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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Gallente Federation
#81 - 2016-02-10 09:34:38 UTC
There should be option to change/unbind keys used to manually change FOV,

That is very annoying, having to change camera views regularly because of having other things attached to CTRL and ALT which i am using on a basis.

In short, let us unbind/change keybinding on those new camera options.
Miles Aweigh
Federal Defense Union
Gallente Federation
#82 - 2016-02-10 09:52:05 UTC

The tracking camera was one of the most useful changes to the UI you ever made. Now you FUBAR it. for the sake of useless eye-candy features. What next, walking in stations?

Option turned off until fixed.

Obidiah Kane
Black Rebel Rifter Club
The Devil's Tattoo
#83 - 2016-02-10 09:59:29 UTC
Been reading on other forums/ reddit this is the place the devs will to say for the record: I have really enjoyed my few plays with the new features with the beta camera, there is clever stuff going on there.

I like the way its added a few new perspectives; the cinematic and the RTS vibes in particular...can imagine the new carrier gameplay (if there are any carrier pilots left after FAXgate!) being a unique experience in Eve.

All that said, its useless. Can I repeat that in case you devs skipped it: Its useless. Please add a feature identical in function to the old tracking camera, to the new controls. Please.

One click track, so simply, so does in complete efficiency what all these new 'key + click + drag' combos try to do in a convoluted, messy and generally bad way. Simplicity and grace over complexity and nerd every time. Simplicity and grace.

Judas II
Wrecking Machine.
#84 - 2016-02-10 10:44:56 UTC

Like many others I too would like to raise my voice to call back tracking camera feature, this is a very important tool and I believe it should be kept in the game.
Other than that, the new camera technology is amazing, keep up the awesome work!
Raphendyr Nardieu
Hole Control
#85 - 2016-02-10 10:47:10 UTC
Few feedbacks. Some might be covered my post to previous thread.

Old camera has "zoom". Hold righ mouse to pan/change the view without actually orbiting (not directly so needed), but when you press additionally the left mouse button you can zoom. With this you can check your own or enemys killmarks or what types of guns/launchers he has. This feature is really important!

For the FPS camera. It would be amazing if you could pan the view or even track other ships. basically this would keep the altitude/crosshair in correct place so you know where the forward is in the view. Also if that croshair gets out of the view, some arrows would appear or something similar. Also fast way to look directly backwards would be cool (e.g. for burning away from a hole to place a bubble).

Extra feature to previous would be that you could e.g. pres the left mouse button down and the ship would start turning towards it based on the mouse offset from the crosshair. I think Elite: Dangerous might have mouse flight done this way. Would be nice addition to the manual piloting (ps. nice that the manual piloting is way more responsive than in the start. didn't notice when this changed though).
Crystalline Entity
Black Dragon PHP
Brave Collective
#86 - 2016-02-10 11:11:01 UTC
Posting to say please keep the old camera or re-write the "code" to make the new one exactly like the old (if this is really about fixing old code)

The slidey thing is so weird. In pvp you sometimes need lightning fast reactions (sometimes) and slipping and sliding around the screen will be a hinderance to this.

Ashlar Vellum
Esquire Armaments
#87 - 2016-02-10 11:18:03 UTC
Neat stuff, but please bring the tracking camera back.
ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#88 - 2016-02-10 12:34:32 UTC
I have had some unusual issues with my y and x axes getting inverted swapping between the old and new camera and in general just playing around with the new buttons. I could find the option for the y axis invert but not the x, which was strange. Eventually the problem fixed itself after pressing on a bunch of buttons.

I like how fast c + clicking snaps on something but it would be great if the option to click on something to center it without pressing c was present.

I've also lost sight of my ship a couple times... I think the look function looks over the "shoulder" of the ship and sometimes I haven't been able to re-center on my ship. I probably need to play around with it some more.

I did the first person view on my ship coming up to dock at a station, it was very cool!

ISD Fractal


Community Communication Liaisons (CCLs)

Interstellar Services Department

Arcy Venture Corp
#89 - 2016-02-10 12:55:35 UTC  |  Edited by: arcyaxiom
I really want the right click free camera movement, I used that a lot.

You said this new beta camera will add nice features for those making videos but then take away the ability to freely move the camera like that? Makes zero sense.

Also the look at and track feature is far too slow for anything other than aesthetic use, in a combat situation these seconds where it's wasting time showing a nice pan and zoom in count.

Other than that I like it, for aesthetic purposes it's all nice and the tactical camera is a nice idea, just don't remove functionality from the old camera in your move to make the new camera please. Give with one hand take with the other ..
Charles Surge
#90 - 2016-02-10 13:01:00 UTC  |  Edited by: Charles Surge
Edit: Oh, so I learned to uncheck everything in "Camera Settings" to make the new camera acceptable. I still think defaulting the new camera to nauseating and unusable crap for PVP in a PVP game is the worst possible conception and a catastrophic decision.

Specifically turning off "Ship Speed Offset" and "Dynamic Field of View" were good for me.

Relatedly, this change should be reverted: "Tracking a warping entity is no longer permitted by the camera".
Crosi Wesdo
War and Order
#91 - 2016-02-10 13:09:34 UTC  |  Edited by: Crosi Wesdo
Having again tried the camera, i have turned off all the options in the camera settings and feel as though its not in a terrible place.

The damping on camera spin is still a little low and the whole movement feels 'smoothed out' which is just not as nice as the old camera.

Moving the camera vertically is too slow, this needs to be the same as the rotational spin.

The smooth zoom is nice but is too rapid. I have a ratchet-less scroll wheel (G502) which is great (understatement) on the current camera, but the speed of that wheel + the speed of the zoom and the lack of zoom damping means the slightest spin and my camera shoots in and out stupidly fast.

I assume that the tracking camera problem is similar to the new map, where the overview is, unlike the current camera and map, not connected to the overview. This would be a great thing for both new features. Restore functionality to the tracking camera, and make it so when i select a celestial on the overview, it is selected on the new map.

What im trying to say is, for once, try and make a new feature at least as good as the existing ones before you force it on us.
CCP Turtlepower
C C P Alliance
#92 - 2016-02-10 13:15:05 UTC
Hello everyone!

Thanks for all the feedback and questions. CCP Optimal and I are hard at work trying to fix all the bugs with the new camera, and will be deploying lots of fixes and tweaks this week and next. Here is a list of current known issues that we hope to have fixed ASAP (fixes that went out today are not included):

• Various right click menus have ‘Look at’ and ‘Track’ options that don’t do anything
• Tactical overlay toggles automatically after each jump
• Anomalies cannot be tracked
• Zoom resets to full when you dock and undock
• Planetary Interaction Scene is adversely affected by the Camera animation when jumping through a Gate or Wormhole
• FOV zoom just before jumping results in weird fishbowl FOV
• Turrets are not visible on other ships
• Jumping with old starmap open causes inappropriate animation and map freeze
• First person view - docking then viewing PI can cause incorrect space scene while docked

If you notice any other bugs with the camera then please file bug reports. I will now attempt to answer some of your concerns:

• I am not able to "look around" when holding right mouse button like I was used to.
This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!
• Tracking camera can no longer be toggled, what gives!?
We are looking into this and considering solutions.
• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.
• The new camera makes me nauseous.
Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated!
• Camera movement/zoom feels sluggish.
Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom.
• Atmospheric noises in Tactical and First Person cameras are too loud
We are tweaking these today.

Fly safe
CCP Turtlepower // Team Psycho Sisters
Arcy Venture Corp
#93 - 2016-02-10 13:24:26 UTC  |  Edited by: arcyaxiom
CCP Turtlepower wrote:

• I am not able to "look around" when holding right mouse button like I was used to.
This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!

With respect, that's rubbish. That's a worse feature for those that used it to look around freely and to make videos etc. The tactical view has a massive overlay, no good for visuals (and an annoying sound that can only be turned off if you turn off other useful sounds with it), and it is not a free look around, it is a clunky top down camera movement, entirely useless for viewing around the way the old right click did. At present right click does nothing in the new camera, why leave the function out and the mouse button unused? You're removing a feature here.

I like the new camera, the new overlay, the new features, but you're removing other ones that I and many others also like, what's the reason?
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#94 - 2016-02-10 13:31:50 UTC
Oh man, if you're going to use dynamic FOV like that you really need to hurry up with the higher-resolution texture pack... What?

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Captain Campion
Campion Corp.
#95 - 2016-02-10 13:44:21 UTC
Well, I tried the new camera.
I don't understand why it needed to be changed, I never saw a problem with how it worked before.
It's harder to keep track of what's going on when the camera is moving and your ship is not centered.
I went back to using the old camera.
Ralph King-Griffin
New Eden Tech Support
#96 - 2016-02-10 13:46:53 UTC
CCP Turtlepower wrote:

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.

thanks for clarifying this

ill give a bottle of Teelings single malt for the dev that reverses that decision
Lair Osen
#97 - 2016-02-10 13:49:45 UTC
Hey CCP,
Is there any way you could make it so that when you box select something with shift, it also sets focus to the target if you have it locked?

It still seem the only way to set which target the lock is focused on is by clicking on it, which was what the box select was made to avoid.

But the box select is awesome otherwise, thanks CCP.
Psyonic Legion
#98 - 2016-02-10 14:19:24 UTC
Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible.
Ralph King-Griffin
New Eden Tech Support
#99 - 2016-02-10 14:21:28 UTC
Kaldacin wrote:
Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible.

esc - general settings , bottom left
Lfod Shi
Lfod's Ratting and Salvage
#100 - 2016-02-10 14:31:47 UTC
Tried out the new camera again just to confirm something weird. How... how is it zooming out all on its own? I'm just flying around killing some rats, moving the view to see what I'm shooting and suddenly I'm a speck on the screen. I don't know how this is happening but it's very annoying.

Also, I feel the nausea. I can't pinpoint it but it's kinda like being seasick. Back to the old camera for me.

♪ They'll always be bloodclaws to me ♫