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Fanfest: Crimewatch

First post First post
Author
Echo Mande
#41 - 2012-03-22 17:12:27 UTC
I'd like to see killmails in XML with proper references to the extract databases and other sections of the API.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#42 - 2012-03-22 17:18:16 UTC
Someone asked about the consensual pvp aspect (1v1s)

They're thinking about it. Possibly like a mini war Dec style

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

bornaa
GRiD.
#43 - 2012-03-22 17:23:37 UTC
Hurray fo CCP... :D

I love you guys.

Make hi-sec unforgiving for everyone and not only for miners.
Help miners because they are really the most ****** party in this game - everyone can kill them for the lol and they cant do anything. How can so much cheaper ship kill so much more $$$$$$$$ ship???

Disclaimer: I am not associated with any mining at all.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#44 - 2012-03-22 17:30:20 UTC
Photos from the presentation. I got most of the slides.
https://plus.google.com/photos/104420254081686601186/albums/5722733915682028897

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

knobber Jobbler
State War Academy
Caldari State
#45 - 2012-03-22 17:35:54 UTC
"- Adding "battle reports", stats and details. Who has repped who etc"

Fecking A! Best news all year! Even better than the hybrid buff or Titan nerf!
Velicia Tuoro
Light Speed Interactive
#46 - 2012-03-22 17:39:55 UTC
Steve Ronuken wrote:
Photos from the presentation. I got most of the slides.
https://plus.google.com/photos/104420254081686601186/albums/5722733915682028897


Excellent work Steve.

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#47 - 2012-03-22 17:44:39 UTC
Would be nice if they released the presemtations too. Might not be completely explanatory, but better than my photography.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Caellach Marellus
Stormcrows
#48 - 2012-03-22 17:51:04 UTC
Katrina Oniseki wrote:
Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?

Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?

In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards.


Nabbing all the loot will get you a flag to everyone, so that cuts down the number of people that will sit on the sidelines (IE everyone not in a blockade runner)

This will put off anyone who missions in pimpfits though.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Vaal Erit
Science and Trade Institute
Caldari State
#49 - 2012-03-22 18:01:30 UTC
RR also grabs aggression. Biggest change so far and much needed.
Suspect = much easier for can flippers to gank. I approve
KMs for self destructing and battle reports and more stats. No way are we getting battle reports, that's gonna take a long time but KMs for self destructing I figure we'll get easily.
Being able to see timers. About friggin time
Tags for sec status. Hooray. Gonna make a mint off of this.
Hey everybody come kill my 5 -10 alts for free sec gain, hooray.
Concord replaced by an instant beam of death? Cripes wtf is this. No.

Pretty bland powerpoint if ya ask me. No punkturis presenting = boring imo.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#50 - 2012-03-22 18:11:55 UTC
I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this.

The logistics thing: About. *******. Time. Someone mentioned that this probably won't effect the outfits that use a large gang of logi, but I disagree. It won't effect them as much, certainly, but it's definatly a help. And besides, a large gang of logi is a numerical advantage, which is a pretty core concept in gaining advantage in eve.

Some of these make me think that Eve might be worth playing again soon.

As always, I won't believe we're eating unicorn until there's glitter on my fork, though.
Tarryn Nightstorm
Hellstar Towing and Recovery
#51 - 2012-03-22 18:15:15 UTC
ITT:

Confirmation of the pussification of EVE for fluffy little carebears, and confirmation that carebears crying because thyey refuse to learn simple mechanics, then get urp-sploded because of same = getting what they want.

I do like the aggro-flagging for neutral RR (If I'm reading all this correctly, anyway). That asshattery needs to be put to bed, at last.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

CCP Greyscale
C C P
C C P Alliance
#52 - 2012-03-22 18:27:08 UTC
Velicia Tuoro wrote:

Safe log off. Didn't understand that but sounded like somewhat of logging off, but being able to see your timers.


- Safe Logoff is "I can tell my client to go through the motions of logging out without actually closing the client, and it will tell me when I'm actually removed from space so I'm not just closing the client and crossing my fingers".

Destiny Corrupted wrote:

So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?


Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.

Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.

FloppieTheBanjoClown wrote:

Wait...so I can shoot someone without being concorded now? But can flipping carries the same penalty as actually firing on someone? I don't know whether to laugh maniacally or cry.

edit: This is going to have a chilling effect on everyone but the can flippers who are out looking for a fight. Also, this is going to encourage the use of NPC corp alts, when that behavior should be discouraged.



Not 100% sure what I actually put on the slides, but in the final implementation aggressing someone in hisec illegally will get you a criminal flag straight off the bat.

Liang Nuren wrote:


So... it will soon be impossible to deagress with logistics on the field. That's... interesting.


Yeah, that's a dumb I made on the slide. Assistance will cause you to inherit the assistee's timer, with the current amount of time they have left on it. If you're only assisting and not shooting, it'll always be the case that you'll deagress on the same second as the person you're giving assistance to.
CCP Greyscale
C C P
C C P Alliance
#53 - 2012-03-22 18:28:51 UTC

Velicia Tuoro wrote:
Liang Nuren wrote:

Any news on the return of Flashy Flashy?


This was asked in the questions section. CCP Greyscale admitted it was his request to remove that. It was down to them not being a threat in high sec. (unless they are going to gank...) It didn't seem like they were going to add it back.


The exact reasoning was that flashy people are people who can legally kill you, and a -10 is probably a threat (and thus red background) but is not free to agress (therefore not flashy).

Echo Mande wrote:
I'd like to see killmails in XML with proper references to the extract databases and other sections of the API.


On our to-do list.

Psychotic Monk wrote:
I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this.


Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Kyle Yanowski
Malevelon Roe Industries
Convocation of Empyreans
#54 - 2012-03-22 18:32:46 UTC
Tanya Powers wrote:
Actually if some of those changes leads to genocide all neutral alts/jams/boosters: awesome and needed

Being rewarded for killing criminals in high sec is common sense, it's the risk vs reward and the consequence of a choice, and criminals have nothing to do in HIGH SEC, their place is in low/null sec because it's the consequence of their choice of shooting everything just because they can.
I'm am not convinced if those changes are implemented that those high sec players that don't know other game play style than abuse game fail mechanics will ever move to low/null sec, the main reason being that those are the most risk averse player type you'll ever find in Eve. Expect hundreds pages and threads of ragequit crap.

Faction criminals being pursued by faction Police, get flagged and killed scrammed etc this seems fair enough to me: action = consequence

Well, those are just some lines of what has been told by some devs. This means they acknowledge the benefit of those needed changes or at least the downside of actual ones. I'm not naïf so I'm happy this has been told by them, but do I believe it will be implemented? -not really.

So far seems a good fanfest.


Agreed. On all accounts.

Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.

Kyle Yanowski
Malevelon Roe Industries
Convocation of Empyreans
#55 - 2012-03-22 18:44:57 UTC
Tarryn Nightstorm wrote:
ITT:

Confirmation of the pussification of EVE for fluffy little carebears, and confirmation that carebears crying because thyey refuse to learn simple mechanics, then get urp-sploded because of same = getting what they want.

I do like the aggro-flagging for neutral RR (If I'm reading all this correctly, anyway). That asshattery needs to be put to bed, at last.




Are you kidding me? Gawd forbid we give the fluffy little carebears some tools to actually fight back against the cowards that hide behind a veil of safety, scanning cargo with impunity in Jita, and then attacking from the shadows. Looks like some jobs will be a bit tougher to pull off.

Mate, you need a reality check.

Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.

Terazul
The Scope
Gallente Federation
#56 - 2012-03-22 18:49:20 UTC
YES.

It was SO STUPID that people could freely grab my tags and loot without consequence unless I, *PERSONALLY*, enforced the freakin' law (which just makes no freakin' sense - they're THIEVES. Why do *I* have to kill them personally?!). Now I can actively hunt those people down freely in a ship that's actually fit for PvP! So much win.

Of course, it would be even more win if missions were changed to favor fits that actually work in PvP, so I could mission in low-sec and still have a chance to fight back against my aggressors (as opposed to the current situation where mission fits are completely incompatible with PvP). I hope that's a thing that happens... eventually.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#57 - 2012-03-22 18:53:25 UTC
Psychotic Monk wrote:
The logistics thing: About. *******. Time. Someone mentioned that this probably won't effect the outfits that use a large gang of logi, but I disagree. It won't effect them as much, certainly, but it's definatly a help. And besides, a large gang of logi is a numerical advantage, which is a pretty core concept in gaining advantage in eve.

Like I said, the people it will effect are the stupid people who use logistics as a get out of jail free card for when they misjudge the strength of their opposition rather than as an integral part of their fleet composition.

So obviously God Squad are going to get utterly destroyed, constantly.
Velicia Tuoro
Light Speed Interactive
#58 - 2012-03-22 18:53:29 UTC
Thanks for clarifying stuff CCP Greyscale!

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

Gilbaron
The Scope
Gallente Federation
#59 - 2012-03-22 19:03:20 UTC
Hey greyscale, anything on Bountyhunting and maybe transferable killrights?
Xorv
Questionable Acquisitions
#60 - 2012-03-22 19:03:43 UTC
I'll reserve judgement on whether this is another giant leap towards turning EVE into space WoW after I've heard what they have planned for Wardecs.

The RR stuff is good, and the KM stuff is ok, but the rest seems pretty terrible.