These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[December] Excavator Mining Drone yield rebalance

First post First post First post
Author
Niraia
Starcakes
Cynosural Field Theory.
#61 - 2016-12-07 16:58:38 UTC
Look at all the players who think you're making the right decisions.

Tiberizzle
Your Mom Heavy Industries
#62 - 2016-12-07 16:58:42 UTC  |  Edited by: Tiberizzle
Overman wrote:
michael chasseur wrote:
Overman wrote:
lol nerfed before people have even had a chance to recoup their investment. So many people are getting dicked by this lol.

GJ.

And a new generation of bitter vets are born..


Legit if you injected the 30ish days of skills to fly this thing thinking it wouldn't get nerfed, lol just lol



Lol nah. But a lot of guys did, so that's a bummer for them. I just don't even see the point of releasing these drones with those stats to begin with. Rorq use exploding was anticipated weeks before. Pretty negligent to release without balancing first TBH.


this is pretty much how I feel about it

I'm not surprised it needed rebalancing, but I am disappointed they didn't bother to balance it before release

for the team that took 2 years to acknowledge balance issues with Ishtars, to decide Rorquals need rebalancing in only 2 weeks means they knowingly shoved it out the door in flames and that's just not very professional or respectful of the players
Baki Yuku
Doomheim
#63 - 2016-12-07 16:58:46 UTC
Tarsas Phage wrote:
Klavas wrote:
It amazes me that you see an issue with null sec mining rates yet see no issue with invulnerable neuting hictors that can jump 10LY.

How does leaving that mechanic in place help game play?


Man, it's as if GSF members are mailed talking points every morning to spout en masse on the forums.


They do have a point doh. While in panic you shouldn't be allowed to run anything not even a cyno tbh.
Chupita Cabrra
Unrelated Intentions
#64 - 2016-12-07 17:00:51 UTC
32% goes a bit far and kills the profession for T1 indie core people.

Will we get a buff to the base speed of exca drones?

Why not a more tempered 20-25% plus the speed buff.

Not gonna go all Boohoo CCP, however. Please take the time to balance the right than have 2 to 3 passes on balancing . if you hit us with a 32% Nerf...a lot of folks walk away and the point was to make rorq mining viable.

I do understand the the need to keep mining healthy. Maybe if you threw us some figures people wouldn't be up in arms.
Rowells
Blackwater USA Inc.
Pandemic Horde
#65 - 2016-12-07 17:01:01 UTC  |  Edited by: Rowells
I figured the yield was the least of its issues.

Could we at least trade some theoretical yield for some drone speed?

Also still think you should consider dropping the mining foreman boost off the Indy core completely.
SpikeyWelsh
The Malleus Maleficarum
Random Violence.
#66 - 2016-12-07 17:02:23 UTC
Hey Fozzie,

Swinging your NERFhammer again?

Maybe look at highsec orca use to get an nerf in the same fasion?

Putting a rorq + a fit on the field, and add 5 of your wonderfull ``excavatordrones`` on the field

will set you back 10 BIL isk, and you have the ``luxerie``of beeing pinned down for 5 minutes

Why cant the isk vs rewards thing work here?

How are you planning to compensate people that bought the excavators? a 32% backpayment by CCP??

Good job man

Fly safe
Jenn aSide
Soul Machines
The Initiative.
#67 - 2016-12-07 17:02:31 UTC
Gobbins wrote:


1. So why would anyone siege 9 bil worth of rorqual to make 200 mil an hour post-nerf, when a 2 bil carrier will make 150 mil/hr while staying fully aligned?


Don't worry, they'll nerf ratting next Cool
Vrye Thellere
Lowlife.
Snuffed Out
#68 - 2016-12-07 17:03:11 UTC
Tarsas Phage wrote:
Klavas wrote:
It amazes me that you see an issue with null sec mining rates yet see no issue with invulnerable neuting hictors that can jump 10LY.

How does leaving that mechanic in place help game play?


Man, it's as if GSF members are mailed talking points every morning to spout en masse on the forums.



I guess you could say...it's a Hivemind.


I'll see myself out.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#69 - 2016-12-07 17:03:20 UTC
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

You'll probably also have noticed that mining activity in nullsec is waaaaay down, except for a very few select regions (and guess who's sitting there?). Compare the stats of October and November if you don't believe me. Was that also a design goal?

It's kinda funny though: watching a stream of hotdroppers holding the door for each other while not finding any targets in areas that were once notorious for their many mining systems. Big smileBig smileBig smile

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

lord xavier
Rubbed Out
#70 - 2016-12-07 17:04:57 UTC
Gonna have to agree with the majority of goons here. You are reducing the mining yield of the rorqual, which have made it viable for the first time in years but, you are leaving the invulnerable heavy scram hictor.GG.
X4m
Center for Advanced Studies
Gallente Federation
#71 - 2016-12-07 17:06:40 UTC  |  Edited by: X4m
CCP Fozzie wrote:
I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves.

Thanks!


Nice "balance" with this "immortal capital jump hictors"
Klavas
KarmaFleet
Goonswarm Federation
#72 - 2016-12-07 17:09:16 UTC
Tarsas Phage wrote:
Klavas wrote:
It amazes me that you see an issue with null sec mining rates yet see no issue with invulnerable neuting hictors that can jump 10LY.

How does leaving that mechanic in place help game play?


Man, it's as if GSF members are mailed talking points every morning to spout en masse on the forums.


It's almost like anyone that has any interaction with these game mechanics sees what the glaring issues are.
Hans Bauer
Blue Oyster Limited
#73 - 2016-12-07 17:10:24 UTC
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

We have decided that we need to make a tweak in our December release next Tuesday to adjust the balance of mining Rorquals and keep the mining economy in a healthy place.

We are planning two connected changes in this release:
  • Reducing the mining yield of 'Excavator' Mining Drones by 32%
  • Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components

We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

Thanks!



So you released last month statistics without any stats that include the rorquals and now you want to cut that by 32% ?
I wouldn't mind but only if you reduce components cost so the drones would cost not more than a t1 mining barge. Furthermore both propoise and the orca are a mining joke orca makes no more than 15-20 mil per hour those should have increase . That will hurt people who have 1 or 2 rorquals but not the real players the ones with 10+
SurrenderMonkey
State Protectorate
Caldari State
#74 - 2016-12-07 17:11:44 UTC
Sarah Flynt wrote:
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

You'll probably also have noticed that mining activity in nullsec is waaaaay down, except for a very few select regions (and guess who's sitting there?). Compare the stats of October and November if you don't believe me. Was that also a design goal?




As noted in the November economic report, logging of drone mining yield was broken, so that's probably not a very good comparison.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Emily X7
Strip Core Essential
#75 - 2016-12-07 17:12:37 UTC
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

We have decided that we need to make a tweak in our December release next Tuesday to adjust the balance of mining Rorquals and keep the mining economy in a healthy place.

We are planning two connected changes in this release:
  • Reducing the mining yield of 'Excavator' Mining Drones by 32%
  • Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components

We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

Thanks!


so basicly your making a Ship that is overall more value in isk then carriers make around the same isk per hour as ratting carries that have a way to align out. while rorquals are stuck for 5minutes.

4bill ratting carrier vs 10-15bill rorq hmm wonder what should be raking in more isk per hour.

Way to go on killing the mining community.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#76 - 2016-12-07 17:13:21 UTC
Jenn aSide wrote:
Gobbins wrote:


1. So why would anyone siege 9 bil worth of rorqual to make 200 mil an hour post-nerf, when a 2 bil carrier will make 150 mil/hr while staying fully aligned?


Don't worry, they'll nerf ratting next Cool

May I suggest a module that increases fighter dps 10 fold but makes you a sitting duck for 5 minutes? Of course the base dps would have to be reduced accordingly.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Michael Jordan
Pator Tech School
Minmatar Republic
#77 - 2016-12-07 17:13:38 UTC
Tokyo Drifter wrote:
Overman wrote:
michael chasseur wrote:
Overman wrote:
lol nerfed before people have even had a chance to recoup their investment. So many people are getting dicked by this lol.

GJ.

And a new generation of bitter vets are born..


Legit if you injected the 30ish days of skills to fly this thing thinking it wouldn't get nerfed, lol just lol



Lol nah. But a lot of guys did, so that's a bummer for them. I just don't even see the point of releasing these drones with those stats to begin with. Rorq use exploding was anticipated weeks before. Pretty negligent to release without balancing first TBH.


The numbers were not a problem, goons multiboxing rorquals and using them extensively is the only reason of the nerf.
Meanwhile PL gets jumprange buff to dreadbomb anyone more easily and ewar while PANIC is okay according to Fozzie.

Really makes you think.



eve gambling banned after cfc gets beheaded by trillionaire literally paying every major alliance to fight them B)

hmmmmmmmmmmmmmmm hands out tinfoil*

the heavy scram rorq is kinda silly tho. doesnt give much of a way to fight back, more of a "welp guess im stuck here whatcanudo"
Ilian Amarin
Center for Advanced Studies
Gallente Federation
#78 - 2016-12-07 17:16:04 UTC
While id love to keep the "grr goons" narrative going, i actually have to agree on this issue.

Nerfing the mining yield but not touching the abomination thats the unkillable heavy warp scrambler Rorqual is just ********.

Was this like not dicussed with the CSM, i cant imagine them agreeing to something like this.
Market PLLS
Les Fideles d'Aelia
#79 - 2016-12-07 17:16:07 UTC
ok ...

#thankfrozzyfornerf
#othershitbyfrozzy
Fonac
Imperial Academy
Amarr Empire
#80 - 2016-12-07 17:16:51 UTC
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

We have decided that we need to make a tweak in our December release next Tuesday to adjust the balance of mining Rorquals and keep the mining economy in a healthy place.

We are planning two connected changes in this release:
  • Reducing the mining yield of 'Excavator' Mining Drones by 32%
  • Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components

We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

Thanks!



I think you should consider upping the drone speed then.....


You should also REALLY consider changing the mechanics of mining, into something that's more activity based gameplay. The mining mechanics themselves are incredibly boring, and people are willingly to accept the fact that's it's probably the worst possible career your can pursue in eve, if you want to make isk, because you barely have to do anything.

The reason people are buying and using Rorquals, is because they finally see the opportunity, to make things without having an abysmal isk/hour in the process(if you mined with a hulk instead...), and that's why they accept the risk of having a 10b+ Ship grounded for 5 minutes.

Instead of nerfing the Rorq, you should nerf the ability to transport vast amount of minerals from 0.0 to high-sec. This would make locally mined ore valuable, which can be used for production.