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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
MoonDragn
ZiTek
#1381 - 2017-03-13 14:29:00 UTC  |  Edited by: MoonDragn
Ploing wrote:
Arthur Aihaken wrote:
Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance.


[Succubus, burner dramiel capstable]
Heat Sink II
Heat Sink II
Imperial Navy Heat Sink

Gistii C-Type 1MN Afterburner
Pithi A-Type Small Shield Booster
Stasis Webifier II
Gistum A-Type Explosive Deflection Amplifier

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Energy Nosferatu II

Small Anti-Explosive Screen Reinforcer II
Small Anti-EM Screen Reinforcer II
Small Capacitor Control Circuit II

needs cpu or genolution too

you can change ab if you will but make sure you are faster than 839 m/s under webs



So I tried a fit similar to this one, but I did not have the fast 1MN afterburner. As a result I ended up in my pod because I got webbed and warp disrupted and could not warp away. one mistake and that was it. I couldn't even run far enough away.
I did not have my genolution on, so maybe that was part of the problem too.

I tried in a vengeance next and got careless after being deadlocked for a long time trying to slowboat back to the station because I couldn't do enough damage with bare minimum missile skills. Also I'm mainly Amarr and Caldari trained with lasers so I'm terrible at other types of ships.

I tried the universal Daredevil fit and got my butt handed to me within 30 secs. That was not fun at all.

So I'm gonna try this fit again tonight with my main genolution/energy clone and with this exact fit and see if it makes a difference.
Ploing
Blue Republic
RvB - BLUE Republic
#1382 - 2017-03-13 14:40:43 UTC  |  Edited by: Ploing
yeah if u not faster than him you have no chance to hit him. dont forget to use a 60% web. just start to fly in any direction u want apply all mods except guns. wait with that a few seconds. if the dram is stabilized behind you start guns.
MoonDragn
ZiTek
#1383 - 2017-03-13 15:06:58 UTC
Ploing wrote:
yeah if u not faster than him you have no chance to hit him. dont forget to use a 60% web. just start to fly in any direction u want apply all mods except guns. wait with that a few seconds. if the dram is stabilized behind you start guns.


is one web going to be enough? In the Vengeance I hit him with 3 webs and he was still way faster than me.
Ploing
Blue Republic
RvB - BLUE Republic
#1384 - 2017-03-13 16:01:03 UTC  |  Edited by: Ploing
one web is enough because of the afterburnerbonus from the succubus. when you are not faster he continues to spiral around you. if you faster hes following like a dog.
MoonDragn
ZiTek
#1385 - 2017-03-13 17:49:24 UTC
how about the shield booster? Is that going to be able to keep up with his damage? Do you need shield rigging shield maxed for this? Or Explosive shield compensation?
Ploing
Blue Republic
RvB - BLUE Republic
#1386 - 2017-03-13 18:31:23 UTC
of course keeps the sb up Big smile skillwise you dont need maxed rigging skills. it just reduces the signature. but explosive shield compensation should be at least 4 or 5

normaly its done between 30-45 seconds
MoonDragn
ZiTek
#1387 - 2017-03-13 18:54:42 UTC
Ploing wrote:
of course keeps the sb up Big smile skillwise you dont need maxed rigging skills. it just reduces the signature. but explosive shield compensation should be at least 4 or 5

normaly its done between 30-45 seconds



I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.

The capacitor control circuit doesn't have drawback. so that's ok.

Ploing
Blue Republic
RvB - BLUE Republic
#1388 - 2017-03-13 19:51:15 UTC
MoonDragn wrote:

I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.

The capacitor control circuit doesn't have drawback. so that's ok.



yes they reduce the drawback. with shield riggin @ 0 you have a sig of 39.5 and @ V you have 36.2. personally i am @ IV

so it doesnt matter that much. but arthur was asking for a capstable version. personally i swap the ccc with a second em rig because over 3 min cap are way enough even if windows crashes.
MoonDragn
ZiTek
#1389 - 2017-03-13 20:35:42 UTC  |  Edited by: MoonDragn
Ploing wrote:
MoonDragn wrote:

I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.

The capacitor control circuit doesn't have drawback. so that's ok.



yes they reduce the drawback. with shield riggin @ 0 you have a sig of 39.5 and @ V you have 36.2. personally i am @ IV

so it doesnt matter that much. but arthur was asking for a capstable version. personally i swap the ccc with a second em rig because over 3 min cap are way enough even if windows crashes.



I rather use the cap stable version. The last fight I had with him in the Vengeance was over an hour and going nowhere. You need cap stable to escape. I had been cap stable with the nosferatu running but I overheated it and it broke. I made it to 370km past the starting entry point before my cap ran out and I fell asleep at the keyboard.
Ploing
Blue Republic
RvB - BLUE Republic
#1390 - 2017-03-13 22:14:21 UTC
lol yeah thats bad

but be a man and try it. someone tried it and was pleased afterwards. tried to find the post but the thread is to huge.

maybe we get an update for the OP from jori in the new feature. Big smile
Jori McKie
Hedion University
Amarr Empire
#1391 - 2017-03-13 23:48:02 UTC
Ploing wrote:
lol yeah thats bad

but be a man and try it. someone tried it and was pleased afterwards. tried to find the post but the thread is to huge.

maybe we get an update for the OP from jori in the new feature. Big smile


Working on it, on the layout and a new section with more alternatives especially for lower skilled players.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

MoonDragn
ZiTek
#1392 - 2017-03-14 02:00:54 UTC
Thanks for the advice and fit, took out the Angel Dremiel in less than 30 secs with that fit.
Ploing
Blue Republic
RvB - BLUE Republic
#1393 - 2017-03-16 22:58:34 UTC  |  Edited by: Ploing
MoonDragn wrote:
Thanks for the advice and fit, took out the Angel Dremiel in less than 30 secs with that fit.


thx you appriciate it.
Alasdan Helminthauge
AirHogs
Hogs Collective
#1394 - 2017-03-18 04:45:26 UTC
I would like to know whether these burner missions have been changed recently? or more directly, are some of the fits posted here outdated?
Chainsaw Plankton
FaDoyToy
#1395 - 2017-03-18 05:11:40 UTC
afaik the fits are still valid, you might just need to change between various meta items. the pwnage painter got changed to I think the scoped and you might need a compact version instead for cpu reasons. Also the other main change I've made has been from meta to t2 webs. also if you are going to run ECM for the team burners you will probably want to pick up compact versions.

also check back in the last few pages for the cap battery wolf, pretty much the same performance as the cap boosted version but with no micro required. there is also a good meta fit garmur with polarized rockets, costs ~80m and can run all the team burners.

@ChainsawPlankto on twitter

Alasdan Helminthauge
AirHogs
Hogs Collective
#1396 - 2017-03-23 07:37:20 UTC  |  Edited by: Alasdan Helminthauge
just tested the Kitsune fit (3 LMLII, MWD, 4 ECMII, 1 MAPC, 1 BCSII, 2 dmg rigs)for team burners.
killed the vengeance in 6-7 minutes, should work similar with the enyo.
can barely break the passive regen of the jaguar.
haven't tested on the hawk yet, might work because of hawk's low EM resist, but will surely take a long time.
* edit: tested on the hawk, killed in 6 minutes.
tested on all lv4 missile support skills without implants.
Alasdan Helminthauge
AirHogs
Hogs Collective
#1397 - 2017-03-25 07:33:00 UTC  |  Edited by: Alasdan Helminthauge
just tested the anti-worm daredevil fit posted in that blitz guide, but with cheaper tank modules. Also works, plus I only have Repair System IV. Haven't timed it, but I don't think that less tank would make it take longer to kill it (as long as your ship can still survive).

[Daredevil, Modified Burner Worm - Daredevil]
Small Armor Repairer II
Dark Blood Armor Kinetic Hardener
Dark Blood Armor Kinetic Hardener
Magnetic Field Stabilizer II

Coreli A-Type 5MN Microwarpdrive
Small Capacitor Booster II, Navy Cap Booster 400
Warp Scrambler II

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I

96mil VS 177mil (Evepraisal Jita sell)
guigui lechat
the no fock given
#1398 - 2017-03-28 07:47:27 UTC
about the team burners, and the kitting garmur :
it looks like even if I orbit the jaguar @26km and my missile range says 24, I still hit him well.
So I remove the missile range script of one guidance. This way I deal a little bit more DPs to logis.
I use mjolnir jav on the jaguar RR thoug.

I do this for all burners now and it seems to improve my damage a little bit.
Chainsaw Plankton
FaDoyToy
#1399 - 2017-03-28 08:09:13 UTC
the more I think I know about missile range the less it makes sense.

@ChainsawPlankto on twitter

guigui lechat
the no fock given
#1400 - 2017-03-28 08:17:34 UTC
actually no damage difference with/without activating the second (non-scripted) missile guidance vs the enyo and its repers.