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New dev blog: Unified Inventory Changes

First post First post First post
Author
sterva I
Critical Mass ltd.
#61 - 2012-05-23 16:22:49 UTC
Gun Kata wrote:

the inventory system just doesn't work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags?


^ i liked this part.


Minuses:

So the main difference for me now after the update , that i have to RE-Open my items and ship hangar EVERY time I dock. Because must always be visible (at least for me).

Looting in space - now a pain in the ass.

Corporation hangar button (my god- its gone!). Why did you guys erased it?

Pros:

Ermm... Yeah; its an upgrade...
It is something new and shiny..
Maybe some of the players (specially newbies) will like it.

The "estimate price" - looks very nice, but rubbish ; at least in Aridia region the prices shown doesn't make any sense.


Conclusion:
I liked how it was. There were maybe several windows, but I knew where everything was and where should I look for my stuff.
I liked the big icons , i knew whats in my containers. Now- its only letters. Lots of them in a huge tree. I am confused. Cant find anything fast.

It is just the same as it was with the "Captains quarters" ; until CCP made a wonderful button: TURN THE F**NG UPDATE OFF aka "Don't load station environment".

Now: can I please have my old windows back?
J3ssica Alba
Federal Navy Academy
Gallente Federation
#62 - 2012-05-23 16:23:38 UTC
Im quite happy with this. The patch today already solved a couple of issues I had with the windows opening at every session change. The looting from wrecks is the only thing that is affecting me at the moment, otherwise i like this new inventory.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Skippermonkey
Deep Core Mining Inc.
Caldari State
#63 - 2012-05-23 16:24:00 UTC
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.

I said the same thing about the 'new' forums... it eventually won me over

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

LakeEnd
FinFleet
Northern Coalition.
#64 - 2012-05-23 16:25:27 UTC
Thanks for listening the feedback CCP!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#65 - 2012-05-23 16:26:33 UTC
sterva I wrote:
Gun Kata wrote:

the inventory system just doesn't work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags?


^ i liked this part.


Minuses:

So the main difference for me now after the update , that i have to RE-Open my items and ship hangar EVERY time I dock. Because must always be visible (at least for me).

Looting in space - now a pain in the ass.

Corporation hangar button (my god- its gone!). Why did you guys erased it?

Pros:

Ermm... Yeah; its an upgrade...
It is something new and shiny..
Maybe some of the players (specially newbies) will like it.

The "estimate price" - looks very nice, but rubbish ; at least in Aridia region the prices shown doesn't make any sense.


Conclusion:
I liked how it was. There were maybe several windows, but I knew where everything was and where should I look for my stuff.
I liked the big icons , i knew whats in my containers. Now- its only letters. Lots of them in a huge tree. I am confused. Cant find anything fast.

It is just the same as it was with the "Captains quarters" ; until CCP made a wonderful button: TURN THE F**NG UPDATE OFF aka "Don't load station environment".

Now: can I please have my old windows back?



I have the hanger and items stuck to the station panel. If they had the new fuctionality it would be nice but number of items in the hanger needs to come back.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Captain Praxis
Sebiestor Tribe
Minmatar Republic
#66 - 2012-05-23 16:26:36 UTC
I'm cautiously pleased by the fact that you seem to be looking at how to fix some of the more glaring problems with the new UI, however I'll reserve judgement until I see how you implement the solutions.

Have to say I'm disappointed that you didn't mention the missing right-click options, since I regularly use those.

Also disappointed that you haven't mentioned anything about the change where double-clicking your ship in the main hangar view no longer goes straight to your cargo hold, but instead opens the full-blown Inventory window (again, something I often use).
Virgil Travis
Non Constructive Self Management
#67 - 2012-05-23 16:27:02 UTC
It should be a simple double click to open separate windows, not all this shift+click or drag stuff. What is wrong with just using double click?

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Uther Aharalel
The Exemption
#68 - 2012-05-23 16:27:44 UTC
CCP Soundwave wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.


Ok, the message is received but it doesn't mean I like it ... I for one don't like this at all!

I think the inventory is the single most used thing in the game for me.
I have never been made so aware of just how much I use it as right now.
Inventory has to be simple, fast and easy to use, this new version is nothing like that at all.

The inventory may be just a small thing, but this is really not the same game anymore ... Sad very Sad ... it reminds me more of work.
Assets has always been good at giving you an overview, but not the inventory.
Put it in the assets tab, that is where it belongs, and give us the old inventory back.


Nobody cares about what Goon's care about, they are the cheapest possible cask whine.

Spanking Monkeys
ZC Omega
Goonswarm Federation
#69 - 2012-05-23 16:28:23 UTC
Virgil Travis wrote:
It should be a simple double click to open separate windows, not all this shift+click or drag stuff. What is wrong with just using double click?



its seams to simple. ctrl alt shift delete and clcik is prob the way to go
vanillacherry
VaCh Industries
#70 - 2012-05-23 16:28:29 UTC
Devblog wrote:
When you use a shortcut to open a specific bay, it will open in “separated” mode, with the tree view compact so you can quickly get the view you want.

Does mean when I click the cargohold icon near the cap display that my cargohold will open in a separate window? Or am I still going to have to click on it, shift-click on it, and then close the main inventory window which I don't want showing?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#71 - 2012-05-23 16:28:44 UTC
Skippermonkey wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.

I said the same thing about the 'new' forums... it eventually won me over

I like the new forums all it needs is a Dev post notification icon, a go to last post in thread option in the notification panel and more of the devblog name shown so i can tell the diffrence between all the Devblogs Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Smohq Anmirorz
State War Academy
Caldari State
#72 - 2012-05-23 16:28:47 UTC
Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.

Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.
Darth Kilth
Brutor Tribe
Minmatar Republic
#73 - 2012-05-23 16:30:06 UTC
Should have kept it on the test server till these fixes where made, now you pissed of anyone and a lot of testers can say "I told you so"
But thanks for listening to our feedback... even if you where a bit late with it.
d'Arma Edd
Brutor Tribe
Minmatar Republic
#74 - 2012-05-23 16:30:52 UTC
Current problems of new UI:
1. Current window with tree-view open occupy more space than 2 smallest windows in old UI, critical for in-space operations like looting, mining, e.t.c.
2. Elements of tree-view are too small to be suitable drop target - sniper clickfest forever?
3. To drag-and-drop items, you must see at the same time source and destination in tree-view, longer the list - lager height of window required. I can imagine situation like "1080 pixel screen height is not enough".
4. I like different view (icons/detail/list) and sorting settings remembered for different containers (container types) in UI.
For example: I like icons|by name for current ship cargo and detail|by ship class for ship maintenance hangars.
DazedOne
Sebiestor Tribe
Minmatar Republic
#75 - 2012-05-23 16:31:34 UTC
You deleted my last post on this thread so I will try to word this nicely as I am getting very tired of dealing with anyone that works at CCP. With that being said, Everything that has to do with the new inventory overhaul makes doing anything whatsoever very tedious. What used to be easy is now more time consuming and harder to accomplish. Why did you not listen to the guys testing this out on SiSi? I figure actions speak louder than words. After you deleted my last forum post on this thread I unsubbed both of my accounts. I'm not paying for this aggravation. I figure actions speak louder than words. Maybe if everyone unsubbs they might begin to listen when you begin effecting their bottom line.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#76 - 2012-05-23 16:31:46 UTC  |  Edited by: Sentient Blade
Dragging could work, but I think this would be better, where a button to popup appears when you hover. I couldn't be arsed to put in an actual tree bit. Assume that clicking on the label would expand the tree as expected, but clicking on the button would open it in a new window.

http://www.wlkio.com/test/expand/index.html

Keeps it clean and contextual.
CCP Soundwave
C C P
C C P Alliance
#77 - 2012-05-23 16:32:19 UTC
Smohq Anmirorz wrote:
Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.

Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.


Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
LT Alter
Iron.Guard
Goonswarm Federation
#78 - 2012-05-23 16:32:54 UTC
Please put saving window locations high on the list or priorities, thanks for your quick response to the issue at hand. The new inventory has it's perks, but it can definitely be improved. Having multiple windows open was never a big problem, having only one is now more of a problem than having multiple. On that note, please take in to consideration those with smaller screens. On my laptop the inventory is so hard to use with the smaller screen, looking for things is so much of a hassle, switching bays is a big issue. Thanks again for your quick response to these problems.
sterva I
Critical Mass ltd.
#79 - 2012-05-23 16:34:24 UTC
P.S.

Another two things that were changed:

1. Station Items button and ship hangar button - that was a good thing; now its gone too.

2. Double click on a ship doesn't open a ship hangar anymore. Why? You still can sit in the ship just by dragging it to the station.
Oxandrolone
Unlimited Liabilities LLC
#80 - 2012-05-23 16:34:34 UTC
Quote:
We’re going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items.
\o/

does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc?