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Citadels are now on Singularity

First post
Author
MRxX7XxMONKEY
Sleepless Enterprises
#21 - 2016-03-18 16:27:22 UTC
CCP Claymore wrote:
MRxX7XxMONKEY wrote:
Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this



There is a limit of 1000km from any other object.

Big smile


Thank you for the response, but I still don't get this part: so does this mean it has to be WITHIN the 1000km or FURTHER THAN 1000km from another object
Era'kanath
Zebra Corp
Goonswarm Federation
#22 - 2016-03-18 16:27:26 UTC
Do we need to update the launcher manually? Or do we just need to wait for the new info to get through?

"The more we sweat in peacetime, the less we bleed in war."

CCP Claymore
C C P
C C P Alliance
#23 - 2016-03-18 16:29:34 UTC
MRxX7XxMONKEY wrote:
CCP Claymore wrote:
MRxX7XxMONKEY wrote:
Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this



There is a limit of 1000km from any other object.

Big smile


Thank you for the response, but I still don't get this part: so does this mean it has to be WITHIN the 1000km or FURTHER THAN 1000km from another object


Has to be 1000km AWAY from any other object Big smile

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#24 - 2016-03-18 16:30:01 UTC
Era'kanath wrote:
Do we need to update the launcher manually? Or do we just need to wait for the new info to get through?



Hold tight, back very soon! Should not have to download anything.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#25 - 2016-03-18 16:33:23 UTC
Should be back online.

Quality Assurance Analyst Team Psycho Sisters

Aaron Honk
Distributed Denial of Service
#26 - 2016-03-18 16:37:20 UTC
I'm going to have my own keepstar... Twisted ... On the test server What?
John Sparten1117
#27 - 2016-03-18 16:38:03 UTC  |  Edited by: John Sparten1117
It's up :D

Edit: I cann log in but can't use my char. It say's there are some problems with my system...
CCP Claymore
C C P
C C P Alliance
#28 - 2016-03-18 16:52:00 UTC
John Sparten1117 wrote:
It's up :D

Edit: I cann log in but can't use my char. It say's there are some problems with my system...


Things are a little slow at the moment, we are looking into it.

Quality Assurance Analyst Team Psycho Sisters

Era'kanath
Zebra Corp
Goonswarm Federation
#29 - 2016-03-18 16:59:18 UTC
Up and kicking but- very, very slow; and the market isn't responding yet ;_;

"The more we sweat in peacetime, the less we bleed in war."

RainReaper
Bras-Tek Industries
Nefatari Union
#30 - 2016-03-18 17:00:27 UTC
the system of eygfe is currently stuck and i cant log in...zzz
Raphendyr Nardieu
Avanto
Hole Control
#31 - 2016-03-18 17:21:03 UTC
Azami Nevinyrall wrote:
CCP Claymore wrote:

...

I'd love to see a world where they coexist forever...I really dislike the removal of things from games!

Ninja edit, for those with towers, mainly faction ones. What happens to those in the future when they're removed/replaced, faction Citadels?


Outposts are to safe...

Any case. We (the players) still have no good info what happens to outposts and posses when they are phased out. For Posses we presume there is some kind of buy back or you just need to reprocess them. Interesting gamble is that is the isk returned from faction towers more or less than their current prices. Outposts might get mehcanic that they can be shot. Any case. Neither of these are happening any time soon.

Remember that there is still ~8 classes of structures to be implemented!
Azami Nevinyrall
172.0.0.1
#32 - 2016-03-18 17:26:03 UTC
Raphendyr Nardieu wrote:
Azami Nevinyrall wrote:
CCP Claymore wrote:

...

I'd love to see a world where they coexist forever...I really dislike the removal of things from games!

Ninja edit, for those with towers, mainly faction ones. What happens to those in the future when they're removed/replaced, faction Citadels?


Outposts are to safe...

Any case. We (the players) still have no good info what happens to outposts and posses when they are phased out. For Posses we presume there is some kind of buy back or you just need to reprocess them. Interesting gamble is that is the isk returned from faction towers more or less than their current prices. Outposts might get mehcanic that they can be shot. Any case. Neither of these are happening any time soon.

Remember that there is still ~8 classes of structures to be implemented!

Yes, they are too safe. I'll stay with the "leave them ingame and Nerf the living **** out of them!"

Like reduce the EHP by a factor of 4, and remove the reinforcement timers.

...

Amak Boma
Dragon Factory
#33 - 2016-03-18 18:15:01 UTC
are citadels banned from shattered wormholes?
CCP Claymore
C C P
C C P Alliance
#34 - 2016-03-18 18:21:06 UTC
Amak Boma wrote:
are citadels banned from shattered wormholes?


They should be, if not, they will be.

Quality Assurance Analyst Team Psycho Sisters

Amarisen Gream
Pleasant Peninsula Productions
Digital Vendetta
#35 - 2016-03-18 19:14:59 UTC  |  Edited by: Amarisen Gream
Is anyone else having issues setting up groups.

I try to add people to a group, but nothing happens. well besides a pop up doing ERROR.

Some things -

Fitting - haven't figured that out yet! Trying to get things set up, but server is all wonky. Any have any chance?

Citadels don't appear on my overview, and I'm the CEO for the corp, that launched them.

-,..,-

I will overload myself with testing this weekend.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Grookshank
The Scope
Gallente Federation
#36 - 2016-03-18 19:15:01 UTC
CCP Claymore wrote:
Amak Boma wrote:
are citadels banned from shattered wormholes?


They should be, if not, they will be.

Just to make sure: this includes Thera?
Petrified
Grimm Hounds
SONS of BANE
#37 - 2016-03-18 19:35:51 UTC  |  Edited by: Petrified
Really looking forward to testing this out when SiSi comes back up.


edit: ok... maybe it is not down, status was showing unknown in the beta launcher and now I am in queue to play.

edit#2: looks like the market is seriously laggy. Tried buying a Citadel then when I could not, other items, about 5 minutes later, items started appearing in my hangers on a delay.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Grimm Hounds
SONS of BANE
#38 - 2016-03-18 20:31:26 UTC
I was able to anchor an Astrahaus, however, after it showed the timer for the anchoring, the client crashed.

Also: I was under the impression we could 'fit' citadels prior to anchoring, is this still in the works, have I missed something in the UI, or was that idea scrapped?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Ethan Linvares
Doomheim
#39 - 2016-03-18 20:51:19 UTC
CCP Claymore wrote:

So, with all this in mind, here is a list of what is implemented at the moment:

  • Taking Control of the Citadel
  • Reloading weapons, yes that means you can also fire them



Someone needs to set up a high sec citadel and try firing at an unflagged ship. For science.
Mizhir
Escalated.
Project Gungnir.
#40 - 2016-03-18 20:53:07 UTC
Just a smaller suggestion: Would it be possible to add some markers for which way the undock bays are facing when placing a Citadel? It will make it much easier to align them in the direction you want.

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