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Update on Shadow of the Serpent Event

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Author
Cade Windstalker
#121 - 2016-07-18 14:31:11 UTC
Sgt Ocker wrote:
You can't be serious, aside from messing up the quoting (which I fixed) your saying, spending hours jumping from system to system only to do the same thing over and over, is LESS mind numbing than LVL4's (the most boring way to make isk in Eve).

You've spent far more time getting to that silver can (which contains only mediocre rewards) in a risk free (for thieves) environment, made less isk than you would have mining veld in a Venture - What's to like about it?

Risk vs Reward has been removed in highsec, which I suppose is a bonus to full time carebears but it is also not how Eve should work.

A game wide event should encourage players to work together (for shared rewards) and or give the option to fight each other - It should never encourage theft and laziness as this one does.


*you're saying

And yes, I am serious, because I'm not just doing the same thing I'm running the various different sites and the roaming around to find sites is part of the interest as is trying to figure out how to cut down times and juggle everything. Level 4s, in comparison, are slow and tedious, probably because of the multiple spawn waves and the fact that I do those in a slow Battleship not a much faster cruiser that I can actually lose if I don't get DPS down fast enough.

Also I'm making *way* more ISK than a Venture, lol. I'm doing about 15-18 mil an hour before drops, and well over 30 after. Nothing compared to most higher end activities, but like I said part of the reward for me is the change of pace.

As for your last complaint, I agree but only sort of. This event is encouraging people to work together (I know several people who group up to do the sites because the completion is shared) the rewards are just kind of mediocre. That said, I'm not sure that a temporary event should have rewards so good that participation feels mandatory, which means these events shouldn't be pushing into carrier ratting or Incursion levels of ISK, at least not in High Sec.

Also keeping them accessible to newer players necessarily pushes the difficulty, and thus the reward value, down. Personally I'd rather see rewards go up in Low and Null, which provides that impetus for conflict, rather than encourage can theft in High Sec, which generally doesn't actually produce real conflict.
FT Diomedes
The Graduates
#122 - 2016-07-18 15:52:50 UTC
I use three Ishtars. I put two sets of Wasps on the 6 Cruisers and 2 Battlecruisers. I put one set of Wasps on the 8 Frigates. I immediately approach the can and ignore everything else. The only times I have lost out on the loot is when someone else has "scrambled the pot" and all the spawns are messed up.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Shallanna Yassavi
Imperial Academy
Amarr Empire
#123 - 2016-07-18 17:01:20 UTC
A few things:

500k plagioclase is a lot. It needs to be worth a lot more, and more than 24h. That's five full mackinaws, so it's an insane amount of ore. That, and Caldari/Gallente space, but time isn't as much of an issue for this one as it is for the Kernite one.
The 80k Kernite objective means you pretty much have to be running in Amarr space or near a Kernite anomaly, and there has to be a barge nearby ready to go. Travel time becomes an issue and a reason to not bother with it. It's doable with a small ship, though.
The high-count not-shipyard site objectives aren't worth running if you don't have a lot of time. There are so few, they will most likely time out before you finish them.
Quick-and-dirty simple objective: run any agent mission against Serpentis or Angels. Content already there, just needs to be put in.
Serpentis need to aggro drones and seriously threaten them. Having launch-drones-fly-toward-container be a viable tactic is just asking to get botted. Putting a slow smartbombing ship in the central group would make that slightly messier. At least then drone boats would need (choose): sentries, long-range guns, long-range missiles.
Angels need to drop stuff too.
I'd noticed the rats' behavior: if you fly straight and level long enough, most of them do too-and they even match speed for you. If you can out-DPS them, they're easy to gun down. They are kind of fun to chase with guns when they're after someone else.
The guard fleets need to be aggressive. We can mine and ignore them. Having them drop some loot wouldn't hurt.
The kill-guard objectives are a little undervalued. Finding one is usually the same difficulty as finding five, and they tend to all be dead.
There aren't any hacking objectives.

How to get better PvE design in general: ask players for designs of sites. We can come up with fun things, too.
Having the top-10 contest is... ugh. The last event at least gave us the choice of buying some of the chips to turn in for that contest. But here, chips don't count at all-it's all points, and there's no way around chainfacerolling the shipyards.

A signature :o

Sgt Ocker
What Corp is it
#124 - 2016-07-19 04:20:44 UTC
elitatwo wrote:
Sgt Ocker wrote:
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..


Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store.

Not unless they add the Serp Modified Capital Microprocessors to an existing site as loot.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FT Diomedes
The Graduates
#125 - 2016-07-19 16:35:57 UTC
Sgt Ocker wrote:
elitatwo wrote:
Sgt Ocker wrote:
FT Diomedes wrote:
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly increase the chance of an implant drop, and have enduring content for explorers. Adjust the loot drops to be similar to ghost sites.

I'd done 85 Shipyards before I gave up - Not one implant and only 41 of those things for the new capitals (probably due to all the Devs supported loot thieves).

That aside, they can't really remove the sites - The new capitals rely on loot from them to be built..


Hmm.. So after the event they can no longer be build, even though the copies end up in the LP store.

Not unless they add the Serp Modified Capital Microprocessors to an existing site as loot.


This would also be a good idea. They could add them to the Serpentis Data sites (then do the same for the other pirate factions as they get released).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#126 - 2016-07-19 20:57:58 UTC  |  Edited by: FT Diomedes
Just got my Gold Ouroboros on my first character (I know other people got it several days ago).

The build requirements for the Vehement are insane! Grinding as many sites as it took to get the Gold level, I scrounged up around 1000 Serpentis Modified Capital Microprocessors. A single BPC requires 2000. I assume that my success rates for getting the can are at least average, if not well above average, so it strikes me as a little absurd that I would have to grind another 400-500 sites to have enough to build one BPC. That does not even get into the capital parts required.

So, as others have noted, at the end of the grind, I'm left with a useless BPC, and a +10 booster that lasts five days (10 with max skills). Oh, and some ship skins for T1 ships I am unlikely to ever fly... And some clothes I will never look at.

I spent about half the time running the sites in 0.0 before switching to Empire space.

  • Number of fights I got out of running the sites - two. One of which was good.

  • Number of times I got some excitement out of running the sites - four.

  • Number of times I outclicked someone else for the loot can - about 100. Number of times this resulted in local tears - about 10. Number of times this resulted in a fight - zero!


Thanks, CCP!

I will be careful to examine the time/reward for all future events to avoid getting sucked into a time waste like this one.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Noxisia Arkana
Deadspace Knights
#127 - 2016-07-21 15:53:33 UTC
Would like to say I don't mind running sites, but I really couldn't be arsed about the specific missions for the day. Result is I ran 10 of these figured out that earned me 0 reward and basicly wrote this off as a sub optimal use of my time.
Majama
Astral Light of Nature
#128 - 2016-07-24 20:30:48 UTC
Event has great rewards in my opinion. How to check if we have chances on additional rewards after 50k earned?
Blazemonger Adoulin
BLAZE INC
#129 - 2016-07-24 21:25:59 UTC
The 'The Serpentis Shipyard and Research' event is rigged or at least there is huge holes in the code. I frequently see small ships just slide _IN_ to the vault while still protected and just sit there either hammering the open cargo button or just having it scripted (which, if you would want to, really is not hard to do if you have the cargo window open in the same spot on your screen).

It appears that you can actually 'park' right inside the vault and be untouchable while your able to fire at the hostiles. I tried a few times to park in these myself manually but that is just impossible so there can be only one conclusion and that is that there's a lot of bots or scripts out there.. It can't be a coincidence I see the same players do the same trick showing up in exactly the same spot in the vault every time.

You should not be able to fly into the vault and just sit there IMO..

Also agree with what was said earlier, there is not enough reward in the vault to begin with and frankly, salvaging/looting the debris afterwards can yield much more profit..
Daichi Yamato
Jabbersnarks and Wonderglass
#130 - 2016-07-25 00:15:52 UTC
Frostys Virpio wrote:
Once the event is over, can we keep the sites or something like that in a "no loot" state? I'm having a better time doing this than missions with the stupid back and forth to agents...


Can anyone tell me, hopefully a dev, How technically feasible it would it be to accept and complete missions remotely?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nya Kittenheart
Science and Trade Institute
Caldari State
#131 - 2016-07-25 01:10:04 UTC  |  Edited by: Nya Kittenheart
Quote:
Can anyone tell me, hopefully a dev, How technically feasible it would it be to accept and complete missions remotely?


It s already implemanted, in soe arc if i remenber correctly you can remotely complete mission and pick up the next one. So yes,it s not a technical difficulty but a lack of interest from dev to expand the feature to all missions...
Cade Windstalker
#132 - 2016-08-01 03:13:28 UTC
CCP Affinity: FYI it seems that escalations don't count toward the DED site mission for the event.

Got an escalation to a "Sansha's Command Relay Outpost" off of a Sansha's Refuge, completed the full site (and didn't get a further escalation), and didn't get any credit toward my mission for 10 DED sites.
DrysonBennington
Eagle's Talon's
#133 - 2016-08-01 14:03:00 UTC
I would have to think more risk for profit events would include attacking Circadian Sleepers at Jove Observatories where the Capsuleer would have to gather Antikythera Elements similar to how the mining events take place.