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March release - General feedback

First post
Author
Postman
EVE Postal Service
#61 - 2016-03-09 17:36:26 UTC
Rivr Luzade wrote:
Rho1 wrote:
Ship killed animation: so-so, too blinky for most people.
The gong sound is bad though.
Please add option to disable the gong.

How to disable the Gong and all other useless sounds in the UI ... and potentially some useful ones as well, I cannot tell.

Don Pera Saissore wrote:
the doorbell sound on killing ships can be disabled by turning down the UI interaction slider in the audio tab. i dont know what else this disables

So far I have found out that disabling the UI Interaction sounds not only removes the dong sound (which strangely enough grows on you after 200 times in 5 minutes, I hate NPC frigs), it also removes the sounds scanning with probes make.
Now is the lack of probe scanning maybe not so bad if you keep the system map open for the visual, however for combat probers and people doing other stuff during it is something you miss. Now I have no idea if the probes are actually doing something (the button for scan doesn't work 100% of the time) and when they are finished with their scan.

Will update if I find more sounds missing.
Monite Harajem
Science and Trade Institute
Caldari State
#62 - 2016-03-09 17:45:12 UTC  |  Edited by: Monite Harajem
Why does it seem with every patch lately CCP is HELPING the botters more and more? Really... remove the watch list so players that KNOW you're a botter can take advantage of killing your **** while you run the stupid program. Now lets add a bong for the program to listen for so its harder to detect ratting bots. CCP what the hell, stop listening to the whiny players that ruin eve.


And I've noticed that after 5 orbits your ship will stop. WTF

I get Worm holers and super/titan pilotes didnt like being watch listed but should fix the afk cloaky campers

Fix playing in window mode, because when I click on a browser out of game then back on eve I get "show info" or "Warp to" above my ship mods and its annoying as hell.
Lara Divinity
Pidgeon Cartel
#63 - 2016-03-09 17:45:40 UTC  |  Edited by: Lara Divinity
to much releases to fast work on one release n deploy it properly u got sisi as testserver but still force stuff on tranquility even after negative feedback of ppl actually testing on testserver.
feedback gets completly ignored why is this does our voice not count just our money??

will start beliving untill proven otherwise, but now its just a big nono
Atty Eric
Perkone
Caldari State
#64 - 2016-03-09 17:47:41 UTC
Please don't remove the option to disable station environment or just please replace it with your news browser etc which are not resource intensive. Also, the dingdong gong bong blah blah are so cheap so throw it out the window and kindly fix your relic/data sites mini game because it's too slow to respond from clicking.
Soltys
Brutor Tribe
Minmatar Republic
#65 - 2016-03-09 17:59:03 UTC
So another stupid decision to remove yet another UI toggle ?

We already lost (with CCP doing essentially this):

- snap distance / no snap (damn how I miss this)
- RGB sliders

Now static environment is gone ?

Tell me, why would my market alt(s) need non-static environment ? So my GPU is less bored or something ?

Jita Flipping Inc.: Kovl & Kuvl

Asm0dai
IRON-STAR ARMAMENTS
#66 - 2016-03-09 18:08:18 UTC
The issue with missing filters in the new Probe Scanner window is still there. This has been preventing me from moving to the new Dscan/Probe interface since it first launched.

I am missing the Ship filter, which seems to be hard locked to "ON". Another one of my characters is missing the Structure filter, which makes it virtually impossible to use combat probes, as I am unable to filter out PoS structures form the list.

Already submitted numerous bug reports about this. At the moment I can still have the old scanners to fall back on, but if this isn't fixed by the time they are removed, then I'll effectively have two characters that will be unable to use combat probes.
Ni Neith
Hedion University
Amarr Empire
#67 - 2016-03-09 18:17:53 UTC
Tavr wrote:
Are CCP lowering the age limit ? Coz new kill graphics and sounds will only appeal to 9yo.
Aweful just aweful.
Auto subscribe now removed!!!


more people need to do this. We are not happy, CCP.
Nivo Green
Stac Enterprises
#68 - 2016-03-09 18:23:21 UTC  |  Edited by: Nivo Green
Albert Madullier wrote:
please bring back the proper 21:9 fov for the new camera, this patch removed it


I don't really know what happened here, but for the longest time the FOV was super broken in EVE for my 3x monitor setup, which is 16:3 or 48:9. The new camera fixed that and I really liked that. To my surprise it no longer works again. Why would they break that? I wonder how many people play EVE with more than 1 monitor at once, and I don't mean two separate instances each on its own monitor, I mean 1 instance across several monitors.

EDIT: Just incase anyone wanted to know what we mean by this, here is an example of what a fully zoomed in magnate looks like in station on a 16:3 setup.
Asinae Antaelis
#69 - 2016-03-09 18:23:51 UTC
Quote:

Miscellaneous:
Moved server shutdown notifications to use the newer notification center.
Added the ability for CCP to send development news, server alerts, in-game news, and out of game news to the notification center.


I think it would be very great to distinguish those notifications from the usual ones with a specific color (i vote for orange) as they can affect the client (reboot etc..)
gargars
Willco Inc.
#70 - 2016-03-09 18:25:50 UTC
"Watch List"... I notice that is is the only major change with no link to an announcement/explanation/feedback blog. Was there one? I sure didn't see it. If there isn't one, why wasn't there one? This is not a trivial change.

Yes I have used it to see when war targets were on, and I have used it in wormholes for essentially the same reason. However my main use of it is (WAS) knowing when friends logged in without having to flick through tons of chat channels all the time.

With 3 accounts - 9 characters, I literally have many hundreds of peeps in my watch lists. No idea how many have me added also - since that was never an issue over the years.

I play the game for fun, and the idea of re-doing all of those is not my idea of fun. Not to mention some of them taking breaks so I may never know if they come back.

I can see you pandered to a sub-set of your player base with this change, but this effects EVERYONE in the game regardless of what they do or where they live.

I am kinda shocked this was just jammed through.
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#71 - 2016-03-09 18:26:51 UTC
Project Discovery.

Why the known sample window isn't a static location idk.
As a result it requires you to examine baseline samples from right to left and jumps about.

If you could lock baseline samples and then pull up a second you would improve chances of accuracy attempts.
Mishra San
#72 - 2016-03-09 18:28:53 UTC  |  Edited by: Mishra San
when switching ships from an SMA, my modules and rigs keep "disappearing" from the fitting window.

also, DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG.

maybe slightly more subtle sound? ^^

EDIT: the subtle little sound after the DONG is kinda of nice.

















DONG!
Jeven HouseBenyo
Vanity Thy Name Is
#73 - 2016-03-09 18:32:03 UTC
Interesting side note. During Operation Frostline one account worth of the mostly useless trinkets (that I collect obsessively!) were stuck to the base I claimed them in. Couldn't stuff in any ship to haul where that toon lives. Imagine my happiness to find them unstuck this morning.

Thankee sai for fixing (mebbe on purpose, probably by complete accident) a small glitch so I can moves my stuffs home. Now there's no reason to file a Support Ticket and wait for a few days for my stuffs to get ustuck.

One glimmer of hope for the future of EveOnline in the pile of stinky the last several Releases/Mini-Expansions have tossed down the tubes at us.

>Jeven

No, this does not get CCP off the hook for their obvious ignoring of fulfilling several promises, or the Inertia Worshiping Camera of Nausea. Ugh

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#74 - 2016-03-09 18:34:00 UTC
#KillBong

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Niko Lorenzio
United Eve Directorate
#75 - 2016-03-09 18:41:31 UTC
EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!

I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.

I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.

On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.

Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

SillyWaif
#76 - 2016-03-09 18:42:03 UTC
OMG... the explosion gong and animation ... ARGH !!!!!

WTF CCP? How can such a horrible horrible change get implemented? o_O???!
It's laggy and highly annoying.

Please remove that 'feature' as soon as possible ...
Lara Divinity
Pidgeon Cartel
#77 - 2016-03-09 18:44:18 UTC
Gabriel Karade wrote:
#KillBong

bump
Narkos Fera
KarmaFleet
Goonswarm Federation
#78 - 2016-03-09 18:47:39 UTC
how much gigabyte did that patch had?

i just wondering, after checking my shared cache, he wants me to download 1.79GB.

i have only 60GB free per month, so i would be happy if i dont download the game again, as i did, after the Beta-Launcher killed my shared cache.
Daerrol
Republic University
Minmatar Republic
#79 - 2016-03-09 18:50:11 UTC
I play EVE Muted so the gong has not effected me. Sounds horrible. I like the animation though, in heavy fights it is nice to knwo if the target warped out or was destroyed. Useless for PVE/small gang tho should be disable able
Amarrius Ibn Pontificus
Legion Air
Meracom
#80 - 2016-03-09 18:50:15 UTC
Only one thing to add to what previous posters stated.

The Project discovery, how about making a mobile app for it too? Play on your phone, reap the rewards ingame.