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Citadels are now on Singularity

First post
Author
CCP Claymore
C C P
C C P Alliance
#1 - 2016-03-18 15:01:07 UTC  |  Edited by: CCP Goliath
Greetings to all you budding space property tycoons,

Team Game of Drones here with some good news, Citadels are now available on Singularity.

As with any feature on Singularity this is still work in progress and therefore stuff will be broken, some stuff is not implemented yet and numbers are still open to change. So please go forth and build but keep all this in mind.

This will be the official feedback thread for Citadels and their related mechanics and features. Anything relating to Capital Ships, fighters, capital doomsdays should be given here link, but if you are REALLY not sure just post it in one of the two threads and it will find its way to the correct dev.

Please give constructive feedback, if you do not like something please try and tell us why with maybe some alternative ideas.

If you do discover any issues here on Singularity please report them through the F12 menu before restarting your client as there is loads of important information like logs that is lost upon a client restart.

So, with all this in mind, here is a list of what is implemented at the moment:

  • Deploying Citadels
  • Docking and Undocking
  • Taking Control of the Citadel
  • Fitting and Unfitting modules
  • Using high, medium, low slots and rigs, including numerous structure modules
  • Reloading weapons, yes that means you can also fire them
  • Manufacturing Citadels, modules, rigs, service modules.
  • User lists, which give structure owners capability to filter who can access structure services. Those can be set up to allow corporation, alliance, all public or specific individuals to be added
  • Structure browser, allowing players to filter which structures they can dock at, along with which services they provide.
  • Citadel Inventories
  • Corp Offices in Citadels
  • Tethering, allowing ships which are allowed to dock inside a structure by the owner to be invulnerable to direct attack as long as no offensive action is set.
  • Asset Safety
  • All Citadel related blueprints and assets should be seeded as per usual Singularity rules.


Known Issues:
  • Some rigs and Services Modules do not currently work
  • Docking restrictions are not implemented yet
  • Loot drops are not implemented yet
  • Interior Hangars not implemented yet
  • Reprocessing and compression modules not implemented yet
  • Clone service not implemented yet
  • The model does not always load, relogging should fix this
  • Redeem Items is not possible in a Citadel and probably wont be on release

  • Added 22 March 2016
    Personal Deliveries - Right-click module in Citadel hangar -> Deliver to (works for offline players as well)
    Fixed an issue where tethering would not always work after warping to Citadel
    Trashing of items is disabled during final stage of Citadel attack
    Shortened delay of damage being applied from Citadel doomsday
    Station managers should be able to rename Citadels
    Anchoring should no longer be reset at server restart
    Citadel can't refit when it has taken damage
    Rig size restrictions have been implemented on Citadels
    Structure bracket shows how many are docked inside
    Guest list implemented for Citadels
    Directors can kick people out of the gunning seat (In Control)
    Ship hangar is implemented
    Warping to a Keepstar should no longer land you at 5000km from the keepstar

    Added 6 April 2016
    Some of the following have been up a while but I did not update the list
    Public member added to groups
    Fixed an issue where a character in control of a Citadel logging out could break the Citadel
    Vulnerability window no longer stays open when anchoring a Citadel
    Market service implemented
    Reprocessing + compression service implemented
    Clone service implemented
    Fuel cost and consumption implemented
    Corp Asset safety implemented
    Fixed an issue where service modules would offline at server restart
    Fixed an issue where you could not stack items unless you were a member of the Citadel owning corp
    Fixed an issue where station services section of role management in corp window would not load
    Access check for docking + tethering implemented
    Fixed an issue where profiles would not save properly
    Profiles SHOULD be full operational now
    Added a default profile
    Docking is now limited by ship size
    Some notifications have been implemented
    Wrecks can now be salvaged
    Fixed an issue where reprocessing was broken in outposts and NPC stations
    Disabled service buttons if the service is disabled

    Citadels and the modules and skills are seeded on the market. You do not HAVE to build them using the blueprints, but feel free to.

    There are and will be more known issues, I will try and keep them up to date, but keep me honest on this one Big smile

    We have created a chat channel on Singularity called "Citadels". Join this channel if you have questions. Keeping in mind it will probably only have someone in it from around 9-5 EVE time.

    We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

    Go forth and build,
    Game of Drones.

    Quality Assurance Analyst Team Psycho Sisters

    Era'kanath
    Zebra Corp
    Goonswarm Federation
    #2 - 2016-03-18 15:21:33 UTC
    The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)

    If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.



    And last but not least- when is SISI coming online? =P
    Can't wait to mess around with them

    "The more we sweat in peacetime, the less we bleed in war."

    RainReaper
    RRN Industries
    #3 - 2016-03-18 15:23:15 UTC
    ITS HEREEEEEE! YAAAAAAAASSSSSS!
    CCP Claymore
    C C P
    C C P Alliance
    #4 - 2016-03-18 15:33:31 UTC
    Era'kanath wrote:
    The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)

    If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.



    And last but not least- when is SISI coming online? =P
    Can't wait to mess around with them


    Sisi is online now! :)

    Outposts are not going anywhere soon, they will live together for a while.

    Quality Assurance Analyst Team Psycho Sisters

    Grookshank
    Center for Advanced Studies
    Gallente Federation
    #5 - 2016-03-18 15:34:43 UTC
    What roles / skills do I need to build a citadel?
    Destiny Dain2
    Your Destiny Corporation
    #6 - 2016-03-18 15:35:10 UTC
    Thanks CCP for the redeemable items to test the Titans. Finally I do not have to try and build one. Which never works out.
    Rhivre
    TarNec
    Invisible Exchequer
    #7 - 2016-03-18 15:39:53 UTC
    Era'kanath wrote:
    The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)

    If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.



    And last but not least- when is SISI coming online? =P
    Can't wait to mess around with them



    They wont replace outposts just yet.
    Era'kanath
    Zebra Corp
    Goonswarm Federation
    #8 - 2016-03-18 15:40:50 UTC
    CCP Claymore wrote:
    Era'kanath wrote:
    The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)

    If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.



    And last but not least- when is SISI coming online? =P
    Can't wait to mess around with them


    Sisi is online now! :)

    Outposts are not going anywhere soon, they will live together for a while.


    http://imgur.com/lors2jg

    Hmm...
    Looks like I missed out on the Jita rush because of this =.=

    "The more we sweat in peacetime, the less we bleed in war."

    Masterdant
    Masterderizando
    #9 - 2016-03-18 15:42:14 UTC
    I dont know if something is wrong with my Launcher, but for me SISI still down. Is in Unknow state Cry
    Querns
    Science and Trade Institute
    Caldari State
    #10 - 2016-03-18 15:43:33 UTC
    Yeah -- they did an emergency shutdown, most likely to fix the market. It was unavailable for me, and others in my alliance were reporting that it was "slow."

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Masterdant
    Masterderizando
    #11 - 2016-03-18 15:44:56 UTC
    Querns wrote:
    Yeah -- they did an emergency shutdown, most likely to fix the market. It was unavailable for me, and others in my alliance were reporting that it was "slow."


    Roll Old market bug Roll
    CCP Claymore
    C C P
    C C P Alliance
    #12 - 2016-03-18 15:45:17 UTC
    We have had to take sisi down shortly for an issue we discovered, it should be back soon.

    Sorry to stick Citadels on and then tear them back from you Sad

    Hopefully won't be long.

    Quality Assurance Analyst Team Psycho Sisters

    Lich Reaper
    Baba Yagas
    The Initiative.
    #13 - 2016-03-18 15:55:42 UTC
    Are you really gonna make us wait 30 days for a keepstar to build before we can actually test it? Or are they seeded in the market?
    Azami Nevinyrall
    172.0.0.1
    #14 - 2016-03-18 15:57:35 UTC  |  Edited by: Azami Nevinyrall
    CCP Claymore wrote:
    Era'kanath wrote:
    The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)

    If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.



    And last but not least- when is SISI coming online? =P
    Can't wait to mess around with them


    Sisi is online now! :)

    Outposts are not going anywhere soon, they will live together for a while.

    I'd love to see a world where they coexist forever...I really dislike the removal of things from games!

    Ninja edit, for those with towers, mainly faction ones. What happens to those in the future when they're removed/replaced, faction Citadels?

    ...

    CCP Claymore
    C C P
    C C P Alliance
    #15 - 2016-03-18 15:57:39 UTC
    Lich Reaper wrote:
    Are you really gonna make us wait 30 days for a keepstar to build before we can actually test it? Or are they seeded in the market?


    They will be seeded on the market.

    There will be a 24 hour wait for anchoring as will be required for actual Citadels.

    Quality Assurance Analyst Team Psycho Sisters

    RainReaper
    RRN Industries
    #16 - 2016-03-18 15:58:41 UTC
    CCP Claymore wrote:
    We have had to take sisi down shortly for an issue we discovered, it should be back soon.

    Sorry to stick Citadels on and then tear them back from you Sad

    Hopefully won't be long.


    you heartless criminal! how dare you do this to us!?... jk hope its fixed soon im so exited!
    Zelot Blueice
    The Scope
    Gallente Federation
    #17 - 2016-03-18 16:12:05 UTC
    I r much excite.
    MRxX7XxMONKEY
    Sleepless Enterprises
    #18 - 2016-03-18 16:14:09 UTC
    Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this
    John Sparten1117
    #19 - 2016-03-18 16:18:50 UTC
    MRxX7XxMONKEY wrote:
    Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this


    You can anchor it every where but not in that new Drifter wh's
    CCP Claymore
    C C P
    C C P Alliance
    #20 - 2016-03-18 16:20:55 UTC  |  Edited by: CCP Claymore
    MRxX7XxMONKEY wrote:
    Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this


    Anywhere, there will be restrictions on certain systems that might not be implemented yet.

    There is a limit of 1000km from any other Structure (poco, outpost, citadel).
    500km from another celestial.(asteroid field, planet etc)

    Other than that these can anywhere. No moon or planet restrictions. Big smile

    Quality Assurance Analyst Team Psycho Sisters

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