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Time Dilation feedback

First post First post
Author
BlueMajere
Deep Core Mining Inc.
Caldari State
#21 - 2012-01-17 20:14:52 UTC
CCP Veritas wrote:
ChromeStriker wrote:
Raid'En wrote:
since when is it active ? it was not on my last fleet fight, 4 days ago


It was only activated for a few fights, with dev supervision, not across the whole cluster

This is correct, and will be the case for this weekend. If things are going great, then we'll likely go cluster-wide next week.


[17:54:26] CCP Veritas > Don't ever not shitpost.


HELLO

TiDi 0wns
KSUDruid
Deep Core Mining Inc.
Caldari State
#22 - 2012-01-17 20:17:35 UTC
TiDi is one hell of an addition, don't you ever take it away!
ChuckBass
Bass Industries
#23 - 2012-01-17 20:25:09 UTC
time dialation was great today, thanks a ton to CCP for the work you've put into this, it really makes larger fights a lot easier.

you're my boy ccp veritas
Centra Spike
Lonetrek Consulting Group
#24 - 2012-01-17 20:39:59 UTC
CCP Veritas owns, TiDi owns.

Follow us @PLIRC!

Mioelnir
Brutor Tribe
Minmatar Republic
#25 - 2012-01-17 20:42:32 UTC
Makes me envious I was so far only part of the inaugural node-death. :(
DeLaBu
CAF Industries
#26 - 2012-01-18 10:23:09 UTC
It would be nice to see a video of time dilation in action in a real fight (not one of the SISI tests).

Anyone has a link to something like that?
CCP Veritas
C C P
C C P Alliance
#27 - 2012-01-18 11:37:55 UTC
Time Dilation is now active on the cluster by default. Keep the feedback comin'~

CCP Veritas - Technical Director - EVE Online

Endeavour Starfleet
#28 - 2012-01-18 11:58:04 UTC
CCP Veritas wrote:
Time Dilation is now active on the cluster by default. Keep the feedback comin'~


A historic day! Big smile
Archetype 66
Perkone
Caldari State
#29 - 2012-01-18 13:19:41 UTC
Et la foule scande : "Veritas, Veritas, Veritas !"
KevinleBeu
The Scope
Gallente Federation
#30 - 2012-01-18 13:23:27 UTC
Oh Yeah Big smile
Apollo A
KarmaFleet
Goonswarm Federation
#31 - 2012-01-18 15:37:35 UTC
getting server lagg in cloud ring, cant right click and open others character info and getting overview bugs
Donedy
Lulzsec Space
#32 - 2012-01-18 15:38:00 UTC  |  Edited by: Donedy
That may explain the odd lag i had 30mn ago.

A drake which i blow up took 2-3 mn to explode (and the killmail was buggy, he dropped some loots but the km didnt show anything, as if it was unfitted with nothing in cargo).

I was unable to join fleets, i mean the option was there but clicking on it didnt make anything change.

And finally i had a very odd lag which made me undock while i was in station without doing anything.
I explain, i wanted to undock, but something was buggy and my ship stayed in station (i was raging click on undock), well finally i resigned cause my target left.

5mn after, without clicking on anything my ship undocked alone itself.

What is odd is that the usual lag seemed to be "time dilated"....Ugh
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#33 - 2012-01-18 15:38:01 UTC
I have the impression Time Dilation ate Right-Click... and truthfully... I rather have the latter.
Magis
Brutor Tribe
Minmatar Republic
#34 - 2012-01-18 15:42:01 UTC  |  Edited by: Magis
Today time dialation made me log of and not really want to log on i will do it though cause i like to suffer to CCP ideas reason why i still play but OMG took 10min + to right click invite to fleet and still nothing happned...........

and with the time dialation experience i have had in fleets mostly traveling trough gates thumbs down from me for sure
CCP Veritas
C C P
C C P Alliance
#35 - 2012-01-18 16:17:37 UTC
Hi,

This afternoon's problems have been identified and the fix has been deployed. They were not related to Time Dilation.

CCP Veritas - Technical Director - EVE Online

ed jeni
Hax.
#36 - 2012-01-18 17:06:56 UTC
TiD when active seems to break the broadcast system, whether target or logi broadcast, the system seems to stop working altogether then some min later all of the broadcasts appear at once.

broadcasting should have a delay directly related to the system delay to make things fair and even,

if you need more info let me know.

Zerephin Audeles
Paragon Control
#37 - 2012-01-18 18:15:58 UTC
Took about 45 secs to undock with time dilation at 83%.

Am I correct in thinking this was meant to be for large fleet fights, as it seems to also affects systems with only 6 in local..
Its made everything so slow in normal scenarios, not a welcome addition for me i'm afraid..
CCP Habakuk
C C P
C C P Alliance
#38 - 2012-01-18 18:16:39 UTC
ed jeni wrote:
TiD when active seems to break the broadcast system, whether target or logi broadcast, the system seems to stop working altogether then some min later all of the broadcasts appear at once.

broadcasting should have a delay directly related to the system delay to make things fair and even,

if you need more info let me know.



Hi,

I tried to reproduce this problem on a test-server, but I was not able to find any problem. It would be very helpful to get more information about this, for example through a bugreport. It might be possible, that this issue is not related to Time Dilation at all, but we need more details.

Information, which could be helpful:

  • Was your whole fleet having this problem, or was it only happening to you?
  • When exactly were the broadcasts coming in?
  • Was this also happening in other fights, which were not time dilated?
  • A screenshot of the delayed broadcasts.
  • Logs from logserver.


Thanks!

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Manssell
OmiHyperMultiNationalDrunksConglomerate
#39 - 2012-01-18 18:17:47 UTC
I just got the TD in a one man fight against a rat Shocked

It seems there is one system I fly by that is having the TD kick in when you jump in. I was the only person in system, (and the region is kinda empty too) and engaging a rat or initiating warp caused the TD to start up. Warp took forever. Not sure if this is related to the other problems of the last day, but one you jumped out of the system either way everything was fine in the surrounding systems.
Timural
#40 - 2012-01-18 18:21:53 UTC
There is a significant fleet fight going on. 800+ its possible these other systems share the same node and are dealing with time dilatation because of it. Or TiDi is too sensitive and needs to be tuned back.