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Please Provide Facts, not suppositions, that Eve Economy Broken

Author
Adunh Slavy
#61 - 2012-03-10 08:39:54 UTC
baltec1 wrote:

The cost of everything has risen in the last few months at a rate I have never seen in all the years I have been playing. Inflation might have always existed but right now it is much higher than normal and it is thanks to this new sea of ISK being made.



There could be some additional factors. PLEX does help create inflation. PLEX moves ISK around the economy, from those who just sit on it and have no use for it, to those that do. PLEX increases velocity and liquidity. This was pointed out some years ago, the ignorant LOLed. Also, I think it has probably finally dawned on many people just how much idle ISK is in the economy, sitting around in wallets and not doing anything. When all that ISK starts moving, instead of just sitting around doing nothing at all, the prices are going to reflect it.

None of this is to disagree that the monetary base is indeed inflating, just other things to keep in mind.

It is too bad Eve does not have some sort of enforceable loan mechanic, so we could see what interest rates in Eve would be. That would give us very good look into things.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Valei Khurelem
#62 - 2012-03-10 08:50:20 UTC  |  Edited by: Valei Khurelem
Another point to be made is that PLEX isn't necessarily worth anything as it can be created from thin air as well the only reason it still has value is because CCP demand real money for it and they haven't just given them out like sweets, so if they decided to say, give away free PLEX for Christmas to all accounts, then that means prices would go nuts again because they were suddenly deciding to give it away for free.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Hartmann Pitts
Center for Advanced Studies
Gallente Federation
#63 - 2012-03-10 09:12:49 UTC  |  Edited by: Hartmann Pitts
Tippia wrote:
Quote:
But you haven't demonstrated that there's a problem with the economy, what that problem is, or that Incursions are the cause.
…aside from showing that they are a massive ISK faucet that surpasses pretty much anything on a per-person level.


On a per-participant basis, but not on a per-person level. Your calculation is NOT per capita. Your calculation is potentially misleading, explicitly because it is NOT per capita.

If you take the same values you used and instead of using a per participant value, look at isk inputted per active Eve account (something closer to per capita), it's not nearly as impressive.

So, looking at the numbers for January, as a per active Eve account (using the 10% rule (10% primetime log ins of total active population base) as we've discussed earlier), we get 16.3 million per active account per month for Incursions and 28.4 million per account/month for missions and bounties. This is a dramatically different number than what you're producing, both in magnitude and it's comparative ranking to other activities that directly access isk faucets.

There is old data in a DrEjyoG presentation at a previous FanFest and I think it's also in one of the QENs that shows the relationship between high sec and lowsec bounties, it was something like 3:1 at the time, but that was before wormholes and before other game mechanics changes, and so obviously the data would need to be updated.

For January you posted that there were 27 trillion in bounties, and 4.37 tn in mission rewards. That means for our 2.25 ratio, 9.8 trillion in mission bounties (on 4.37 tril in awards) and 17.2 trillion in null sec bounties. So, for January it was 34.4 million per account per month in 0.0 bounties.

So, Incursions, instead of being the largest contributor to isk in the game as a per capita, is actually one of the smallest inputs into the community, when examined per capital, and therefore it is one of the least possible contributors to rising prices/inflation (assuming that's what people are worried about.) These numbers I'm producing, just to note, end up being per account per month. Do you honestly want us to believe that anyone with decent skills can't figure-out a way of drowning out the effects of 16.3 million per month in the economy if they so choose? Just running level 4 mission for an evening would do it.

You will remember that earlier in the thread I questioned your use of per-active participant numbers. When looking at abstracted, global economic impact of a faucet, I think per active account per month is a more interesting number because, as I said, it better captures the fact that people can CHOOSE to move through these different economic income sources rationally. There are barriers to entry, sure, and those are a bit higher than they are for missions, but that is an argument for, not against, higher payouts per operation. Anyone who practically has the ability to do Level 4s, has the ability to be involved in Incursions. There are lots of people who would jump on me for saying this because you do need specialized training and specialized ships with a limited role (logistics namely), but barriers like those are an argument for higher comparative payouts.


These two calculations are different ways of calculating something meaningful from the same set of numbers. My way gives a more standard "per capita" value, this provides an easier measure of what everyone in Eve might choose to do to maximize their income in Eve, it gives a clearer sense of how little per account per month we're really talking about when we talk about these relative faucets and sinks, and we get a better sense of how these faucets are actually affected the entire economy. Inflation, for example, is only an issue if it's a global phenomenon. The kinds of isk we're talking about being injected into the economy is minimal, and it's really quite easy for your average player with decent skills to come up with a way of making the 16.3 million isk per month that you think is so damaging to the economy.

The implicit argument that you are trying to backdoor with your "per participant" calculation is that since it's SOOOO profitable to do incursions, more and more people will do it and we'll get even MORE people doing these. Since there are lots of people with the skill points and ships to do it, and they could all go to Incursions. Right? Maybe not.


There was 8.13 trillion isk earned in January for Incursions compared to 14.20 billion for missions (4.37 for rewards plus bounties at our aforementioned 2.25 bounty:reward ratio).

Incursions became such an attractive thing in the Eve community, that in February, a whole two days shorter than January saw a whopping 8.57 trillion laid out for incursions (up 5.4%). Impressive? Unfortunately, mission rewards also went up, from 4.37 to 4.84 (up 10.8%).

Eek.

Okay, maybe not "eek". Look, two months isn't evidence of much of anything, and we need to see more data. And I look forward to more data from Diagoras and more of your efforts to analyze it, but, so far, it's a bit tougher for you to convince people that people are running to do Incursions over other possible isk making activities.


So, so far I have demonstrated why your per-participant calculation can be misleading. I have demonstrated that both missions and bounties contribute more to the economy per account per month than incursions. I have also shown that the payouts for Incursions have grown slower than the payout growth for missions; albeit over a very short time frame, but does show there's been no "swarming" toward Incursions.

(cont...1/2)
Hartmann Pitts
Center for Advanced Studies
Gallente Federation
#64 - 2012-03-10 09:13:07 UTC  |  Edited by: Hartmann Pitts
(...cont)



But let's take a step back again. My issue isn't with the absolute input of particular isk faucets. My issue is with the proclamation that Incursiosn are causing some kind of economic problem. What economic problem are they causing? And how have you eliminated the other possible causes to determine that Incursions is THE cause of whatever you think "the problem" is?


I am perfectly pliable on this matter. I have nothing at stake. Nothing invested in the answer. I haven't been grinding an axe for several months trying to convince people of anything.

I don't care if the prices are going up or down. A Drake going from 25 mil to 35 mil is irrelevant to me, they used to be 45 mil as a stable value. Plex from 330 mil to 500 mil, irrelevant to me. They used to be 450 mil as a stable price. Freighters, 450 mil to 800 mil, who cares, they used to be price stable at 950 mil.

I'm not tied to any particular preference on the prices. I don't have an axe to grind about Incursions. They're a faucet. So what, I remember not that long ago people asking for more diversity of empire isk making activities. There are benefits to Incursions, and you haven't told me the downside yet other than vaguely waving your arms at "the problem".


If you have explained what you think "the problem" is with the economy someplace, just post the link to it.

I suspect that you think it is inflation, but I haven't seen you explain why you think inflation is the result of Incursions.

I suspect you're going to try to imply that monetarianist theories about money supply and inflation directly apply to Eve, but I have yet to see you make that argument. There are seemingly obvious ways in which Eve is disanalogousness to a real world economies when it comes to the supply of money and inflation, but I'm happy to read someone's argument of how montarianism applies to Eve. If, again, you have made that argument somewhere else, link it.


I haven't seen anyone convince me that there is Inflation. I saw someone reference tweets from CCP_Tuxford that said Eve is experiencing a 1% growth in inflation a month. I can't find that tweet, and I can't find CCP_Tuxford's twitter account. I would like to see Dr.EyjoG's updated Price Indexes. But even if there is inflation, is that a problem?

PLEX is about the only thing any can convince me might be a problem. And CCP has recently added a bulk discount on buying PLEX. I am interpreting this as a decision to intervene in the economy of Eve (ie. Dr EyjoG working as a central banker) rather than a decision to promote the game. Nobody else has posted this theory yet, and it's not provable. I don't Dr EyjoG would tell us either way.


After seeing a fairly massive drop in prices on many goods over time, despite the broad increase in wealth in the game, I'm not all that worried about seeing those prices go back up again.Just as I didn't worry about deflation in the past, I'm not worried about inflation now. And, incidentally, when we were seeing deflation, DrEjyoG had to do a FanFest presentation to refute mass forum claims that we were seeing hyper inflation.

So, what's the problem? And why should I think it's a problem? And why do you think Incursions of that problem. I haven't seen anything that explains those relationships.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#65 - 2012-03-10 09:30:20 UTC
the problem is people who don't understand monetary operations watching fearmongering youtube videos with taglines such as "DEBT" and "OUT OF THIN AIR" who then apply their newly found 'knowledge' without exactly knowing what they even want

i just locked an open door.. strange, yet symbolically compelling.

Valei Khurelem
#66 - 2012-03-10 09:34:14 UTC  |  Edited by: Valei Khurelem
Ottersmacker wrote:
the problem is people who don't understand monetary operations watching fearmongering youtube videos with taglines such as "DEBT" and "OUT OF THIN AIR" who then apply their newly found 'knowledge' without exactly knowing what they even want


You know, I keep trying to understand and empathize with these sarcastic posts, but then I realise they're just stupid and not worth reading, Jon Stewart has systematically proven by himself the news is one of the most unreliable pieces of information out there because they only tell you what they want you to know rather than the actual facts.

Don't even get me started on what school teaches us in history.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#67 - 2012-03-10 09:36:02 UTC
Mazgar Marshal wrote:
Jaroslav Unwanted wrote:
actually provide fact that money/value is dependable of amount of said money.

It is all bullshit ladies and gentlemen. It has been created.


And this, ladies and gentlemen, is relativism to the point of retardation.


Or just the fact that human species havent changed their thought patterns in last 50k years. Even monkeys are more clever.

I create some number, take it out of my ass, move it through dozens of rating companies, which will move those numbers through another thousands of some other agencies, and hurray we have some number which is indeed completely imaginary but it put an "value" "exchange rate" on the currency...

Hurraaaay, we won this by making something which does not exist to something real.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#68 - 2012-03-10 09:41:02 UTC  |  Edited by: Ottersmacker
Valei Khurelem wrote:
You know, I keep trying to understand and empathize with these sarcastic posts, but then I realise they're just stupid and not worth reading, Jon Stewart has systematically proven by himself the news is one of the most unreliable pieces of information out there because they only tell you what they want you to know rather than the actual facts.

Don't even get me started on what school teaches us in history.

i don't think this has much to do with monetary operations, i summed up the eve-o system in like 3 sentences on page 1. it's pretty easy to understand and possibly more akin to 'real life' than some can imagine.

i just locked an open door.. strange, yet symbolically compelling.

Valei Khurelem
#69 - 2012-03-10 09:58:34 UTC
Real life? You do realise that you can't create items from thin air right?

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Ottersmacker
Genos Occidere
HYDRA RELOADED
#70 - 2012-03-10 09:59:50 UTC  |  Edited by: Ottersmacker
Ottersmacker wrote:
monetary operations

Valei Khurelem wrote:
items


o\
money is numbers in an electronic balance sheet.

i just locked an open door.. strange, yet symbolically compelling.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#71 - 2012-03-10 10:01:10 UTC  |  Edited by: Jaroslav Unwanted
Valei Khurelem wrote:
Real life? You do realise that you can't create items from thin air right?


and you realise that we have about twenty times more cars then people. Same goes for very much everything. Include food.

Sure there is some limitation on resources such as petrol etc. but the use of this has been overcomed inearly 20th century. But for business sake we have to make people pay.. Because dont know. Because people are just stupid.
Another interesting thing,,, who makes money ? debts, interests, banks aka they make it from thin air.
Tippia
Sunshine and Lollipops
#72 - 2012-03-10 10:36:34 UTC  |  Edited by: Tippia
Hartmann Pitts wrote:
On a per-participant basis, but not on a per-person level. Your calculation is NOT per capita.
That's because using a per-capita number doesn't change anything unless we divide everything else into per capita (at which point we still arrive at the same conclusion: that incursions are a massive ISK faucet that is wa-a-ay out of proportion to how many engage in it, and to where it is done). Using per capita just shows is that it's still ⅓ the faucet that missions and bounties combined are, which we already knew, and it still means it's excessively large. Using per participant on the other hand, shows why it's a worry: because it shows the scale of the influx compared to other activities (most notably compared to missions, which have always been a worry… now we have something that's 90× worse…).

Yes, there are built-in limitations to how much ISK incursions can create, but we haven't seen that limit yet (and that limitation also exists in non-mission bounties so there's a distinct possibility that, even when pushed to the limit, the ratio will remain the same).
Quote:
If you take the same values you used and instead of using a per participant value, instead look at isk inputted per active Eve account, it's not nearly as impressive.
It's also a completely irrelevant measure. What matters is how much incursions inject compared to other large facuets (e.g. bounties, missions), and as it happens, incursions is right up there with them even though the participation is much smaller. This is why it's such a problem.

Quote:
There is old data in a DrEjyoG presentation at a previous FanFest and I think it's also in one of the QENs that shows the relationship between high sec and lowsec bounties, it was something like 3:1 at the time, but that was before wormholes and before other game mechanics changes, and so obviously the data would need to be updated.
It would make no difference since nothing has been added that increase the bounties — in fact, the sanctum nerf did the exact opposite.

Quote:
For January you posed that there were 27 trillion in bounties, and 4.37 tn in mission rewards. That means for our 2.25 ratio, 9.8 trillion in mission bounties and 17.2 trillion in null sec bounties. So, for January it was 34.4 million per account per month in 0.0 bounties.

Instead of being the largest contributor to isk in the game as a per capita, it's actually one of the smallest inputs into the community, both of "wealth" and therefore as a possible contributor to rising prices/inflation (assuming that's what people are worried about.)
Yeah, no. That's a nice bit of misdirection but all you're trying to do is obfuscate the simple fact that the three largest faucets in the game are, in order, bounties, NPC buy orders, and incursions (mission rewards coming fourth). Just because you divide all the numbers by the population of EVE doesn't mean that they become smaller in relation to each other.

The per capita number is completely irrelevant — it's the total injection that matter, because it is what's being balanced against the total outflow of ISK. You're making the classic mistake of thinking about faucets and sink in terms of individuals, when they are system-wide mechanics, and it's the system-wide effect (total ISK injected - total ISK flushed) that matters. The injected numbers are all very very large. So large, in fact, that they overcome the sinks quite handily. Nearly 2 trillion ISK were injected per day in January, but only one trillion were removed from the economy. That's a net influx of one trillion. Not good.

Quote:
So far, I have demonstrated why your per-participant calculation can be misleading. I have demonstrated that both missions and bounties contribute more to the economy per account per month.
Just one problem: none of that was ever in question. What the problem is is that incursions inject far more than the other two compared to how many engage in it, and this is a problem. Again, the average incursion runner injects at least 90× as much ISK as the average mission runner (probably a bit more, if we go by your 1:2.25 reward/bounty ratio — it's 30× if we ignore all other sources of bounties; 60× if we take my anecdotal 1:4 reward/bounty ratio… and 90× if we place it somewhere between my ratio and Kefira's). My per-participant calculation is not misleading because it is the entire point — not using per-participant doesn't tell us anything we don't already know; it's a pointless measure; it changes nothing.
Tippia
Sunshine and Lollipops
#73 - 2012-03-10 10:36:40 UTC  |  Edited by: Tippia
Hartmann Pitts wrote:
But let's take a step back again. My issue isn't with the absolute input of particular isk faucets. My issue is with the proclamation that Incursiosn are causing some kind of economic problem. What economic problem are they causing? And how have you eliminated the other possible causes to determine that Incursions is THE cause of whatever you think "the problem" is?
The problem is that incursions inject far too much ISK compared to the amount of people engaging in it that it risks 1) drastically increasing the ISK injection as more people catch on (up to a limit depending on the farmability of incursions), 2) draw people away from other activities that might counter this massive influx, and 3) even without any growth in use, already causes extra influx of ISK into an economy that doesn't need it.

Quote:
I suspect that you think it is inflation, but I haven't seen you explain why you think inflation is the result of Incursions.

I suspect you're going to try to imply that monetarianist theories about money supply and inflation directly apply to Eve, but I have yet to see you make that argument. There are seemingly obvious ways in which Eve is disanalogousness to a real world economies when it comes to the supply of money and inflation, but I'm happy to read someone's argument of how montarianism applies to Eve. If, again, you have made that argument somewhere else, link it.
Look up Dr. EyjoG's fanfest presentations and he'll give you the theory. Off the top of my head, I can't remember whether it was the 2009 or the 2011 presentation that directly spoke to the matter (most likely, but not certainly, the 2009 since that one discussed the problems of bots and the effects of Unholy Rage).

Quote:
I haven't seen anyone convince me that there is Inflation. I saw someone reference tweets from CCP_Tuxford that said Eve is experiencing a 1 percent growth in inflation a month. I can't find that tweet, and I can't find CCP_Tuxford's twitter account. I would like to see Dr.EyjoG's updated Price Indexes. But even if there is inflation, is that a problem?
It was part of his presentation to the CSM in their December meeting. Check out the transcripts (and I'm sure there are more in the old ones as well).

The problem is that all of these inflationary activities are “top-heavy” — it's the “elite” (for the lack of a better word) ISK-injectors that cause it, leaving new and casual players in the dust. Those causing it cannot feel it; those feeling it have no part in it. It is also unevenly distributed across space which causes demographical problems which further shift how other economic factors are activated.

…and that last bit makes incursions a problem even without any connection to inflation and other economical woes — it's simply too rewarding for what it entails, and it hurts variety and versatility of gameplay.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#74 - 2012-03-10 11:08:57 UTC  |  Edited by: Ottersmacker
I think what Tippia points out in the end of the 2nd post is actually the thing that's perverted in some of the comparisons to RL that I made earlier in the thread: namely the top-heavy characteristic of some faucets - the 'elite' (n1 term) still choose to run with what should maybe be just a job guarantee i.e last resort of employment at a minimum wage, instead of getting their wealth from player interaction (moving up to private jobs). While it's true that nobody is forced into unemployment in eve because they can always kill rats (I use hisec l4 as a minimum benchmark in my thoughts), the pay for it seems way above 'minimum' in some instances.

(this *can* lead to demand-pull inflation, but it's not automatic. still, most interesting)

i just locked an open door.. strange, yet symbolically compelling.

Tarryn Nightstorm
Hellstar Towing and Recovery
#75 - 2012-03-10 11:19:13 UTC
DarthNefarius wrote:
Tippia wrote:
[quote]I think they are, due to the immense amounts of ISK they inject from such a low number of runners.


You want to talk about the few making more then the many?!?!?!?! JUST LOOK AT THE ALLIANCE LEADERSHIP PLAYING FOR FREE FROM THE ISK GAINED FROM MOON GOO MINERAL FOUNTAINS !!!
If anything the incursions are making the small guy isk that otherwise they could NEVER make


BECAUSE CAPSLOCK IS CRUISE-CONTROL FOR COOL, OK M8M811!!!111ONEOENEONE11!!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Hartmann Pitts
Center for Advanced Studies
Gallente Federation
#76 - 2012-03-10 12:42:02 UTC
(just to ruin the conclusion, the next three posts actually end up with a more than reasonable amount of agreement given the fact that this is an internet forum)

Quote:
That's because using a per-capita number doesn't change anything unless we divide everything else into per capita (at which point we still arrive at the same conclusion

So, I don't know what you mean by "divide everything else into per capita". All the values I compared are per capita calculations.
Here it is again:
Quote:
January as a per active Eve account 16.3 million per active account per month for Incursions and 28.4 million per account/month for mission rewards and bounties.
44.2 million per active account per month was injected into the Eve economy from ratting and complexes.

Saying,
Quote:
Using per participant on the other hand, shows why it's a worry: because it shows the scale of the influx compared to other activities (most notably compared to missions, which have always been a worry… now we have something that's 90× worse…)

is meaningless. "Scale of influx compared to other activities"? That's exactly what a comparison of per account per month shows. You're trying to say something here and just not saying it.
Quote:
It's also a completely irrelevant measure. What matters is how much incursions inject compared to other large facuets (e.g. bounties, missions), and as it happens, incursions is right up there with them even though the participation is much smaller. This is why it's such a problem.

But that comparison is, again, exactly what a comparison of the per account per month shows, how much Incursions inject compared to other faucets.
When looking at the economic impact to the entire community, the issue of real purchasing power and economic activity, the number of people injecting the cash into the community is not relevant. It may become relevant, but, as I posted already, the growth in mission awards outpaced the growth in Incursion awards. It's too little data to know for certain the long-term trend, but we know what happened last month, more people decided to go run missions than decided to go run Incursions. It's something that has to be watched.

Quote:
Yeah, no. That's a nice bit of misdirection but all you're trying to do is obfuscate the simple fact that the three largest faucets in the game are, in order, bounties, NPC buy orders, and incursions (mission rewards coming fourth). Just because you divide all the numbers by the population of EVE doesn't mean that they become smaller in relation to each other.


There's no point in talking about mission rewards without also talking about the bounties earned on those missions. The NPC bounty number was both missions and rats, high sec, low sec, null sec. This is hardly misdirecting or misleading.

(...Cont 1/3)
Hartmann Pitts
Center for Advanced Studies
Gallente Federation
#77 - 2012-03-10 12:47:56 UTC
(...Cont 2/3...)

Quote:
The per capita number is completely irrelevant — it's the total injection that matter, because it is what's being balanced against the total outflow of ISK. You're making the classic mistake of thinking about faucets and sink in terms of individuals, when they are system-wide mechanics, and it's the system-wide effect (total ISK injected - total ISK flushed) that matters.


Since you're obviously concerned with inflation, you must know that simply increasing money supply does not mean necessarily mean inflation. You can add money to an economy, but inflationary theory assumes that that money goes into circulation, and gets circulated many times over and over. So, you can't just say in a game that inflation occurs when faucets are greater than sinks. There are too many other reservoirs of isk (namely assets and wallets) that keep isk out of circulation.

I'm open to being convinced that monetarianist inflationary theory applies directly to computer games. And, hey, if you can make this argument effectively and formally, you could be able to get a nice publication in an academic journal.

However, I have never seen the data necessary for us to know this in Eve. Some of what we know, for example, is that a wallet in Eve is the equivalent of hiding money in the mattress, it is neither circulated as money or asset. In the real world, when you get a dollar you either spend it buying goods, purchase assets, or invest it (in a bank account or otherwise). I guess you could put it in a mattress too, but Friedman's monetarism theory presumes you're going to inject it back into the economy, not take it out of circulation.

Velocity, the reinvestment of dollars, matters. Is the ~50 trillion in faucets compared to the ~340 in total market activity mean that each isk is getting spent more? I don't know, we need feedback from Dr EjyoG. I don't suspect that 50 trillion to 340 trillion is very "fast", but that's why CCP hired an economist.

Anyways, Dr EjyoG has talked about the relative low velocity of isk in Eve, and the fact that most of it gets parked in wallets and packaged up in ships and items that sit in hangers. That isk is not circulating, and even if it gets handed around once or twice, that is not sufficient to conclude it is contributing to inflation.

Someone else was just talking in this thread about when Dr EjyoG talked about isk velocity, funnily enough.
But, this is not simply a story of isk injected - total isk flushed. There's certainly a lot more isk in the game now than when I started, yet when you look at the Price Indexes, you've seen a generalized trend of deflation. Why? Because there's a lot of non-circulating cash and a lot of non-circulating assets.

Quote:
The injected numbers are all very very large. So large, in fact, that they overcome the sinks quite handily. Nearly 2 trillion ISK were injected per day in January, but only one trillion were removed from the economy. That's a net influx of one trillion. Not good.


There is NO evidence that this is a problem for the game community. I'm open to being convinced, but you haven't even attempted to construct an argument.

Quote:
My per-participant calculation is not misleading because it is the entire point — not using per-participant doesn't tell us anything we don't already know; it's a pointless measure; it changes nothing.


Your calculation grossly inflates the problem and doesn't make it clear how little this actually affects people in the community. But you can't both say, "look at all this isk that a few guys are making, it's not a comparatively big isk faucet to others, but it could be huge later on" while arguing that Incursions are the cause of inflation in Eve, now. To be fair, you have been pretty cagey about making this latter argument directly. You've just referred "the problem" without clearly articulating it.

(...Cont 2/3...)
Hartmann Pitts
Center for Advanced Studies
Gallente Federation
#78 - 2012-03-10 12:52:00 UTC  |  Edited by: Hartmann Pitts
(... Cont 3/3)

Quote:
The problem is that incursions inject far too much ISK compared to the amount of people engaging in it that it risks 1) drastically increasing the ISK injection as more people catch on (up to a limit depending on the farmability of incursions), 2) draw people away from other activities that might counter this massive influx, and 3) even without any growth in use, already causes extra influx of ISK into an economy that doesn't need it.


I agree, Incursions MAY cause something in the future, and we need to keep watching out for it. See, hey look at that, common ground.

I would not agree that Incursions has been demonstrated to be a problem NOW.

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Look up Dr. EyjoG's fanfest presentations and he'll give you the theory. Off the top of my head, I can't remember whether it was the 2009 or the 2011 presentation that directly spoke to the matter (most likely, but not certainly, the 2009 since that one discussed the problems of bots and the effects of Unholy Rage).


Yes, he did talk about it. And, if we're thinking of the same one, that's where he talked about velocity and circulation. This is data that you would need to know to be able to make the argument that you've wanted to make. For example, a few individuals can be making a tonne of isk off an isk faucet, but if that isk does not circulate (or only circulates in a limited fashion) it will not result in significant inflation.

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It was part of his presentation to the CSM in their December meeting. Check out the transcripts (and I'm sure there are more in the old ones as well).


I will. Thanks.

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The problem is that all of these inflationary activities are “top-heavy” — it's the “elite” (for the lack of a better word) ISK-injectors that cause it, leaving new and casual players in the dust. Those causing it cannot feel it; those feeling it have no part in it. It is also unevenly distributed across space which causes demographical problems which further shift how other economic factors are activated.

…and that last bit makes incursions a problem even without any connection to inflation and other economical woes — it's simply too rewarding for what it entails, and it hurts variety and versatility of gameplay.

Dude, when you want to organize Occupy Jita, I'm there brosef.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#79 - 2012-03-10 15:01:06 UTC
Fredfredbug4 wrote:
All of the sinks in the game combined are almost nothing to stop inflation. Some pilots simply don't get podded that often and don't need to clone themselves so much. Insurance cost practically nothing. Platinum insurance on some of the most expensive ships in the game is considered pocket change to many.

The cause is that hundreds maybe thousands of people at a time are constantly running incursions making billions of ISK for little risk. Every month billions of ISK are spontaneously created out of nowhere to pay incursion runners.

Look, PLEX cost roughly 250 mil each before Incursions. Now, they are over 500 mil each. Yet some people claim that has nothing to do with ISK being shat out by CONCORD.

Although to be fair, the EVE economy is superior to other MMO economies. Seriously runescape? Your most expensive item is a freaking paper hat?


What the **** are you smoking? I have been playing since 12/08 and plex has not cost below 300 mil between now and then.

internet spaceships

are serious business sir.

and don't forget it

Tippia
Sunshine and Lollipops
#80 - 2012-03-10 15:40:12 UTC
Hartmann Pitts wrote:
So, I don't know what you mean by "divide everything else into per capita". All the values I compared are per capita calculations.
You're doing something wrong, that much is clear, since you say that “Instead of being the largest contributor to isk in the game as a per capita, it's actually one of the smallest inputs into the community”

Sizes don't change just because you denote them in per capita. The largest contributor is the largest contributor is the largest contributor. Per capita is not a factor in determining which one is the largest.

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Saying, […] is meaningless. "Scale of influx compared to other activities"? That's exactly what a comparison of per account per month shows. You're trying to say something here and just not saying it.
No, precisely because you have no scale. You have a normalisation across all accounts which, almost by very definition, is without scale — the whole point of doing it is to remove the scaling factor. In addition, for the comparison you are doing, the number of accounts is entirely irrelevant — including it doesn't change anything and it doesn't tell us anything that we can't tell using just the ISK amounts on their own. The numbers are already normalised for the whole population, so doing it again yields nothing new.

The problem is this: the average incursion runner injects 170M ISK per day. The average mission runner injects 2.7M ISK per day (using Kefira's 1:2.25 ratio). One character in four in EVE run missions. One character in forty run incursions. What if those mission runners ran incursions instead? Yes, there is a limit to how many characters can be supplied by incursions, just like there is a limit to how many can be supplied by (non-mission) bounties. We don't know what that limit is, though. Even so, that is the problem of scale: incursions inject insane amounts of ISK for how few are running them. Imagine if more did, and what that would do to the amount of ISK being injected to the economy. For instance, double the number of incursion runners (which still isn't very many — you wouldn't be able to pick it out the increase in the normal variation in peak-hour population from Saturday to Sunday), and it is suddenly by far the largest single source of injected ISK.

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But that comparison is, again, exactly what a comparison of the per account per month shows, how much Incursions inject compared to other faucets.
…but not the how that injection scales, which is the scary bit. It's scary for two reasons: first, because the massive influx per runner is so large so you need a rather small amount runners in order to make it balloon out of all proportions; and secondly because this large individual raw-ISK income means it's very attractive and thus risk adding that rather small amount.

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There's no point in talking about mission rewards without also talking about the bounties earned on those missions. The NPC bounty number was both missions and rats, high sec, low sec, null sec. This is hardly misdirecting or misleading.
No, the misdirection lies in saying that if you divide all the comparative sources with the same number, one that was the largest before suddenly becomes the smallest. Maths doesn't work that way.