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why does it seem like CCP is castrating high sec content creators

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#21 - 2016-04-29 20:50:39 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
I think you are rather confused, you are mistaking adjusting bad mechanics and balancing the game for blocking what you define as content.

I think it is you that is confused, but that is situation normal.

Beginning from Retribution (Dec 2012) when destroyers were rebalanced, if you go through each change made to the game that either benefits ganking (assigning +1 for easier ganking) or makes it harder (assigning -1 for more difficult), then you can actually see the evidence yourself objectively whether things have been balanced or not,

So starting with a +1 for the destroyer rebalance in Retribution and coming to the latest change, even allowing for some differences in opinion, over the last 3 1/2 years, the balance is around the -8 mark.

That's not balance. That's nerf.


That is a simplistic measurement which has no value, the scale is stupid.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2016-04-29 20:53:01 UTC
Bexol Regyri wrote:
Dracvlad wrote:
I think you are rather confused, you are mistaking adjusting bad mechanics and balancing the game for blocking what you define as content.

Do you feel that it is a good mechanic that a ship can hold another in space and be protected in doing so by CONCORD, if you think that ending this practice is castrating content creators in hisec then I have to ask wouldn't you be better off in WOW.


I am guessing you are talking about the bumping changes, but again that can be avoided by checking your route on a map. If anything for that change it should be some kind of warp module that can placed on a ship or just take the whole aligning and getting up to speed a way instead of having some kind of loophole in the game mechanics.


I it seems you are confused, WOW is a ultra safe game compared to Eve. another reason why i am here instead of there.




First, you couch the game in "good and evil" which is a mistake. It's a game. Go outside and get some air.

Second, you have clearly never played a PVP server in WoW. Nothing like being level 5 and getting corpse and GY camped by a 60 (at least). I haven't played since 2007 but have not heard of that changing. They certainly don't have a Concord.


Stay away from that minerbumping site. It's apparently gone to your head. You are not a victim.

Bring back DEEEEP Space!

Shae Tadaruwa
Science and Trade Institute
Caldari State
#23 - 2016-04-29 20:57:20 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
Shae Tadaruwa wrote:
Dracvlad wrote:
I think you are rather confused, you are mistaking adjusting bad mechanics and balancing the game for blocking what you define as content.

I think it is you that is confused, but that is situation normal.

Beginning from Retribution (Dec 2012) when destroyers were rebalanced, if you go through each change made to the game that either benefits ganking (assigning +1 for easier ganking) or makes it harder (assigning -1 for more difficult), then you can actually see the evidence yourself objectively whether things have been balanced or not,

So starting with a +1 for the destroyer rebalance in Retribution and coming to the latest change, even allowing for some differences in opinion, over the last 3 1/2 years, the balance is around the -8 mark.

That's not balance. That's nerf.


That is a simplistic measurement which has no value, the scale is stupid.

It's an objective measure that anyone can confirm that removes the personal biases we each have.

You can call it simplistic, but simple rather than simlistic is a better description. However your dismissal stems from your own inability to understand it as well as a bias to dismiss anything that doesn't comply with what you believe, which is normal for you, even though you are often wrong.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Bexol Regyri
Wrong Hole Deep Drilling Co.
#24 - 2016-04-29 21:03:00 UTC
Herzog Wolfhammer wrote:

First, you couch the game in "good and evil" which is a mistake. It's a game. Go outside and get some air.

Second, you have clearly never played a PVP server in WoW. Nothing like being level 5 and getting corpse and GY camped by a 60 (at least). I haven't played since 2007 but have not heard of that changing. They certainly don't have a Concord.


Stay away from that minerbumping site. It's apparently gone to your head. You are not a victim.



I never said I was a victim, I just like watching the bad guys. As a miner, bumping and ganking increases my bottom line. when people get bumped or ganked in an area repeatedly they move on. so there is more ore or ice for me in that area. I always watch local, d-scan and dock up when AFK so I don't get ganked.

as for playing wow I played for 8 year on PVP servers doing mostly battle grounds or world pvp.
Fiddly Pop
The Conference Elite
The Conference
#25 - 2016-04-29 21:05:18 UTC
Bexol Regyri wrote:



I never said I was a victim, I just like watching the bad guys. As a miner, bumping and ganking increases my bottom line. when people get bumped or ganked in an area repeatedly they move on. so there is more ore or ice for me in that area. I always watch local, d-scan and dock up when AFK so I don't get ganked.

as for playing wow I played for 8 year on PVP servers doing mostly battle grounds or world pvp.


Hey I am not a bad guy, I am saving HighSec from itself. Lol
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#26 - 2016-04-29 21:08:27 UTC
Please stop claiming its "content creation" when someone just plays the game. That isn't "creating content". In fact in over 11 years now in Eve I have seen very little "content" created by players. I've seen sandbox styles of play gain favor, but I'm waiting to see more actual content created. For example, lets have more "sports league" type ideas. How about a corp dedicated to hosting live player events. Real trade embargoes, That happens sometimes, but not nearly as much as it could.

Ganking is NOT creating content.
d0cTeR9
Caldari Provisions
Caldari State
#27 - 2016-04-29 21:14:25 UTC
Bexol Regyri wrote:
I have only been playing eve for about 5 months and started out a high sec miner. One of the things that attracted me to eve was that it was pretty much what I expected of space from all the scifi books I read full of good guys and bad guys and that space is not a safe place. One of the things I found out right away was about 1/2 the players in space were not engaged in the game. There would be an ice belt with 30 people in it, but no one was really there. Their ships just mining away while they did stuff in real life. I almost fell into the same trap but then I met the pirates, as I later found out where called gankers in this game, mercs and griefers. At first I was like these guys are jerks to put it nicely. The more I watched them blow up people the more I realized they are forcing people to stay engaged in the game. At the same time I watched CCP make changes to hamper the high sec content creators and cater people to people that are not actively engaged while undocked. How does that help a healthy community?

so my question is why does it seem like CCP wants to stop or make close to impossible all non PVE highsec content when players have tons of in game tools avoid dying like d-scan, local chat, kills in system on map, etc...?


Adjust or GTFO.

That's what you guys say when other people's content get 'adjusted' right?

There yah go. Feeding on your salty tears, etc etc etc.

Been around since the beginning.

Fiddly Pop
The Conference Elite
The Conference
#28 - 2016-04-29 21:16:06 UTC
Issler Dainze wrote:
Please stop claiming its "content creation" when someone just plays the game. That isn't "creating content". In fact in over 11 years now in Eve I have seen very little "content" created by players. I've seen sandbox styles of play gain favor, but I'm waiting to see more actual content created. For example, lets have more "sports league" type ideas. How about a corp dedicated to hosting live player events. Real trade embargoes, That happens sometimes, but not nearly as much as it could.

Ganking is NOT creating content.



I beg to differ. ganking creates action. ganking is also easy to avoid as most are flashy red. if you are engaged in the game you will almost never ganked. sure if you are new in an area and don't know who to watch out for it could happen but most people stay to area they know.

Just because sometimes the person was AFK and doesn't notice the content until an hour later doesn't mean it wasn't content. It just means they missed the content.
Fiddly Pop
The Conference Elite
The Conference
#29 - 2016-04-29 21:18:55 UTC
I personally think that all these changes are because CCP just got sick of all the whining. all the nerfs are like pacifiers
Geronimo McVain
The Scope
Gallente Federation
#30 - 2016-04-29 21:20:43 UTC
Eve Online is a Business so CCP is serving the customers. Take a look at the map/players in space. At least 80% are in high sec. 80+% of the industry is in high. These guys want the safety of high. Also these "content guys" ask for people being active but they aren't in Low or Null where people are active or dead. To be honest most are in high either to grief or for the loot.
On tone side they are needed in Eve to prevent to from becoming a safe game. On the other side most of the gankers enjoy the advantages of High till it gets in their way. In Null you can't safely wait for prey because almost everyone sees you as prey too.
IMHO each one has it's area. If you want the thrill go to low or Null, if you want safety go to high.
Dracvlad
Taishi Combine
Astral Alliance
#31 - 2016-04-29 21:26:50 UTC
Shae Tadaruwa wrote:
It's an objective measure that anyone can confirm that removes the personal biases we each have.

You can call it simplistic, but that stems from your own inability to understand it as well as a bias to dismiss anything that doesn't comply with what you believe, which is normal for you, even though you are often wrong.


What is objective in adding up 1 + 1 and ignoring effect, its simplistic and wrong headed, what you said was embarrassingly stupid and no amount of bluster can make up for it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Bexol Regyri
Wrong Hole Deep Drilling Co.
#32 - 2016-04-29 21:29:03 UTC
Geronimo McVain wrote:
Eve Online is a Business so CCP is serving the customers. Take a look at the map/players in space. At least 80% are in high sec. 80+% of the industry is in high. These guys want the safety of high. Also these "content guys" ask for people being active but they aren't in Low or Null where people are active or dead. To be honest most are in high either to grief or for the loot.
On tone side they are needed in Eve to prevent to from becoming a safe game. On the other side most of the gankers enjoy the advantages of High till it gets in their way. In Null you can't safely wait for prey because almost everyone sees you as prey too.
IMHO each one has it's area. If you want the thrill go to low or Null, if you want safety go to high.


well maybe Eve should go to the WoW model and have PVE only a pve only server. Then people can mine, do combat sites or auto pilot across the galaxy while they watch netflix without having to worry about dying. Having 30 people in a system with no one interacting with each other is a boring as it gets. At that point why make it a multiplayer game?

Wanda Fayne
#33 - 2016-04-29 21:31:22 UTC
Roll

Be your own content creator. Stop being a carebear and expecting others to create content for you.Evil

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Dracvlad
Taishi Combine
Astral Alliance
#34 - 2016-04-29 21:34:24 UTC
Bexol Regyri wrote:
Geronimo McVain wrote:
Eve Online is a Business so CCP is serving the customers. Take a look at the map/players in space. At least 80% are in high sec. 80+% of the industry is in high. These guys want the safety of high. Also these "content guys" ask for people being active but they aren't in Low or Null where people are active or dead. To be honest most are in high either to grief or for the loot.
On tone side they are needed in Eve to prevent to from becoming a safe game. On the other side most of the gankers enjoy the advantages of High till it gets in their way. In Null you can't safely wait for prey because almost everyone sees you as prey too.
IMHO each one has it's area. If you want the thrill go to low or Null, if you want safety go to high.


well maybe Eve should go to the WoW model and have PVE only a pve only server. Then people can mine, do combat sites or auto pilot across the galaxy while they watch netflix without having to worry about dying. Having 30 people in a system with no one interacting with each other is a boring as it gets. At that point why make it a multiplayer game?



Because you were anti-social you presume others are too. Think it through, many of these people are chatting away like mad on comms or in chat channels, its not their fault you are not doing the same.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Bexol Regyri
Wrong Hole Deep Drilling Co.
#35 - 2016-04-29 21:35:03 UTC
Wanda Fayne wrote:
Roll

Be your own content creator. Stop being a carebear and expecting others to create content for you.Evil


touché
Dani Gallar
Doomheim
#36 - 2016-04-29 21:38:41 UTC
Geronimo McVain wrote:
Eve Online is a Business so CCP is serving the customers. Take a look at the map/players in space. At least 80% are in high sec. 80+% of the industry is in high. These guys want the safety of high. Also these "content guys" ask for people being active but they aren't in Low or Null where people are active or dead. To be honest most are in high either to grief or for the loot.
On tone side they are needed in Eve to prevent to from becoming a safe game. On the other side most of the gankers enjoy the advantages of High till it gets in their way. In Null you can't safely wait for prey because almost everyone sees you as prey too.
IMHO each one has it's area. If you want the thrill go to low or Null, if you want safety go to high.


I have always wondered what players like myself who spend most of our time exploring Wormholes (and sometimes make forays into null-space) but still base out of High-Sec are counted as when it comes to those numbers ? The reason is that I have a very hard time believing that 80 % of the players are 'purely high-sec' and never ever leave that area.
Bexol Regyri
Wrong Hole Deep Drilling Co.
#37 - 2016-04-29 21:58:02 UTC
Dracvlad wrote:

EDIT: I am perhaps being a bit harsh with you because I do recognise them as content creators and add fun, however I can tell you bluntly that the mechanics have been to their benefit for a long time and to such a degree that it is almost laughable. Do you have any idea how easy these people had it?


No I don't, I have only been playing for about 5 months and that's where my point of view comes from.
Nevyn Auscent
Broke Sauce
#38 - 2016-04-29 22:18:24 UTC
Bexol Regyri wrote:

No I don't, I have only been playing for about 5 months and that's where my point of view comes from.

So basically you've just listened to their propaganda and have no clue about the real meta, since the gankers do their best to obfuscate it and paint themselves as super hard working victims constantly.
That or your a shill alt of a ganker pretending to be new to gander some sympathy, like magically happens every single other 'nerf' to ganking.
Wanda Fayne
#39 - 2016-04-29 22:32:55 UTC  |  Edited by: Wanda Fayne
Nevyn Auscent wrote:
Bexol Regyri wrote:

No I don't, I have only been playing for about 5 months and that's where my point of view comes from.

So basically you've just listened to their propaganda and have no clue about the real meta, since the gankers do their best to obfuscate it and paint themselves as super hard working victims constantly.
That or your a shill alt of a ganker pretending to be new to gander some sympathy, like magically happens every single other 'nerf' to ganking.


lol, nailed that oneLol

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
TigerXtrm
KarmaFleet
Goonswarm Federation
#40 - 2016-04-29 22:44:35 UTC
Being able to infinitely keep a ship from warping with a single ship, without the victim being able to do ANYTHING about it, is unbalanced as all hell and it's long overdue for a fix. You now have three minutes to do your thing and if you can't do it in that time you're sh*t outa luck. And that's a perfectly fine balance.

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