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Recurring Opportunities coming soon

First post
Author
Skia Aumer
Planetary Harvesting and Processing LLC
#1701 - 2016-04-15 11:19:48 UTC  |  Edited by: Skia Aumer
Roro Zoro wrote:
Are there really people who are against this because they see EVE as a game that "everyone does progress equally"?
That died with the skill injectors

Absolutely.
They are ruining the game, one feature at a time. And every time they use this excuse like yours. "We made some creepy sucker punch, but the sky didn't fall. Let's do it again!"
But finally, a straw will break the camel's back.
Marox Calendale
Xynodyne
The Initiative.
#1702 - 2016-04-15 11:28:47 UTC
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters

Responding to feedback

While I like the idea of this new feature I think 10.000 SP are way too much. Compared to normal skill training with optimal attributes it is like an additional 4 hours boost every day for just shooting 1 NPC! I think 1 hour so about 2.500 SP should be enough.
Lan Wang
Federal Navy Academy
Gallente Federation
#1703 - 2016-04-15 11:30:59 UTC
PAPULA wrote:
So what's the difference in doing missions for SP every 20 hours ? and doing missions and getting isk then with that isk buying SP's ? i see the same thing.
We already have 3 months missions, they're called "ark missions"

So for ark missions we have to log in every 3 months ?


because you dont have to do missions to buy sp Roll, you have to do missions to do extra sp, is it really that difficult to see your comparisons as 2 completely different things?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

baltec1
Bat Country
Pandemic Horde
#1704 - 2016-04-15 11:34:42 UTC
Anize Oramara wrote:

So you're saying his personal experience and reasons for doing something is... not true?

What?


Nobody ever lies on the internet.

Jeremiah Saken
The Fall of Leviathan
#1705 - 2016-04-15 11:39:19 UTC
Skia Aumer wrote:
CCP Rise wrote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
And a liar.

Roll I told you guys it won't end with SP trading...
That Rise sentence shows how valuable is our feedback and their promises.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Erihn Sabrovich
#1706 - 2016-04-15 11:56:53 UTC
Jeremiah Saken wrote:
Skia Aumer wrote:
CCP Rise wrote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
And a liar.

Roll I told you guys it won't end with SP trading...
That Rise sentence shows how valuable is our feedback and their promises.



CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.


They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#1707 - 2016-04-15 12:01:28 UTC
CCP Rise wrote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.


I am SORRY to say this, CCP Rise. But you really are a LIAR.
Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#1708 - 2016-04-15 12:02:27 UTC  |  Edited by: Aydan Talvanen
There's more:

"It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system – training."

https://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
Jeremiah Saken
The Fall of Leviathan
#1709 - 2016-04-15 12:15:06 UTC
Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.


They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.

SP trading will do very little to recruit new players because they were not the target of the feature. Instead completely revamp whole XP system idea they add 1 item they can made RL money on. So it's not all customers (or all if they spend RL money...).

Not to mention players can make ISK without effort and risk by SP farms.
20 mil for 1,5 minute of work doing dailies. Soooo hardcore game.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Warmonger Simon
Trinity Alpha Zero
#1710 - 2016-04-15 12:26:06 UTC
Aydan Talvanen wrote:
There's more:

"It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.


You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate.
Jeremiah Saken
The Fall of Leviathan
#1711 - 2016-04-15 12:30:47 UTC  |  Edited by: Jeremiah Saken
Warmonger Simon wrote:
Quote:

"It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.

You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate.

No they won't. Now they will be generated separately by doing dailies.

Edit: and don't worry until SP farms are profitable there won't be any deficiency of product.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#1712 - 2016-04-15 12:47:48 UTC
Warmonger Simon wrote:
Aydan Talvanen wrote:
There's more:

"It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.


You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate.


That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation.
Ooohhmmm
suicide b.y cop
#1713 - 2016-04-15 13:05:57 UTC
I've spoken my mind in other foras, so eveo should know aswell.

My version of eve is one that:

I log in and would stay hours and hours, same as I would be away for days, even weeks

Having a game that made me have to be online every 22h not to loose out feels like a chore, not gaming for fun which is core of eve to me.


This idea seems kind of desperate, and half arsed way of ramming down your idea of eve down the payers throats. Rather then your usuall, lets give em this to chew on update.


Pros:
You get players to undock (If they want the 15-17% added sp trained for the day)
New players do get an even larger bonus to sp to start with...

Cons:
Players have to be awake ever 22h to make the most of bonus(Forcing the most hardcore to be up at every hour of the day ^^ )
Changing eve to forced gameplay (even worse then grinding isk imho)
Even more "free" SP (This might be a pro aswell, jury is still out since the injector messs )
Henzo Enecha
Sisuskalustamo
#1714 - 2016-04-15 13:07:39 UTC
WTB CCP Rise's frozen corpse.
Frostys Virpio
State War Academy
Caldari State
#1715 - 2016-04-15 13:10:50 UTC
Aydan Talvanen wrote:
Warmonger Simon wrote:
Aydan Talvanen wrote:
There's more:

"It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.


You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate.


That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation.


This is taking for granted that nothing ever change which in a MMO is kind of silly to expect. What is true on day X can always be false later on. His quote was not a lie when it was made and won't be at least until the point where someone finish an opportunity and put the resulting SP into an extractor. If he knew or not that opportunity were coming and would reward SP is up to debate but unless we know he knew about it, calling him a liar would label devs from pretty much every MMO liars too.
PAPULA
The Chodak
Void Alliance
#1716 - 2016-04-15 13:30:57 UTC  |  Edited by: PAPULA
So i tested this "daily" out on test server.

If you kill an NPC anywhere you'll get SP's.

This means that even if you go out on a roam and kill gate npc's you'll get it, if you do a single level 1 mission, you'll get it, if you kill npc's on station, you will get sp.

So it doesn't matter where or how, just kill an npc and you get SP.
Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#1717 - 2016-04-15 13:31:09 UTC
Frostys Virpio wrote:
Aydan Talvanen wrote:
Warmonger Simon wrote:
Aydan Talvanen wrote:
There's more:

"It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.


You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate.


That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation.


This is taking for granted that nothing ever change which in a MMO is kind of silly to expect. What is true on day X can always be false later on. His quote was not a lie when it was made and won't be at least until the point where someone finish an opportunity and put the resulting SP into an extractor. If he knew or not that opportunity were coming and would reward SP is up to debate but unless we know he knew about it, calling him a liar would label devs from pretty much every MMO liars too.


"Player driven economies are ***KEY*** to EVE design and we want ***YOU TO DECIDE*** the value of traded skillpoints while we make sure there is ***ONE SINGLE MECHANISM*** that brings new skillpoints in to the system – ***TRAINING***."

Doing something that goes against a KEY EVE design and breaking mechanics that made this game successful for 13 years is indefensible. Doing the exact opposite of what is a promise for 13 years makes you a liar. You can spin it all day, we can see through it.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1718 - 2016-04-15 13:40:47 UTC
Erihn Sabrovich wrote:
Jeremiah Saken wrote:
Skia Aumer wrote:
CCP Rise wrote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
And a liar.

Roll I told you guys it won't end with SP trading...
That Rise sentence shows how valuable is our feedback and their promises.



CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.

They do not care about the players, they care about the money you throw at them. But not any money, not the subscription anymore, they care more about the NES money, the money that they can grab easily without much effort put into it. This kind of daily rewards thing is the same: without adding any meaningful activity or new activity, they just want people to log in and do the same old things to get something. If they were interested in old and new customers, they would provide more activities and make the universe richer and more diverse in content. With this kind if daily implementation (and coming implementations), they do nothing to make the game better, they just want more money without having to do much for it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dagariane Squick
KarmaFleet
Goonswarm Federation
#1719 - 2016-04-15 13:41:50 UTC
As a potential returning player this topic has me very interested in seeing how things turn out. I have been going back and forth on both sides of the argument but I feel as most of these arguments are invalid. Let’s start with CCP Rise.

CCP Rise wrote:
We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it.


That’s great and we appreciate you realize that time is somewhat limited and you don't want us to feel as though this has to be completed but your contradicting your motives for implementing this feature in your opening paragraph.

CCP Rise wrote:
We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial.


Basically you’re saying the more logins you see, the more content that derives from them. Obviously that is true and I do agree but what do you consider actual activity in the universe? Logging in on a lunch break and killing a rat might be activity but what does it offer to the universe? There is no risk associated with this, no real personal investment, and no explanation for doing so other than get some fee SP. The people you are targeting this towards won't create your so called "real activity".

Now on the other side of the fence the people who say dailies ruin all games need to step back and take a look at the motive for those dailies. Most dailies are done to gain a special currency or specific item/reputation etc. It's not the daily in itself that ruins the game, it is the reward for said daily. As everyone knows Eve doesn't follow the same concept as your traditional theme park MMO. It is an open world sandbox and you play the way you want but it revolves solely around one forum of currency, ISK. Yes there is LP and what not but it’s mainly ISK. Now I am not disagreeing with most of you on the SP reward. I feel as though SP should never be the reward to entice players to play the game. That is too strong of reward that most people will not ignore no matter how you look at it. Back to CCP Rise:

CCP Rise wrote:
Why Skillpoints?
There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.


As most of you have stated SP = ISK, ISK = SP with the introduction of Skill Injectors/Extractors, and as most have compared the numbers it roughly equals around 13mil ISK for 10k SP. Honestly it is not that much to break the bank or crash the market but 10 - 15 mil ISK reward is enough for a newbie to buy some nice things. Think about 10 - 15 mil once a day over a week, that’s enough for me not to care if I lose one or two ships in some "real activity". Now back to "real activity", lets reward players for doing what they enjoy doing instead of forcing them to do something you think is "real activity" when in fact it’s just artificial login numbers. Why not introduce a type of reward system for those who are logged in for longer than 10 mins as well as those who only have a few mins? How about rewards for those who complete difficult objectives? This is a game built around social gameplay, so let’s reward those who contribute whether it’s in group PVP or Incursions.

In my opinion the best way to introduce a type of daily is to incentivize players to play the way they normally would without interfering with traditional gameplay. Also introduce other styles of play without the player feeling left behind if they are not completed. Here are a few examples:

Missions - Daily
- Reward for 1st mission completed each day
- Reward increases depending on agent lvl and security space
- Flat reward for all missions depending on agent lvl and space, i.e.: lvl4 encounter pays equal to lvl 4 mining, lvl2 mining pays equal to lvl2 trade.

Incursions - Weekly
- Reward for completion of 1st incursion during the week

PVP - Daily - Weekly
- Reward for 1st kill of another player (being on the kill mail) each day
- Reward for killing x amount of players a week

This is something you can extend to all "real activities" in Eve, marketing, exploration, production, etc. Balance it so the reward fits the risk and that the reward is for the individual and not shared. Create the system where the PVE Carebare will not sweat that he/she doesn't receive 10mil isk for not killing another player but that the Null Sec Pirate gets a reward for participating in killing 100 players a week, which creates your "real activity". This also helps those time limited people you’re trying to get to log in by letting them get on and do what they want. Lastly this will/can create more content by expanding rewards to large scale activities like incursions, or mass pvp battles which could draw others into trying these activities.
Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#1720 - 2016-04-15 13:51:31 UTC
Dagariane Squick wrote:
In my opinion the best way to introduce a type of daily is to incentivize players to play the way they normally would without interfering with traditional gameplay. Also introduce other styles of play without the player feeling left behind if they are not completed. Here are a few examples:

Missions - Daily
- Reward for 1st mission completed each day
- Reward increases depending on agent lvl and security space
- Flat reward for all missions depending on agent lvl and space, i.e.: lvl4 encounter pays equal to lvl 4 mining, lvl2 mining pays equal to lvl2 trade.

Incursions - Weekly
- Reward for completion of 1st incursion during the week

PVP - Daily - Weekly
- Reward for 1st kill of another player (being on the kill mail) each day
- Reward for killing x amount of players a week

This is something you can extend to all "real activities" in Eve, marketing, exploration, production, etc. Balance it so the reward fits the risk and that the reward is for the individual and not shared. Create the system where the PVE Carebare will not sweat that he/she doesn't receive 10mil isk for not killing another player but that the Null Sec Pirate gets a reward for participating in killing 100 players a week, which creates your "real activity". This also helps those time limited people you’re trying to get to log in by letting them get on and do what they want. Lastly this will/can create more content by expanding rewards to large scale activities like incursions, or mass pvp battles which could draw others into trying these activities.


There's a much better way of doing it!

How about a system of risk/reward that gives you freedom to try different things, fail, succeed, create content, learn from your mistakes and improve your gameplay skills instead of psychologically forcing you to login for a to-do list?

Damn, that would be awesome wouldn't it? But... wait. It's already like this. What an amazing and unique game we have. For now.