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First post
Perry Swift
Brutor Tribe
Minmatar Republic
#141 - 2016-04-08 18:33:21 UTC
**** this **** what about people that want to stay true -10.0 sec status?
Eveline Vos
POS Party
Ember Sands
#142 - 2016-04-08 18:33:37 UTC
I hate this idea so much.

Eve is wonderful because it doesn't matter when you log in, or if you have to AFK for a day or month, but this punishes that idea way too hard.

Please do not go down this road CCP.
Tackle Tina
the king asked me to guard the mountain
#143 - 2016-04-08 18:33:54 UTC  |  Edited by: Tackle Tina
I **hate** the feeling of being forced to log in. I know I don't need to do it, but I know this feeling from other, often f2p, games.
I like eve because I don't feel forced to log in and grind. I can be offline for 2 weeks and that is just fine.

Please don't do this. Please.
knobber Jobbler
State War Academy
Caldari State
#144 - 2016-04-08 18:34:08 UTC
Bad idea. Unless you're going to do it for every trade/profession. Even then it's still terrible.
Current Habit
The Scope
Gallente Federation
#145 - 2016-04-08 18:34:17 UTC
Just remember to also introduce a system to publicly display the rough number of SP someone has, maybe in one million SP steps. Maybe call it 'Character Level' because it's an indication how much individual skills someone has.
Kalenn Istarion
The Scope
Gallente Federation
#146 - 2016-04-08 18:34:56 UTC
CCP Rise wrote:
For now it will be per character, even if they aren't actively training.

"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.

I'm not sure I like the idea in general, but if you're going to do it, you should include pvp activity and not just rat killing. Being in space shooting other players should be at least as valuable as shooting a random rat.

This is also punitive, as others have mentioned, to characters whose purpose has nothing to do with shooting anything at all. Scouts, logistics, freighters, etc. It's pretty silly to do this for PVE activities only and not other things - either do it right, as a complete range of bonuses for a range of activities or not at all.

Try Harder.

Pleasure Hub Node-514
Pleasure Hub Hotline
#147 - 2016-04-08 18:35:11 UTC
Tyrant Scorn wrote:
Borat Guereen wrote:

I prefer that solution to the SP accumulation, even if one of the reward could be a skill injector.

In any case, the daily reward should be adjusted according to the risk involved in killing the NPC (i.e., killing a NPC in High sec should offer less reward than killing one in low sec, null sec or WH)

I agree, I take far more risks in Wormhole space...

Hmm. Flattening rewards, flattens SP production power across all sectors of space. Changing this gives greater production power to Null and Wormhole groups that inhabit those spaces because they spawn better enemies which by your reasoning reward more SP. That'll **** off the high-sec missionbears for sure. Lol

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

#148 - 2016-04-08 18:35:29 UTC
Uh... say what now? Ugh

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Lulu Lunette
Savage Moon Society
#149 - 2016-04-08 18:36:06 UTC


Shalashaska Adam
Snakes and Lasers
#150 - 2016-04-08 18:37:15 UTC  |  Edited by: Shalashaska Adam
Much like everyone else, I think this is a pretty bad and desperate idea.

Once again, i'm sure the negative feedback won't be at all listened to.
Captain Semper
Imperial Academy
Amarr Empire
#151 - 2016-04-08 18:38:30 UTC
CCP, if you want to reward a new pilots with that so make smth like this:

You get this daily while below 5kk SP. Works only for account not charachter.
X-Factor Industries
Synthetic Existence
#152 - 2016-04-08 18:38:52 UTC
I'm going to give this "feature" a thumbs down.


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Small Value
#153 - 2016-04-08 18:39:50 UTC
do not kill my eve-online CCP please dont!
Pleasure Hub Node-514
Pleasure Hub Hotline
#154 - 2016-04-08 18:40:26 UTC
Eveline Vos wrote:
I hate this idea so much.

Eve is wonderful because it doesn't matter when you log in, or if you have to AFK for a day or month, but this punishes that idea way too hard.

Please do not go down this road CCP.

CCP isn't taking away passive SP. You can go AFK and still come back to something. Having come to Eve through Dust, I'm perfectly conditioned to both active and passive system (they had a daily mission system there too). Unlike, Dust, you can buy skill injectors off other players at will.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Kaira Innovations
#155 - 2016-04-08 18:40:30 UTC
Dorijan wrote:
Let's add the worst feature of any MMO - daily chores - to EVE Online.

you obviously never played many mmo's or you wouldnt be saying that. there are lots of mmos out there that require the daily quests to help players level more as the story line quests dont even account for two thirds of a level and even less at higher levels. This aspect helps players reach end game content and when your dungeon raiding, having more players at that level of game play is better especially if they're tanks or healers. In addition there are other mmo's that have weekly quests like FF mmo which gives a bonus item upon completion to upgrade.

as for eve, the daily rewards system wouldnt be bad however I would suggest that if any exp points are to be given out it would be better to do it at least every 7 days not daily and another thing, DO NOT limit it to just one group of players make sure its available for everyone to access.
Ariel Rin
Tactically Challenged
The Initiative.
#156 - 2016-04-08 18:42:19 UTC  |  Edited by: Ariel Rin


Ariel Rin

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Nuka-Cola Addict
Grognak Mining and Logistics
#157 - 2016-04-08 18:42:23 UTC
This is hilarious. Please make it happen, if nothing more than to see all the tears flow. Lol
Tristan Agion
#158 - 2016-04-08 18:43:05 UTC
So I log in my character(s), fly to an asteroid belt, pop one NPC frigate, fly back, log out - the game got better for whom how now?!

It will be somewhat amusing, I guess, to see the server load from thousands upon thousands of Jita-based players jumping to the nearest asteroid belts and back, day after day... Will people form orderly queues in the belts waiting for NPC spawns? I'm guessing we will see discussions on what ship and fit will allow for the fastest and safest "undock from Jita - find NPC - pop it - return to Jita" turnaround.

As much as I hunger for SP as newish player (injector donations welcome...), making the grind specific is just a bad idea. Right now, I can do whatever I want to do in EVE to get SP, as long as it earns me ISK. Because as soon as I hit 630M or thereabouts, I can buy a skill injector.

The route to SP via ISK also provides a natural evaluation of how valuable to the rest of the game my activity is. As it turns out, killing a belt rat is not something anybody gives a rat's ass about. Let's say killing a rat give me about 25k ISK (bounty, loot, salvage). I will need to kill over 25,000 rats then to afford a skill injector. If I am a new player, I would get 500,000 SP from injecting. So a single rat kill is worth less than 20 SP... Better find something more profitable to do in EVe. And that's how it should be.
James Fnord
The Scope
Gallente Federation
#159 - 2016-04-08 18:43:22 UTC
No thanks.

Dailies I'm not fond of, but would be acceptable if they were rewarded with (small amounts of) isk, lp, or aurum.

Skillpoints, on the other hand, feel all kinds of wrong.
Exploration Frontier inc
#160 - 2016-04-08 18:44:06 UTC
At the very least if you decide to go forth with this project, why not 30 000 sp per day for the first three NPC kills on the ACCOUNT, instead of 10 000 sp per CHARACTER?

Dailies are already a pain, but having to cycle through your characters makes this go way over the top.

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