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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Dominous Nolen
The Graduates
The Initiative.
#61 - 2016-02-10 00:44:20 UTC  |  Edited by: Dominous Nolen
Post gate Jump my camera is a fish eye view until I adjust the FOV manually with ship speed offset off. Continues to switch after every jump.

EBR-66822 opened

Edit: Video example


"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Brutor Tribe
Minmatar Republic
#62 - 2016-02-10 01:22:18 UTC  |  Edited by: Soltys
Guys, if you decide to rewrite something - then rewrite it in a way that all the functionality is available ?

- toggle-based tracking camera keeping your ship in focus is gone

This is crucial. How do you expect people to start using it, if you rip off one of the most useful features of the old camera ?

The "new" tracking is rather subpar compared to the old version. No permanent toggle (constantly need to press tracking shortcut), no custom positions, own ship taken off the center.

The “Look at” command is now also available for items far away, but instead of the camera travelling light years, we just rotate it in place so the object is centered at the screen, which is very handy for, say, directional scanning.

That's what tracking camera does in the old interface (and default 'C' does in new one). And far better at that - without losing focus of my ship, without juggling on-grid objects and without needing to press keys.

There're decade+ old features missing:

- proper FoV slider (and no, alt + zoom is not good, especially that the same shortcut can be used for probe scaling)
- fix target alignment on the screen so it respects camera shift settings
- proper fullscreen windowed mode
- editboxes to type desired resolution in

Subjectively good things about new camera:

- exponential zoom
- abilty to de-facto turn off rotation's inertia

Other stuff:

new map - better than in previous iteration, still suffering from the same silly, irritating issues - forced solar system merge, massive dimming of everything around (including depth). Dotlan/eveeye in IGB still beats the **** out of it (and of old map). You should really take some hints and ideas from them.

Jita Flipping Inc.: Kovl & Kuvl

Manic Velocity
Federal Navy Academy
Gallente Federation
#63 - 2016-02-10 01:35:16 UTC
1. Please bring the tracking camera back.

2. Please bring the tracking camera back.

3. PLEASE bring the tracking camera back.

I really really want the old tracking camera back. This was a godsend when hunting/chasing people around systems, and it made dscan so much easier. Why exactly was it removed? Now I feel crippled. Tracking in the current implementation is practically useless in a tactical situation.

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Be excellent to each other.

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Lfod Shi
Lfod's Ratting and Salvage
#64 - 2016-02-10 02:07:47 UTC
Thanks for providing an option to stop trying the new camera (Settings > General Settings > Try New Camera (bottom left)). My issues with the new camera are the same as most except for not tracking during warp. I'm one of those pilots who wants to make it difficult for you to see where I'm going. So, yay for that!

♪ They'll always be bloodclaws to me ♫

Jeven HouseBenyo
Vanity Thy Name Is
#65 - 2016-02-10 02:09:09 UTC
Quote from an aforementioned Dev Blog on this New Shiny Nausea Inducing Camera Thingy.

"It is now time to take the next step, which is to turn the new camera on by default on TQ. Since changes to fundamental parts of core gameplay systems can be delicate, we’ve decided to keep the option of reverting to the old camera for about 1 month as of now. If, for whatever reason you feel it necessary revert, please us the forums to let us know why so that we’re able to squash any remaining issues before we pull the final plug on the old camera’s dwindling life support."

My complaints, and others, cover a lot of the same territory. And as with the feedback given on the Sisi based thread for the overview icon changes you shoved into place in spite of said asked for feedback, you, CCP, are giving us, your paying customers, a month or so to let you "squash any remaining issues" before you force it by killing "Classic" camera settings.

You kill old camera. I don't add time to my accounts.

Gratz. You are about to run off someone that survived the initial Year of sheer vertical challenge, almost completed year Two. Guess since I and others in that time period don't count as your coveted "New Player Base Focus!" individuals, you'll be glad to know there will be space on TQ for some Wrath Babies to move in, buy SPs, then ragequit when their shiny ships they don't actually know how to fit or fly are blown out from under them.

Middle fingers in surround sound, and you are going to be minus four subscriptions before the summer months arrive.

CCCP, the One Hit Wonder game company.


So when is Paradox releasing a White Wolf IP based game again? HA!!!!!!!!

Minny boat flyer, unofficial squeaky wheel.

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Guardians of the Gate
RAZOR Alliance
#66 - 2016-02-10 02:12:57 UTC
When swapping ships in space the automatic MAX zoom in... NO NO NO NO NO NO NO!!! Leave the old zoom range, this isnt even cool or an improvement at all.

Other than that Im testing and trying and liking most of it, but this is NOT cool.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Midnight Hope
Pator Tech School
Minmatar Republic
#67 - 2016-02-10 02:15:39 UTC
Bear Gilead wrote:
The new tracking camera is bad. Having to hold 'C' while clinking on the overview is tedious. Hope we can get this fixed.

ARE YOU KIDDING ME??? You are supposed to hold the key???! WTF?!

I just pressed it once and thought the thing was broken... Oh FFS CCP WTF??!
Morden Togenada
Caldari State
#68 - 2016-02-10 02:23:14 UTC
is there a way to get the dscan to work with the new camera like with the old camera?
With the old camera I could just turn on the tracking camera, click on a object in space, fw site in the overview, etc. wait for the camera to point in the direction, and press scan. With the new camera I can't seem to consistently get a dscan of anything, even with things that are on grid. Is there any way to set it so that it always centres the camera so that it is aligned with the direction that the dscan will be performed?
Pator Tech School
Minmatar Republic
#69 - 2016-02-10 02:33:18 UTC
The camera code may be old but it works great, why do you guys at CCP always want to fix something that's not broke.?

I don't understand why you guys ask for player input at all, as per CCPs track record this bugged to hell feature will be implemented and we will be forced to use it like it or not, so just do it and get it over with already.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Sky Marshal
State War Academy
Caldari State
#70 - 2016-02-10 03:14:51 UTC  |  Edited by: Sky Marshal
Well... i think that the new camera features are good for making movies but they aren't practical for standard gaming. I mean, we are not ALL movies makers, and so some of this features are just seriously annoying.

First, the "Smoother, yet faster zooming/orbiting" give a feeling of lag and sluggish gaming experience because of this sort of inertial effect. Sorry but there should be an option to disable it. It is possible to do it more-or-less by setting the camera speed at fast, but it would be better to just be able to remove this inertial effect.

"When looking at other ships, camera is allowed to drift slowly, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view when you need to take a closer look." I would appreciate an option to invert the disable status, because it will make me nauseous like the old tracking feature, and so disable temporarily isn't convenient at all.

Also, I request that the "Jump through stargate" (in the right-click menu of the next jump square/name in the "Route" section) return to the first position, making "Look at" and "Track" options BELOW him. I use this all the time to jump manually as it is faster than the stargate sub-section, but this options just break a long-acquired practice for no valid reason nor adding any value.

EDIT : Oh, and why is there too a "Look at" and "Track" options in the right-click menu of any systems of the ASSET WINDOW ? I mean, how am I supposed to look at an Amarr system if I am at XX jumps from it ? It just make plotting a new destination more annoying, this time because of broken options...

Until then, I prefer to disable the new camera.
Caldari Provisions
Caldari State
#71 - 2016-02-10 03:20:19 UTC  |  Edited by: Whambot
Biggest issue that has been brought up time and time again since SiSi. BRING BACK TRACKING CAMERA TOGGLE. It is ridiculous this hasn't been addressed or at least a valid reason why it was removed given. Warp tracking changes could still be made while keeping toggling functionality if warp tracking is truly considered "over powered" although I don't think it is.

This needs to be fixed if you truly expect people to use the new camera or just keep the old camera option available (BEST idea. Don't fix it if it ain't broken)
Jon Dekker
Dekker Corporation
#72 - 2016-02-10 03:39:06 UTC
Can we have a chase camera that also rotates like the First Person mode does? The chase mode that I see here only keeps your ship in view, but still keeps a static rotation.
Masao Kurata
Caldari State
#73 - 2016-02-10 03:39:55 UTC
The old camera is only staying for one month? You must be really keen to shut down the game servers. This needs much more iteration before it's even usable, let alone a replacement for the current camera. I can't even use it long enough to iterate all the problems because I can't do any of my normal activities while it's on.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#74 - 2016-02-10 04:28:38 UTC
+1 for making the tracking camera toggle on/off just like the old tracking camera
+1 for having d-scan center on what you're tracking, not what is literally in the screen's center (when camera drift is on)

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Dominic Maricadie
Flame Out
#75 - 2016-02-10 04:50:33 UTC  |  Edited by: Dominic Maricadie
Lack of camera tracking toggle to track a moving object is a deal-breaker. I like the new camera in general (more so now that it has the feature toggles), but the half-baked tracking replacement is horrible.

This has significant gameplay and tactical effects. Please revert; we need the old toggle.

IMHO it is bad enough that it deserves in-game bug reports.
New Eden Tank Testing Services
#76 - 2016-02-10 04:59:22 UTC  |  Edited by: Zappity
Please give me the toggle back. My poor C key is getting all worn away for no good reason.

Also, the camera doesn't snap to anomalies when you click on them in space any more, regardless of whether you press C.

I quite like the changes apart from that. Different camera angles on undock are nice.

Zappity's Adventures for a taste of lowsec and nullsec.

Surreal Departure
#77 - 2016-02-10 07:01:44 UTC
So we're 4 pages in, with a thread full of people posting about the same relatively small number of issues about a change.
And nobody from CCP has considered any of them worth responding too. Zero communication, zero F's given.
Why is it so hard to listen to what players want and actually give them that instead of being stubborn trolls with just about every single ui change made. We do not hate change, we hate forced change for no good reason. Give us new camera modes and effects, go crazy with it, just give us the option to also have things work EXACTLY the same as before, because that's what WORKS.
Nobody was crying out for the camera to be 'fixed' yet apparently it's the most important thing to work on. Nobody cares that the code behind it was ancient because it was probably the only bit of code of similar vintage that did it's job.
I guess since we're here yet again this is just going to be dumped live, legacy support removed with a brief mention in release notes talking about "overwhelming positive feedback about the new system" that someone at CCP imagined reading, and yet another piece of crap we have to either put up with or unsub last remaining account. Thanks CCP.
BSTheo Aldent
The Scope
Gallente Federation
#78 - 2016-02-10 07:43:41 UTC
Please bring back the tracking camera. The other options might be nice but the tracking camera is critical.

It's really really annoying that's it not there anymore.

Jeremiah Frost
Center for Advanced Studies
Gallente Federation
#79 - 2016-02-10 08:25:06 UTC
There is some sort of loud background noise/music that occurs when you select the tactical camera with tactical overlay. It will not turn off with the individual advanced audio settings and you must either disable the camera, turn off the music, or turn all of the UI sound level to 0 in order to make it go away.

I think it is making my brain bleed.

Can you please make it to where we can mute that background noise while leaving the other sounds on? For the love of Bob think of the children.

Thank you for continuously improving Eve. It is a great game.

Please don't make my brain bleed.

Non Nie Sarvesh
Brave Newbies Inc.
Brave Collective
#80 - 2016-02-10 08:43:03 UTC
Please bring back the tracking camera functionality, I am lost in space without it