These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[March] Heavy Stasis Grapplers

First post First post
Author
ShadowGod56
The New Eden Yacht Club
#281 - 2016-02-16 22:13:47 UTC
This new module looks like a massive joke, and not a very good joke ether

basically all i got form this is that anyone considering fitting this should fit Fed Navy Webs and they will be more effective 95% of the time
Cartheron Crust
The Tuskers
The Tuskers Co.
#282 - 2016-02-16 23:16:13 UTC
ShadowGod56 wrote:
This new module looks like a massive joke, and not a very good joke ether

basically all i got form this is that anyone considering fitting this should fit Fed Navy Webs and they will be more effective 95% of the time


What if I'm poor and can't afford a 70mil (or whatever they are now) web? :<
Terraj Oknatis
xX-Crusader-Xx
Tactical Narcotics Team
#283 - 2016-02-17 01:15:48 UTC
I know CCP loves equations and math so I have a good formula to use

Idea awesomeness is inversely proportional to number of pages in response.
Flyinghotpocket
Doomheim
#284 - 2016-02-17 03:39:02 UTC
1 of those 2 faction modules better be imperial navy issue. imp navy hasnt gotten anything this go around.

Amarr Militia Representative - A jar of nitro

Mad Abbat
Talon Swarm
#285 - 2016-02-17 04:55:11 UTC
Cartheron Crust wrote:
ShadowGod56 wrote:
This new module looks like a massive joke, and not a very good joke ether

basically all i got form this is that anyone considering fitting this should fit Fed Navy Webs and they will be more effective 95% of the time


What if I'm poor and can't afford a 70mil (or whatever they are now) web? :<


stop being poor by buyin plex from CCP ofc. Ugh
Baali Tekitsu
AQUILA INC
Verge of Collapse
#286 - 2016-02-17 07:20:42 UTC
Cartheron Crust wrote:
ShadowGod56 wrote:
This new module looks like a massive joke, and not a very good joke ether

basically all i got form this is that anyone considering fitting this should fit Fed Navy Webs and they will be more effective 95% of the time


What if I'm poor and can't afford a 70mil (or whatever they are now) web? :<


Why are you flying a battleship then

RATE LIKE SUBSCRIBE

Cartheron Crust
The Tuskers
The Tuskers Co.
#287 - 2016-02-17 16:07:46 UTC
Baali Tekitsu wrote:
Cartheron Crust wrote:
ShadowGod56 wrote:
This new module looks like a massive joke, and not a very good joke ether

basically all i got form this is that anyone considering fitting this should fit Fed Navy Webs and they will be more effective 95% of the time


What if I'm poor and can't afford a 70mil (or whatever they are now) web? :<


Why are you flying a battleship then


Because it's insurable. Lol
FT Diomedes
The Graduates
#288 - 2016-02-17 17:38:05 UTC
Cartheron Crust wrote:
Baali Tekitsu wrote:
Cartheron Crust wrote:
ShadowGod56 wrote:
This new module looks like a massive joke, and not a very good joke ether

basically all i got form this is that anyone considering fitting this should fit Fed Navy Webs and they will be more effective 95% of the time


What if I'm poor and can't afford a 70mil (or whatever they are now) web? :<


Why are you flying a battleship then


Because it's insurable. Lol


Then it won't matter if you lose it because you are too cheap to fit it properly. 😜

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Andrew Indy
Cleaning Crew
#289 - 2016-02-18 08:25:10 UTC
FT Diomedes wrote:


Then it won't matter if you lose it because you are too cheap to fit it properly. 😜


So what you are saying is that every BS should be green? Why not just delete T2 BS mods from eve altogether.

Also if you are dual Web fit, having a grapple as the second web would be a great idea. Not only can you start webbing earlier but you can slow them down a tonne more.
Arthur Aihaken
CODE.d
#290 - 2016-02-18 09:14:47 UTC
Any update on these? (didn't feel like sifting through 15 pages of responses)

I am currently away, traveling through time and will be returning last week.

Mad Abbat
Talon Swarm
#291 - 2016-02-19 15:18:01 UTC
Arthur Aihaken wrote:
Any update on these? (didn't feel like sifting through 15 pages of responses)


I guess it still fails to help to apply damage with Heavy Pulse Lazers at any of its optimals.

Guess Abaddon still be used as smartbomming ship, instead of actual PVP boat.
ShadowGod56
The New Eden Yacht Club
#292 - 2016-02-19 19:52:54 UTC
So I have been brainstorming to try and make this new idea more useful at its intended goal which is to make solo and small gang BS/Cap ships more viable without making them into solo omnipwn mobiles that wipe the field the moment they show up

to start lets go over real quick what the problems that BS and caps face atm

- Hard applying DPS to smaller targets, (current description helps with this slightly)
- ****** locking times on anything smaller then a BC/BS
- Poor align times/ warp speed (a much more fixable Problem due to Rig/Implant Options)

So the current description of the Heavy Grappler is a Single target high strength web with Vindicator lvls of strength at close range that gets weaker the farther away the target gets.

Initial problems with this idea are that any small targets that are being piloted with any sort of skill or long range fit won’t ever get anywhere close enough to be effected by this new Module and faction webs will be more effective a majority of the time.
The other problems are this doesn’t do anything to increase the lock speed of the BS/Cap to be able to actually engage something smaller then it, and sense it’s going to take a midslot it will prevent the BS/Cap from fitting more SEBO’s to achieve a reasonable lock time

First off make the optimal something like 3-4 Km that way when overheated it can actually get some reasonable range, second make it an AOE effect, this will prevent it from strait up just making the Serpentis/Vindicator Bonus a useless gimmick. Third give it a bonus to Scan res while active equivalent to 1 Sebo.

These changes make it an actual unique Module that will make Solo/Small gang Battleship fleets be able to control the fight against gangs of more traditional Fleet setups

Making it an AOE will secure its place as a solo/Small gang Utility mod that will give them some much needed control over a fight if the opponents are set up for close range or if they **** up on their positioning. It also gives the Pilot using the Grappler dynamic choices he needs to think about while using it.

for instance fleets having large amounts of these things fit could very well screw over anything in its own gang that needs to maintain high speed to be effective, and other interesting effects Slowing Down incoming bombs or even Enemy/ Friendly Drones

Discuss!

Kblackjack54
Deep Core Mining Inc.
Caldari State
#293 - 2016-02-20 02:50:00 UTC
Another utterly useless gob of skull candy from the mind of Fozzie.

Khan Wrenth
Viziam
Amarr Empire
#294 - 2016-02-20 03:15:14 UTC
ShadowGod56 wrote:
Stuff

Actually I don't think AOE is a good idea since that will likely screw over friendly ships in the vicinity, plus make the module unusable in low/highsec where AOE is mostly forbidden (exceptions noted). However, if we made the module a high-slot weapon, so it could compete with neuts in that spare highslot space, we could have an interesting conversation there.

Plus, if we're going to combine functions, I'd rather have it combined with a target painter effect equal to the grapple effect and falloff, so that battleships can really start to lay down the hurt on the target.
ShadowGod56
The New Eden Yacht Club
#295 - 2016-02-20 16:23:27 UTC  |  Edited by: ShadowGod56
Khan Wrenth wrote:
ShadowGod56 wrote:
Stuff

Actually I don't think AOE is a good idea since that will likely screw over friendly ships in the vicinity, plus make the module unusable in low/highsec where AOE is mostly forbidden (exceptions noted). However, if we made the module a high-slot weapon, so it could compete with neuts in that spare highslot space, we could have an interesting conversation there.

Plus, if we're going to combine functions, I'd rather have it combined with a target painter effect equal to the grapple effect and falloff, so that battleships can really start to lay down the hurt on the target.


im not against it being a highslot, but it not being used in highsec isn't so much a problem imo, it being used in Lowsec i think it would work out sense its not as powerful as a bubble and doesn't do massive burst AOE damage like bombs.

but it causing friendly ships to be slowed in it i think makes it a dynamic and interesting option that secures its places as a Solo/Small gang module and requires the pilot to have to think about his choices of activating/overheating to not **** over the quicker members of its fleet if they go out in a more traditional mixed fleet. For solo it works perfectly cause you only have to worry about yourself, but for small gangs that don't care about mobility with maybe like 2-3 people in Fat Battleships that don't rely on drones to do a majority of there DPS (Abbadons, Rokhs, Malestroms, Etc) would create some interesting options and tactics
Aivlis Eldelbar
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#296 - 2016-02-20 23:13:34 UTC  |  Edited by: Aivlis Eldelbar
ShadowGod56 wrote:
Khan Wrenth wrote:
ShadowGod56 wrote:
Stuff

Actually I don't think AOE is a good idea since that will likely screw over friendly ships in the vicinity, plus make the module unusable in low/highsec where AOE is mostly forbidden (exceptions noted). However, if we made the module a high-slot weapon, so it could compete with neuts in that spare highslot space, we could have an interesting conversation there.

Plus, if we're going to combine functions, I'd rather have it combined with a target painter effect equal to the grapple effect and falloff, so that battleships can really start to lay down the hurt on the target.


im not against it being a highslot, but it not being used in highsec isn't so much a problem imo, it being used in Lowsec i think it would work out sense its not as powerful as a bubble and doesn't do massive burst AOE damage like bombs.

but it causing friendly ships to be slowed in it i think makes it a dynamic and interesting option that secures its places as a Solo/Small gang module and requires the pilot to have to think about his choices of activating/overheating to not **** over the quicker members of its fleet if they go out in a more traditional mixed fleet. For solo it works perfectly cause you only have to worry about yourself, but for small gangs that don't care about mobility with maybe like 2-3 people in Fat Battleships that don't rely on drones to do a majority of there DPS (Abbadons, Rokhs, Malestroms, Etc) would create some interesting options and tactics


It affecting friendlies in an AoE would immediately give rise to instawarping BS fleets, so let's stay away from that line of thought.
I do feel the numbers are kinda low, so a faction web is a better idea than this new mod in most situations. If CCP are already making it BS-only, there would be no harm in giving it some more punch, a longer, shallower, effectiveness curve, or both.
Fourteen Maken
Karma and Causality
#297 - 2016-02-22 06:12:42 UTC
Good change but too weak to make any difference, please make these much stronger and give better range. I think we all want more battleships in pvp, even people who won't necessarily fly them they can be good targets to engage in groups.

There's no danger of them becoming oppressive as long as they have slow lock times and relatively poor mobility, the slow lock time means smaller ships really only engage them out of choice anyway.
Mad Abbat
Talon Swarm
#298 - 2016-02-22 09:50:20 UTC
why don't just to buff a sigres of large guns and be done with it? No, we gonna add a mod, that you have no midslot to fit, and it will not help in the job regardless., because it has no range.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#299 - 2016-02-22 11:29:23 UTC
Grath Telkin wrote:
Alysha Saronn wrote:
Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you even thinking? 1km optimal web? are the devs and ccp stoned? What the hell are large turrets going to do to a frigate or dessie at 1km? even if you decide to move your aiding them.. Fall off on a webs is dumb and you should feel dumb..


You should feel dumb for thinking that BS should be able to solo frigates.

Yeah you should need a fleet of battleships to solo a frigate.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

ivona fly
Black Fox Marauders
Pen Is Out
#300 - 2016-02-22 17:17:11 UTC  |  Edited by: ivona fly
You know what might have been - Better - a module like a "shield boost amplifier"

"Pulsed web stasis amplifier" .. "can only be fit on battleships capitals and command ships" or whatever


it takes a truck load of cap while it pulses and the range and strength of a web can be boosted to whatever level works out not to be too oppressive but makes battleships scary for tackle.

it will eventually cap you out so using with skill will be very important, this way you can also invest in FED WEBS really skilled tackle can dip in out to play out your cap / cycles just like they do with Rapid Launchers.

it will take an extra slot and RIP your cap, but if you need a few seconds to blap a frigate/cruiser and GTFO you enable it, or if your like i'm not making it out of here.... you can hit something shiny for full DPS for a few seconds :) and die a glorious death while stomping that garmur or whatever P

Having it use alot of cap also means it will be like a 3 slot setup WEB/CAP BOOSTER/AMPLIFIER and will contest cap resource with neuts / local reps. This should help balance it.

Possibly a cool down so you can't park a battery feeding augror with it at a gate camp.


I think this will add to gameplay without being a "jesus module" tackle ship pilots can co-ordinate and say how much more time do you think he can boost his webs etc, just like an ASB.

the skill can also come from the BS pilot when in fleets co-ordinating with other large calibre weapon ships to slow something down for the duration of like 1 or two artillery cycles


Counter-able with strong or distributed neuting power also, leaving it not too stupid.