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Fanfest: Crimewatch

First post First post
Author
Aqriue
Center for Advanced Studies
Gallente Federation
#61 - 2012-03-22 19:06:26 UTC
CCP Greyscale, lower the basket to just above the knees. Dumb it down and just make easier like all the other MMO's out there.

Really, losers get their killmail for self destruct cause somehow two minutes isn't enough time to break a tank provided you brought enough DPS in the first place, you are just dumbing down the game to even more levels of stupid so the players will always feel like a winner and not even trying to succeed in the first place. Might as well let PVE ships get flagged to avoid PVP and be immune to combat. Here this logic: Mission runners are at such an obvious disadvantage with PVE active tanks, those silly dumb ******* are as a big loser as the PVP pilot that can't break a tank in 2 minutes. So, by that logic...PVE ships should be immune because they lose automaticly as their tank can't hold up to PVP guns (exact opposite, one's tank is so thick 2 minutes is enough while the other is so thin it dies really fast). Really, both losers should get someone that would make them happy.

Oh wait, isn't self destruct considered griefing? Griefing is allowed...wait not in the case of Self destruct. Make it simple, all forms of grief is bannable offense as a broad answer to include everything.

Your sarcasm detecors should of blown up from this post.
Rukia Taika
Allied Operations
Mechanicus Macabre Immortale
#62 - 2012-03-22 19:16:26 UTC
If i remember correctly CCP was going to do something about the High Sec ganking. well i like this answer i know many miners will be ecstatic over this when the change happens and they will giggle like little school girls over the scum of the universe crying like little boys who just got their butt kicked on the playground.

I can see why they are going to be implementing this and not with the current situation in the game but we will be getting ALOT of new blood when NEXON joins the party which i do believe is late April not too sure exactly but we know this will not be implemented by then. If it is i will have a heart attackl question what happened to Hilmar seeing that this is out of CCP scopes of implementing before scheduled time.

Have fun kids
Mutnin
SQUIDS.
#63 - 2012-03-22 19:17:12 UTC
Velicia Tuoro wrote:
Destiny Corrupted wrote:

1. Player A takes Player B's can
2. Players C-Z are now able to aggress Player A, who can only retaliate


That is how I interpreted it.



That's a pretty stupid move by CCP if this is the case. While I agree with the logistics need to be given aggression and "should" show up on KMs, but can flipping giving aggro to all is certainly not needed. However would be funny to see all the loot stealing whore @ jita 4-4 getting popped by the dozen. Assuming it carried over to wrecks as well.

Overall sounds like CCP dumbing down the game once again.
prolix travail
Blue Mountain Trails
#64 - 2012-03-22 19:17:54 UTC
These safeties i took to mean pop-ups like we get now for jumping into lowsec the first time or stealing from someones can; they can turned off and reset as we feel.

If that's the case then great but please make them able to be turned off, unlike the the current 'you are engaged in combat' box when trying to undock.

Give us the choice to have them or not, and while in that code area, add that functionality for the 'you are engagted in combat' box. It's a strange choice to make the pvp experiance worse in a sandbox, pvp orientated game.


If safeties aren't that and i got it totally wrong ignore the above, here's a video about a duck:

http://www.youtube.com/watch?v=MtN1YnoL46Q
Razin
The Scope
#65 - 2012-03-22 19:19:33 UTC
CCP Greyscale wrote:

Psychotic Monk wrote:
I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this.


Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.

What about killing newly created alts characters? Might need a limiter on killed char age also.


p.s. What's happening with delayed local?
Gogela
Epic Ganking Time
CODE.
#66 - 2012-03-22 19:25:06 UTC
*sigh*

I don't get it. So if I want to gank a freighter in high sec I can just find one and attack and kill it and I won't get hit by concord until it's dead? Is that correct?

Signatures should be used responsibly...

Herzog Wolfhammer
Sigma Special Tactics Group
#67 - 2012-03-22 19:25:52 UTC
FloppieTheBanjoClown wrote:
Velicia Tuoro wrote:
Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires.

Hear that? That's the sound of neutral RR alts being sold in a few months.

Velicia Tuoro wrote:
New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)

Wait...so I can shoot someone without being concorded now? But can flipping carries the same penalty as actually firing on someone? I don't know whether to laugh maniacally or cry.

edit: This is going to have a chilling effect on everyone but the can flippers who are out looking for a fight. Also, this is going to encourage the use of NPC corp alts, when that behavior should be discouraged.

Velicia Tuoro wrote:
Criminal Flag
- Is like current GCC
- Killing someone makes you a criminal
- Some sort of buff/tweak for concord? Insta-death, rather than ships
- Appear to have not considered high sec delays due to system security status.
- Considering warp scram ray, then death ray in x secs afterwards.

Terrible. Keep Concord but buff them to prevent long-term evasion. They're a great part of the RP lore and getting rid of them just so the developers can be lazy is sad.

Velicia Tuoro wrote:
- Killmails for self destructing

This makes me happy.



Don't get sucked in. It's going to be rumor city for at least a week and the trolls will be out in force.

I will believe this stuff when I see it.

Bring back DEEEEP Space!

Serene Repose
#68 - 2012-03-22 19:30:13 UTC  |  Edited by: Serene Repose
Ooooh, I'm intrigued. More than intrigued. I'm almost...thrilled!

I've never objected to piracy as such. Wannabee a pirate? Live like a pirate.

No more coddling by "game mechanics." Time to take real risks.

We must accommodate the idiocracy.

CCP Greyscale
C C P
C C P Alliance
#69 - 2012-03-22 19:30:14 UTC
Gilbaron wrote:
Hey greyscale, anything on Bountyhunting and maybe transferable killrights?


Out of scope for this project, sorry.

prolix travail wrote:
These safeties i took to mean pop-ups like we get now for jumping into lowsec the first time or stealing from someones can; they can turned off and reset as we feel.

If that's the case then great but please make them able to be turned off, unlike the the current 'you are engaged in combat' box when trying to undock.

Give us the choice to have them or not, and while in that code area, add that functionality for the 'you are engagted in combat' box. It's a strange choice to make the pvp experiance worse in a sandbox, pvp orientated game.


If safeties aren't that and i got it totally wrong ignore the above, here's a video about a duck:

http://www.youtube.com/watch?v=MtN1YnoL46Q


Safeties are something you have to explicitly set to "off" *before* you can engage in any illegal activities. If your safeties are on, you can't do illegal stuff, and it'll likely just give you an error saying "hey, your safeties are on, go turn them off". (Explicitly *not* giving you "yet another warning box that people mindlessly click "yes" on because we show so many of them that a lot of people don't just read them).

The flipside should be that, if you're going out ganking, you can turn them off the second you undock and not think about them again.

Razin wrote:
What about killing newly created alts characters? Might need a limiter on killed char age also.


p.s. What's happening with delayed local?


If it becomes an issue, sure, but we're hoping that it'll be more trouble than it's worth to create a bunch of alts, have them drive their sec down and then kill them one by one.

Gogela wrote:
*sigh*

I don't get it. So if I want to gank a freighter in high sec I can just find one and attack and kill it and I won't get hit by concord until it's dead? Is that correct?



Nope, see my above clarification.
Cailais
The Red Pill Taker Group
#70 - 2012-03-22 19:36:00 UTC
Whilst Ill wait until there's a detailed dev blog, for the most part these changes look really good. Id be really interested to see if they are expanded into the smuggling system.

C.
Varesk
Aliastra
Gallente Federation
#71 - 2012-03-22 19:46:16 UTC
Velicia Tuoro wrote:
Did I miss anything important?



Sec Status
- Kill someone while a suspect will only take you to -5
- Pod killing will take you below -5 to -10
- Killing someone with positive +5 gives you hit
- Killing someone with a negative sec gives you bonus
- Hand in tags for sec boost up to +5. Less effect if you are -5.
- Fixing rat spawns after downtime.
- -5 can be killed without penalty in low sec.
- Something about -5 in high sec being pursued.





If i am reading this correctly. One ship kill in high sec will take you to -5, one pod kill will take you to -5 to -10?



Gogela
Epic Ganking Time
CODE.
#72 - 2012-03-22 19:46:17 UTC
What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10? Big smile

Signatures should be used responsibly...

CCP Greyscale
C C P
C C P Alliance
#73 - 2012-03-22 19:48:04 UTC
Varesk wrote:
Velicia Tuoro wrote:
Did I miss anything important?



Sec Status
- Kill someone while a suspect will only take you to -5
- Pod killing will take you below -5 to -10
- Killing someone with positive +5 gives you hit
- Killing someone with a negative sec gives you bonus
- Hand in tags for sec boost up to +5. Less effect if you are -5.
- Fixing rat spawns after downtime.
- -5 can be killed without penalty in low sec.
- Something about -5 in high sec being pursued.





If i am reading this correctly. One ship kill in high sec will take you to -5, one pod kill will take you to -5 to -10?





Those are the lowest sec values those crimes can get you to, not the value you go to on the first crime Smile

Gogela wrote:
What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10? Big smile


Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you Smile
Manssell
OmiHyperMultiNationalDrunksConglomerate
#74 - 2012-03-22 19:50:24 UTC
Haven't had time to watch the presentation yet, but I'm wondering (really, really really, hoping!!!) if the sec status hit for fighting in low sec is also being lowered?
Varesk
Aliastra
Gallente Federation
#75 - 2012-03-22 19:51:44 UTC  |  Edited by: Varesk
So losing sec stat will become easier to do with the new can flipping nerf, can you buff sec stat gain?
Gogela
Epic Ganking Time
CODE.
#76 - 2012-03-22 19:52:24 UTC  |  Edited by: Gogela
CCP Greyscale wrote:
Those are the lowest sec values those crimes can get you to, not the value you go to on the first crime Smile

Gogela wrote:
What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10? Big smile


Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you Smile

That's awesome Big smile

...

Signatures should be used responsibly...

prolix travail
Blue Mountain Trails
#77 - 2012-03-22 19:53:55 UTC
CCP Greyscale wrote:


Safeties are something you have to explicitly set to "off" *before* you can engage in any illegal activities. If your safeties are on, you can't do illegal stuff, and it'll likely just give you an error saying "hey, your safeties are on, go turn them off". (Explicitly *not* giving you "yet another warning box that people mindlessly click "yes" on because we show so many of them that a lot of people don't just read them).

The flipside should be that, if you're going out ganking, you can turn them off the second you undock and not think about them again.





Thanks for clearing that up so fast Smile

Could you also comment on the 'you are engaged in combat' dialog box that doesn't have the option to turn it off? I.e will it also be granted the usefulness of being turned off should a player not want it?
Cristl
#78 - 2012-03-22 19:55:37 UTC
Noob alts could POD other noob alts and drop sec very quickly.

Need to iron out the loopholes carefully here
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#79 - 2012-03-22 19:56:27 UTC
So I went to the round table for this afterwards and got the distinct impression that they are in fact trying to make noob griefing a little harder (and they didn't really attempt to deny it).

HOWEVER I also got he impression after I voiced some concerns regarding the ability to defend myself if I acquire the new suspect status in highsec (and ALL people can then shoot me as consequence) that they're still very much working on the details of stuff like how aggression towards neutrals that then come in to shoot you is going to work.

Anyways the important bit is that while I do believe they're aiming to make hisec safer that it's not the intent to destoy hisec PvP and that they are still very much open to good ideas.

/me leaves 2 cents here
Velicia Tuoro
Light Speed Interactive
#80 - 2012-03-22 19:58:20 UTC
Much appreciated!

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net