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[March] Heavy Stasis Grapplers

First post First post
Author
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#301 - 2016-02-23 23:59:42 UTC
ivona fly wrote:
You know what might have been - Better - a module like a "shield boost amplifier"

"Pulsed web stasis amplifier" .. "can only be fit on battleships capitals and command ships" or whatever


it takes a truck load of cap while it pulses and the range and strength of a web can be boosted to whatever level works out not to be too oppressive but makes battleships scary for tackle.

it will eventually cap you out so using with skill will be very important, this way you can also invest in FED WEBS really skilled tackle can dip in out to play out your cap / cycles just like they do with Rapid Launchers.

it will take an extra slot and RIP your cap, but if you need a few seconds to blap a frigate/cruiser and GTFO you enable it, or if your like i'm not making it out of here.... you can hit something shiny for full DPS for a few seconds :) and die a glorious death while stomping that garmur or whatever P

Having it use alot of cap also means it will be like a 3 slot setup WEB/CAP BOOSTER/AMPLIFIER and will contest cap resource with neuts / local reps. This should help balance it.

Possibly a cool down so you can't park a battery feeding augror with it at a gate camp.


I think this will add to gameplay without being a "jesus module" tackle ship pilots can co-ordinate and say how much more time do you think he can boost his webs etc, just like an ASB.

the skill can also come from the BS pilot when in fleets co-ordinating with other large calibre weapon ships to slow something down for the duration of like 1 or two artillery cycles


Counter-able with strong or distributed neuting power also, leaving it not too stupid.

this guy knows how to get you more money and waste more training on sp.

Amarr Militia Representative - A jar of nitro

mike thomas
BlackWatch Industrial Group
Memento Moriendo
#302 - 2016-02-29 04:18:22 UTC  |  Edited by: mike thomas
this is going to make a web loki use less loki needs a buff so that we still want to fly it an it will make it to were lite stuff is goin to be vollied of field
Khan Wrenth
Viziam
Amarr Empire
#303 - 2016-02-29 15:44:27 UTC
If nothing else, this has now given me the definitive name for my strange Natacha in TF2. Hey, I got a free nametag to burn anyway.
Rek Seven
University of Caille
Gallente Federation
#304 - 2016-02-29 23:49:44 UTC
Not good enough. Needs more range and it should be a high slot module.

Krevnos
Back Door Burglars
#305 - 2016-03-04 16:16:28 UTC
Hey CCP Fozzie,

I like the concept of the stasis grappler, but feel that it does not well fit the niche for which it was intended. Not receiving bonuses from either ship class or fleet boosts renders it inferior to the webifier in every situation.

If applying bonuses is out of the question, I would like to propose greatly increasing requirements for fitting to that of heavy neutralisers and converting it to a high slot module.

Best regards,


Krev
Pryce Caesar
University of Caille
Gallente Federation
#306 - 2016-03-05 17:52:11 UTC
These appear ideal for short range weapon modules (blasters, autocannons, torpedo, pulse laser) when paired with their tracking speed. Add on Afterburner or MWD to close distance to snag ships with the stasis grappler and warp disruptors, and you could have an inescapable predator. I think that is the concept they are going for - making the close range weapons on battleships and capitals more viable.
Krevnos
Back Door Burglars
#307 - 2016-03-06 11:09:59 UTC
Pryce Caesar wrote:
These appear ideal for short range weapon modules (blasters, autocannons, torpedo, pulse laser) when paired with their tracking speed. Add on Afterburner or MWD to close distance to snag ships with the stasis grappler and warp disruptors, and you could have an inescapable predator. I think that is the concept they are going for - making the close range weapons on battleships and capitals more viable.



Don't kid yourself: if you're in a Megathron as part of a small gang, any group worth its salt will have you webbed down long before you get into range to fully lock down a target with grappler.
Lugh Crow-Slave
#308 - 2016-03-06 19:16:03 UTC
Flyinghotpocket wrote:
ivona fly wrote:
You know what might have been - Better - a module like a "shield boost amplifier"

"Pulsed web stasis amplifier" .. "can only be fit on battleships capitals and command ships" or whatever


it takes a truck load of cap while it pulses and the range and strength of a web can be boosted to whatever level works out not to be too oppressive but makes battleships scary for tackle.

it will eventually cap you out so using with skill will be very important, this way you can also invest in FED WEBS really skilled tackle can dip in out to play out your cap / cycles just like they do with Rapid Launchers.

it will take an extra slot and RIP your cap, but if you need a few seconds to blap a frigate/cruiser and GTFO you enable it, or if your like i'm not making it out of here.... you can hit something shiny for full DPS for a few seconds :) and die a glorious death while stomping that garmur or whatever P

Having it use alot of cap also means it will be like a 3 slot setup WEB/CAP BOOSTER/AMPLIFIER and will contest cap resource with neuts / local reps. This should help balance it.

Possibly a cool down so you can't park a battery feeding augror with it at a gate camp.


I think this will add to gameplay without being a "jesus module" tackle ship pilots can co-ordinate and say how much more time do you think he can boost his webs etc, just like an ASB.

the skill can also come from the BS pilot when in fleets co-ordinating with other large calibre weapon ships to slow something down for the duration of like 1 or two artillery cycles


Counter-able with strong or distributed neuting power also, leaving it not too stupid.


How dies this idea increase sp need
this guy knows how to get you more money and waste more training on sp.

Lugh Crow-Slave
#309 - 2016-03-06 19:17:17 UTC
Krevnos wrote:
Pryce Caesar wrote:
These appear ideal for short range weapon modules (blasters, autocannons, torpedo, pulse laser) when paired with their tracking speed. Add on Afterburner or MWD to close distance to snag ships with the stasis grappler and warp disruptors, and you could have an inescapable predator. I think that is the concept they are going for - making the close range weapons on battleships and capitals more viable.



Don't kid yourself: if you're in a Megathron as part of a small gang, any group worth its salt will have you webbed down long before you get into range to fully lock down a target with grappler.


But they have to get into your Web range to do it
Stitch Kaneland
The Tuskers
The Tuskers Co.
#310 - 2016-03-07 13:46:02 UTC
Im going to assume the grapplers and stasis drones will having stacking penalties?

I can maybe see a small niche for web drones+grapplers at point range to slow them down past the 10-20%. So medium web drones+grappler at 20-21km could combine for around 30% velocity loss? Sig bloom plus loss of speed could be a significant application buff for things like cruise missiles or RHML.
Commander Spurty
#311 - 2016-03-07 16:07:41 UTC
Stitch Kaneland wrote:
Im going to assume the grapplers and stasis drones will having stacking penalties?


Wait, what? People actually use stasis drones?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Stitch Kaneland
The Tuskers
The Tuskers Co.
#312 - 2016-03-07 17:09:13 UTC
Commander Spurty wrote:
Stitch Kaneland wrote:
Im going to assume the grapplers and stasis drones will having stacking penalties?


Wait, what? People actually use stasis drones?



I dont currently, but having a set in my BS to combine with grapplers falloff to get speed reduction in the 30-40% range sounds like a good reason.

Using RHML or cruise missiles could see a significant buff to application if you have a 800m sig mwd cruiser flying at 1.5k/s or less.

1 day left, ill probably give it a try or test on sisi.
unidenify
Deaf Armada
#313 - 2016-03-07 19:01:30 UTC
so I test it on SISI with my Golem
1 TP + Grappler will allow me to oneshot frigate with rage torp. quite improvement in my opinion.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#314 - 2016-03-08 07:54:54 UTC  |  Edited by: Templar Dane
unidenify wrote:
so I test it on SISI with my Golem
1 TP + Grappler will allow me to oneshot frigate with rage torp. quite improvement in my opinion.


Tried with paladin. If you're in bastion you can't hit an afterburning frigate that's inside the optimal of the grappler, even with an additional web.

edit

Tried with web + grappler + strong drop + dual heavy pulse
Stitch Kaneland
The Tuskers
The Tuskers Co.
#315 - 2016-03-08 20:25:17 UTC
Templar Dane wrote:
unidenify wrote:
so I test it on SISI with my Golem
1 TP + Grappler will allow me to oneshot frigate with rage torp. quite improvement in my opinion.


Tried with paladin. If you're in bastion you can't hit an afterburning frigate that's inside the optimal of the grappler, even with an additional web.

edit

Tried with web + grappler + strong drop + dual heavy pulse


Well.. transversal and sig resolution of guns still exist, so yea. A battleship sitting still wont be able to track a frig orbiting, especially an AB frig.
Frostys Virpio
State War Academy
Caldari State
#316 - 2016-03-08 20:34:47 UTC
Stitch Kaneland wrote:
Templar Dane wrote:
unidenify wrote:
so I test it on SISI with my Golem
1 TP + Grappler will allow me to oneshot frigate with rage torp. quite improvement in my opinion.


Tried with paladin. If you're in bastion you can't hit an afterburning frigate that's inside the optimal of the grappler, even with an additional web.

edit

Tried with web + grappler + strong drop + dual heavy pulse


Well.. transversal and sig resolution of guns still exist, so yea. A battleship sitting still wont be able to track a frig orbiting, especially an AB frig.


Turret BS have the MJD options to deal with that. Killing frigs as they beeline for you in a strait line is not that hard on the tracking requirement.
Sgt Ocker
What Corp is it
#317 - 2016-03-08 22:09:31 UTC
Frostys Virpio wrote:
Stitch Kaneland wrote:
Templar Dane wrote:
unidenify wrote:
so I test it on SISI with my Golem
1 TP + Grappler will allow me to oneshot frigate with rage torp. quite improvement in my opinion.


Tried with paladin. If you're in bastion you can't hit an afterburning frigate that's inside the optimal of the grappler, even with an additional web.

edit

Tried with web + grappler + strong drop + dual heavy pulse


Well.. transversal and sig resolution of guns still exist, so yea. A battleship sitting still wont be able to track a frig orbiting, especially an AB frig.


Turret BS have the MJD options to deal with that. Killing frigs as they beeline for you in a strait line is not that hard on the tracking requirement.

Turret BS can MJD while scrammed by a frig close orbiting? Killing frigates as they beeline for you, tracking is not an issue, until they get you pointed and are under your guns. Grappler Web on BS = Blaster fit or go home, with the current meta of kitey everything, lots of BS using Grappler web gonna die.


This new gimmick web is not going to help a great deal for much of anything, in a BS your still better off using a T2 web, in a capital (dread especially) your far better off having a Hugin or Rapier with you and use that mid slot for something that will actually help you apply damage "before" any attacker gets under your guns. A carrier just use smart bombs, they will be far more effective on anything that is orbiting you at useful Grappler range

Only way to really make this thing viable would be to give the ships that can fit it a 200% bonus to optimal range, that way when you overheat it, you have an optimal range that may actually be useful, for something other than a blaster BS (which is simply BS).

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

lordlotus
The Friendly Chap Inc
#318 - 2016-03-09 13:43:09 UTC
boring.... zzzzzzZZZZ kamakase drones now thats what i want ! Pirate
lordlotus
The Friendly Chap Inc
#319 - 2016-03-09 13:54:00 UTC
lordlotus wrote:
boring.... zzzzzzZZZZ kamakazi drones now that's what I want ! Pirate



Oh and what about a mod that u can fit to chosen ships that can do melee or physical damage, normal safety rules still apply the weapon should be retractable user uses at own risk ^^

Frostys Virpio
State War Academy
Caldari State
#320 - 2016-03-09 14:47:03 UTC
Sgt Ocker wrote:

Turret BS can MJD while scrammed by a frig close orbiting? Killing frigates as they beeline for you, tracking is not an issue, until they get you pointed and are under your guns. Grappler Web on BS = Blaster fit or go home, with the current meta of kitey everything, lots of BS using Grappler web gonna die.


This new gimmick web is not going to help a great deal for much of anything, in a BS your still better off using a T2 web, in a capital (dread especially) your far better off having a Hugin or Rapier with you and use that mid slot for something that will actually help you apply damage "before" any attacker gets under your guns. A carrier just use smart bombs, they will be far more effective on anything that is orbiting you at useful Grappler range

Only way to really make this thing viable would be to give the ships that can fit it a 200% bonus to optimal range, that way when you overheat it, you have an optimal range that may actually be useful, for something other than a blaster BS (which is simply BS).


I was coming from a PvE point of view. Of course this is all moot if you ever get a scram on you. AB scram frigs will need to be dealt with with a different tool set but I'm not sure the grappler was designed to counter those anyway.