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Time Dilation feedback

First post First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#61 - 2012-01-20 21:26:14 UTC
When they can break off low usage nodes to other server blades without freezing the action in the stressed node they will do so but in its current form that is not possible. The issue of what systems are in what server blades is pretty random but the diffrent types hs/ls/0.0 amd WH are not mixed. The issue mentioned is on the back log though and once some of the gate jumping timing bugs get worked out they can focus on the next issue on the back log.

i would prefer more work on splitting Crime watch off to a second CPU be a higher priority before active removal of systems while system is stressed because it will effect more people and help the CPU load in more cases.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Michael Banki
The Scope
Gallente Federation
#62 - 2012-01-21 00:04:12 UTC
I was in a big fight, there was TIDI but lag was BAD. Might be that tidi was juming on and off alot or that I had lag on my client.

So could tidi change SLOWER if there are 1000 ppl in system. And another thing:

Woulndnt it be great if there was a client lag indicator?

So that we know when to get a better computer...
Scrapyard Bob
EVE University
Ivy League
#63 - 2012-01-21 06:52:41 UTC
Michael Banki wrote:
I was in a big fight, there was TIDI but lag was BAD. Might be that tidi was juming on and off alot or that I had lag on my client.

So could tidi change SLOWER if there are 1000 ppl in system. And another thing:

Woulndnt it be great if there was a client lag indicator?

So that we know when to get a better computer...


Try Ctrl-F to turn on the FPS monitor - which might tell you whether the issue is your graphics card not keeping up..
Deros
Black Omega Security
Test Alliance Please Ignore
#64 - 2012-01-21 13:35:21 UTC
I have been in two fights that have involved time dilation, simple story is this: its horrible, get rid of it.

lag > time dilation.

GR0N
Perkone
Caldari State
#65 - 2012-01-21 14:38:14 UTC  |  Edited by: GR0N
Dear CCP.

Pls remove this f..n TD and return back old lags or do something new. This is impossible to play in this game w. TD. We are like slowpokes.

4 jumps from destination system w. fight 200x200ppl - TD 20%. local 7ppl are you kiddin?
Cyzlaki
Ministry of War
Amarr Empire
#66 - 2012-01-21 15:04:27 UTC
Had it affect the entire IPS-QB constellation when a 100 man fleet flew through it. No fight was had, and the fleet didn't even stop in a system. They were direct warping gate to gate. The TD remained on for 5-10 minutes after they left. I was the only person in local when it happened. The effect was quite crappy and sucked.
GR0N
Perkone
Caldari State
#67 - 2012-01-21 15:16:13 UTC  |  Edited by: GR0N
TD 30-35% When we warped w. 200+fleet from one gate to another. And the same lags like before(before TD) when you tryin to jump to the gate. I think old lags will be better than lags w. TD

And one more. Pls check the situation w. catching ships on the gate w. TD. It is really hard.
Onictus
SniggWaffe
Pandemic Horde
#68 - 2012-01-21 15:43:29 UTC  |  Edited by: Onictus
Cearain wrote:
It might be good if we had some sort of idea of what each "node" covers. That way people who don't want time dilation can avoid the systems in that node. Maybe they already told us and I missed it.



Doesn't work that way.

The cluster shares load, so a good scrap kicks up time dialation for a couple systems around (we were seeing it 6 out today). NOW try to move 400 ships through a gate and you end up with 10% dilation factors that essentially stops the system.

I literally got up, took a bio break, came back, and made if before my scimitar aligned for the next gate.

There could be some tweeking here.
Boratz
Cosmic Crew
#69 - 2012-01-21 18:15:38 UTC
K-IYNW 18:00 21/01/2012

Time dilation is awful, all locals logged off. How anyone can call this amazing when it's just lag with a different name, even worse it is self imposed lag from CCP.

I can just hear the tech guys at CCP "Oh Hans, lets give lag a name, make a cool video and everyone will love it" We can introduce lag I mean Time Dilation into the next patch, oh this is going to be so awesome"

Boratz
Cosmic Crew
#70 - 2012-01-21 19:21:58 UTC
Update: Well after what seems like an eternity (1.5 hours) i've decided to f**k this sh*t and i'm logging off. Maybe it works for large fleet fights but damn, sucks so hard elsewhere. As far as bad ideas go, this beats Captains Quarters.
CCP Veritas
C C P
C C P Alliance
#71 - 2012-01-21 19:28:35 UTC  |  Edited by: CCP Veritas
Boratz wrote:
K-IYNW 18:00 21/01/2012


There's a gigantic fight going on on this node. I guarantee you that if TiDi wasn't active, you'd be taking >5minutes to turn any modules on.

We can debate whether that's better or worse than time slowing down, but let's not pretend like this system would have been cupcakes and roses without TiDi.

CCP Veritas - Technical Director - EVE Online

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#72 - 2012-01-21 19:52:09 UTC
CCP Veritas wrote:
Boratz wrote:
K-IYNW 18:00 21/01/2012


There's a gigantic fight going on on this node. I guarantee you that if TiDi wasn't active, you'd be taking >5minutes to turn any modules on.

We can debate whether that's better or worse than time slowing down, but let's not pretend like this system would have been cupcakes and roses without TiDi.

CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Veritas
C C P
C C P Alliance
#73 - 2012-01-21 20:00:27 UTC
Salpun wrote:
CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems?

No, there are 75 systems on that node today.

The tech to move systems around has recently gone through a very nice refactoring, but remains destructive - people in the moved systems are still disconnected. It's definitely on our wishlist to make this non-destructive, but work toward that goal is not currently on anyone's roadmap that I'm aware of.

CCP Veritas - Technical Director - EVE Online

mkint
#74 - 2012-01-21 20:00:38 UTC
Boratz wrote:
K-IYNW 18:00 21/01/2012

Time dilation is awful, all locals logged off. How anyone can call this amazing when it's just lag with a different name, even worse it is self imposed lag from CCP.

I can just hear the tech guys at CCP "Oh Hans, lets give lag a name, make a cool video and everyone will love it" We can introduce lag I mean Time Dilation into the next patch, oh this is going to be so awesome"


The problem with tidi is that it was advertised. Stupid people read advertisements and not devblogs.

Tidi is so (slightly) technical, noobs all over new eden have no idea wtf to expect from it. ArrTeeEffEmm, dude. You're gagging on a mouthful of stupid.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#75 - 2012-01-21 20:10:01 UTC
CCP Veritas wrote:
Salpun wrote:
CCP Veritas. Is the node reinforced? And how close is the tech now to hot swap full nodes and reinforce them on the fly, while spliting off none contested systems?

No, there are 75 systems on that node today.

The tech to move systems around has recently gone through a very nice refactoring, but remains destructive - people in the moved systems are still disconnected. It's definitely on our wishlist to make this non-destructive, but work toward that goal is not currently on anyone's roadmap that I'm aware of.

Thanks for the info. Looks like TiDi is a success. Any luck tracking down the group jump issue to make it more smooth for pilots in TiDi situations now that we have groups of 500 or so moving around together?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Veritas
C C P
C C P Alliance
#76 - 2012-01-21 20:14:15 UTC
Salpun wrote:
Thanks for the info. Looks like TiDi is a success. Any luck tracking down the group jump issue to make it more smooth for pilots in TiDi situations now that we have groups of 500 or so moving around together?

It was actually one of the first cases of extreme load that we identified once thin clients came online. It's one complicated bugger to fix though - there have been some improvements to the process as we have epiphanies, but the real fix is going to be a bare-fisted brawl.

In other words, we know what we need to do, but it's a large project so we've been hitting easier things with sizable wins instead.

CCP Veritas - Technical Director - EVE Online

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#77 - 2012-01-21 20:20:32 UTC
Lol Devblog on Monday?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Veritas
C C P
C C P Alliance
#78 - 2012-01-21 21:02:53 UTC
Salpun wrote:
Lol Devblog on Monday?

Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped.

CCP Veritas - Technical Director - EVE Online

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#79 - 2012-01-21 21:07:15 UTC
CCP Veritas wrote:
Salpun wrote:
Lol Devblog on Monday?

Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped.

Big smile Yay 1.1 The word of this fight needs to go main stream on the gaming news and the easiest way is a devblog or press release. Looking forward to all the pretty graphs.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Veritas
C C P
C C P Alliance
#80 - 2012-01-21 21:20:18 UTC
Salpun wrote:
CCP Veritas wrote:
Salpun wrote:
Lol Devblog on Monday?

Probably not tbh. Bit of a deployment on Tuesday, I'm rather swamped.

Big smile Yay 1.1 The word of this fight needs to go main stream on the gaming news and the easiest way is a devblog or press release. Looking forward to all the pretty graphs.

It's true. Hopefully the deployment goes smoothly and I can put something together by the end of the week. We'll see how it goes...

CCP Veritas - Technical Director - EVE Online