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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Salicaz
Verrimus Caelum
#181 - 2012-08-03 22:49:42 UTC
/signed
Lin-Young Borovskova
Doomheim
#182 - 2012-08-03 23:00:08 UTC
Scion Lex wrote:
....oh and /signed!



Reading with sunglasses at night is bad, specially after drinking. Read again.

brb

Petrov Kreigt
Magister Mortalis.
#183 - 2012-08-03 23:05:40 UTC  |  Edited by: Petrov Kreigt
Tara Read wrote:
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways.




How much r*tard did your Mom put in your juice this morning?

Look up RnK or anyone who uses heavy hotdrops/escalates fights.

Moving on... If you want to change low sec, make it rewarding for people to venture in, there's no reason to unless you're farming Faction Warfare LP or need to cyno between places. Don't kill off Small gang PvP.

Also, if you want to combat those who sit on a gate all day in instalocking T3's, remove the ability to dock ships on Orcas whilst they have GCC. Sorted.

/Signed
Scion Lex
The Unspoken Ones
OnlyHoles
#184 - 2012-08-03 23:07:14 UTC
Lin-Young Borovskova wrote:
Scion Lex wrote:
....oh and /signed!



Reading with sunglasses at night is bad, specially after drinking. Read again.



Is that the best you could come up with? Stop trying to be cute and post on your main, coward.
Medea Zarr
MILLITECH
#185 - 2012-08-03 23:11:12 UTC
/signed Low sec should be a nice carefree place to stay.........

regards.... ehmmm and Bazinga btw

WE BUY THINGS WE DON'T NEED WITH ISK WE DON'T HAVE TO IMPRESS PEOPLE WE DON'T LIKE 

Lin-Young Borovskova
Doomheim
#186 - 2012-08-03 23:11:51 UTC  |  Edited by: Lin-Young Borovskova
Scion Lex wrote:
Lin-Young Borovskova wrote:
Scion Lex wrote:
....oh and /signed!



Reading with sunglasses at night is bad, specially after drinking. Read again.



Is that the best you could come up with? Stop trying to be cute and post on your main, coward.


Ho I could be as cruel flashy red like you and also insult you, witch is against forum rules of course if we start insulting each other because of pixels stuff.

I still don't understand your real problem since some serious pirates already stated their concerns and that actually improving sentry fire wasn't one problem for them. Can you actually explain something without insulting personally someone not sharing your obvious knowledge and internet importance?

brb

Jerick Ludhowe
Internet Tuff Guys
#187 - 2012-08-03 23:29:14 UTC
/signed
Scion Lex
The Unspoken Ones
OnlyHoles
#188 - 2012-08-03 23:30:55 UTC
Lin-Young Borovskova wrote:
Scion Lex wrote:
Lin-Young Borovskova wrote:
Scion Lex wrote:
....oh and /signed!



Reading with sunglasses at night is bad, specially after drinking. Read again.



Is that the best you could come up with? Stop trying to be cute and post on your main, coward.


Ho I could be as cruel flashy red like you and also insult you, witch is against forum rules of course if we start insulting each other because of pixels stuff.

I still don't understand your real problem since some serious pirates already stated their concerns and that actually improving sentry fire wasn't one problem for them. Can you actually explain something without insulting personally someone not sharing your obvious knowledge and internet importance?


Ok fine. Its the principle of the thing and the direction suggestions like these take the game will not benefit anyone. I consider it a slippery slope. If you really want to improve low sec you need to provide rewards that justify the risk. Then its a win win for everyone. All this does is attempt to solve the problem by limiting the options of other players....and it will do that. Pirating is just like trading or mining or anything else. Its a choice players make. It just so happens that its not a very profitable one for most involved. Allowing CCP to nerf our options in order to give you more is unfair and goes against what has made this a great place to play. This has been said repeatedly.

There are also plenty of people who operate in low sec as non-pirates all the time without serious issue. No more than should be expected in a combat zone. So again its the wrong direction to go. EVE is based on forcing adaptation. Making things easier in order to increase a given population is, and will always be, the wrong answer.

....is that pretty enough for ya?
Suddenly Forums ForumKings
Doomheim
#189 - 2012-08-03 23:32:03 UTC
Petrov Kreigt wrote:
Tara Read wrote:
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways.




How much r*tard did your Mom put in your juice this morning?

Look up RnK or anyone who uses heavy hotdrops/escalates fights.

Moving on... If you want to change low sec, make it rewarding for people to venture in, there's no reason to unless you're farming Faction Warfare LP or need to cyno between places. Don't kill off Small gang PvP.

Also, if you want to combat those who sit on a gate all day in instalocking T3's, remove the ability to dock ships on Orcas whilst they have GCC. Sorted.

/Signed


I agree, CCP seems to be totally out of touch with how people play in lo sec.
Jim Era
#190 - 2012-08-03 23:33:36 UTC
But Scion, nothing would be worth the risk because you would be insta-popped as soon as you tried to go chase that shiny thing.
But thats probably what gate campers want right?
"oh lets make it more valuable so that people come to low-sec...and we can pop more on the gates when they try to get it Twisted"

Wat™

Suddenly Forums ForumKings
Doomheim
#191 - 2012-08-03 23:38:33 UTC
Jim Era wrote:
But Scion, nothing would be worth the risk because you would be insta-popped as soon as you tried to go chase that shiny thing.
But thats probably what gate campers want right?
"oh lets make it more valuable so that people come to low-sec...and we can pop more on the gates when they try to get it Twisted"


There's this cool thing called less-used entry points and wormholes. Friends too.
Jim Era
#192 - 2012-08-03 23:40:10 UTC
teach me, what are these...friends?
and also, wouldn't there be mostly used entry points seeing as how tons of people would be there to get new stuffs?

Wat™

Suddenly Forums ForumKings
Doomheim
#193 - 2012-08-03 23:43:10 UTC
Jim Era wrote:
teach me, what are these...friends?
and also, wouldn't there be mostly used entry points seeing as how tons of people would be there to get new stuffs?


You can't permacamp every gate....
Scion Lex
The Unspoken Ones
OnlyHoles
#194 - 2012-08-03 23:43:26 UTC  |  Edited by: Scion Lex
Jim Era wrote:
But Scion, nothing would be worth the risk because you would be insta-popped as soon as you tried to go chase that shiny thing.
But thats probably what gate campers want right?
"oh lets make it more valuable so that people come to low-sec...and we can pop more on the gates when they try to get it Twisted"



Not true. TBH the only thing you are catching at a gate is a cruiser or BC that didn't bother to use an alt, ask a friend to scout or a hauler that doesn't know how to fraps warp. If you simply think ahead you can get through just fine. Or you wait. Your playing against humans, they will sleep at some point. Half the time we are drunk and watching porn anyway. Perhaps you give us pirates too much credit. Ya there are insta-lock setups out there...go back to my first line. Not to mention Dotlan gives instant updates and kills in system. I mean come on. There is a reason we call them carebears. Its not because you pve, we do that to. Its because you are painfully oblivious to what you need to do. Expecting CCP to 'make it better' is just plain sad.
Jim Era
#195 - 2012-08-03 23:49:48 UTC
I'm just speculating to fuel more responses as it was getting stagnant. I personally have flown without issue from high-low-null and back multiple times, I've never been killed, there were a few camps but they didn't hurt me. Only time I got my ship blown up was in high-sec on like my first week in the game.

Wat™

Lin-Young Borovskova
Doomheim
#196 - 2012-08-03 23:54:21 UTC
Scion Lex wrote:
Ok fine. Its the principle of the thing and the direction suggestions like these take the game will not benefit anyone. I consider it a slippery slope. If you really want to improve low sec you need to provide rewards that justify the risk. Then its a win win for everyone. All this does is attempt to solve the problem by limiting the options of other players....and it will do that. Pirating is just like trading or mining or anything else. Its a choice players make. It just so happens that its not a very profitable one for most involved. Allowing CCP to nerf our options in order to give you more is unfair and goes against what has made this a great place to play. This has been said repeatedly.

There are also plenty of people who operate in low sec as non-pirates all the time without serious issue. No more than should be expected in a combat zone. So again its the wrong direction to go. EVE is based on forcing adaptation. Making things easier in order to increase a given population is, and will always be, the wrong answer.

....is that pretty enough for ya?


I'll share my opinion with you from the beginning:

Too many wolves not enough sheep makes low sec what it is, thing is that wolves can't even admit this might be their fault, it's either dev's fault or sheep fault, the ones because they're incompetent and the others because they're lazy. This is the first problem.

Then reward problem, in fact there is none.
Low sec has enough rewards and very profitable ones the moment you actually can do stuff there with a risk factor proportional to the reward, fut this factor is dead, the risk factor is more about extreme vs reward because wolves made it that way.
Thing is there are so many hungry wolves out there the slightest sheep trying to do something more than travel in some cloacky ship is going to blow up in pieces FTL.
Yes there are a couple systems with few dudes in and that actually might not even care about the pimp Tengu cleaning anoms for a couple weeks then get it and ransom, but this is more likely 5% of low sec population and I'm being generous.
Yes there are some dudes willing to take some risks and actually get some reward but if so many people complain about the fact the reward doesn't cover by any means the risk is it maybe because of something else than every carebear is a stupid pig and pirates are all Einsteins, maybe?

So from a game design point of view, what's the real problem? -the environment or what players do with and how to solve this?
Bring more rewards will not change the sheep attitude because the real problem is still wolves attitude. From there what can you do to make it different, add more value to the already existing that is clearly huge or make it so wolves get their liberties restrained a little bit?
At some point you have to either change some mechanic or add a new one so the symbiosis works again or at least starts working at some point and finish once and for all with this perpetual (true) moaning about low sec being dead (I've never read a single post telling low sec was awesome without 50 behind telling was crap starting by wolves)

The gate guns idea is something to start about or maybe think about a better one, thing is that without more information I do feel concerned about real pirates travelling, eventually being unable to grab their reward (some pirate pointed this and I think it's interesting to include it), and most important roaming gangs.

Someone's idea about dmg scaling with gang size can be good but also something easily exploited, the current announced change and without more information seems a bit OP to me too but thing is that something must be done about those smartbombing camps and lazy stupid camping the same gate for hours without much to worry from gate guns.

Now that we've finished with love poems to each other, what do you think of my point of view? Blink

brb

Scion Lex
The Unspoken Ones
OnlyHoles
#197 - 2012-08-04 00:09:30 UTC  |  Edited by: Scion Lex
Lin-Young Borovskova wrote:
Scion Lex wrote:
Ok fine. Its the principle of the thing and the direction suggestions like these take the game will not benefit anyone. I consider it a slippery slope. If you really want to improve low sec you need to provide rewards that justify the risk. Then its a win win for everyone. All this does is attempt to solve the problem by limiting the options of other players....and it will do that. Pirating is just like trading or mining or anything else. Its a choice players make. It just so happens that its not a very profitable one for most involved. Allowing CCP to nerf our options in order to give you more is unfair and goes against what has made this a great place to play. This has been said repeatedly.

There are also plenty of people who operate in low sec as non-pirates all the time without serious issue. No more than should be expected in a combat zone. So again its the wrong direction to go. EVE is based on forcing adaptation. Making things easier in order to increase a given population is, and will always be, the wrong answer.

....is that pretty enough for ya?


I'll share my opinion with you from the beginning:

Too many wolves not enough sheep makes low sec what it is, thing is that wolves can't even admit this might be their fault, it's either dev's fault or sheep fault, the ones because they're incompetent and the others because they're lazy. This is the first problem.

Then reward problem, in fact there is none.
Low sec has enough rewards and very profitable ones the moment you actually can do stuff there with a risk factor proportional to the reward, fut this factor is dead, the risk factor is more about extreme vs reward because wolves made it that way.
Thing is there are so many hungry wolves out there the slightest sheep trying to do something more than travel in some cloacky ship is going to blow up in pieces FTL.
Yes there are a couple systems with few dudes in and that actually might not even care about the pimp Tengu cleaning anoms for a couple weeks then get it and ransom, but this is more likely 5% of low sec population and I'm being generous.
Yes there are some dudes willing to take some risks and actually get some reward but if so many people complain about the fact the reward doesn't cover by any means the risk is it maybe because of something else than every carebear is a stupid pig and pirates are all Einsteins, maybe?

So from a game design point of view, what's the real problem? -the environment or what players do with and how to solve this?
Bring more rewards will not change the sheep attitude because the real problem is still wolves attitude. From there what can you do to make it different, add more value to the already existing that is clearly huge or make it so wolves get their liberties restrained a little bit?
At some point you have to either change some mechanic or add a new one so the symbiosis works again or at least starts working at some point and finish once and for all with this perpetual (true) moaning about low sec being dead (I've never read a single post telling low sec was awesome without 50 behind telling was crap starting by wolves)

The gate guns idea is something to start about or maybe think about a better one, thing is that without more information I do feel concerned about real pirates travelling, eventually being unable to grab their reward (some pirate pointed this and I think it's interesting to include it), and most important roaming gangs.

Someone's idea about dmg scaling with gang size can be good but also something easily exploited, the current announced change and without more information seems a bit OP to me too but thing is that something must be done about those smartbombing camps and lazy stupid camping the same gate for hours without much to worry from gate guns.

Now that we've finished with love poems to each other, what do you think of my point of view? Blink




I think you are overstating our actual impact versus the psychological impact of pirates. The idea that you are going to be insta popped for showing up or that the low sec site runner as been driven into extinction is just not true. I really, think they are too scared to try. Now granted, there is a learning curve as with all things with eve. And, yes, we take advantage of that fact. The solution is well....education imo. I'm willing to bet that your average RvB pilot is more willing to come down to low sec after his training there. I'll concede that we have a lot to do with the public opinion about low sec being retardedly (not a word I know) dangerous. But, this idea will not change that and will not increase the population.

I'll also concede that there is money to be had. I make 60m an hour doing crappy anoms and not looting the joint. Probably over 100m just on anoms if I tried. You can pull a bill out of some of the sites. I understand that CCP wants people to go to low sec and wants to increase the population but this isn't the way to do it. Perhaps we need to teach them ourselves that lowsec isn't as scary as they have been told.
Scion Lex
The Unspoken Ones
OnlyHoles
#198 - 2012-08-04 00:18:34 UTC  |  Edited by: Scion Lex
Jim Era wrote:
I'm just speculating to fuel more responses as it was getting stagnant. I personally have flown without issue from high-low-null and back multiple times, I've never been killed, there were a few camps but they didn't hurt me. Only time I got my ship blown up was in high-sec on like my first week in the game.



This kinda makes my point....kinda. Where are all the non-pirates who don't have issues? Why are people not organizing to take advantage of whats down there. I get the sense that CCP would just rather us all go do Faction Warfare...and I have considered it. But pirating is an entrenched part of EVE now. Its a different kind of pvp and both ends of it require a certain understanding of the game you won't find anywhere else. I don't know how you will convince people to take on pirates. It makes no sense to not take on pirates but jump into faction war. I haven't done it, but is it that different?
Tara Read
Blackwater USA Inc.
Pandemic Horde
#199 - 2012-08-04 00:22:07 UTC
Lin-Young Borovskova wrote:
Tara Read wrote:
same old bottle of *I don't want risk*


Nothing you argue from the beginning shows low sec will be worst, you keep complaining and talking about null and your glorious null sec experience yadayada, it's ok, so lets move on and try to stick to the real problem you're making: low sec will die !

Why? -because you rage quit with the few actually thinking like you just like the guy above?

Bah, let's admit for a second because of this change at least 15% of high sec population (many already lived in null/low/wh's) finds thins change finally the one that actually gives them the little plus for a try and actually accept the risk to go there for better rewards. It's far more players getting in to low sec than whatever number leaves because they can't tank gates more than a few seconds.

Serious pirates and good low sec players already stated this change will not change their way of low sec living, just change some tactics.
The real problem will be something else: the roaming gangs and *gudfights* at gates (notice the difference) and the aggression system making so they can't loot the field and so make profits out of their activity.

What are you proposing?
I have one of proposal but not sure you're going to like it, take gate guns away and let bombs+bubbles be used in low sec.

Is your problem solved now?


so what exactly is that plus? That gate guns will think for these high sec pilots? That now because it is more of a disadvantage to risk anything on a gate if you are a Pirate that now these people will tip toe into low sec?

All you are stating is that low sec will turn into a carebear haven because pirates will leave. How is that any solution? How is there any drive now for people to desire to go to low sec? Because its easier? Because all the bad meanies packed up their **** and left?

Your argument is typical of the run of the mill carebear/nulk dweller. Your suggestion to turn low into null with bubbles for one proves this. We dont want low sec to be like null sec. We live in low sec because its different. Cant you see this?

Of course not. Because you implied all the "good" pirates who will simply exploit these changes for cheap quick kills instead of being comitted to a fight.


Scion Lex
The Unspoken Ones
OnlyHoles
#200 - 2012-08-04 00:24:29 UTC
...exactly