are at war. Seleene is his best buddy, and is flying logistics for CCP Greyscale. If CCP Masterplan comes along and starts fighting CCP Greyscale, then Seleene cannot get involved since he is not part of the war. Seleene would get a "suspect" flag for repping CCP Greyscale.


Do you see any mention of security status?

Neither do I.

Nice work on whipping up a frenzy in the knee jerk crowd though.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.