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Incoming titan adjustments

First post First post
Author
School Nickname Worldmonkey
GoonWaffe
Goonswarm Federation
#1041 - 2012-03-14 00:35:26 UTC
Grath Telkin wrote:
SuperBeastie wrote:
Grath do me a favor go through and list out the numbers of supers and titan the cfc has by alliance.


Top 5 supercap alliances in EVE:

PL (Nearly 400)

NCdot (281 on file)

AAA (280 on file)

RAIDEN (260 on file)

Goonswarm Federation (200 even on file but growing daily because I desperately want to paint mean goonies as the badguys stealing my poor win button away... and and a bloo bloo bloo)

FA adds 40, RAZOR adds about 80, TEST adds 70, and those are just the major super cap holders for the CFC, the rest are 20-30 additions from their camp, with Eovke adding another 60 to Raidens team.


Do you literally believe that goon supercapitals will not be affected by these changes? You people literally have to grow up, make a decision and move on over the loss of your k:d ratios. At least raiden have (kinda) shut up about the whole thing and have begun firesales.Your titans are still a very important ship for force projection and capital ship destruction. If push comes to shove your titans could go down a blaze of glorious violence against your perceived goon oppressors.
Bozl1n
Shiva
Northern Coalition.
#1042 - 2012-03-14 00:37:47 UTC
EnderCapitalG wrote:
Bozl1n wrote:
EnderCapitalG wrote:
Bozl1n wrote:
@ how little class your post has


Calling me a low class poster lmbo


That post sucked it contributed nothing at all apart to flame = no class


So report it and move along.

PS You're one to talk~



No need to report it - dont think it bothers me

Sorry am i spoiling the smugathon?
baltec1
Bat Country
Pandemic Horde
#1043 - 2012-03-14 00:38:20 UTC
Mioelnir wrote:
Kazanir wrote:
There is no "counter" to 1200 dudes in a single engagement

Bolded the important part. And since Sov warefare revolves ENTIRELY around single engagements against static objectives that scale linearly with the number of attackers, this is the only scenario that matters.



Because blobs of that size has never happened before in the history of EVE and been beaten time after time.
SuperBeastie
Deep Core Mining Inc.
Caldari State
#1044 - 2012-03-14 00:38:40 UTC
Grath Telkin wrote:
SuperBeastie wrote:
Grath do me a favor go through and list out the numbers of supers and titan the cfc has by alliance.


Top 5 supercap alliances in EVE:

PL (Nearly 400)

NCdot (281 on file)

AAA (280 on file)

RAIDEN (260 on file)

Goonswarm Federation (200 even on file but growing daily)

FA adds 40, RAZOR adds about 80, TEST adds 70, and those are just the major super cap holders for the CFC, the rest are 20-30 additions from their camp, with Eovke adding another 60 to Raidens team.



so the cfc has 390 before you start bothering with the smaller alliances in the cfc. so if this sleeping ever grew the balls to actually get in a slugfest we would out number raiden and have full control of tidi and our subcap numbers would spike like mad when we broadcasted titan tackled get in fleet.

[center]SuperBeastie's Third Party Service My in-game Channel is Supers Third Party[/center]

EnderCapitalG
Caldari Provisions
Caldari State
#1045 - 2012-03-14 00:39:24 UTC
Bozl1n wrote:
EnderCapitalG wrote:
Bozl1n wrote:
EnderCapitalG wrote:
Bozl1n wrote:
@ how little class your post has


Calling me a low class poster lmbo


That post sucked it contributed nothing at all apart to flame = no class


So report it and move along.

PS You're one to talk~



No need to report it - dont think it bothers me

Sorry am i spoiling the smugathon?


heh, no
Nicolo da'Vicenza
Viziam
Amarr Empire
#1046 - 2012-03-14 00:40:40 UTC
bu-bu-how will we counter the under 90 BC blob without our titans?
Bozl1n
Shiva
Northern Coalition.
#1047 - 2012-03-14 00:42:27 UTC
Andski wrote:
Grath Telkin wrote:
Andski wrote:


hey take some time to consider the logistics of shitting out 150 dreads on a regular basis before posting dumb ideas!!!



We used 1 single build team, and it took us 10 days to **** out 140 dreads once the line was up and running.

Ten whole days.


capital builders won't burn out from sustaining that for months, nope



You wouldnt have to dude - you can sure as hell kill them faster than they can replace titans and who is to say your gonna lose all the dreads? ofc those dreads needs to be fully supported by an appropriate fleet
Andski
Science and Trade Institute
Caldari State
#1048 - 2012-03-14 00:42:50 UTC
SuperBeastie wrote:
so the cfc has 390 before you start bothering with the smaller alliances in the cfc. so if this sleeping ever grew the balls to actually get in a slugfest we would out number raiden and have full control of tidi and our subcap numbers would spike like mad when we broadcasted titan tackled get in fleet.


and die in a fire when 300 PL/NCdot supercaps arrive to bail Raiden out

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

EnderCapitalG
Caldari Provisions
Caldari State
#1049 - 2012-03-14 00:43:05 UTC
Keep fuckin that chicken.
Cloora
APEX Unlimited
APEX Conglomerate
#1050 - 2012-03-14 00:43:26 UTC
Durr Hurrr Durr wrote:
Cloora wrote:
but I dont like how it nerfed my Moros


It didn't you dumbshit, learn to read.



Quote:
XL turret tracking halved, siege module tracking penalty removed

This should generally make titan performance against small targets significantly worse, without seriously impacting their effectiveness against larger targets, or negatively impacting dreadnaughts in their common use-case (ie, in siege mode).


You fail at critical thinking dont you?

Tell me my Moros doesn't have half the tracking when not in siege? So if a ship is worse then it was before that's called a nerf right?

Whose the dumbshit?

http://www.altaholics.blogspot.com

Grath Telkin
Amok.
Goonswarm Federation
#1051 - 2012-03-14 00:44:54 UTC
School Nickname Worldmonkey wrote:
.Your titans are still a very important ship for force projection and capital ship destruction. If push comes to shove your titans could go down a blaze of glorious violence against your perceived goon oppressors.


Have you not seen me post these exact words?


Thats the worst part about the change, it doesn't DO ANYTHING AT ALL.



The changes are simple lip service to you, they do nothing, big deal titans can't hit frigates and destroyers anymore, thats literally all this change does. Every other ship type that was on the menu before is still on the menu now, with one exception:

Captial ships are now safer from titans because they'll simply warp out while the titan waits for a lock with his Ray Charles style scan res.


The point herein, is that if you're going to change the ships, CHANGE THE SHIPS, at the same time as you overhaul the sov system to get rid of the all or nothing fights that promote the need for 1200 people to be on one side. Change the ship completely instead of just trying to satisfy a group of players who largely don't understand game mechanics.


Half of you are happy that the thread has "Titan Nerf" in it without even realizing what the patch does or doesn't do.

Here's a hint, if Mittens isn't tearing down the CSAA's building titans theres an obvious reason why, and that reason, is that this patch, is a joke.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Andski
Science and Trade Institute
Caldari State
#1052 - 2012-03-14 00:45:54 UTC  |  Edited by: Andski
Bozl1n wrote:
Andski wrote:
Grath Telkin wrote:
Andski wrote:


hey take some time to consider the logistics of shitting out 150 dreads on a regular basis before posting dumb ideas!!!



We used 1 single build team, and it took us 10 days to **** out 140 dreads once the line was up and running.

Ten whole days.


capital builders won't burn out from sustaining that for months, nope



You wouldnt have to dude - you can sure as hell kill them faster than they can replace titans and who is to say your gonna lose all the dreads? ofc those dreads needs to be fully supported by an appropriate fleet


sorry to screw up your logic but dreads have to siege and lock to do any real damage to titans

during that process, we'll lose a sizeable number of them to doomsdays

oh and their guns are chewing through them individually while the fighterbombers from the accompanying supercarriers fly in

we'd probably kill a couple of titans, 3-4 optimistically, but the vast, vast majority of those dreads - if not all of them - would be lost

fyi the last titan we killed was replaced in the same day

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#1053 - 2012-03-14 00:47:20 UTC
Grath Telkin wrote:
Here's a hint, if Mittens isn't tearing down the CSAA's building titans theres an obvious reason why, and that reason, is that this patch, is a joke.


I'm glad that you're perfectly fine with titans being nerfed into oblivion to the point where our CSAAs would simply be torn down.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tithi
Native Freshfood
Minmatar Republic
#1054 - 2012-03-14 00:50:49 UTC  |  Edited by: Tithi
Anela Cistine wrote:
Tithi wrote:


Well now you've just traded "who has the most X" for "who has the most Y".

You saying "Well they should bring a matching subcap fleet" is no different from them saying "Well they should bring a matching supercap fleet."


The difference is that a day one newbie can be in a nicely fit drake in 2-3 months. Less than 6 months for a pro maelstrom. The scimitars and huggins and whatnot take longer, but bulk of the fleet can relative newbies. Any 0.0 alliance that wanted to could "lower their standards" to recruit newbies, and train them up into a competent subcap fleet in just a few months.

I'm Goonswarm's Director of Rifters, so this is a subject close to my heart. We get our newbees out into 0.0 as soon as they finish the tutorial. We give them as many frigates and thrashers as they can blow up. I've seen a guy go through 11 rifters in one battle and just keep going back for more. :3 We set up a wiki, a squad system, classes, and various mentorship programs so that newbees can learn the way that is best for them, be it from reading, asking questions, or having a more experienced player hold their hands. It doesn't take long at all to make them moderately competent PVPers. Their skill point totals may be low, but none of those SP have been wasted on mining or mission running skills. And honestly they are delightful to be around. They don't know how things work, but they are excited to learn and excited about internet spaceships. It makes a nice change from the bittervets.


Plenty of elite PVP corps are smug about not even considering you until 10 million skill points, 20 million skill points, or more. Dooming many would-be PVPers to a year of highsec mining before they get to try the fun stuff. Then by the time they do get out of highsec they have developed all sorts of bad habits that will get them killed in expensive ships in nulsec. Surely getting more newbies that want the massive space battles they see in the advertisements involved in pew pew earlier would be good for the game? Most highsec mission runners that have been playing the game for 3 months can already fly a drake, and are getting pretty bored of PvE. There is nothing stopping alliances like PL and Raiden. from simply recruiting the low-skill backbone of a subcap fleet tomorrow.


Honestly I think it is great what you guys do for the game. I am totally in agreement with 99% of the Goons in this thread, I just think that we should be careful that we don't change Eve from "50 Supercaps Online" to "1200 Maelstroms Online." CCP's goal seems to be for alliances to have to field balanced heterogeneous fleets with no single class of ship being the IWIN button. I love this and I hope they someday get it right.

My original question was, "What capital ship is good for killing subcaps?" Two people answered, one said "bring subcaps" and the other just called me an idiot for being in RvB. Neither of these really answers my question. I may be alone here, but I think there should be a capitol ship designed for fighting downward so that we don't have to counter X maelstroms with X+1 maelstroms and we're back where we started.

You guys see what I mean, though, right? I think both sides when they aren't slinging internet insults at each other have some decent points and we should actually have a discussion instead of just calling everyone "pubbies" and ****.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#1055 - 2012-03-14 00:51:22 UTC
Got to love grath posting owning noobs like there isn't no tomorrow.
EnderCapitalG
Caldari Provisions
Caldari State
#1056 - 2012-03-14 00:51:47 UTC
Andski wrote:
Grath Telkin wrote:
Here's a hint, if Mittens isn't tearing down the CSAA's building titans theres an obvious reason why, and that reason, is that this patch, is a joke.


I'm glad that you're perfectly fine with titans being nerfed into oblivion to the point where our CSAAs would simply be torn down.


He's in denial.


Sleep softly, sweet Grath.
Andski
Science and Trade Institute
Caldari State
#1057 - 2012-03-14 00:52:35 UTC
Andski wrote:
sorry to screw up your logic but dreads have to siege and lock to do any real damage to titans

during that process, we'll lose a sizeable number of them to doomsdays


on that note, this change actually means that the dreads might actually get a volley or two on titans before being doomsdayed!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#1058 - 2012-03-14 00:53:19 UTC
Pesadel0 wrote:
Got to love grath posting owning noobs like there isn't no tomorrow.


if your pubbie self was able to read you'd realize that grath is actually getting hazed itt

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Karadion
Caldari Provisions
Caldari State
#1059 - 2012-03-14 00:54:17 UTC
Pesadel0 wrote:
Got to love grath posting owning noobs like there isn't no tomorrow.

Wearing the wrong goggles, are you?
Bozl1n
Shiva
Northern Coalition.
#1060 - 2012-03-14 00:54:33 UTC
Andski wrote:
Bozl1n wrote:
Andski wrote:
Grath Telkin wrote:
Andski wrote:


hey take some time to consider the logistics of shitting out 150 dreads on a regular basis before posting dumb ideas!!!



We used 1 single build team, and it took us 10 days to **** out 140 dreads once the line was up and running.

Ten whole days.


capital builders won't burn out from sustaining that for months, nope



You wouldnt have to dude - you can sure as hell kill them faster than they can replace titans and who is to say your gonna lose all the dreads? ofc those dreads needs to be fully supported by an appropriate fleet


sorry to screw up your logic but dreads have to siege and lock to do any real damage to titans

during that process, we'll lose a sizeable number of them to doomsdays

oh and their guns are chewing through them individually while the fighterbombers from the accompanying supercarriers fly in

we'd probably kill a couple of titans, 3-4 optimistically, but the vast, vast majority of those dreads - if not all of them - would be lost

fyi the last titan we killed was replaced in the same day


Under this system the dreads will get a good 30 secs before the titans even lock target - assumeing all 25 titans shot at different targets ud lose 25 odd to doomsday? You have an age before they are ready to fire again

And yea it might have been replaced straight away - but kill ennuf of them and they wouldnt be replaced so easy.

I AGREE that titans should not be able to pwn subcaps wholesale - but at the same time you should be in the correct ships for the job urself, which it seems you havnt been?