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New dev blog: Ship balancing summer update

First post First post
Author
Mechael
Tribal Liberation Distribution and Retail
#641 - 2012-06-17 21:19:43 UTC
Inspiration wrote:
every two minutes (tops) you got to empty your ore hold.


You have to do something every two minutes!? Shocked How terrible! Two minutes is surely not enough time to go without doing anything. What, does CCP actually expect us to pay attention while we're playing now? Good lord, what's next? Making mining fun!? How dare they!

Whether or not you win the game matters not.  It's if you bought it.

Mortimer Civeri
Aliastra
Gallente Federation
#642 - 2012-06-17 21:41:10 UTC
Inspiration wrote:
RubyPorto wrote:
If that choice is easy for you, great, make that choice. Some other people have never had a problem with a Hulk's base cargo hold and are fine with looking at the screen for 30s every 4m.

And since when are 2 click-drags every 4m an RSI inducing pain? I suppose inventors no longer have wrists, or do they have to take their medical bills out of their invention profits?


Now you are just twisting words, making unrealistic / practically unworkable assumptions and end with plain trolling. You are clearly not worth my time arguing with, it has been going on for to long anyway! Always ending "it is your choice", which is totally irrelevant when it comes to balancing. Might just as well skip the whole exercise of balancing and keep repeating that dull line over and over...it is that stupid a remark!

Soon it will be "your choice" whether to go for max yield but have to dock up/move ore a lot, go for lesser yield but larger ore bay so you don't have to dock up quite so much, or even lesser yield but have a tank like a battleship. That is balanced, so it is still "your choice," as to how you want to do things.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Euripedies
Hot Droppin Cherry Poppers
#643 - 2012-06-17 21:48:19 UTC  |  Edited by: Euripedies
sounds good CCP
but PLEASE give black ops, especially my panther, the ability to use the covert ops cloak. Come on, Make the Black Ops ships the lethal stike behind your enemy lines kind of ship we want it to be.
Its still weak and pitiful in all the other ways so not to worry about that. It definately has to bring a gang with it. But its standing out like a sore thumb while the rest of the gang is running around cloaked. The "improved cloak" gimps the scan resolution as well and I have to pump up a 10x skill just to make it go faster, cause Im using this gimpy so-called "improved cloak" instead of the covert ops cloak all the cool kids get to use. Cruel and useless CCPSad
Tarryn Nightstorm
Hellstar Towing and Recovery
#644 - 2012-06-17 21:56:50 UTC
Ribikoka wrote:


Agreed.


Whilst alt-posting and/or sock-puppeting are time-honured EVE-O forum traditions, it is generally considered in good taste to be a bit less brazen about it, Lili Lu.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

bloodcroisis
Republic University
Minmatar Republic
#645 - 2012-06-17 22:14:15 UTC
so thot i would bring this up but what ur doing to the hulks is going to **** over null sec miners even with a bs on gaurd rats have a nasty habit of going tho tec 2 sheilds on hulks before they can be killed. so ether give hulks a better sheild or give us a ship the size of the orca with about 4 to 5 mining lazers
ADAM VARIAN
Tactical Tea Baggers
Triumvirate.
#646 - 2012-06-17 22:20:51 UTC
Two words "logistic frigate" now repeat to yourself again.... LOGISTIC FRIGATE Idea
RubyPorto
RubysRhymes
#647 - 2012-06-17 22:27:48 UTC
Covops Logi >
ADAM VARIAN wrote:
Two words "logistic frigate" now repeat to yourself again.... LOGISTIC FRIGATE Idea

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Felter Echerie
Profit Prophets
#648 - 2012-06-17 22:56:05 UTC  |  Edited by: Felter Echerie
Quote:

You have to do something every two minutes!? Shocked How terrible! Two minutes is surely not enough time to go without doing anything. What, does CCP actually expect us to pay attention while we're playing now? Good lord, what's next? Making mining fun!? How dare they!






so much win
Vanessa Vansen
Vandeo
#649 - 2012-06-17 22:58:45 UTC
WOW ... CCP realized that they need a mining frigate when they move the racial mining frigates to combat frigates! Heads up! ... I hope the post in the previous dev blog/patch notes did help remembering that.

Anyway some thing I remember from my old days:
- Forget the Procurer and go straight for the Retriever
At that time an Osprey was able to mine more than a Procurer and it provided access to combat vessels. That is something to keep in mind when introducing the ore frigate and changeing the mining barges/exhumers. I.e. you might want to think about removing mining bonuses on non-ore ships at the same time.

More things to think about:
- EHP
It is possible to suicide gank a max (ore) yield hulk in high sec with a cruiser, so there is no need to decrease it further. oh, btw. a max (ice) yield hulk is even worse. In other words: fix the modules! You should be able to fit the same tank or whatever, no matter if you are mining ice or ore (or gas)

- Appealing role
Exhumers do have that (Skiff - Mercoxit, Mackinaw - Ice, Hulk - Non-Mercoxit Ore) but mining barges don't.

- Ore Bay
As somebody mentioned before, give a decent bay to all the ships, 8000 m3 for the hulk won't do, that does not even hold two cycles of its 3 strip miners (max yield)

I'm looking forward on more details on your plan for the mining frigate/mining barge/exhumer while I hope that it does inclued not only the input mentioned in this blog but also the input of discussions with some experienced miners
Tippia
Sunshine and Lollipops
#650 - 2012-06-17 23:31:38 UTC
Vanessa Vansen wrote:
More things to think about:
- EHP
It is possible to suicide gank a max (ore) yield hulk in high sec with a cruiser, so there is no need to decrease it further. oh, btw. a max (ice) yield hulk is even worse. In other words: fix the modules! You should be able to fit the same tank or whatever, no matter if you are mining ice or ore (or gas)
I don't think they're going to decrease the EHP of the Hulk — just keep it the same, so you can choose between full yield and being largely protected against ganks. Making sure the fitting reqs for ice and ore are the same is sensible though.

Quote:
- Ore Bay
As somebody mentioned before, give a decent bay to all the ships, 8000 m3 for the hulk won't do, that does not even hold two cycles of its 3 strip miners (max yield)
It doesn't need to hold two cycles — that's what the Orca is for.
Tarryn Nightstorm
Hellstar Towing and Recovery
#651 - 2012-06-17 23:37:50 UTC  |  Edited by: Tarryn Nightstorm
Sigh...For ****'s sake [facepalm]

Lili Lu wrote:


To your points- I've flown them all too (not on Lili though). I've repped Drakes in a scimi on Lili. So my "Jihad" is . . not one. Sorry to disappoint you. And, you've got nothing on me as far as flying all BCs.Smile


Again, with the condescending generalisations about the playstyles of people you probably don't even know to make your argument look better. Google ad hominem, false-consensus, and/or straw-man argument sometime, then return to us.

Lili Lu wrote:
My point about BCs is that the stats clearly demonstrate that one is much better than the others. The Drake. It doesn't get to be tops on kills for all ships (by a factor of 2 or 3!) per the EVE-Kill stats month after month for years now because EVE players are stupid. Some though don't want to lose the ease and advantage of the Drake.

[The usual boilerplate about nulltard sov-wars that real EVE sandbox-players with actual lives, jobs, and families couldn't care less about, and in my experience want nothing to do with for damned good reason]


They demonstrate nothing of the sort. They only demonstrate that it is more popular, as is only natural for a ship that is easy to get into, relatively forgiving of the usual piloting/fitting mistakes for newbies/inexperienced PvP'ers, and versatile--within its limits!*--for PvE so said newbs/inexperienced PvP'ers can make money consistently to fund PvP.

Popular because it actually, you know, works, among a plethora of legacy-designed relics that don't because CCP couldn't be arsed to iterate on their broken game for like forever and a day. This =/= overpowered, nor yet is it a legitimate reason to nerf it, especially given how useful it is--I strongly suspect--in keeping players subbed in what is arguably the most important time-frame, that of (very-)approximately 6 months to 1 year in-game.

Lili Lu wrote:
[...] One of the devs has a twitter feed. He tweeted about one day's module activations. HML IIs were tops, and iirc 4x the second place module which iirc was 800mm ac II. Third was salvager I [...]


Oh, goody! Appeal to authority! You're in such fine form today lovely Lili, I really don't see why should you have felt the need to sock-puppet so blatantly earlier? [/sarcasm]

Right, now then:

Exactly how is that statistic compiled?

Does it count as "one" clicking the module once, or every "auto-repeat" cycle? Are group-stacked modules all counted as "one," or as their full number, and if the latter, then is each cycle of each module its own "one-count?" That number also says nothing about what ships those HML IIs are actually mounted on:

Tengu has 5-6 missile slots in typical fits, and with any kind of skill, have a rate of fire almost 3 times faster than a Drake. There are good and sound reasons why it's a popular ship in PvE, where you're going to have a huge amount of weapon-activations regardless--however they're actually quantified--and missiles demonstrably make EVE's gratingly tedious and archaic PvE pass a little easier, as you needn't worry about tracking/transversal at all, and just keep in range.

That kind of implies that EVE's PvE component needs "buffing (read: complete and total ground-up re-invention)," how is that the fault of any one ship/mod?

Lili Lu wrote:
Problem with buffing BCs up to Drake level is it leaves Cruisers as a worthless ship class. Ytterbium has already stated they are concerned about and are buffing Cruisers. It appears CCP's plan is to alter BCs down to tier 1 levels [...]


Taking BCs down to the Drake's level would be criminal and completely game-breaking nerf, not a buff.

Indeed, they are buffing cruisers, it would seem. So what's the problem?

And no, it doesn't appear that way at all, nor yet any other way, for that matter. CCP hasn't said anything definite except that they're going to leave off BCs balancing for what will likely be at least the expansion-cycle after this next one. So kindly stop making **** up just because it appeals to your fantasy of easy-mode homogeneity among EVE's ships.

And cruisers, even as they are, if properly fit, flown, and led, and with application of smart tactics are not even close to fodder for BCs:

Yes, in a straight-up 1v1 "MASH TEH BUTAN!!111oneone!" face-brawl, a cruiser will likely die unless the BC pilot is stupid or newb--why is this a negative? Bigger shouldn't, and in EVE doesn't , equal better, but by the same token, smaller shouldn't roflbeatdown bigger unless the former is smart about it.

Fortunately EVE allows one to be/do just that. Best example from my own experience: T1 cruiser gang with RR in a free high-slot and lots of ECM drones (I <3 VexorTwisted), but I can tell you that doing this effectively requires practise and a tight-knit, disciplined fleet, and when things go pear-shaped, then you will die horribly.

Again, this is as it should be, and if I need to explain why...Roll

* The Drake's limits are not at all "soft." Within its niche--as a ranged tank/moderate DPS--it is quite versatile--that's what BCs are supposed to be, FFS!--but running into that wall, especially such that it can't tank the beating, will hurt a lot.

Example:

The "boss" of this escalation pretty much alpha'ed my ass, even with 90% explosive resists, and my Fury missiles--near max-skill--weren't even scratching him. Yeah, I would have liked some of that obvious massive overpowered-ness, right about there! I got urp-sploded because I couldn't keep range, simple as that. IOW, I ran into that "wall of niche." Hard.

Rest well, good ship MRV Majestic, you served long with unswerving honour! ([lolRP] MRV = Minmatar Registered Vessel [/lolRP])

I think I've hit the multi-quote limit, anyway...

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Vanessa Vansen
Vandeo
#652 - 2012-06-17 23:41:58 UTC
Tippia wrote:
Vanessa Vansen wrote:
- Ore Bay
As somebody mentioned before, give a decent bay to all the ships, 8000 m3 for the hulk won't do, that does not even hold two cycles of its 3 strip miners (max yield)
It doesn't need to hold two cycles — that's what the Orca is for.

Right but from time to time you might mess up and be happy if you would have enough hold to take two cycles
Tippia
Sunshine and Lollipops
#653 - 2012-06-17 23:51:44 UTC
Vanessa Vansen wrote:
Right but from time to time you might mess up
How the hell would you manage that? You have over five minutes to empty it. If you can't manage that, then you've deserved the loss incurred. If you expect to do it often, use a ship that's better suited for you.
Vanessa Vansen
Vandeo
#654 - 2012-06-17 23:57:20 UTC
Tippia wrote:
Vanessa Vansen wrote:
Right but from time to time you might mess up
How the hell would you manage that? You have over five minutes to empty it. If you can't manage that, then you've deserved the loss incurred. If you expect to do it often, use a ship that's better suited for you.

Easily, reading threads in EVE forums like this one, while mining in high sec Lol
Sizeof Void
Ninja Suicide Squadron
#655 - 2012-06-18 00:04:35 UTC
Vanessa Vansen wrote:

It is possible to suicide gank a max (ore) yield hulk in high sec with a cruiser, so there is no need to decrease it further. oh, btw. a max (ice) yield hulk is even worse. In other words: fix the modules! You should be able to fit the same tank or whatever, no matter if you are mining ice or ore (or gas)

I hate to tell you this, but you can easily gank a "max yield" (aka untanked) Hulk, in high sec, with a dessie. Check the Hulkageddon killboards and you'll see plenty of examples. Using a cruiser would be overkill. :)
Vanessa Vansen
Vandeo
#656 - 2012-06-18 00:26:44 UTC
Sizeof Void wrote:
Vanessa Vansen wrote:

It is possible to suicide gank a max (ore) yield hulk in high sec with a cruiser, so there is no need to decrease it further. oh, btw. a max (ice) yield hulk is even worse. In other words: fix the modules! You should be able to fit the same tank or whatever, no matter if you are mining ice or ore (or gas)

I hate to tell you this, but you can easily gank a "max yield" (aka untanked) Hulk, in high sec, with a dessie. Check the Hulkageddon killboards and you'll see plenty of examples. Using a cruiser would be overkill. :)


I thought so but I only could remember for sure that it works with a cruiser, hence I mentioned them. Luckily I haven't been mining in high sec lately.
Lili Lu
#657 - 2012-06-18 00:37:24 UTC  |  Edited by: Lili Lu
Tarryn Nightstorm wrote:
Ribikoka wrote:


Agreed.


Whilst alt-posting and/or sock-puppeting are time-honured EVE-O forum traditions, it is generally considered in good taste to be a bit less brazen about it, Lili Lu.

Wow, that's quite an assumption. And wrong. OMG there could be someone else, even more than one else, that agrees with me and not you. You are officially a tool. I'm debating whether I'm going to bother reading and responding to your lengthy post below that one. Or I may just hide your posts, or e-flip you off.
Tarryn Nightstorm
Hellstar Towing and Recovery
#658 - 2012-06-18 00:50:56 UTC  |  Edited by: Tarryn Nightstorm
Euripedies wrote:
sounds good CCP
but PLEASE give black ops, especially my panther, the ability to use the covert ops cloak. Come on, Make the Black Ops ships the lethal stike behind your enemy lines kind of ship we want it to be.
Its still weak and pitiful in all the other ways so not to worry about that. It definately has to bring a gang with it. But its standing out like a sore thumb while the rest of the gang is running around cloaked. The "improved cloak" gimps the scan resolution as well and I have to pump up a 10x skill just to make it go faster, cause Im using this gimpy so-called "improved cloak" instead of the covert ops cloak all the cool kids get to use. Cruel and useless CCPSad


^^This.^^

Oh my God, yes.

I think CCP was/is--quite rightly, I might add--deathly afraid of that chassis becoming a just grotesquely over-powered solo "I WIN BUTAN!!111oneone!!" and so they thoughtfully "pre-nerfed" it to prevent that happening.

Again, it must be stressed, the rationale for this is bang-on, but it goes waaaaaaaaaaay the (f-word) too far.

You can't even use the bloody thing in what would arguably be its most major tactical/operational role, that of helping a small(-ish) BLOPs-strike fleet to bypass gate-camps on a nullsec entry gate from the surrounding empire-space systems due to its comical/pitiful jump-range.

Just trust me, and check DOTLAN.

Example:

Want to BLOPs-bridge a group in from Skarkon to L4X-1V and give FCON a kicking? One freaking gate-jump over? Well, you can't. And you can't go too many other nullsec places from that system, either, even with Jump Drive Calibration at level 5 (like a 40-day train, if memory serves).

I'll have to check again, but I believe that this is the case in most empire-to-null entry point areas, if not all.

At the absolute minimum:

CCP, for Gods' sake:

Buff jump-drive/covert-bridge range to something eff'ing useful for its intended role, even if only accessible at heavy skill and/or ISK-cost (which are already covered quite nicely, IMHO).

Reduce jump-fuel use to something almost reasonable (there's a reason these ships are called "pigs" by many of their pilots.).

And yes, remove the cloaked speed-bonus, replace with something combat-useful, and add CovCloak capability. The lack of mobility of BS-size chassis in general--especially these particular chassis' lack of EHP given their as-standard Tech I resist profiles, and fitting-issues--will keep that balanced, although I think their cost and massive skill-investment justifies a proper Tech II resist-profile for their race.

These are not front-line fighting ships, and this will not make them so, this will make them what they (I think?) already are supposed to be, better: Special-Ops logistic/gang-assist platform with a secondary fire-support role.

Or, as someone's forum signature says:

CCP FIX BLACK OPS, FFS

E:

Actually you can get from Skark to L4X-1V in a BLOPs, but you've got to make like 5 jumps to do so, and with Jump Fuel Conservation at 5, you'll use ca. 2970 units/446m^3 of your racial Isotopes. This is for the BLOPs ship alone. Might as well just use conventional gates?

But given that, then it compels the question: What is the point of these ships?

E2:

You can go to a number of the surrounding losec systems from Skarkon, though but again, what would be the point, aside from BLOPs drop for lols--which is fine, but we all know Internet Spaceships are SRS FKN BZNS, amiriteBlink?

Apologies in advance for any other jump-navigation errors I probably missed, my DOTLAN-fu is weak todayBlink

INB4 all the "haves" start spamming "Hurr-durr, lol u iz pubbie, join ally wit Titan-bridge!!111!!!oneone!!" Roll

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Lili Lu
#659 - 2012-06-18 01:54:36 UTC
Tarryn Nightstorm wrote:
Sigh...For ****'s sake [facepalm] . . .

{Someone who does not know how to identify false arguments but does apparently know the names for some} . . . {some anecdotal evidence, at least that is evidence not just statments of opinion} . . . {some hypotheticals, ok} . . .{and then this -}

Example:

The "boss" of this escalation pretty much alpha'ed my ass, even with 90% explosive resists, and my Fury missiles--near max-skill--weren't even scratching him. Yeah, I would have liked some of that obvious massive overpowered-ness, right about there! I got urp-sploded because I couldn't keep range, simple as that. IOW, I ran into that "wall of niche." Hard.

Rest well, good ship MRV Majestic, you served long with unswerving honour! ([lolRP] MRV = Minmatar Registered Vessel [/lolRP])

Condescending, hmm. Well, when one is told that "I fly drakes, other races BCs, among other things. I know the strengths and weaknesses" with the clear implication that that is a difference between us, and characterized as on a "Jihad", I think some snark back is appropriate. Sorry that it seems to have affected you more than None ofthe Above . He appears to be a forum alt. A rather young character with a very short corp history. So he probably has a main that for whatever reason he doesn't use for posting. Anyway I'm sure he can take some mild snark back. Afterall his snark was rather mild. None of what he said or what I said in return was ad hominem.

Also, I think you confuse "appeal to authority" with the (admitedly partially incomplete) presentation of evidence. Eve-kill stats are evidence. However, my citation of the dev twitter is open to being called out for incomplete citation to evidence. But it is not appeal to authority, because the numeric evidence is what supports the argument, not the dev status. So, if you want to say stop being lazy and link me the thread or the twitter, then that's fine. But honestly, this is a game, and unfortunately I'm not going to read back through all my posts to find which thread it was that was commenting on which dev's tweets. Sorry. I think you'll have to find it yourself and ask the valid questions you had about how it was compiled. Or just criticize me for not linking, which is fine. Regardless, it is not "appeal to authority."

Also, thank you for stating that Drakes and Tengus are easier. Yes, there is less thinking really with heavy missiles. No wonder about flight direction, angular motion, thus tracking, range of ammo . .. Just, is the target in range? If small or fast and in range use precision, if big use fury, press button. And, "what is this thing called cap?" and "why should I bother watching it for my XLSB, or MAR". So, if the Drake is so easy for new players we should just steer them all that way? I'd rather see Harbingers, Prophecys, Brutixes, Myrms, Cyclones, Feroxes . . . and all the Cruisers viable, challenging, and rewarding for those new players. So really who has the new players interests at heart between you and me?

You seem to think I am a, what was it? Oh yeah "1337-tard nullsec blob-bear piece of *****," Aside from displaying some deep seated anger you have for null-sec players ~ it also shows you know nothing about Lili or other characters I have. But I suppose you looked on Lili's eve-kill or whatever Battleclinic shows (I usually don't go there myself). So I decided to look you up. Both boards only have 1 lifetime kill and 2 lifetime losses for you. Now I could act like you and start designing what I might think are clever names for you, based on that combat history. But instead I'll wonder whether noone you have pvp'd with or against uses killboards, or more importantly that you may operate in-game on another more active character.

Finally as for the dev statments. There is this "WHY WORKING ON FRIGATES FIRST WHEN SO MANY OTHER SHIPS CLASSES ARE BROKEN?(battlecruisers in particular) " from CCP Ytterbium's post itt. I don't know how long you've been following this issue tbh. But again, I'm going to be a bit lazy and not search back through the dev statments about their concern over new players rushing past cruisers to tier 2 BCs. I'm also not going to bother finding the statements in previous blogs and dev posts where after many years they finally acknowledged that the Drake is overrepresented and does not suffer the same forced fitting choices as other ships. But they're out there. Regardless, really, why so mad? I'm the one that is sad. Addressing this problem they have put off for at least another year.

Now, in all honesty, you need to take a chill pill. You come on here accusing me of a like post with an alt. That character is not my alt. In fact I think he (she (if onlyP)) is someone for whom english may be a second language. You also continue to throw names. You don't know what you think you know.
Maul555
Xen Investments
#660 - 2012-06-18 02:38:37 UTC
Inspiration wrote:
Maul555 wrote:
I am still wondering if the Devs realize that they will be rendering thousands of cargo rigs across new eden useless. And if they are working on a scheme to address that problem, or just tell us to go pound sand. Either way, it would be nice to know. (yeah, I know it's still really early in the process)


I am quite sure they will not reimburse rigs because ship specifications change. They never did before and I see not why they would start doing it now!



I cannot recall in recent Eve history, any ship change that has rendered rigs as useless as this in such a large population of ships.... rigs must be destroyed to be removed, and I expect CCP to take this into consideration. CCP has in the past reimbursed people for skills or other items that they removed from the game and it is not a stretch to expect some reimbursement process for this. Something like a 1 time free rig removal without destruction for all barges and exhumers.