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Advanced Audio Settings Changes

First post
Author
Callidus Dux
School of Applied Knowledge
Caldari State
#301 - 2017-07-11 18:33:40 UTC
Congratulations CCP. With this Update today you furthermore messed up the whole sound system. Shocked
I now have to suffer the horrible noise when EVERY NPC ship explodes. Why? Evil

BTW I also dont like the new forums. The design is fail. Sounds that I can not expect more from new stuff these days. Sad
CCP Antiquarian
C C P
C C P Alliance
#302 - 2017-07-12 12:40:01 UTC
There was an issue with a recent wwise upgrade that moved partial control for the ship explosions into the UI Sounds Level volume slider. Because of that, the sound isn't attenuating as it should.

A programmer is looking at it now.

https://meta.eveonline.com/t/july-release-issues/9622

I'll forward your feedback about the forums to the forum team.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Callidus Dux
School of Applied Knowledge
Caldari State
#303 - 2017-07-12 15:50:37 UTC
CCP Antiquarian wrote:
There was an issue with a recent wwise upgrade that moved partial control for the ship explosions into the UI Sounds Level volume slider. Because of that, the sound isn't attenuating as it should.

A programmer is looking at it now.

https://meta.eveonline.com/t/july-release-issues/9622

I'll forward your feedback about the forums to the forum team.


Thank you CCP Antiquarian for this information. Smile
You give me some hope again. Attention
Aetatis
TriTech Technology
#304 - 2017-07-16 23:34:02 UTC  |  Edited by: Aetatis
i can live with almost every change in here. plenty of options, some very nice decisions.

but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right?
so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :(

however, the sound is nice in pvp. but i dont want it in pve. although... thinking of smartbombing sites. well. gotta turn (all) the sound(s) off i guess
Dominous Nolen
The Graduates
The Initiative.
#305 - 2017-07-17 20:48:02 UTC  |  Edited by: Dominous Nolen
Aetatis wrote:
i can live with almost every change in here. plenty of options, some very nice decisions.

but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right?
so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :(

however, the sound is nice in pvp. but i dont want it in pve. although... thinking of smartbombing sites. well. gotta turn (all) the sound(s) off i guess


Are you referring to the explosion sound being abnormally loud?

https://www.reddit.com/r/Eve/comments/6n6ccg/so_what_did_i_do_to_deserve_being_deafened_by/dk76zz3/

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#306 - 2017-07-19 02:47:48 UTC
Linus Gorp wrote:
Umbra Mirage wrote:
As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it.

EVE used to have a jukebox until CCP ripped it out. I don't think it's coming back.


it should be petitioned to come back because i pretty much mute audio now. its the same 3 songs and annoying techno combat song over and over regardless of whether i uncheck everything or use the override with classic music option.

>2017
>they expect people to pay 15$ a month and its the same three ambient songs over and over.

wtf
Arline Kley
PIE Inc.
Khimi Harar
#307 - 2017-07-19 14:24:59 UTC
Matthias Ancaladron wrote:
it should be petitioned to come back because i pretty much mute audio now


We have tried that route. CCP did the "old tech, use 3rd party applications/soundcloud to hear the songs you want" argument without actually giving anything decent, other than something involving the mp3 file format - i'll have to find and quote the CCP Dev from the old thread - and found it:

CCP RealX wrote:
As many of you know that used the jukebox it was quite buggy and we got a lot of negative feedback regarding its use, it didn't measure up to other media players, it didn't support this or that codec etc. The jukebox works as a plugin to our audio engine (Audio Kinetics WWise) and was based on a now deprecated Microsoft MP3 decoder that was used as an example on how to build plugins for the WWise engine.


Considering that this was posted on the 2012-12-17 10:43:22 UTC, its highly unlikely that the jukebox will ever make a return. Which at this point CCP could have actually programmed and update the jukebox numerous times.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Skyslider
Omerta Syndicate
#308 - 2017-07-26 16:48:52 UTC
CCP Antiquarian wrote:
Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.

I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better.


How do I disable interface ambient sound without disabling interface response sound? Map, scanners, hacking, etc. The buzz from having them open (that quickly gives me a headache) seems to be the same slider as the ping from a probe analysis or opening a hacking node.