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[118.6] Capital Balancing

First post First post First post
Author
Cade Windstalker
#701 - 2016-06-28 15:59:46 UTC  |  Edited by: Cade Windstalker
Vic Jefferson wrote:
Carriers are 100% fine as they are and CCP are catering to crybabies. Not taking it back. The balance team really needs to try and embrace playstyles and philosophies that are sophisticated and complex, not nano conquers all, always.

.........

It's nauseating to think that carriers, which have shaken the meta and been as brisk, enervating, and effervescent as a good breath mint are being tossed in the rubbish bin, but the Svipul, which has had a far greater, sustained effect on ruining diversity and the meta, is unchallenged, and unchanged. EvE is largely fun due to the depth and breath of the ships in the game: gutting carriers like this is basically draining the lake of the rich pvp ecosystem, and replacing it with a toxic svipul factory.

Grrr balance.


Trimmed for post length. Probably going to bow out of this thread since the changes have dropped. Pleasure discussing this with you though, even if we don't see eye to eye.

I guess the biggest reason I disagree here is because I see a lot of the same arguments being used against Svipuls applying to the initial Citadel release of a Carrier. While an organized group, with a specialized fleet comp, and experienced pilots can certainly hunt down and kill solo Carriers under the old changes anyone outside of those groups kind of ends up as camping-Carrier fodder. Solo players, roaming gangs not equipped for Carrier killing, and people trying to PvE in Low and Null who previously would have been hunted by those other groups all just sort of die to a solo-camping-Carrier on a gate. How is that not just as easy of a kill as the kiting Svipul who can just run away from anything he can't easily tackle and kill?

I'm not saying I think Svipuls are good for the game, quite the opposite, but I think any counters to them should come from within the sub-cap meta and not from Capitals, and especially not at the expense of a lot of other types of PvP.

The reason I think Svipuls haven't been balanced yet, while Carriers are getting significant swinging changes, is because Svipuls (and a lot of smaller ships in general) are down in a much more crowded meta-space, where if something gets nerfed too hard it doesn't so much solve the problem as just transfer it onto the next best thing. We saw this was AFs when the T3Ds came out, so finding a place where T3Ds and AFs are both useful and fun to fly is a lot trickier than jiggling around Carriers until they get to a pretty good place, because Carriers are doing something unique up at the top end of the spectrum and there's a ton of room between Battleships, Dreads, and Supers that they can occupy without stepping on toes.

Sgt Ocker wrote:
Stuff and things


Not really a lot I can say here. You're pretty clearly salty and you're certainly not being terribly respectful. Also if "pedantic" isn't an insult I'm not sure what meets your definition of the term...

Anyways, you don't need a huge sample size to get an indication of where things are heading. From there you can test, look at where things are likely to go, and make a decision. If I had to guess CCP probably didn't have a lot of hard fleet data to go off of, but they did have the CSM and a lot of in-house Capital pilots and FCs and went "uh, we may have made these things too strong..." and decided to nerf them before people spent trillions of ISK on new fleet doctrines.

That's all speculation though, just like most of your post about the potential outcome of these changes.

Also for reference releasing beta features is perfectly professional and becoming more and more common in Software and Game Development as the importance of early and through user-feedback from real-world use-cases becomes more recognized. As long as you aren't forced to use a beta feature then there's nothing unprofessional about including them in a production product release.

Lastly it's kind of interesting to contrast your feedback and Vic's. You're both reacting negatively but Vic seems to think these changes will be good for Nano-gangs, while you seem to think Carriers with support will still wreck them. Personally I think Vic has a better case for his speculation than you do, but that's me.

Saleya Blackheart wrote:
I know your post was some time ago but please bear with me.

This is bad reasoning. If carriers are supposed to be anti-fighter crafts, how would they be able to hit fighters at all if (in your opinion) they should just be able to hit slow moving battleships?
You are contradicting yourself.


The main attack still applies fine to Fighters (better than it used to, actually), and there is also a second set of Light Fighters (which weren't touched by these changes) that have an attack specifically for killing other Fighters which isn't terribly effective vs actual ships.

Robertina Palazzo wrote:
solopwnmobiles generally win vs equal firepower.

and an isd removed a post when i pointed this out(lol), but HAW weapons and light fighters are indeed meant to combat subcaps. Period. That is their sole reason for existence (and sorry mr isd for pointing this out again, but it's the blooming truth).


PS tldr; HAW weapons are made for smaller targets. So are light fighters. They are easily countered by minimal effort and that's something that shouldn't be bitched into nerfs, but played around like every other tactic


HAWs are a lot easier to counter, and have a lot more counters, than Light Fighters nuking small ships off the grid easily and effortlessly.

If you don't want posts getting removed then read and apply the forum rules... Roll
Robertina Palazzo
#702 - 2016-06-28 16:11:48 UTC
Cade Windstalker wrote:


HAWs are a lot easier to counter, and have a lot more counters, than Light Fighters nuking small ships off the grid easily and effortlessly.

If you don't want posts getting removed then read and apply the forum rules... Roll


Quote was removed for "negative rant" because i said haw weapons were designed for subcaps. Indeed....They were designed for subcaps Roll Deal with it.

Watch any pvp video on youtube over the past month involving carriers vs subcaps. Only the forum whiners somehow lost where everyone else stomped them by obliterating the fighters with minimal losses.

My point was, HAW weapons are for subcaps. Light fighters are for subcaps. Reg capital guns are for caps. Heavy fighters are for caps. Is that really that hard to comprehend? I know you want to defend your point while blindly ignoring any and all experience of others, but you cannot deny the core structure of these modules and fighters Roll
Necrothitude
Aurora Dynamics
Pandemic Legion
#703 - 2016-06-28 16:26:05 UTC
The nerf does seem a bit ham-fisted. Too much, I think.
Denver White
Curiosity Shop
#704 - 2016-06-28 16:30:12 UTC
This is too much, please rethink numbers!

Come live in null sec! Join ingame channel PUBLICFUSEN today!

Blusa Annages
Fusion Enterprises Ltd
Pandemic Horde
#705 - 2016-06-28 16:31:31 UTC
Aaaand, if network sensor array has been this heavily nerfed it should not have such high cap cost.
Golrag Kion
Tazirag Industries
#706 - 2016-06-28 16:33:48 UTC
Miss 'Assassination' Cayman wrote:
Marcin Ichinumi wrote:
Too Much Fighter nerf!

Too Much Fighter nerf!


Too Much Fighter nerf!
Khan Wrenth
Viziam
Amarr Empire
#707 - 2016-06-28 16:57:56 UTC
mgr71 Dragon wrote:
Nikel Ivanovich wrote:
give the carriers something to enable them to be called the capital. the distance of the jump? lot armor shield? dps? many drones? remove useless buttons F3. for what it's ridicule

do the developers not understand that to play in a T1 cruiser I can free the first 14 days.
why would so humiliate the ships for which it is necessary many days of subscription?


Not even days - you need MONTHS to fly capital class ship....

His English seems a bit wacky, but I think that's precisely what he's trying to convey. Also, without diving into EvEmon to check for exact numbers, I'm pretty sure you'd need more than one full year to adequately fly a carrier. Drone support skills are a bugger, and there's a lot of them, and they're time-consuming.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#708 - 2016-06-28 17:03:33 UTC
Khan Wrenth wrote:
mgr71 Dragon wrote:
Nikel Ivanovich wrote:
give the carriers something to enable them to be called the capital. the distance of the jump? lot armor shield? dps? many drones? remove useless buttons F3. for what it's ridicule

do the developers not understand that to play in a T1 cruiser I can free the first 14 days.
why would so humiliate the ships for which it is necessary many days of subscription?


Not even days - you need MONTHS to fly capital class ship....

His English seems a bit wacky, but I think that's precisely what he's trying to convey. Also, without diving into EvEmon to check for exact numbers, I'm pretty sure you'd need more than one full year to adequately fly a carrier. Drone support skills are a bugger, and there's a lot of them, and they're time-consuming.

I have about 26m SP specifically into skills applicable to carriers. The training is indeed long.
Cade Windstalker
#709 - 2016-06-28 17:31:10 UTC
Robertina Palazzo wrote:
Quote was removed for "negative rant" because i said haw weapons were designed for subcaps. Indeed....They were designed for subcaps Roll Deal with it.

Watch any pvp video on youtube over the past month involving carriers vs subcaps. Only the forum whiners somehow lost where everyone else stomped them by obliterating the fighters with minimal losses.

My point was, HAW weapons are for subcaps. Light fighters are for subcaps. Reg capital guns are for caps. Heavy fighters are for caps. Is that really that hard to comprehend? I know you want to defend your point while blindly ignoring any and all experience of others, but you cannot deny the core structure of these modules and fighters Roll


The ISD don't remove posts for content, if they did this thread would be three pages long. In short it wasn't what you said it was how you said it... Blink

For reference, several others in this thread espoused similar views to yours and didn't get their posts removed, because they weren't ranting and insulting the devs and other players.

PvP videos on Youtube aren't a particularly good source for anything, because people rarely post losses or bad fights, they post things that will look impressive, attract views, or make them look good.

I'm not denying anything, Light Fighters are still clearly an anti-Subcap weapon, they just don't nuke Cruisers and smaller off the field instantly before they can respond now, the same as HAWs. As you yourself have pointed out, no one is complaining about HAWs and I don't see anyone saying they're worthless either.

Khan Wrenth wrote:
mgr71 Dragon wrote:
why would so humiliate the ships for which it is necessary many days of subscription?


Not even days - you need MONTHS to fly capital class ship....

His English seems a bit wacky, but I think that's precisely what he's trying to convey. Also, without diving into EvEmon to check for exact numbers, I'm pretty sure you'd need more than one full year to adequately fly a carrier. Drone support skills are a bugger, and there's a lot of them, and they're time-consuming.[/quote]

Last I checked it takes around a year and a half to get a Carrier or Dread to what most would consider a respectable level from a brand new blank character. Though for most looking to fly a Carrier on a main account it ends up being more like 2 years because while focused Drone skills are nice you pretty much need gun or missile skills to earn ISK along the way, as well as other non-T1 ship hulls or other races' hulls.
Robertina Palazzo
#710 - 2016-06-28 17:37:45 UTC  |  Edited by: Robertina Palazzo
Cade Windstalker wrote:


The ISD don't remove posts for content, if they did this thread would be three pages long. In short it wasn't what you said it was how you said it... Blink

I said what i will keep on saying. HAW's are for subcaps just like light fighters. continuously deny and blame all you want, that is what was removed and what i will keep saying. Blink

Cade Windstalker wrote:

PvP videos on Youtube aren't a particularly good source for anything, because people rarely post losses or bad fights, they post things that will look impressive, attract views, or make them look good.

PVP videos on youtube are recorded evidence of performance on both sides where carriers are killed or kill. Sorry if you think recorded footage is not admissable by your standards rofl Cool Two way streets aren't good enough for a point of view where you only see one side i guess? Roll


Cade Windstalker wrote:

I'm not denying anything, Light Fighters are still clearly an anti-Subcap weapon, they just don't nuke Cruisers and smaller off the field instantly before they can respond now, the same as HAWs. As you yourself have pointed out, no one is complaining about HAWs and I don't see anyone saying they're worthless either.


They are an anti subcap weapon, but as i am tired of repeating because people refuse to comprehend.... the argument was "omgroflpwn god mobile" is what anti subcap is. When it clearly isn't, read the arguments rather than just griping your case one-sidedly man, this is getting repetitive.
Ida Aurlien
HIgh Sec Care Bears
Brothers of Tangra
#711 - 2016-06-28 18:25:05 UTC
well let them see a couple weeks where carriers are not being used , Then maybe they will get the idea..I personaly do not see how a bunch of ants can kill a elephant. However this is eve and anything is possible
Flipster1990
Pator Tech School
Minmatar Republic
#712 - 2016-06-28 18:26:47 UTC  |  Edited by: Flipster1990
Stop whining and learn how to ******* deal with carriers/drones. FFS!Evil Whiners are winners apparently...
Odin Ikkala
The Sadistic Clowns
#713 - 2016-06-28 18:33:14 UTC
After the changes, I can no longer see my fighters trajectory:

Like they have a blue line qhen approaching, or a red when attacking towards the target.

Anyone getting the same thing and can I enable it again?

Rowells
Blackwater USA Inc.
Pandemic Horde
#714 - 2016-06-28 18:52:55 UTC
I want to point the irony of some posters telling others to stop whining.
Ida Aurlien
HIgh Sec Care Bears
Brothers of Tangra
#715 - 2016-06-28 19:15:03 UTC
It's the same thing as bumping a freighter how does a small ship do damage to a freighter and not to it's self ?? 90% of those ships should be dead due to the bumping.. some logic went out the window when dev's are building game. most ships don't get hurt when bumped
Cade Windstalker
#716 - 2016-06-28 19:44:58 UTC
Robertina Palazzo wrote:
I said what i will keep on saying. HAW's are for subcaps just like light fighters. continuously deny and blame all you want, that is what was removed and what i will keep saying. Blink


Okay? I'm not disagreeing with you, in fact I agree completely. You seemed confused over why your previous post got nuked from orbit and I was attempting to clarify. Pirate

Robertina Palazzo wrote:
PVP videos on youtube are recorded evidence of performance on both sides where carriers are killed or kill. Sorry if you think recorded footage is not admissable by your standards rofl Cool Two way streets aren't good enough for a point of view where you only see one side i guess? Roll


That's fair, but they're still not going to be a good representation of overall performance, just examples of how they *can* perform. Useful evidence, sure, but hardly inclusive or representative.

Robertina Palazzo wrote:
They are an anti subcap weapon, but as i am tired of repeating because people refuse to comprehend.... the argument was "omgroflpwn god mobile" is what anti subcap is. When it clearly isn't, read the arguments rather than just griping your case one-sidedly man, this is getting repetitive.


Hmm, I think we may be arguing the same thing, lol. These last couple sentences are a bit hard to read though.

Rowells wrote:
I want to point the irony of some posters telling others to stop whining.


Patch-day at the Feature and Change Feedback Center is always a treat isn't it Lol
Sgt Ocker
What Corp is it
#717 - 2016-06-28 20:20:05 UTC  |  Edited by: Sgt Ocker
Morrigan LeSante wrote:
Sgt Ocker wrote:
Henry Plantgenet wrote:
can you please add it to all capital modules if they can't be used on subcapitals?
I try to fit this capital shield extender to my vindicator and it says it doesn't fit even though it makes no mention of it ;(


Seriously? That PG requirement wasn't hint enough - It would not fit... Or was common sense (check fitting requirements) too hard for you?

I mean do Devs also need to put, won't fit on a frigate on T2 1600 plates and Large guns.



Yeah but it is a hardcoded limit. Some battleships CAN meet the fitting requirements.

Please show me a battleship that has 75,000 PG (T1 Capital Shield Extender).
Even the Regolith (62,500 PG) - Which requires the least fitting, WILL NOT fit any battleship, even with 3 T2 Ancillary Current Routers.

Have I been missing something? Like a new Battleship that can get at least 3 times the maximum PG of any existing Battleship.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Iain Cariaba
#718 - 2016-06-28 20:34:13 UTC
Miss 'Assassination' Cayman wrote:
Marcin Ichinumi wrote:
Too Much Fighter nerf!

Too Much Fighter nerf!

Too Much Fighter nerf!
Don Hubba
Fusion Enterprises Ltd
Pandemic Horde
#719 - 2016-06-28 20:42:25 UTC
Too much Fighter Nerf !TwistedEvilEvil
Flot Navn
Fusion Enterprises Ltd
Pandemic Horde
#720 - 2016-06-28 20:45:01 UTC  |  Edited by: Flot Navn
Don Hubba wrote:
Too much Fighter Nerf !TwistedEvilEvil


TOOOOOOOOOO MUCH!!