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Logoffski exploit, video proof.

First post
Author
Vertisce Soritenshi
The Scope
Gallente Federation
#81 - 2012-03-25 02:38:41 UTC
You are just pissed that you didn't get your kill. How is it fair to the guy that gets killed if he DC's when going through the gate? He would have had to log off before loading grid.

Working as intended.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Terminal Insanity
KarmaFleet
Goonswarm Federation
#82 - 2012-03-25 02:45:35 UTC  |  Edited by: Terminal Insanity
Vertisce Soritenshi wrote:
You are just pissed that you didn't get your kill

He didnt get DC"d. He jumped into a gatecamp and closed the game to avoid death, successfuly.

Its stupid as ****. You shouldnt be allowed to just close your client to avoid death. That simple.

If you disconnect a lot, perhaps you should get a better ISP or computer. The game works perfectly fine for me. I idle 2 accounts almost 23/7 and RARELY (once a month?) get disconnected.

The server is in London and i'm in Toronto, Canada. The other side of the planet.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Corina Jarr
en Welle Shipping Inc.
#83 - 2012-03-25 02:58:18 UTC
Terminal Insanity wrote:
RougeOperator wrote:

I should not have to have ENOUGH firepower to kill things in less the a minute.

Agreed. I caught a guy's ship and he logged out. I killed the ship. I scanned his pod and pointed it with my cheetah. He logged back in and his pod E-Warped back down to his previous location before my DPS alt could warp in and kill it, completely ignoring my cheetah's point.

This was all in lowsec, so i still took security hit and didnt get my kill. Also, bubbles would not have prevented the EWarps ether... Not quite the same situation, but equally stupid.

Ships/pods simply should never disappear if they're pointed. Anything else is pretty silly, immersion-breaking, as well as denying people their earned kills.

They should not be able to warp when scrammed, even Ewarp. I would suggest filing a bug report. Or two.
kerjin
Brutor Tribe
Minmatar Republic
#84 - 2012-03-25 02:58:28 UTC
If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.

This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.

It's a nonsense.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#85 - 2012-03-25 03:01:57 UTC  |  Edited by: RougeOperator
kerjin wrote:
If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.

This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.

It's a nonsense.


If true thats even worse and more damming.


The whole thing is fundamentally flawed in implementation.


If you have crappy connection issues, dont jump low sec gates period.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Tanya Powers
Doomheim
#86 - 2012-03-25 03:21:45 UTC
RougeOperator wrote:
Tanya Powers wrote:
Benny Ohu wrote:
http://wiki.eveonline.com/en/wiki/Logging_out

"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "

So yeah, working as intended, I guess. I suggest bringing more lazorz



QFT

Stop bitching and man up, you just sucked. Shït happens.



I should not have to have ENOUGH firepower to kill things in less the a minute.

It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.

Defend Logoffski.


No you don't understand my point of view and the fact that I'm completely against the logofski mechanics.

What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf...

You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships.
If you cant, you don't deserve it anyway.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#87 - 2012-03-25 03:23:09 UTC
Tanya Powers wrote:
RougeOperator wrote:
Tanya Powers wrote:
Benny Ohu wrote:
http://wiki.eveonline.com/en/wiki/Logging_out

"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "

So yeah, working as intended, I guess. I suggest bringing more lazorz



QFT

Stop bitching and man up, you just sucked. Shït happens.



I should not have to have ENOUGH firepower to kill things in less the a minute.

It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.

Defend Logoffski.


No you don't understand my point of view and the fact that I'm completely against the logofski mechanics.

What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf...

You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships.
If you cant, you don't deserve it anyway.



Yeah I should totally have to use Highsec suicide gank tacticts in low sec.......

You cant be this dumb.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Alicia Fermi
The Scope
Gallente Federation
#88 - 2012-03-25 03:29:22 UTC
Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#89 - 2012-03-25 03:47:26 UTC
Alicia Fermi wrote:
Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.



Which CCP is correcting for a reason. Not a very good point at all.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Aqriue
Center for Advanced Studies
Gallente Federation
#90 - 2012-03-25 03:59:09 UTC
Mfume Apocal wrote:
Aqriue wrote:

2. Oracle having six lows, had exactly 1 mod the DCU. So, where is the damage mods?


He has it set to hide passive modules.

Are you freaking kidding me? Shocked Since when was this put in? Like all PVP videos, every UI I have ever seen has had all mods showing just like mine always had always been showing. I was assuming player incompetence as usual when someone complains about something they fail at then whine to CCP to fix it (like how hulk pilots can't adapt keeping their ship alive, which I belive we are do for another miner whine soon Roll), so picked apart that video and lack of passive mods really jumped out at me. I know I don't know all mechanics, but how the hell could I of missed the ability to hide passive mods. That will really clean up the UI once I get used to it, but....really hate not seeing them incase of "Oh crap! I forgot to refit mods!" feeling Ugh
Selinate
#91 - 2012-03-25 04:01:47 UTC
Terminal Insanity wrote:
Vertisce Soritenshi wrote:
You are just pissed that you didn't get your kill

He didnt get DC"d. He jumped into a gatecamp and closed the game to avoid death, successfuly.

Its stupid as ****. You shouldnt be allowed to just close your client to avoid death. That simple.

If you disconnect a lot, perhaps you should get a better ISP or computer. The game works perfectly fine for me. I idle 2 accounts almost 23/7 and RARELY (once a month?) get disconnected.

The server is in London and i'm in Toronto, Canada. The other side of the planet.


Mongolia/China iis on the other side of the world for you, not so much London....
RougeOperator
Sebiestor Tribe
Minmatar Republic
#92 - 2012-03-25 04:28:12 UTC
Alicia Fermi wrote:
Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.



Secondly I think the impetus should be on the freighter pilot to being more people to GUARD him. Not the other way around.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

non judgement
Without Fear
Flying Burning Ships Alliance
#93 - 2012-03-25 06:59:55 UTC
RougeOperator wrote:
If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen...
How long do we have to wait until you unsub?
RougeOperator
Sebiestor Tribe
Minmatar Republic
#94 - 2012-03-25 07:11:28 UTC  |  Edited by: RougeOperator
non judgement wrote:
RougeOperator wrote:
If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen...
How long do we have to wait until you unsub?



Three months cause I resubbed just before this crap happened. Just when i thought they were on the right track I figured id resub. Again CCP gets my money only to let me down a few days later.

Just waiting for them to be done with fanfest to get an answer i guess.

Also guy admitted he did it on purpose in local to us today.

Clear broken exploit is broken.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

non judgement
Without Fear
Flying Burning Ships Alliance
#95 - 2012-03-25 07:23:53 UTC  |  Edited by: non judgement
RougeOperator wrote:
non judgement wrote:
RougeOperator wrote:
If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen...
How long do we have to wait until you unsub?



Three months cause I resubbed just before this crap happened. Just when i thought they were on the right track I figured id resub. Again CCP gets my money only to let me down a few days later.

Just waiting for them to be done with fanfest to get an answer i guess.

Also guy admitted he did it on purpose in local to us today.

Clear broken exploit is broken.

If the exploit is broken, does that mean it isn't an exploit anymore? Because it has to be working for it to be an exploit?
But enough of that...


CCP talked a lot about this back when they first changed the logoff mechanic. So a ship stays 15minutes after the last aggression against it(?) Instead of only 15 minutes after logging off.

Everyone has known that if you log off before someone aggresses you then you only have 1 minute. It has always been like this, as far as I know.
Xen Solarus
Furious Destruction and Salvage
#96 - 2012-03-25 07:40:12 UTC  |  Edited by: Xen Solarus
Did you consider the possibility that he might have been logged because of some other reason, such as a loss of internet connection? If he hasn't been shot at before he disconnects, then its working as intended, preventing people from getting pwned from a random disconnect. Changing the mechanic that prevents this possibility just so you can get more easy kills is just silly.

If your annoyed you couldn't kill him in one minute, then you need more guns! Or better yet, wait for him to come back. Even if he did it on purpose, changing it would effect everyone that is logged for any reason! That, would be terrible, and would effect people far more than just people looking for easy kills.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

RougeOperator
Sebiestor Tribe
Minmatar Republic
#97 - 2012-03-25 07:59:45 UTC
Xen Solarus wrote:
Did you consider the possibility that he might have been logged because of some other reason, such as a loss of internet connection? If he hasn't been shot at before he disconnects, then its working as intended, preventing people from getting pwned from a random disconnect. Changing the mechanic that prevents this possibility just so you can get more easy kills is just silly.

If your annoyed you couldn't kill him in one minute, then you need more guns! Or better yet, wait for him to come back. Even if he did it on purpose, changing it would effect everyone that is logged for any reason! That, would be terrible, and would effect people far more than just people looking for easy kills.



yeah having an crappy intent connection is no justification for getting out of a bad spot.

get a better connection or computer.

If you have a crappy comp you should not get special treatment.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Il Feytid
State War Academy
Caldari State
#98 - 2012-03-25 08:02:56 UTC
Gate camping pussies who have a scout two systems deep in each direction to warn them in case a non-gank situation presents itself, should never QQ on the forums like this.

You should be ashamed of yourself!
Dradius Calvantia
Lip Shords
#99 - 2012-03-25 08:13:24 UTC
You retards give pirates a bad name. This is a well documented game mechanic and has been this way for years. Everyone plays this game with the same game mechanics, and complaining about this is like freighter pilots complaining that they can not see who is one the other side of the gate before jumping. That is just the way the game works, and you need to adapt your tactics to it.

Learn to play the game the way it exists and quit crying just because the game mechanics don't make things easy for you. There are plenty of ways to catch someone dumb enough to fly a freighter in low sec.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#100 - 2012-03-25 08:31:03 UTC
RougeOperator wrote:
Worse is they dont try to make sound points on why its justified that it works this way. They only troll.

Defend Logoffski.


I'm not trolling when I say that it's not an exploit.