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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
guigui lechat
the no fock given
#1441 - 2017-04-06 14:30:30 UTC
I just orbit @26 and have a wrecking once very 100 burner
Zarek Kree
Lunatic Legion Holdings
#1442 - 2017-04-06 15:07:11 UTC
Same here. I orbit at 25km and take wrecking shots every once in a long while, but it takes 2 to bring you down and that's never happened to me in the same mission. But being even a little closer significantly increases those odds and being a little farther away significantly lowers them. Fly a little farther away (27-28km) and use Javelin missiles. It'll take a little longer but it eliminates the risk of ever losing your ship.
Ploing
Blue Republic
RvB - BLUE Republic
#1443 - 2017-04-06 17:40:51 UTC
just use javelin rockets and orbit @30 and replace a mgc with a sebo.
Nicola Romanoff
Phoenix Connection
#1444 - 2017-04-08 10:45:33 UTC
the Wolf fit as outlined here https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.yd7y0ujc9b9g as Burner Succubus - Wolf Cap Stable Cheap Alternative doesnt work.

The Succubus is too fast and sits at about 15km, I cannot even get in range to hit him.
Jori McKie
Hedion University
Amarr Empire
#1445 - 2017-04-08 15:13:15 UTC  |  Edited by: Jori McKie
Nicola Romanoff wrote:
the Wolf fit as outlined here https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.yd7y0ujc9b9g as Burner Succubus - Wolf Cap Stable Cheap Alternative doesnt work.

The Succubus is too fast and sits at about 15km, I cannot even get in range to hit him.


The Wolf is special but it should work your weapons range is 1+16km. I know you are in falloff and it will take time to kill the Succubus but you should perma tank it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Zarek Kree
Lunatic Legion Holdings
#1446 - 2017-04-08 15:51:42 UTC  |  Edited by: Zarek Kree
Nicola Romanoff wrote:
the Wolf fit as outlined here https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.yd7y0ujc9b9g as Burner Succubus - Wolf Cap Stable Cheap Alternative doesnt work.

The Succubus is too fast and sits at about 15km, I cannot even get in range to hit him.


It sounds like you're lacking the necessary gunnery range skills. That's a low cost fit but not really a low SP fit. I'd suggest training assault frigate and trajectory analysis to at least 4 to improve your falloff. Alternatively, you could just use a TA-70* trajectory analysis implant.
Chainsaw Plankton
FaDoyToy
#1447 - 2017-04-08 17:59:15 UTC
I tested the wolf fit and wouldn't have added it if I didn't think it would work, but I do also have all lv 5 skills for the wolf, I also have a tracking and damage implant so I lowered the ttk a bit. https://forums.eveonline.com/default.aspx?g=posts&m=6818260#post6818260

An antipharmakon ikora might help with +8% tracking, better hits might help speed things up.

@ChainsawPlankto on twitter

guigui lechat
the no fock given
#1448 - 2017-04-19 10:25:24 UTC
I just made the base serpentis. I made it already tenths of times without losing a ship.

I had a very strange UI behaviour :
when I approach a burner at angle, and I click "orbit", my ship chosses a completely trajectory that the fastest one.

Of course I looked at my speed vector. Let's say I was going BELOW the burner, when I clicked orbit my ship vector started to move toward the sentries. This happened every time I clicked orbit !

I noticed it for the first burner because this is very important to manage my trajectory.
Basically I could not orbit him, as the direction the game chose would kill me at a moment. I tried to orbit by hand and reached 30% shield before just acctivating mwd and doing it again.

I noticed it too for the second burner !
I did not lose dmg because I corrected my traj, but again this would have made my ship be @0 angular toward the third.

And I noticed it again with the third !!

basically, in this mission, the game dediced to bypass my orders to screw me.
I'm not kidding : the orbit button was doing ****.

this, and considering the burners make a wole 1k/crit, may explain why I lost a ship very quickly while I had already done bases previously and with no issue.
Also, I got a double crit on the logs, and it hurts. a thrid crit would have finished my shield, a fourth would have destroyed my ship
Alasdan Helminthauge
AirHogs
Hogs Collective
#1449 - 2017-04-22 02:28:47 UTC
Is it ok to do the angel base in that triple web viligent with Minmatar Cruisers IV? How much difference would it be?
Jori McKie
Hedion University
Amarr Empire
#1450 - 2017-04-22 08:33:10 UTC
Alasdan Helminthauge wrote:
Is it ok to do the angel base in that triple web viligent with Minmatar Cruisers IV? How much difference would it be?

Yes, should be no problem. Finishing time will be a little slower but that's all.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Romus Tzash
Hedion University
Amarr Empire
#1451 - 2017-04-22 11:26:17 UTC  |  Edited by: Romus Tzash
Hi, what do you think about my gila fit for gurista base, the goal is to do it fast as possible. Already farming all other burner missions without any problems. Gurista Base is my last big problem. I have already done it in a Cerberus but it tooks a lot of time...rly a lot....

[Gila, Gurista Base Test]
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II

Republic Fleet Target Painter
Large Ancillary Shield Booster
10MN Afterburner II
Gist A-Type EM Ward Field
Explosive Deflection Field II
True Sansha Stasis Webifier (15km, OH 19km, Mantis fighting at 18km)

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Medium Processor Overclocking Unit I
Medium Drone Speed Augmentor II
Medium Anti-EM Screen Reinforcer II



Acolyte II x4
Infiltrator II x3 (Can they hit the webbed Mantis Fighter?)

Mjolnir Precision Light Missile x3000
Navy Cap Booster 200 x57

Do you think with webber+ Target painter my Med Drones are able to hit the Mantis Fighter?

BTW good alternative fittings for pirate burner missions

cap stable
[Vengeance, Dramiel Burner]
Coreli A-Type Small Armor Repairer (very important for cap stable and the rep amount, sometimes you have to OH)
Adaptive Nano Plating II
Ballistic Control System II
Ballistic Control System II

Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Small Warhead Rigor Catalyst II
Small Warhead Rigor Catalyst II




Caldari Navy Mjolnir Rocket x9908


cap stable and 16 km range, web 15km range, fitghing at 14 km range sometimes more but mostly 14km

[Wolf, NEW Sansha fit]
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay
Coreli A-Type Small Armor Repairer (same with vengeance, important for cap stable and rep amount)

Tracking Computer II
True Sansha Stasis Webifier

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Light Missile Launcher II

Small Projectile Burst Aerator II
Small Projectile Ambit Extension I



Mjolnir Precision Light Missile x2000
Republic Fleet EMP S x8132
Optimal Range Script x1

I hate the Daredevil Fittings, so I took Aassault frigs with stronger Tank. They work rly fine


But the most important question is, does the Gilla fitting work?
Chainsaw Plankton
FaDoyToy
#1452 - 2017-04-22 15:52:29 UTC
Romus Tzash wrote:
But the most important question is, does the Gilla fitting work?

test it and let us know. I'm assuming they will just shoot your drones and you wont be able to complete it but I never tried a gila. For the fighter phase you are going to take a lot of therm/exp damage as well as get webbed/scrammed. It might make sense to try kiting them the whole time with drones and missiles. For the bomber phase they only do EM damage and you can speed tank the missiles for the most part.

This vigilant fit works I'd recommend shiny hardeners just to get used to it, I lost a bunch of ships on sisi getting it right. heating the thermal hardener seems to be the most important vs the fighters. https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#1453 - 2017-04-22 15:55:35 UTC
guigui lechat wrote:
basically, in this mission, the game dediced to bypass my orders to screw me.
I'm not kidding : the orbit button was doing ****.

yea it picks a random orbit path which can really put you in a bad spot. Just have to watch what it tries to do and be ready to change you path.

@ChainsawPlankto on twitter

Tal Orumos
XinxCorps
#1454 - 2017-07-02 15:28:43 UTC  |  Edited by: Tal Orumos
I was intrigued to find a way to complete the Vengeance Anomic Team Burner missions as an alpha Gallente pilot

Yes the AI does love to eat up your drones, but there is a way.

Instead of orbitting, turn and run from them in a straight line letting one of the support ships get to around 25kms and then keep that distance and jam the Veneance and then one of the support ships. When you get a succesful jam they turn and increase distance until the jam drops. That puts a reasonable distance between them and the other support ship (29km needed) which you can now safely kill with drones.
Repeat this with the second support ship keeping the Vengeance out of range of your drones via a jam.
Then you have to kill the Vengeance - orbit him at 25km ish, snipe at him with railguns and have drones orbitting your own ship until you get a succesful jam then tell the drones to attack, when you lose the jam tell them to return and orbit and wait for the next jam. Two jammers help.

I'm not claiming this is efficient or anything, I just wanted to find a way to make it possible.

Have fun

PS this was in a Tristan
PPS also done the Hawk team mission which was more awkward as the Hawk shields kept restoring too much so ultimately changed a jammer for a sensor dampener to increase locking time on my drones after the jammer finished so he only killed 3 acolyte 1s before dying.
Fluffy Moe
Royal Amarr Institute
Amarr Empire
#1455 - 2017-07-05 01:17:16 UTC
So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.

I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.

Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?

Jori McKie
Hedion University
Amarr Empire
#1456 - 2017-07-05 04:34:02 UTC
Fluffy Moe wrote:
So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.

I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.

Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?



From recent experience: I recommend trying Burner Mission on Sisi first, if you have no experience with them at all.

There are lots of brawler fits for Pirate Burner Missions i.e the unified Daredevil using Blaster even some Team Burner Missions can be brawled.

Anyway for more details check this out:
https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Muffinmixer
Republic Military School
Minmatar Republic
#1457 - 2017-07-05 09:33:22 UTC
Fluffy Moe wrote:
So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.

I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.

Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?



All the Agents and Bases are run by brawling ships. It's only the Teams that lend well to kiting.

For anything that brawls, webs >>>>>>>>>>>>>>>> target painters.
semonskey Muutaras
Science and Trade Institute
Caldari State
#1458 - 2017-07-05 19:46:02 UTC
Is it still possible to make over 200m/h doing this? Or, does the Anzie guide still work? This one:
https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.myrc78pia6l7
Zarek Kree
Lunatic Legion Holdings
#1459 - 2017-07-05 20:00:39 UTC
semonskey Muutaras wrote:
Is it still possible to make over 200m/h doing this? Or, does the Anzie guide still work? This one:
https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.myrc78pia6l7



It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days.
semonskey Muutaras
Science and Trade Institute
Caldari State
#1460 - 2017-07-05 21:49:38 UTC
Zarek Kree wrote:
semonskey Muutaras wrote:
Is it still possible to make over 200m/h doing this? Or, does the Anzie guide still work? This one:
https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.myrc78pia6l7



It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days.



Thanks for the response! I have no idea how you can possibly make that much tho... I can only reject up to 3 missions at a time - and the blitzable missions prescribed in the guide almost never come up relative to the other, more lenghtly level 4s.

I have invested close to 4 bill on ships, including the teched mach, already had the Vargur, Wolf, 2x DD, garmur etc. and i've probably made 300 mill in around three days. I think it's because i get heavily flooded with crappy lvl 4s - i spent an hour and a half doing one today.

Also, what level of standings should i have with SOE before i can pick and choose my missions? Because, it has gotten to the extent to where i lose .3 per rejection and i'll find myself below 5.0 and have to haul 20 jumps out to do level threes and get the standings up (which has happened 3-5 times over the last three days). Basically, i get way to much non-blitzable missions relative to burners... Moreover, i haven't had one Recon 2 mission or Dead Pirate Scarlet out of maybe 25-30 missions.
.
Is there anything i am doing wrong, or anything not efficient enough? Do i need to put up with the more lenghtly level fours until i get a specific standing to afford being choosy, rather than being quite picky at around 6.0? Or could this just be me being my unlucky self.