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Burner Mission - Ship advice to solo them including fittings

First post
Author
Ploing
Blue Republic
RvB - BLUE Republic
#1281 - 2017-01-08 21:19:50 UTC
Boutz McCool wrote:


I've heard the radius is anywhere from 11m to 13m. **Does anyone know for sure what it actually is??** A few m makes a huge difference here.


http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to=

bit outdated but the stats are correct
Boutz McCool
Federal Navy Academy
Gallente Federation
#1282 - 2017-01-10 05:14:49 UTC
Ploing wrote:
Boutz McCool wrote:


I've heard the radius is anywhere from 11m to 13m. **Does anyone know for sure what it actually is??** A few m makes a huge difference here.


http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to=

bit outdated but the stats are correct


Merci. Yes its 11m. I can verify tho the speed is wrong or they have some web resist power. From this vid https://www.youtube.com/watch?v=NG1UG3Cjdko we can see even when hit with 3 %84 webs they are flying at 26 m/s. That gives them a max speed of 6348 m/s. Can personally testify that I used 2 %55 webs and they appeared to have zero effect-- still orbiting at over 2000 m/s.
so, magic ships, awesome.
Aghira
Systech Astromantics Shipyard Inc.
#1283 - 2017-01-10 12:34:36 UTC  |  Edited by: Aghira
Boutz McCool wrote:


Merci. Yes its 11m. I can verify tho the speed is wrong or they have some web resist power. From this vid https://www.youtube.com/watch?v=NG1UG3Cjdko we can see even when hit with 3 %84 webs they are flying at 26 m/s. That gives them a max speed of 6348 m/s. Can personally testify that I used 2 %55 webs and they appeared to have zero effect-- still orbiting at over 2000 m/s.
so, magic ships, awesome.


Webs are subject to stacking penalties. So it should be 1156 m/s instead of your 6348 m/s. You can see this in your linked video once the frigs turn off their MWD/AB.

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

guigui lechat
the no fock given
#1284 - 2017-01-13 10:35:15 UTC
Althalus Stenory wrote:
Ploing wrote:
Althalus Stenory wrote:
It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN )
A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur.

Did this already happened to someone else ?

yes it´s a known fact but at 30 they never hit before.

ok.

Another thing that I believe is weird, it's that it was a wrecking shot lol
Quote:
19:23:27 Combat 1386 from Burner Jaguar - Wrecks



your chance to hit decrease as your target goes into your fallooff.

once you reach optimal+2.5falloff you have less than 1% chance to hit, BUT this hit is a wrecking with 300% dmg

So basically you are kittinga rat with a long offset, you have a very small chance to get hit but if he hits you, he crits for 300% damage.
Ruvin
Amarr Empire
#1285 - 2017-01-16 12:59:05 UTC
wanted to share my team burner fits cheap and effective, 1 fit which can do all 4.

[Succubus, R'S S_C]
Co-Processor II
Heat Sink II
Heat Sink II

1MN Y-S8 Compact Afterburner
Umbra Scoped Radar ECM
Umbra Scoped Radar ECM
Umbra Scoped Radar ECM

Small Focused Beam Laser II
[Empty High slot]
Small Focused Beam Laser II

Small Ionic Field Projector I
Small Capacitor Control Circuit I
Small Energy Collision Accelerator I

Aurora S x4


[Garmur, Ruvin's Garmur]
Caldari Navy Ballistic Control System
Co-Processor II
Ballistic Control System II

Sensor Booster II
Coreli A-Type 1MN Afterburner
Hypnos Scoped Magnetometric ECM
Hypnos Scoped Magnetometric ECM

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Small Warhead Calefaction Catalyst I
Small Warhead Flare Catalyst I
Small Warhead Flare Catalyst II


Caldari Navy Scourge Light Missile x1231
Caldari Navy Inferno Light Missile x1096
Targeting Range Script x1
Caldari Navy Nova Light Missile x933
Caldari Navy Mjolnir Light Missile x1330
Nanite Repair Paste x50



Opportunities multiply as they are seized.

Clennel
The Scope
Gallente Federation
#1286 - 2017-01-17 01:27:46 UTC
Um, that Garmur fit isn't exactly cheap. Most of the recent Garmur fits you see posted here are in the 100-110mil range. The CN BCS alone is going to put you back around 95mil. Whether it's effective or not, I can't say -- if it works for you, than fantastic! Big smile

On the Succubus fit, I'm curious how you keep the cap up to run 2 lasers and 3 ECM? (Lasers are the absolute weakest and most pitifully trained weapons in my arsenal, so honestly I am curious)

Chainsaw Plankton
FaDoyToy
#1287 - 2017-01-17 03:14:03 UTC
the LML garmur was standard till they nerfed LML a while back, that's when we shifted to the Polar rocket fit. Now with the meta bcus the polar rocket fit is pretty cheap. There are a bunch of frigs that can fit 1-3 ecm and do damage at ~25km so there are a lot of options for the team burners. I like the retribution as it can break the logi without ecm doing 300 dps at 22km with heat, that said it is too slow for the minmatar burner, so I use a mwd harpy for that. I posted the fits a few pages back.

EFT is showing 9m of cap with everything running on my succubus fit, but in general you don't want to be shooting and using ECM at the same time. Or at least not using both until you have jammed one of the logi and it flies off, and then it should have plenty of cap to last long enough to finish.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#1288 - 2017-01-17 05:54:44 UTC
My favorite is still the polarized rocket Garmur.

I am currently away, traveling through time and will be returning last week.

The Devils Cousin
Viziam
Amarr Empire
#1289 - 2017-01-17 07:57:34 UTC
None of these fits work, i have tried again and again with differ fits of urs and i just get twfpwned each time

CCP Please Don't Do This..

The Respawn Expansion

Ploing
Blue Republic
RvB - BLUE Republic
#1290 - 2017-01-17 10:01:13 UTC
The Devils Cousin wrote:
None of these fits work, i have tried again and again with differ fits of urs and i just get twfpwned each time



Shocked

maybe tell us some fits and what you are doing in mission.
Ruvin
Amarr Empire
#1291 - 2017-01-17 10:25:54 UTC
Clennel wrote:
Um, that Garmur fit isn't exactly cheap. Most of the recent Garmur fits you see posted here are in the 100-110mil range. The CN BCS alone is going to put you back around 95mil. Whether it's effective or not, I can't say -- if it works for you, than fantastic! Big smile

On the Succubus fit, I'm curious how you keep the cap up to run 2 lasers and 3 ECM? (Lasers are the absolute weakest and most pitifully trained weapons in my arsenal, so honestly I am curious)



hmm i had a polarized garmur rocket fit havent tried it yet but it was 100% more expensive.
Could you show the one ur talking about ?


As for succubus you only need to jam once, i usually kill 1 logi, so jam 1 kill other kill burner. So i never actually went out of cap.

Opportunities multiply as they are seized.

Ploing
Blue Republic
RvB - BLUE Republic
#1292 - 2017-01-17 11:46:20 UTC
Ruvin wrote:

hmm i had a polarized garmur rocket fit havent tried it yet but it was 100% more expensive.
Could you show the one ur talking about ?



this should be clennels garmur

[Garmur, TBR]
Co-Processor II
Ballistic Control System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
Missile Guidance Computer II
Missile Guidance Computer II
Peripheral Compact Target Painter

Polarized Rocket Launcher
Polarized Rocket Launcher
Polarized Rocket Launcher

Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters I
Small Warhead Flare Catalyst II


Caldari Navy Scourge Rocket x3196
Missile Range Script x2
Caldari Navy Inferno Rocket x3030
Caldari Navy Mjolnir Rocket x2034
Mjolnir Javelin Rocket x1011
Caldari Navy Nova Rocket x2966
Ruvin
Amarr Empire
#1293 - 2017-01-17 12:45:45 UTC  |  Edited by: Ruvin
nvm

Opportunities multiply as they are seized.

Capt Mainwaring
Deep Core Mining Inc.
Caldari State
#1294 - 2017-01-18 09:44:01 UTC  |  Edited by: Capt Mainwaring
hi pilots , im having real trouble with the burner hawk mission , i simply can not do enough damage to either the frigates or the hawk but they dont hit me either not once, this is the fit im using anyone any suggestions


[Kestrel, Capt Mainwaring's Kestrel]
Ballistic Control System II
Ballistic Control System II

BZ-5 Scoped Gravimetric ECM
5MN Y-T8 Compact Microwarpdrive
Phased Scoped Target Painter

Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher

Small Warhead Rigor Catalyst I
Small Warhead Rigor Catalyst I
Small Warhead Flare Catalyst I




Caldari Navy Mjolnir Light Missile x54
Mjolnir Light Missile x150

i can post my skills if needed, most missile skills at 4 and some at 5 , thx guys .
Clennel
The Scope
Gallente Federation
#1295 - 2017-01-18 11:27:47 UTC
Capt Mainwaring wrote:
hi pilots , im having real trouble with the burner hawk mission , i simply can not do enough damage to either the frigates or the hawk but they dont hit me either not once, this is the fit im using anyone any suggestions


[Kestrel, Capt Mainwaring's Kestrel]
Ballistic Control System II
Ballistic Control System II

BZ-5 Scoped Gravimetric ECM
5MN Y-T8 Compact Microwarpdrive
Phased Scoped Target Painter

Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher

Small Warhead Rigor Catalyst I
Small Warhead Rigor Catalyst I
Small Warhead Flare Catalyst I




Caldari Navy Mjolnir Light Missile x54
Mjolnir Light Missile x150

i can post my skills if needed, most missile skills at 4 and some at 5 , thx guys .


Although I now curretnly use a rocket-based Garmur based fit (reposted a couple posts above by Ploing), I did at one time use the ECM/missile fit. In your fit it looks like you'll have trouble getting/keeping one of the logi jammed while you're killing the other. Can you work in a second ECM to help with this?
Ploing
Blue Republic
RvB - BLUE Republic
#1296 - 2017-01-18 12:48:44 UTC  |  Edited by: Ploing
change it this way

[Kestrel, Capt Mainwaring's Kestrel]
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System

CZ-4 Compact Gravimetric ECM
5MN Cold-Gas Enduring Microwarpdrive
CZ-4 Compact Gravimetric ECM
CZ-4 Compact Gravimetric ECM

Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile
[empty high slot]

Small Warhead Rigor Catalyst I
Small Warhead Rigor Catalyst I
Small Warhead Flare Catalyst I

at all V with the crosslinks you are only 3 dps lower, but able to fit 3 ecm. cap lasts 1:41 and is stable with 2 ecm running.
Zekir Shardani
xXxgayputin420xXx
#1297 - 2017-01-21 21:53:15 UTC  |  Edited by: Zekir Shardani
So you guys are all doing the blood burner cruor the wrong way.

Here, try this. It is completely "mentally challenged individual" proof.

Instructions:
1. get mishun
2. warp the gate
3. lock burner
4. apply webs + dps
5. make some tea

[Wolf, huehue cap build]

Gyrostabilizer II
Gyrostabilizer II
Coreli A-Type Thermal Plating
Navy Micro Auxiliary Power Core
Corpii A-Type Small Armor Repairer

'Censer' Medium Cap Battery
Stasis Webifier II

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
Rocket Launcher II, Caldari Navy Nova Rocket

Small Capacitor Control Circuit II
Small Capacitor Control Circuit II

Price is 140m. Fit can be improved, you can reduce cap stability and increase dps a bit, but you need great cap skills. The speed is great, just a bit slower than Anize's standard rear sphincter puckering high apm cap booster fit. With my mediocre skills I'm usually left with 20 ammo in my guns.
Chainsaw Plankton
FaDoyToy
#1298 - 2017-01-21 22:11:39 UTC
Does the cap battery reduce how much the cruor neuts for or do you just gain so much raw cap regen that it doesn't matter? The cruor neuts 90cap every 5s (18cap/s) and with perfect cap skills your fit uses 11/s and regens 31/s so it has more than enough extra cap.

High apm? all you need to do is Heat rep, Activate cap booster, activate rep every ~30s. Also not sure it is something worth losing a gyro (~30 dps) over.

@ChainsawPlankto on twitter

Clennel
The Scope
Gallente Federation
#1299 - 2017-01-21 22:18:11 UTC  |  Edited by: Clennel
Zekir Shardani wrote:
So you guys are all doing the blood burner cruor the wrong way.

Here, try this. It is completely "mentally challenged individual" proof.

Instructions:
1. get mishun
2. warp the gate
3. lock burner
4. apply webs + dps
5. make some tea

[Wolf, huehue cap build]

Gyrostabilizer II
Gyrostabilizer II
Coreli A-Type Thermal Plating
Navy Micro Auxiliary Power Core
Corpii A-Type Small Armor Repairer

'Censer' Medium Cap Battery
Stasis Webifier II

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
Rocket Launcher II, Caldari Navy Nova Rocket

Small Capacitor Control Circuit II
Small Capacitor Control Circuit II

Price is 140m. Fit can be improved, you can reduce cap stability and increase dps a bit, but you need great cap skills. The speed is great, just a bit slower than Anize's standard rear sphincter puckering high apm cap booster fit. With my mediocre skills I'm usually left with 20 ammo in my guns.


Nice fit! I think I'll start kitting up another Wolf to give it a try the next time I pull this mission. No offense though, but the first time in I'll probably fit up a warp core stabilizer to see how well the tank holds out against the Cruors neuting. If it works out, I'll warp away and come back fully fitted to kill.

Thanks!

UPDATE:

I just ran this with Zekir's fit . . . Worked PERFECTLY as described. Cap never went below 50% and armor rarely dropped below 80%. Finished with 18 charges left, missiles reloaded once of course -- this was running with a WCS in place of one of the gryos so I'd expect even better results with dual gyros. It has been so long since I used a MAPC I had forgotten they even existed (well over 10 years - took a 9 year break)

Many thanks! This particular mission has long been a thorn in my side.
Zekir Shardani
xXxgayputin420xXx
#1300 - 2017-01-22 01:02:56 UTC  |  Edited by: Zekir Shardani
Chainsaw Plankton wrote:
Does the cap battery reduce how much the cruor neuts for or do you just gain so much raw cap regen that it doesn't matter? The cruor neuts 90cap every 5s (18cap/s) and with perfect cap skills your fit uses 11/s and regens 31/s so it has more than enough extra cap.

High apm? all you need to do is Heat rep, Activate cap booster, activate rep every ~30s. Also not sure it is something worth losing a gyro (~30 dps) over.


Yes surprisingly the neut amount is reduced. I didn't believe it at first and my sisi tests were pretty inconclusive, but now the new HUD on tranquility shows the neut amount is 68points. Just like if being neuted by another player with 2 small T2 neuts. Then again this wolf was made on sisi, so it can take the full amount of neuting even without the cap battery neut bonus. If you feel like you need more deeps you can maybe replace one cap rig for a projectile damage rig.

Anize's fit is not exactly high apm, but it just feels a lot more click heavy than other burners and it always gave me the shakes (just like the damn vaga killing taloses). This might also have something to do with my lack of skills, I have attack frigs at 4 only. So for me it's absolutely worth losing some dps. You lose some time, but you save some cash on cap boosters and repair bills. I usually just set it up and then go for a pee or a snack.