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First post
Author
Elsebeth Rhiannon
Gradient
Electus Matari
#161 - 2016-04-08 18:44:19 UTC
If you want to tie SP to actually logging and/or being active in game, do not tie it into any particular action in the game. Tie it to logging in and/or being active (either undocking or doing stuff for some time in the station services system).

I really don't feel SP for killing/shooting stuff fits well into EVE.
Mizhara Del'thul
Kyn'aldrnari
#162 - 2016-04-08 18:46:15 UTC
Oh hell naw. "Dailies" is one of the reasons I've quit every MMO that has had them. If you can't make it interesting and attractive to do to begin with, making it a chore isn't going to bloody help. This doesn't promote activity, it promotes drudgery and will get tiresome immediately.

Now, if you made it a weekly involving PvP or something, we could start having a debate on the matter but ratting for SP every day? You just herped when you should have derped, man.
Tyrant Scorn
#163 - 2016-04-08 18:46:24 UTC
Altrue wrote:
At the very least if you decide to go forth with this project, why not 30 000 sp per day for the first three NPC kills on the ACCOUNT, instead of 10 000 sp per CHARACTER?

Dailies are already a pain, but having to cycle through your characters makes this go way over the top.


I like this...
Gaia Hecatonchires
Sons of Caldari
#164 - 2016-04-08 18:48:24 UTC
so sad....
daily make me quit so much online games What?
why doing the same as so much loser game online ?

really bad and stupid idea.
Mike Azariah
The Scope
Gallente Federation
#165 - 2016-04-08 18:48:27 UTC
Trying to keep up with this thread but it is moving fast.

1) sp from nowhere? nah bro. It is not from no where, tons of it is being 'lost' when people inject in higher level characters. Think of it as sp sinks and faucets.

2) yes, this is a patently obvious mechanism to make people log on and maybe even play the game. How dare CCP manipulate us like that?

3) I like a flat rate, not something where the rich and powerful get more and the newbies get less.

4) 10k of sp is how much, converted into time?

5) I do expect to see rookie systems get a shade more crowded as they are places to find the 'easy and quick kills for npcs. Always there and paper thin

6) (last one) I disliked the sp injection because it made sp a commodity. This is a logical extension of that change of concept. I don't like it but it IS a logical step

m

Mike Azariah  ┬──┬ ¯|(ツ)

DJWiggles
Eve Radio Corporation
#166 - 2016-04-08 18:48:53 UTC
I'm fine with this, little incentives are always good to get people out there and do stuff

Live on Eve Radio Sundays 15:00 GMT with me & friends talking about Eve and stuff. Twitter, Facebook TotalEve

Joffy Aulx-Gao
Stay Frosty.
A Band Apart.
#167 - 2016-04-08 18:50:04 UTC  |  Edited by: Joffy Aulx-Gao
I'm not a fan of this.. EVE is a sandbox and that Means we want as Little interferring with 'gifts' and 'dailies' EVE is made to be different than all other games out there! EVE is a Unique game we'd like it to stay that way.
I'm worried.. First SP injectors and now this? What will the next be?

You can atleast reduce it to 5k SP each time or make it account wide so the alts doesn't just farm SP for the main and make it reset at downtime like rest of the game :)

Joffy

I'm a lowsec pirate and diplo of A Band Apart.

Pleasure Hub Node-514
Pleasure Hub Hotline
#168 - 2016-04-08 18:51:08 UTC  |  Edited by: Pleasure Hub Node-514
Altrue wrote:
At the very least if you decide to go forth with this project, why not 30 000 sp per day for the first three NPC kills on the ACCOUNT, instead of 10 000 sp per CHARACTER?

Dailies are already a pain, but having to cycle through your characters makes this go way over the top.

+1 from me too for a QoL feature.

Edit: This does relieve the burden however of multi-character SP farmers. They can keep their two attribute implant characters safe in station, while the hunter grunt goes and fetches daily SP.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

twit brent
Never Not AFK
#169 - 2016-04-08 18:51:20 UTC
CCP Rise wrote:
For now it will be per character, even if they aren't actively training.

"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.



Can my titan pilot get XP for sticking part of the ship outside the POS shields every day?
Highsec Alt
Scrub Farm
#170 - 2016-04-08 18:51:25 UTC
Rise please, you've become a parody of yourself
Solan Ro
Ro Industries
#171 - 2016-04-08 18:52:33 UTC
First I thought NO!
I am at EVE Online since release (with some breaks) and I like the game because it is not that mainstream like many others.
My second thought was that CCP need to do something to be still interesting. Even CCP can't live only with fans. The injectors and this idea with the dailies makes EVE Online more insteresting for casual gamers. Those players who grew up with WoW, Aion etc. won't play EVE Online only because there are dailies.
I know a lot of these gamers and they say they don't like this type of gameplay because they don't get advises (kill this npc, collect this ore...).

Injectors and dailies are a good option for newer player to get better ships faster which makes the game more interesting for those player (and in case of the injectors it is a good way to make money P ).


Nobody is forced to log in. It is an on top and this feeling is just your very own. If you feel like this you might think about your prefs. Blink
Eveline Vos
POS Party
Ember Sands
#172 - 2016-04-08 18:53:15 UTC
Pleasure Hub Node-514 wrote:
Eveline Vos wrote:
I hate this idea so much.

Eve is wonderful because it doesn't matter when you log in, or if you have to AFK for a day or month, but this punishes that idea way too hard.

Please do not go down this road CCP.

CCP isn't taking away passive SP. You can go AFK and still come back to something. Having come to Eve through Dust, I'm perfectly conditioned to both active and passive system (they had a daily mission system there too). Unlike, Dust, you can buy skill injectors off other players at will.


But right now, in the game as it is, you can do any activity you want, whenever you want, and any isk you make can be spent on implants or skill injectors for more SP.

If they implement this, then you are being forced to do one specific task in order to get the SP reward. This is the opposite of a sandbox...
hipotecadoydesgraciado
Incursion Omega
#173 - 2016-04-08 18:55:44 UTC
So this is WOW now?
Rek Seven
University of Caille
Gallente Federation
#174 - 2016-04-08 18:57:51 UTC
Big smileSmileShockedWhat?Sad

Ok... I guess?

As a wormholer I don't like the fact that I will feel the need to log in, scan a k-space exit and kill my daily belt rat instead of being incentived to be active in wormhole space but I guess that's coming soon tm?
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#175 - 2016-04-08 18:58:15 UTC  |  Edited by: Turelus
Not a fan of SP rewards by completion of tasks.

One of the things I enjoyed about EVE Online was it wasn't a game about grinding to get ahead of others (like every other MMO I played) players who didn't have the time to log in every single day were always on the same footing (in SP terms) as everyone else.
I know there were/are already ways around this with buying characters and now skill injectors.

If people want to have more SP then have them grind ISK and buy injectors, not by making this into a "power up by logging in every day" game.

As someone who has played many other MMO games I can also tell you that daily tasks is the most soul crushing and boring addition to any MMO. Yet we do them because they're needed for some reason, no one ever enjoys dalies.

Edit to add some more to this.

Right now this is a very simple task, log in kill one NPC and get reward. However this is how the slope starts, as more dailies are added and with rewards not obtainable anywhere else and much in desire (like SP) you "have" to do them, it's part of our mentality to do them.

So you have your five minuet kill a rat daily, then comes the 5min mine some ore daily, then the 5-20min get a PvP kill daily... Eventually you end up with the same system every MMO has. Players are logging in and spending their first hour or two of game play doing dailies. Not because they enjoy the content, but because they "have to" if they want the best rewards.

EVE Online is meant to be a sandbox game, you're meant to log in and do something you want, to make your own content and rewards. Adding daily quests alone would be fine, however making it the only way to earn extra SP each day is forcing players to do them. That's where this breaks EVE for me.

Honestly this whole idea is something I literally (and I mean the real use of the word) thought I see CCP come up with. It's not anything at all of what EVE is about.

I guess EVE is evolving with the times, however I'm not sure I like what it's becoming.

Turelus CEO Utassi Security

Swiftstrike1
Swiftstrike Incorporated
#176 - 2016-04-08 18:59:15 UTC
So much hate for this on the front page... I think it's a great idea.

It's such a great idea that a lot of other games have been doing it for years already.

Sucks a bit for supercapital pilots who won't benefit due to being trapped in their space coffins, but pretty soon they'll be able to build a citadel, park their e-peen, and go kill a rat in relative safety if it bothers them that much :)

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

FT Diomedes
The Graduates
#177 - 2016-04-08 19:00:04 UTC
Altrue wrote:
At the very least if you decide to go forth with this project, why not 30 000 sp per day for the first three NPC kills on the ACCOUNT, instead of 10 000 sp per CHARACTER?

Dailies are already a pain, but having to cycle through your characters makes this go way over the top.


This is the slightly more palatable alternative...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Shalashaska Adam
Snakes and Lasers
#178 - 2016-04-08 19:01:37 UTC
Having now read through this whole thread, I don't think it has even scratched the surface yet, of the sheer number of reasons that this idea is terrible.

I refuse to accept that this was given more than a minutes thought by just a tiny handful of devs, and allowed to proceed as far as a forum thread.

Everyone now knows that once it has reached that stage, feedback is irrelivent, CCP will do as it wants, this isn't a feedback forum, it's just announcements.
Antoine Halcon
Far East Inc
DarkSide.
#179 - 2016-04-08 19:02:21 UTC
Is this a joke?

You are going to break the game. Do you imagine how many people would unsubscribe after that change?
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#180 - 2016-04-08 19:02:23 UTC  |  Edited by: Akrasjel Lanate
I'm not sure this is healthy...

Only on active characters ?

CEO of Lanate Industries

Citizen of Solitude