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Update on Shadow of the Serpent Event

First post First post
Author
Cade Windstalker
#101 - 2016-07-15 14:33:38 UTC
Sgt Ocker wrote:
Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.

What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times.
I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different.


The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse.

The downside is that you have to find them, and I don't think that's really accounted for in the current rewards.
AquamarineElder
OLD RUSSIA
#102 - 2016-07-15 14:35:05 UTC  |  Edited by: AquamarineElder
Lan Wang wrote:
AquamarineElder wrote:
CCP Affinity wrote:

Coming on Tuesday!

Friday, common, just say something, thats sooo stupid, to hide and pretend that nothing was said on that forum


Are you expecting to get one on every site or something?

I`m expecting to see any message about it, for example in patchnotes ( https://community.eveonline.com/news/patch-notes/patch-notes-for-118.6-release ) cos if it`s not there, then nothing was done. Or here on forum.
FT Diomedes
The Graduates
#103 - 2016-07-15 17:03:20 UTC
I noticed that mission rats do not qualify as kills for the various challenges.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#104 - 2016-07-15 17:04:29 UTC  |  Edited by: FT Diomedes
Cade Windstalker wrote:
Sgt Ocker wrote:
Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.

What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times.
I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different.


The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse.

The downside is that you have to find them, and I don't think that's really accounted for in the current rewards.


Yes, finding them is the hard part. As with everything else in Eve, I can never seem to find the ones that I need in a timely manner.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Talman Drak
EVE University
Ivy League
#105 - 2016-07-15 18:19:11 UTC
Erosian Aideron wrote:
Tyrrax Thorrk wrote:
Cade Windstalker wrote:
Erosian Aideron wrote:
Tyrrax Thorrk wrote:
Anyone got a fancy battlecruiser yet?


Yes, got a Shadow Serpentis Wing Leader in a shipyard site today. The drop was about 93 mil worth of faction modules, ammo and, tags.


Any noticeable increase in difficulty or damage output of the site? Also were you in High or Low/Null when this happened?


it makes nearly zero difference to the difficulty/damage and these sites are exactly the same everywhere, no difference in loot or implants or difficulty


I was in High sec space.

As Tyrrax said, the commander BC made little difference in the difficulty of the site. It is just one additional BC after all, even if it has slightly better stats than the normal BCs. Frankly, the Angel Cartel frigate or cruiser groups that occasionally appear are a larger threat in comparison.

Still, it was a nice surprise. I like that it provides something to fight over in the site even if it is a rarity.



Was it in the site from the start, or did it spawn after killing part of, or all of the other NPCs?
Sgt Ocker
What Corp is it
#106 - 2016-07-15 22:34:33 UTC
Cade Windstalker wrote:
Sgt Ocker wrote:
Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.

What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times.
I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different.


The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse.

The downside is that you have to find them, and I don't think that's really accounted for in the current rewards.

Yes the downside is finding sites, by the time you jump around 4, 5 or 10 systems looking for them - They aren't worth the meagre rewards (points).

In the end, your not getting other sites done more quickly than Shipyards - Because time spent looking for them = Longer time to get points for far less overall reward.

In the time it took me to find 2/10 Angel sortie sites, I completed 20 shipyards (most of which I didn't fire a shot in)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FT Diomedes
The Graduates
#107 - 2016-07-16 02:37:23 UTC
Sgt Ocker wrote:
Cade Windstalker wrote:
Sgt Ocker wrote:
Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.

What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times.
I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different.


The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse.

The downside is that you have to find them, and I don't think that's really accounted for in the current rewards.

Yes the downside is finding sites, by the time you jump around 4, 5 or 10 systems looking for them - They aren't worth the meagre rewards (points).

In the end, your not getting other sites done more quickly than Shipyards - Because time spent looking for them = Longer time to get points for far less overall reward.

In the time it took me to find 2/10 Angel sortie sites, I completed 20 shipyards (most of which I didn't fire a shot in)


I find it very efficient to prioritize Shipyards, while running the others if it helps one of my three characters advance.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sgt Ocker
What Corp is it
#108 - 2016-07-16 10:09:29 UTC
FT Diomedes wrote:
Sgt Ocker wrote:
Cade Windstalker wrote:
Sgt Ocker wrote:
Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play.

What a shame nothing but the shipyard is worth doing and so is not only repeatable but must be repeated many times.
I wonder why Angel Cartel Assembly Points (or any of the other missions) couldn't have drops similar to the Shipyard. Might this not be a balanced thing and encourage players to do something a little different.


The other sites and challenges are worth doing for points, because they can be done more quickly than the Shipyards, the loot is just worse.

The downside is that you have to find them, and I don't think that's really accounted for in the current rewards.

Yes the downside is finding sites, by the time you jump around 4, 5 or 10 systems looking for them - They aren't worth the meagre rewards (points).

In the end, your not getting other sites done more quickly than Shipyards - Because time spent looking for them = Longer time to get points for far less overall reward.

In the time it took me to find 2/10 Angel sortie sites, I completed 20 shipyards (most of which I didn't fire a shot in)


I find it very efficient to prioritize Shipyards, while running the others if it helps one of my three characters advance.

I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.

I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FT Diomedes
The Graduates
#109 - 2016-07-16 10:57:36 UTC
Sure, I could be more ISK efficient doing almost anything else, but that's not always what I want to do. Enduring the horrible grind is part of the joy of the event, right? In the game that is ultimately meaningless anyway, I think my biggest problem with this particular grind is that it won't be enduring. In the past, for some inexplicable OCD-driven reason, I ground up to 9.9 faction standing with both Gallente and Minmatar. At the end of that I got a "free" navy battleship BPC. Totally not worth it. At all. But at least I can still look at my high standings with those factions and my correspondingly low standings with everyone else and sort of smile. And I was able to do that horrible grind over years of casually playing Eve - I didn't have to do it in six weeks.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cade Windstalker
#110 - 2016-07-16 17:45:13 UTC  |  Edited by: Cade Windstalker
Sgt Ocker wrote:
FT Diomedes wrote:
I find it very efficient to prioritize Shipyards, while running the others if it helps one of my three characters advance.

I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.

I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.


Okay, that's up to you.

Personally I'm enjoying it as a nice change of pace and something I can easily pick up and put down on nights I don't have the time or energy for something that requires more commitment but would make me more ISK. Overall I find it to be about as rewarding as L4s in a T1 Battleship but infinitely less mind-numbing. I think the event needs tuning (speaking of, need to do a thoughts write up now that I've gotten the silver can...) but it's not an overall bad framework, it just needs some tweaking.

It's never going to be something for everyone in the game, that's just not a realistic goal.
8RU74L
The Edge inc.
#111 - 2016-07-16 20:00:47 UTC
CCP Affinity wrote:
Greeting Spacefriends,

I’m here to update you on the Scope Network’s Shadow of the Serpent event and how it’s going so far.
First I would like to mention that we really appreciate all the feedback we have received surrounding the event. We really value the time you take to talk about the events and we are listening and will be using the feedback to influence the changes we would like to make for the next event.

We noticed a recurring critique was the lack of loot in the sites. While there are not many changes we can make to this event as a lot of you have already earned the containers (it would be unfair on those who have already earned a containers to now change the contents), we have been able to make a small adjustment by adding some loot to the battlecruiser NPCs that visit all the event sites. We do hope it shows that we are paying attention to your concerns and will be taking bigger steps to resolve them for next time, as our metrics clearly show the demand for events like these.

I would also like to congratulate Kirev, who on July 2nd became the first capsuleer to own a Vehement BPC by unlocking the gold container via Scope Network Challenges. As more of you earn the gold container, don’t forget you can still continue to earn points. Five single-run Vendetta BPCs and five single-run Vanquisher BPCs will be available through the Shadow of the Serpent event. The top 5 highest scoring characters during the event will receive Vanquisher BPCs and characters placing 6-10 will receive Vendetta BPCs. The Scope Network will count the points on August 9th and announce the winners, but as of today the top 10 capsuleers with the most points are, in order:

BUISNESSWOMAN
Kamamdzava Tekerava
Alen Asques
DaOpa
Muravey Virpio
Zeraph Dregamon
T4T4TOS
DimS KosS
Phytor
Breaking Fast

You have until August 9th to earn your place in the top 10 capsuleers list!
Is there any update on points?I have 75k on character i m running that,just curios how much people are at atm.
Sgt Ocker
What Corp is it
#112 - 2016-07-16 22:36:05 UTC
Cade Windstalker wrote:
Sgt Ocker wrote:

I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.

I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.


Okay, that's up to you.

Personally I'm enjoying it as a nice change of pace and something I can easily pick up and put down on nights I don't have the time or energy for something that requires more commitment but would make me more ISK. Overall I find it to be about as rewarding as L4s in a T1 Battleship but infinitely less mind-numbing. I think the event needs tuning (speaking of, need to do a thoughts write up now that I've gotten the silver can...) but it's not an overall bad framework, it just needs some tweaking.

It's never going to be something for everyone in the game, that's just not a realistic goal.

You can't be serious, aside from messing up the quoting (which I fixed) your saying, spending hours jumping from system to system only to do the same thing over and over, is LESS mind numbing than LVL4's (the most boring way to make isk in Eve).

You've spent far more time getting to that silver can (which contains only mediocre rewards) in a risk free (for thieves) environment, made less isk than you would have mining veld in a Venture - What's to like about it?

Risk vs Reward has been removed in highsec, which I suppose is a bonus to full time carebears but it is also not how Eve should work.

A game wide event should encourage players to work together (for shared rewards) and or give the option to fight each other - It should never encourage theft and laziness as this one does.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FT Diomedes
The Graduates
#113 - 2016-07-16 23:51:43 UTC
Sgt Ocker wrote:
Cade Windstalker wrote:
Sgt Ocker wrote:

I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete sites, getting away from Dev sanctioned loot theft, by just going back to blitzing Lvl4's.

I'm sort of glad I at least attempted this event - It guarantees I won't bother in the future as what I may be missing out on doesn't seem worth the effort.


Okay, that's up to you.

Personally I'm enjoying it as a nice change of pace and something I can easily pick up and put down on nights I don't have the time or energy for something that requires more commitment but would make me more ISK. Overall I find it to be about as rewarding as L4s in a T1 Battleship but infinitely less mind-numbing. I think the event needs tuning (speaking of, need to do a thoughts write up now that I've gotten the silver can...) but it's not an overall bad framework, it just needs some tweaking.

It's never going to be something for everyone in the game, that's just not a realistic goal.

You can't be serious, aside from messing up the quoting (which I fixed) your saying, spending hours jumping from system to system only to do the same thing over and over, is LESS mind numbing than LVL4's (the most boring way to make isk in Eve).

You've spent far more time getting to that silver can (which contains only mediocre rewards) in a risk free (for thieves) environment, made less isk than you would have mining veld in a Venture - What's to like about it?

Risk vs Reward has been removed in highsec, which I suppose is a bonus to full time carebears but it is also not how Eve should work.

A game wide event should encourage players to work together (for shared rewards) and or give the option to fight each other - It should never encourage theft and laziness as this one does.


I completely agree. I'm still going for the gold box.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#114 - 2016-07-17 13:50:00 UTC
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sgt Ocker
What Corp is it
#115 - 2016-07-17 17:46:26 UTC
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Nya Kittenheart
Science and Trade Institute
Caldari State
#116 - 2016-07-17 19:38:42 UTC  |  Edited by: Nya Kittenheart
I didn't feel interested in that event at first when it was announced,lack of presentation of the contents as usual with ccp, so i didn't join the flock and pursued my usual farming.
After reading the comments i m now sure i made the right choice.
CCP i like you but fact is you are unable to produce any decent PVE since way too long, and the worst part is your complete lack of description of the events beforehand.
People wont participate in your event if you dont let them know what they are signing for .
And capital rewards make me laught ,when probably only a few percent of your players base as the skills to get inside a capital hull ....
elitatwo
Zansha Expansion
Brave Collective
#117 - 2016-07-18 09:55:26 UTC
Sgt Ocker wrote:
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..


Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

FT Diomedes
The Graduates
#118 - 2016-07-18 11:54:08 UTC
elitatwo wrote:
Sgt Ocker wrote:
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..


Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store.


I would expect the BPC's from the event to be different from the BPC's from the LP store. Or the microprocessors will also be available from the LP store.

Does anyone know how many microprocessors it will take to build the Serpentis Dreadnought? I'll be pretty "Grr CCP" if I do all this grinding and relentlessly compete for the loot cans and don't even have enough to build one Dreadnought.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Frostys Virpio
KarmaFleet
Goonswarm Federation
#119 - 2016-07-18 13:55:26 UTC
Sgt Ocker wrote:
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..


What are you running the sites in to barely ever be first to get to the can? Even in the nightmare I lost last night is a quite stupid way I could get the loot even when I was not alone as long as I went for it. The "hardest" part is figuring out what the damn trigger for the can to be lootable is.

RIP Nightmare, you were a fun ship to fly.
Cade Windstalker
#120 - 2016-07-18 14:14:27 UTC
Frostys Virpio wrote:
Sgt Ocker wrote:
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..


What are you running the sites in to barely ever be first to get to the can? Even in the nightmare I lost last night is a quite stupid way I could get the loot even when I was not alone as long as I went for it. The "hardest" part is figuring out what the damn trigger for the can to be lootable is.

RIP Nightmare, you were a fun ship to fly.


Spawn that's sitting around the can. Form a fleet for yourself, sort by distance, and tag everything until you start clicking things outside that center spawn.

Personally I kill the center spawn, loot the container, and then kill everything else and loot the BC wrecks for anything valuable (since they should be clustered on the can if I did it right) then loot the second spawn if it's popped by then.