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[June] Nullsec Asteroid Cluster and Excavator Drone changes

First post First post
Author
Sharnhorst von Deathwish
STK Scientific
The Initiative.
#481 - 2017-06-03 01:11:15 UTC
I've never once seen 50 rorquals in one belt.. ever. 18 was the most and it took about 1 hour to roll the colossal (well longer because when it gets to ochre.. only 2-3 stay).
Kenneth Fritz
DND Industries
#482 - 2017-06-03 01:19:08 UTC
Okay, Corp. mate just told me about this this morning. I am an industrialist through and through. I live in Null we have a couple of rorquals and we use them to mine. I myself had been setting my queue to get into one. And now I'm thinking of stopping.

CCP you guys did an amazing job with the rorqual when you made it useful again. However, this change makes the thing even more economically unsound. A fully fit rorqual with both sets of excavators is somewhere in the range of 15-20B Isk. Depending on how shiny you make it, that number can exceed even that. Said rorqual, in an ore anom, with perfect skills will pull in about 150m ISK an hour so long as it can siege and mine continuously without interruptions. Non-sieged that number drops to about 28m ISK an hour, again in an ore anom. Less if continuous interruptions occur.

So what this means is that you would have to mine for about 83 and half hours while sieged, in order to recoup your investment into this beast. That's (rounding it off) three and a half days. So for arguments sake let's say that the average person who has a life outside of EVE (god forbid) gets to play, optimistically, 2-3 hours a day during his work week and maybe as many a 6-8 on their off day(s). With those numbers you're looking at right about a month, perhaps a little longer, to mine back what you spent on the rorqual. If you run into any trouble RL or game wise that prevents you from mining, the amount of time it will take you to recoup the expense will increase exponentially.

Additionally these changes will make the already highly vulnerable excavators even more so. This will lead to more losses for the excavators thereby increasing their demand, which will drive their already ridiculous prices even higher. Which in turn increases the amount of time needed to recoup the cost. People will eventually start giving up on them and switch to augmented and standard T2's thereby lower the initial cost by over 12B ISK. Thereby leading to a slow but inevitable undeath similar to what the Harvester drones experienced.

The ore anom time rotations will fix the problem that gave rise to these changes by putting a finite limit to the amount of ore that can be pulled from any given system. The changes to the excavators are in a word overkill.

If or more likely when you insist on implementing these changes I would heavily suggest increasing the bonuses that exhumers get from the rorqual boosts. This would make the exhumer a viable option instead of every miner in existence abandoning them for the pull rates of a rorqual only fleet. Thereby returning us to the mining fleets originally envisioned.

Who's your end of the world buddy?

Afropty
State War Academy
Caldari State
#483 - 2017-06-03 01:20:53 UTC  |  Edited by: Afropty
Is Eve online the only game like this??? I mean CCP do whatever they want and we are still paying for it idk there any legal action we can do ????QuestionQuestionQuestion

There any international organization can help us because it seems a few players need the money they spend back because CCP is not giving us good entertainment services... any idea? also, they live in Island so i dont know if that country has any association.
Cade Windstalker
#484 - 2017-06-03 01:22:41 UTC
Imiarr Timshae wrote:
It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.


Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules.

Sgt Ocker wrote:

One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining?
More Travel time = less yield
So;
9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.


Has already been answered by the changes on the test server (and the fact that those were two separate lines)

The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.
Afropty
State War Academy
Caldari State
#485 - 2017-06-03 01:26:09 UTC
Cade Windstalker wrote:
Imiarr Timshae wrote:
It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.


Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules.

Sgt Ocker wrote:

One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining?
More Travel time = less yield
So;
9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.


Has already been answered by the changes on the test server (and the fact that those were two separate lines)

The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.



BUT WE PAY FOR A SUBSCRIPTION WE DESERVE NO CHANGE...... AT LEAST I PAY THE ANUAL SUBSCRIPTION
Thead Enco
Domheimed
#486 - 2017-06-03 01:35:42 UTC
Cade Windstalker wrote:
Imiarr Timshae wrote:
It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.


Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules.

Sgt Ocker wrote:

One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining?
More Travel time = less yield
So;
9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.


Has already been answered by the changes on the test server (and the fact that those were two separate lines)

The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.


Hi Fozzie Big smile
Yazor
Right Hand Of The Legion.
Get Off My Lawn
#487 - 2017-06-03 02:17:06 UTC  |  Edited by: Yazor
There is no point in offering suggestions to CCP in hopes of changing there minds.... this was not a post from Fozzie asking us what we though about it... they could careless what you or I think about it.... This was a post to inform us that this change is going live soon... this is already done on SiSi

Its going to happen. Sell your Rorquals, extract the skills... buy some Hulks and toss an alt into a Porpoise.

Hulk = Capital Mining ship now...

Rorqual = Capital waste of Skill Points and time... and if you bought plex's to sell to buy skill injectors to get into the Rorqual... a waste of RL money too... but hey thanks for coming out...

New Yields on Rorqual may prove to be equal to a boosted Hulk, assuming you tank fit your Rorqual.

No Brainer peeps... Hulk = 500 billion with decent fit, Rorqual 12-15 billion....

Game Over, we lost....

"Winter has Come"
Sonny WEL3
Sapper Corporation
#488 - 2017-06-03 02:26:01 UTC
Not sure of who's running what there at CCP but it seems the people who pay to play disagree with you, that's not good business!

I mean whatever, we all seen the nerf coming so no big surprise there!!!

What I don't understand is the concept or the logic in having a very nice releases that players truly enjoy and even return back to the game after hearing about it. Only to have the once very nice release nerfed shortly later, causing returning and even dedicated players to flip their lids and rage quit for another spell or at the least log out for 5 hours at a time.

Tis Tis, if you keep them logged in playing there is an opportunity to generate revenue from them, however if they're logged out so is the opportunity.

One can only cry wolf so many times before no one will return (awesome release>player returns>release gets nerf> player leaves>repeat process *
JonasML
GoonWaffe
Goonswarm Federation
#489 - 2017-06-03 02:26:24 UTC
FearlessLittleToaster wrote:
So, I'm actually torn on these changes. On the one hand, this basically reads:

"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."

On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.

But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.

So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.

However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.

Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.


This actually sounds really good.... introduce some new anomalies, which can refine into moon minerals? Release the new ores early in small random anomalies, give us an idea of what the new ores will be ahead of time.
JonasML
GoonWaffe
Goonswarm Federation
#490 - 2017-06-03 02:44:03 UTC
Abadayos wrote:
So first off, we get OP Rorqs...no-one is shocked when they get nerfed, we are irritated they get nerfed again but then pretty much spit in CCPs face and mine up almost 7 TRILLION value in Delve. Another nerf was honestly expected after seeing those numbers. That's not great, but ok cool, we will adapt, just adding more accounts etc.

The main issue I have here, along with most other people around it seems, is the timers on belts.

Here is my concern: With the introduction of Citadels and EC's, people have set up 'home systems' within their corps and alliances where they have got their EC production backbone set up investing up to 100+ billion on structures to build capitals, supers, titans and whatever else they want. This was encouraged by CCP. We did it safe in the knowledge that we could undck, warp to an anom (be it Ratting or Mining) and pretty much stay local, maybe having to move to a surrounding system if our home got busy or a WH popped up. That's fine, normal and expected.

Now what we have in 100's of billions invested in static infrastructure that realistically cannot be moved (loose rigs..and screw that!) and now out of the blue we get timered ore anoms roughly 6 months after EC's got put in, enough time to get Sotiyos, Azbels etc set up, running and all happy dappy. Granted Rorqs have a very large jump range (10ly if your serious about using them) and yes you can jump to a nice medium EC/Citadel as a waypoint for tether and be pretty much 100% safe, unless you bounce or screw up.

Now that is fine for the old guys in Null, they can fly a rorq, they can jump, they can do whatever. It's the newbros we have to worry about now. They can indeed store their barges/exhumers in a rorq and have it jumped and jump into a ceptor and fly over, but would that make mining 'fun' for them? Spending a decent percentage of their tme moving around to ge the dregs the Rorqs leave behind for them, or being relegated to Mercoxite miners and nothing more?

Now here is the final kicker that actually annoys me about the respawn timers:

I'm an Aussie, the time between EU and US is my prime time. Hey guess what? Both have eaten the collosal belt..I only have 2 hours to play and wanted to get 30-60 minutes mining in before a strat op or whatever...guess what I can't do now? Yep...mine. I mean I COULD mine..but I would have ot spend 20 minutes on an alt in a ceptor trying to find a belt worth jumping to (fuel cost to jump whilst tiny, adds up if your only mining for a short time span before having to stop/log) or just settling on a small or medium belt that would just add low ends to my stockpile when I already have billions and billions of that crap in the hangers that I simply can't use.



Here is something of a minor solution: Fix the consumption amounts for capital/super/titan ships and their components to use more low ends maybe? Or change the split of Null ore anoms to have less of the low ends and more of the mid/high ends to promote importing for HS (which I would have but what can you do, got to meet on the middle ground, right?) This way we could have the ore anoms around without a timer and the low end market doesn't go the way of the dodo. Maybe even gut the respawn timer to 50% of what it is. 2.5 hours for a collosal, whilst a kick in the nuts, is painfully acceptable.

Another solution is to have more random ore anoms pop up like the 'Small Bistot/Arkanor Deposite' that needs to be scanned out (or just how they are now, just more often spawn) This would let people do some mining when the big statics are gone and lets people in barges/exhumers grab some high ends that are always cherry picked down in Delve by the big guys (I'm sure cherry picked all over the place as well). This would balance out the 'awwww hell....no anoms worth mining and I only have an hour to play/mine and I REALLY don't want to to asteroid belt mining cos they pop so damned fast' situations. It would also encorage a mini profession of prospect miners (not the ship the prospect, but the activity of prospecting systems for 'gold)

Sad thing is people, CCP isn't gothing to bother changing this as it's coming out on the 13th or something like that. They are in panic damage control mode and our elected CSM seem to of been able to do diddly squat for out interests as CCP seems top of ignored them too...I feel sorry for those guys and gals, I really do (the CSM)


The bottleneck is the damn mexallon. Rebalance of the ores would mean that we stop having to dump a ton of trit and pyer onto the highsec market as scrap from all the spud we need to mine for our mex.

If the CSM weren't bound by their NDA, they probably would have told us about this sooner, and we'd see how much they complain about it. How about letting the CSM comment on changes somewhere on the forum without getting clubbed to death with the NDA?
Thead Enco
Domheimed
#491 - 2017-06-03 02:48:54 UTC
JonasML wrote:
Abadayos wrote:
So first off, we get OP Rorqs...no-one is shocked when they get nerfed, we are irritated they get nerfed again but then pretty much spit in CCPs face and mine up almost 7 TRILLION value in Delve. Another nerf was honestly expected after seeing those numbers. That's not great, but ok cool, we will adapt, just adding more accounts etc.

The main issue I have here, along with most other people around it seems, is the timers on belts.

Here is my concern: With the introduction of Citadels and EC's, people have set up 'home systems' within their corps and alliances where they have got their EC production backbone set up investing up to 100+ billion on structures to build capitals, supers, titans and whatever else they want. This was encouraged by CCP. We did it safe in the knowledge that we could undck, warp to an anom (be it Ratting or Mining) and pretty much stay local, maybe having to move to a surrounding system if our home got busy or a WH popped up. That's fine, normal and expected.

Now what we have in 100's of billions invested in static infrastructure that realistically cannot be moved (loose rigs..and screw that!) and now out of the blue we get timered ore anoms roughly 6 months after EC's got put in, enough time to get Sotiyos, Azbels etc set up, running and all happy dappy. Granted Rorqs have a very large jump range (10ly if your serious about using them) and yes you can jump to a nice medium EC/Citadel as a waypoint for tether and be pretty much 100% safe, unless you bounce or screw up.

Now that is fine for the old guys in Null, they can fly a rorq, they can jump, they can do whatever. It's the newbros we have to worry about now. They can indeed store their barges/exhumers in a rorq and have it jumped and jump into a ceptor and fly over, but would that make mining 'fun' for them? Spending a decent percentage of their tme moving around to ge the dregs the Rorqs leave behind for them, or being relegated to Mercoxite miners and nothing more?

Now here is the final kicker that actually annoys me about the respawn timers:

I'm an Aussie, the time between EU and US is my prime time. Hey guess what? Both have eaten the collosal belt..I only have 2 hours to play and wanted to get 30-60 minutes mining in before a strat op or whatever...guess what I can't do now? Yep...mine. I mean I COULD mine..but I would have ot spend 20 minutes on an alt in a ceptor trying to find a belt worth jumping to (fuel cost to jump whilst tiny, adds up if your only mining for a short time span before having to stop/log) or just settling on a small or medium belt that would just add low ends to my stockpile when I already have billions and billions of that crap in the hangers that I simply can't use.



Here is something of a minor solution: Fix the consumption amounts for capital/super/titan ships and their components to use more low ends maybe? Or change the split of Null ore anoms to have less of the low ends and more of the mid/high ends to promote importing for HS (which I would have but what can you do, got to meet on the middle ground, right?) This way we could have the ore anoms around without a timer and the low end market doesn't go the way of the dodo. Maybe even gut the respawn timer to 50% of what it is. 2.5 hours for a collosal, whilst a kick in the nuts, is painfully acceptable.

Another solution is to have more random ore anoms pop up like the 'Small Bistot/Arkanor Deposite' that needs to be scanned out (or just how they are now, just more often spawn) This would let people do some mining when the big statics are gone and lets people in barges/exhumers grab some high ends that are always cherry picked down in Delve by the big guys (I'm sure cherry picked all over the place as well). This would balance out the 'awwww hell....no anoms worth mining and I only have an hour to play/mine and I REALLY don't want to to asteroid belt mining cos they pop so damned fast' situations. It would also encorage a mini profession of prospect miners (not the ship the prospect, but the activity of prospecting systems for 'gold)

Sad thing is people, CCP isn't gothing to bother changing this as it's coming out on the 13th or something like that. They are in panic damage control mode and our elected CSM seem to of been able to do diddly squat for out interests as CCP seems top of ignored them too...I feel sorry for those guys and gals, I really do (the CSM)


The bottleneck is the damn mexallon. Rebalance of the ores would mean that we stop having to dump a ton of trit and pyer onto the highsec market as scrap from all the spud we need to mine for our mex.

If the CSM weren't bound by their NDA, they probably would have told us about this sooner, and we'd see how much they complain about it. How about letting the CSM comment on changes somewhere on the forum without getting clubbed to death with the NDA?
Yeap, People always follow the NDA



Abadayos
Zebra Corp
Goonswarm Federation
#492 - 2017-06-03 04:00:15 UTC
Cade Windstalker wrote:
Imiarr Timshae wrote:
It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.


Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules.

Sgt Ocker wrote:

One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining?
More Travel time = less yield
So;
9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.


Has already been answered by the changes on the test server (and the fact that those were two separate lines)

The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.



Actually it does impact on total yield if you do it in a time scale. Isk generation is calculated by 'ticks' (20 minute payout blocks) or ISK Per Hour (60 minute blocks). Travel time is exactly that...time. 12.5% speed reduction is (very rough napkin math out of my butthole)say 3% yield reduction per hour, ontop of the flat 9% actual yield reduction per hour, we are at minimum looking at 10-12% total yield reduction, depending on how close you hump your rocks.

One time the drone could be 500 meters from you when they finish their cycle, the next it could be on the other side of the rock at 4km from you. The first is (at base 175m/s from what I remember seeing on teh SiSi pic) pretty much instant dock and relaunch. The 4km distant one has got 10-15 seconds of travel time. Split the difference and it's 7 seconds per cycle to either return, or go to an asteroid, 14 seconds round trip. Cycle time is what? 60 seconds now? So your looking at 22-25% extra non-mining time assuming your humping the rock, on average. So for your 60 minutes mining...your only mining 45 minutes and 15 minutes is travel time. Thus travel time and drone speed DOES in fact factor into yield indirectly
El Cangrejo
Apathy Industries
#493 - 2017-06-03 04:31:53 UTC
"These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems."

Explain to me how you believe this is not going to affect a "vast majority" with these changes. Just saying the words doesn't make it true. 9% less yield. 10% slower. Huge amounts of risk to "vast majority" with a slowly depreciating reward. I mine like what now 1 hulk? A bit more? And that's ok to you? All because what? One organization has the ability to min/max every single conceivable change you come out with. So you punish the rest of the community.

I feel conned. I feel like you conned the community with these promised changes to make this ship useful. Risk/Reward. Now you've replaced it with buyer's remorse. I'm not sure about the rest of the people here and i'm speaking from a position of irritation and disappointment. I feel as though the math just doesn't add up anymore...I'm a hulk with a huge orebay and about 5000% the cost.

Tell you what though, at least you got the money from the plex I paid to inject this character to fly a ship I trusted you to balance with good risk reward. Now i'm left with the crushing realization that you will always patch around 1 group of people in this game because **** the rest of us and what we feel.

Thanks CCP.
Hathgor
Minion Revolution
#494 - 2017-06-03 04:47:00 UTC
I am not going to bother to make mention of the bad idea this is for a number of reasons both on the miner side and the whale hunting party side.

Just wanted to say I have trawled through 25 pages of this post and not once has CCP posted a response to place themselves into a productive discussion on the change within this thread and its community.

I guess I find that pretty disappointing.

Regan Rotineque
The Scope
Gallente Federation
#495 - 2017-06-03 05:30:08 UTC
I think that mining overall has gotten too powerful - that you have made it too easy and too fast and creating one type of ship that excels way over any other combination is simply bad design choice

The whole argument about the Rorqual was to get it out of the shield and change it from just a booster to a contributor.

The Rorqs/Orca/Porpoises of the world are the mining coordinators not miners themselves. Giving them overpowered mining abilities to justify their existence on grid was i believe a bad design choice.

Instead I think they should have lowered the overall costs of these ships so that the risk/reward ratio was more in line with putting them at risk on grid.

Right now nobody wants to lose a 2+ billion isk mining ship which is just their boosting/compressing
But if the ship was 500-750m it might be a different trade off and would not have required the massive "mining drone menace" which now dominates null sec.

People would still use them, the boosts are great, and would not be as adverse to losing one if it were not as insanely expensive. Boosting is boring - well then don't do it . Let them use the existing mining drones and tweak those using hull based bonuses. Or keep the giant mining drones but massively reduce their costs/abilities and bring mining back to the barge based systems.

But the reality of this is that we have this massively overpowered mining ship now and CCP is going to spend the next few years nerfing it into the ground - angering players in general who don't like to have the batteries taken out of their favorite toys.

Nobody likes a nerf, nobody wants things to change, and creating super weapons, super miners, super anything is always imho going to lead to the nerf bat coming out after something is released.

The anom changes are well - to be expected - since you can mine out even the colossal belt quickly and get an instant new one. No surprise there when you create a ship that can mine at the rates they now can.





Serininty
KarmaFleet
Goonswarm Federation
#496 - 2017-06-03 07:00:38 UTC
Hathgor wrote:
I am not going to bother to make mention of the bad idea this is for a number of reasons both on the miner side and the whale hunting party side.

Just wanted to say I have trawled through 25 pages of this post and not once has CCP posted a response to place themselves into a productive discussion on the change within this thread and its community.

I guess I find that pretty disappointing.




This
watta howtha watta
MALAKOMAGNITES
#497 - 2017-06-03 07:03:49 UTC
ShockedShockedShocked

i see everyone missed ccp true intention with the timer installation. if you are able to clear a colossal asteroid anom in less then 5 hours you should cycle down to the fourth and third anom. so they dont feel so lonely and left-out. Tbh with the changes in rorq it came to be pointless to skill up for a hulk. its too damn good to be true. so i started training for the rorq. I BET MY @SS THAT TILL IM DONE TRAINING it will be so nerfed that it will not matter to bother with. just as it happened with ratting in carriers and the sentry's ban.

so the problem is time. and what to do with it.

time is the key element of eve. it starts with it. skill points and ability's in the game. its like an investment of time. it seems that clones beat time by making us immortal. bus thats only in game reality. in RL you Dye and thats it. so time has value. !!!

some waist time and go pvp just for the hype.

others waist time and skill up for something shiny.

others waist time by planing carefully ahead of time for something they see obvious and profitable. profitable for in game value.

and then just like allot other mmos developers decide to take a dump on the already wasted time of there fans. and then they get deserted. and then they cry. there is a growing list of company's that are down the drain cause of that. ccp. you've proven your self's so many tines. this game is my life's resort. cause i cant afford a rl one. you have a Big competition. stay aware and behave accordingly.


"Forum Moderation Policy
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote."

I Hope ccp READ THAT!!
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#498 - 2017-06-03 08:13:11 UTC
Afropty wrote:


There any international organization can help us


Not yet, not in this timeline anyway
https://media.giphy.com/media/PxSFAnuubLkSA/giphy.gif
Frockly Geiger
The Scope
Gallente Federation
#499 - 2017-06-03 08:22:44 UTC
Nerf mining, but bring back drone poo please.
Ares Splinter
Faceless.
Dracarys.
#500 - 2017-06-03 08:37:57 UTC  |  Edited by: Ares Splinter
CCP fucks again with miners
Excavators nose again
I mean this player stops eve online has played since 2005
Same do my mines friends we have started looking against other space games because the CCP keeps snapping us in the ass

CCP is talking big risk big reward
What they really mean is LARGE RISK OUR REWARD

The price of rorq and fits and drones is already crazy expensive
And now we'll have another chop down ..

The price vs. Reward is stinking and they do it here, 1000% players disappear, there are more in our corp alone. That's enough,

you will not pay the prices for those ships vs the Reward that CCP is talking about if they completely destroyed it.
For us there is no need to play EVE lakes CCP carry these noses to the Excavators ..

ore site is ok to set timer on more neff to Drones hell no..

we have startet to look elsware for new games if ccp do this..
the price is simple unfair vs the cost an time you use as miner in the Rorq..