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Recurring Opportunities coming soon

First post
Author
Emmaline Fera
Interstellar Expeditionary Group
Einstein-Rosen Brigade
#121 - 2016-04-08 18:14:31 UTC
If all CCP is interested in is quantity of interactions (as some kind of metric necessary to achieve X goal, or prove Y status to Z investor), then this certainly will fit that bill.

It will also provide a metric to show, over time, how many players are pursuing this SP carrot.

Initial high response will, I predict, in short order lead to dramatic decline. Because quantity without quality of interactions is an empty experience.

We tell newbros to join corps, meet people, make connections -- so, why not tie this effort to that philosophy: not only does the Opportunity require you to talk to someone, but you should fleet with them and go pew pew rats!

Why not a breed of missions that require you to fleet with at least one other person? And do so for at least an hour? (And yes, you can hack this with alts, but really, for amount of effort and time, that's a bit of an edge case.)

From a lore standpoint, SP should not be generated out of thin air. Rather, it could come as a reward for team work -- which, by the way, the Empires can use as a way to drive capsuleer loyalty to them. Thus SP would not be all-purpose, but specific. Caldari Team Missions would award SP for Caldari ships, or missiles. Amarr Team Missions, for Amarr Ships and Fedos ;)

Additionally, these SP payouts could be cumulative, not awarded at the end of every mission. Rather, hand out the total at the end of 5 or 10 missions.

Making sure that the SP is focused will help newbros who often struggle with knowing what to pursue skill wise, and attaching the SP to team-based activity will drive engagement and longer-term subscribers.
Tyrant Scorn
#122 - 2016-04-08 18:14:37 UTC
Borat Guereen wrote:

I prefer that solution to the SP accumulation, even if one of the reward could be a skill injector.

In any case, the daily reward should be adjusted according to the risk involved in killing the NPC (i.e., killing a NPC in High sec should offer less reward than killing one in low sec, null sec or WH)


I agree, I take far more risks in Wormhole space...
Avatharian
Caldari Provisions
Caldari State
#123 - 2016-04-08 18:15:30 UTC
dexter xio
Goryn Clade
#124 - 2016-04-08 18:15:32 UTC
are you actually high

Dead Game.

Erin Aldent
Eagle Wing Industries
Central Omni Galactic Group
#125 - 2016-04-08 18:16:03 UTC
So many strawmen in this thread and the salt! We need T2 Salt Miners right away.

I like it, it means you have to undock or leave your POS but i like it none the less.
Tyrant Scorn
#126 - 2016-04-08 18:17:22 UTC
Lord Fargo
Viziam
Amarr Empire
#127 - 2016-04-08 18:18:30 UTC
Yay WoW dailies
Commander Freir
Immortalis Inc.
Shadow Cartel
#128 - 2016-04-08 18:19:18 UTC  |  Edited by: Commander Freir
No. What about those of us who just don't rat? Some people take pride in their -10 standing as well.

The last thing you want to do is encourage people to treat logging in as a daily chore like this game is WoW. That'll encourage burnout, and isn't fun anyways.
Jeremiah Saken
The Fall of Leviathan
#129 - 2016-04-08 18:19:19 UTC
So
10 000 x 365 = 3 650 000 SP for free.
Will other acitvites will stack with other, for example kill one npc with hacking?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Evelgrivion
Origin.
Fraternity.
#130 - 2016-04-08 18:20:03 UTC  |  Edited by: Evelgrivion
Erin Aldent wrote:
So many strawmen in this thread and the salt! We need T2 Salt Miners right away.

I like it, it means you have to undock or leave your POS but i like it none the less.


Player objection to this idea is about not undermining Eve Online's fundamental progression systems and making the game into the opposite of what it once was; yes, to be sure, giving Eve Online a daily grind that will make you less good than other players (unless you shell out for skill injectors to play catch up... I'm not a fan of those things existing, either) will make Eve into the opposite of what it once was, whilst burning people out of logging in, and making them care less about New Eden. A player's want to do something in the game must be the incentive for logging in. Not getting your daily skillpoints is a psychological punishment for failing to do so, and CCP's developers damn well know this.
Tokyo Drifter
School of Applied Knowledge
Caldari State
#131 - 2016-04-08 18:20:20 UTC
Erin Aldent wrote:
So many strawmen in this thread and the salt! We need T2 Salt Miners right away.

I like it, it means you have to undock or leave your POS but i like it none the less.


Your meta 4 memes aren't funny
Lucius Kalari
Mass Collapse
It Must Be Jelly Cause Jam Don't Shake
#132 - 2016-04-08 18:22:50 UTC
No thank you, need more reasons for people to get out of high sec, rather than more reasons for them to stay.
Alexander McKeon
Sniggerdly
Pandemic Legion
#133 - 2016-04-08 18:23:48 UTC
Rise, you need to remember just how many characters (since this is on a per-character basis) contribute significantly to EVE's universe without ever having reason to shoot at NPCs. Station traders, freighter pilots, scan alts, industrialists, etc. would all have to go do something outside their normal routine. Forcing people to do something with their characters that the character isn't really intended, trained, or located for or progress their skill training slower as a consequence is not good design.

Making it once per account, with each character (or each actively training character) getting that 10k would be better if you're really intent on something of this nature. Activity in EVE and making the game's universe alive goes so far beyond killing rats that creating incentive for them to do that specifically is absurd. Don't try to roll this out early, wait until you have a better measure of 'activity' that eve players from all professions can participate in.
Anthar Thebess
#134 - 2016-04-08 18:23:54 UTC
You want to give 10k reward?
Give it for shooting other player in low/null and WH space.
Gilbaron
The Scope
Gallente Federation
#135 - 2016-04-08 18:26:00 UTC
not opposed to this, but undocking and killing a random NPC isn't terribly exciting.

i'd rather have rewards for people doing things they don't do everyday or feel slightly uncomfortable doing
Molly Shears
Czarna-Kompania
Czarna-Kompania.
#136 - 2016-04-08 18:26:23 UTC
Pleasure Hub Node-514
Pleasure Hub Hotline
#137 - 2016-04-08 18:28:41 UTC
Bobb Bobbington wrote:
Except then people have to log in each day! And although technically people don't really HAVE to, gamer, especially Eve player mentality, is to min max everything and get perfect rewards, so people will log in each day for like a month or so and then get bored of Eve in general after they can no longer stand to log in to get that 10k SP.

Yes, the dedicated subgroup of null space multi-account SP farmers will probably commit to getting dailies religiously, but it can put their attribute implant husks at risk as they have to undock them to get an NPC kill. If CCP prevents people from injecting skills remotely, then those null space skill farmers may have to risk bringing shipments to empire markets.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Nynaeve Aylet
Garoun Investment Bank
Gallente Federation
#138 - 2016-04-08 18:30:36 UTC
So free SP for carebears? No thanks
OutCast EG
Very Industrial Corp.
Legion of xXDEATHXx
#139 - 2016-04-08 18:32:24 UTC
Please no dailies. They suck the will to log in out of you.

And these definitely don't sound voluntary with additional 300k SP / month they give.

This is not a feature for EVE.
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#140 - 2016-04-08 18:32:50 UTC
Second thought: what if instead of SP, you decreased the remap cooldown by 12 or 24 hours? It would make more sense that people who fly their spaceships and get some neurons firing have more plastic minds.

I'm just flat-out assuming that shooting a rat will in no way be the only way to earn this.